diff options
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r-- | indra/newview/llviewertexture.cpp | 43 |
1 files changed, 33 insertions, 10 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 0544bceb9f..e31bc5ec6e 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -653,6 +653,11 @@ void LLViewerTexture::cleanup() { notifyAboutMissingAsset(); + if (LLAppViewer::getTextureFetch()) + { + LLAppViewer::getTextureFetch()->updateRequestPriority(mID, 0.f); + } + mFaceList[LLRender::DIFFUSE_MAP].clear(); mFaceList[LLRender::NORMAL_MAP].clear(); mFaceList[LLRender::SPECULAR_MAP].clear(); @@ -798,14 +803,8 @@ void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) co } virtual_size *= sTexelPixelRatio; - /*if (!mMaxVirtualSizeResetCounter) - { - //flag to reset the values because the old values are used. - resetMaxVirtualSizeResetCounter(); - mMaxVirtualSize = virtual_size; - mNeedsGLTexture = needs_gltexture; - } - else*/ if (virtual_size > mMaxVirtualSize) + + if (virtual_size > mMaxVirtualSize) { mMaxVirtualSize = virtual_size; } @@ -1796,6 +1795,12 @@ void LLViewerFetchedTexture::updateVirtualSize() return; } + if (sDesiredDiscardBias > 0.f) + { + // running out of video memory, don't hold onto high res textures in the background + mMaxVirtualSize = 0.f; + } + for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) { llassert(mNumFaces[ch] <= mFaceList[ch].size()); @@ -1884,6 +1889,16 @@ bool LLViewerFetchedTexture::isActiveFetching() return mFetchState > 7 && mFetchState < 10 && monitor_enabled; //in state of WAIT_HTTP_REQ or DECODE_IMAGE. } +void LLViewerFetchedTexture::setBoostLevel(S32 level) +{ + LLViewerTexture::setBoostLevel(level); + + if (level >= LLViewerTexture::BOOST_HIGH) + { + mDesiredDiscardLevel = 0; + } +} + bool LLViewerFetchedTexture::updateFetch() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; @@ -1931,6 +1946,11 @@ bool LLViewerFetchedTexture::updateFetch() LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - in fast cache"); return false; } + if (mGLTexturep.isNull()) + { // fix for crash inside getCurrentDiscardLevelForFetching (shouldn't happen but appears to be happening) + llassert(false); + return false; + } S32 current_discard = getCurrentDiscardLevelForFetching(); S32 desired_discard = getDesiredDiscardLevel(); @@ -2192,8 +2212,11 @@ bool LLViewerFetchedTexture::updateFetch() mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); } - // if createRequest() failed, we're finishing up a request for this UUID, - // wait for it to complete + // If createRequest() failed, that means one of two things: + // 1. We're finishing up a request for this UUID, so we + // should wait for it to complete + // 2. We've failed a request for this UUID, so there is + // no need to create another request } else if (mHasFetcher && !mIsFetching) { |