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path: root/indra/newview/llviewertexture.cpp
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Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r--indra/newview/llviewertexture.cpp69
1 files changed, 45 insertions, 24 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index bb16fec32a..012ef5924a 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -511,44 +511,52 @@ void LLViewerTexture::updateClass()
F32 over_pct = (used - target) / target;
- bool is_low = over_pct > 0.f;
+ bool is_sys_low = isSystemMemoryLow();
+ bool is_low = is_sys_low || over_pct > 0.f;
- if (isSystemMemoryLow())
+ static bool was_low = false;
+ static bool was_sys_low = false;
+
+ if (is_low && !was_low)
+ {
+ // slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately)
+ sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f);
+
+ if (is_sys_low)
+ { // if we're low on system memory, emergency purge off screen textures to avoid a death spiral
+ LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL;
+ for (auto& image : gTextureList)
+ {
+ gTextureList.updateImageDecodePriority(image, false /*will modify gTextureList otherwise!*/);
+ }
+ }
+ }
+
+ was_low = is_low;
+ was_sys_low = is_sys_low;
+
+ if (is_low)
{
- is_low = true;
- // System RAM is low -> ramp up discard bias over time to free memory
+ // ramp up discard bias over time to free memory
if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME)
{
static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f);
- sDesiredDiscardBias += (F32) low_mem_min_discard_increment * (F32) gFrameIntervalSeconds;
+ sDesiredDiscardBias += (F32)low_mem_min_discard_increment * (F32)gFrameIntervalSeconds;
sEvaluationTimer.reset();
}
}
else
{
- sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.f + over_pct);
+ // don't execute above until the slam to 1.5 has a chance to take effect
+ sEvaluationTimer.reset();
+ // lower discard bias over time when free memory is available
if (sDesiredDiscardBias > 1.f && over_pct < 0.f)
{
sDesiredDiscardBias -= gFrameIntervalSeconds * 0.01f;
}
}
- static bool was_low = false;
- if (is_low && !was_low)
- {
- LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL;
- sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f);
-
- for (auto& image : gTextureList)
- {
- gTextureList.updateImageDecodePriority(image, false /*will modify gTextureList otherwise!*/);
- }
- }
-
- was_low = is_low;
-
-
// set to max discard bias if the window has been backgrounded for a while
static bool was_backgrounded = false;
static LLFrameTimer backgrounded_timer;
@@ -1545,6 +1553,17 @@ void LLViewerFetchedTexture::postCreateTexture()
setActive();
+ // rebuild any volumes that are using this texture for sculpts in case their LoD has changed
+ for (U32 i = 0; i < mNumVolumes[LLRender::SCULPT_TEX]; ++i)
+ {
+ LLVOVolume* volume = mVolumeList[LLRender::SCULPT_TEX][i];
+ if (volume)
+ {
+ volume->mSculptChanged = true;
+ gPipeline.markRebuild(volume->mDrawable);
+ }
+ }
+
if (!needsToSaveRawImage())
{
mNeedsAux = false;
@@ -2639,7 +2658,7 @@ void LLViewerFetchedTexture::destroyRawImage()
if (mAuxRawImage.notNull() && !needsToSaveRawImage())
{
sAuxCount--;
- mAuxRawImage = NULL;
+ mAuxRawImage = nullptr;
}
if (mRawImage.notNull())
@@ -2654,7 +2673,7 @@ void LLViewerFetchedTexture::destroyRawImage()
}
}
- mRawImage = NULL;
+ mRawImage = nullptr;
mIsRawImageValid = false;
mRawDiscardLevel = INVALID_DISCARD_LEVEL;
@@ -2766,7 +2785,9 @@ void LLViewerFetchedTexture::readbackRawImage()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- if (mGLTexturep.notNull() && mGLTexturep->getTexName() != 0 && mRawImage.isNull())
+ // readback the raw image from vram if the current raw image is null or smaller than the texture
+ if (mGLTexturep.notNull() && mGLTexturep->getTexName() != 0 &&
+ (mRawImage.isNull() || mRawImage->getWidth() < mGLTexturep->getWidth() || mRawImage->getHeight() < mGLTexturep->getHeight() ))
{
mRawImage = new LLImageRaw();
if (!mGLTexturep->readBackRaw(-1, mRawImage, false))