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diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
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+/**
+ * @file llviewertexture.cpp
+ * @brief Object which handles a received image (and associated texture(s))
+ *
+ * $LicenseInfo:firstyear=2000&license=viewergpl$
+ *
+ * Copyright (c) 2000-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewertexture.h"
+
+// Library includes
+#include "imageids.h"
+#include "llmath.h"
+#include "llerror.h"
+#include "llgl.h"
+#include "llglheaders.h"
+#include "llhost.h"
+#include "llimage.h"
+#include "llimagebmp.h"
+#include "llimagej2c.h"
+#include "llimagetga.h"
+#include "llmemtype.h"
+#include "llstl.h"
+#include "llvfile.h"
+#include "llvfs.h"
+#include "message.h"
+#include "lltimer.h"
+
+// viewer includes
+#include "llimagegl.h"
+#include "lldrawpool.h"
+#include "lltexturefetch.h"
+#include "llviewertexturelist.h"
+#include "llviewercontrol.h"
+#include "pipeline.h"
+#include "llappviewer.h"
+#include "llface.h"
+#include "llviewercamera.h"
+#include "lltextureatlas.h"
+#include "lltextureatlasmanager.h"
+#include "lltextureentry.h"
+#include "llmediaentry.h"
+#include "llvovolume.h"
+#include "llviewermedia.h"
+///////////////////////////////////////////////////////////////////////////////
+
+// statics
+LLPointer<LLViewerTexture> LLViewerTexture::sNullImagep = NULL;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = NULL;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = NULL;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = NULL;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = NULL;
+LLViewerMediaTexture::media_map_t LLViewerMediaTexture::sMediaMap ;
+LLTexturePipelineTester* LLViewerTextureManager::sTesterp = NULL ;
+
+S32 LLViewerTexture::sImageCount = 0;
+S32 LLViewerTexture::sRawCount = 0;
+S32 LLViewerTexture::sAuxCount = 0;
+LLTimer LLViewerTexture::sEvaluationTimer;
+F32 LLViewerTexture::sDesiredDiscardBias = 0.f;
+F32 LLViewerTexture::sDesiredDiscardScale = 1.1f;
+S32 LLViewerTexture::sBoundTextureMemoryInBytes = 0;
+S32 LLViewerTexture::sTotalTextureMemoryInBytes = 0;
+S32 LLViewerTexture::sMaxBoundTextureMemInMegaBytes = 0;
+S32 LLViewerTexture::sMaxTotalTextureMemInMegaBytes = 0;
+S32 LLViewerTexture::sMaxDesiredTextureMemInBytes = 0 ;
+S8 LLViewerTexture::sCameraMovingDiscardBias = 0 ;
+S32 LLViewerTexture::sMaxSculptRez = 128 ; //max sculpt image size
+const S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64 ;
+const S32 MAX_CACHED_RAW_SCULPT_IMAGE_AREA = LLViewerTexture::sMaxSculptRez * LLViewerTexture::sMaxSculptRez ;
+const S32 MAX_CACHED_RAW_TERRAIN_IMAGE_AREA = 128 * 128 ;
+S32 LLViewerTexture::sMinLargeImageSize = 65536 ; //256 * 256.
+S32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA ;
+BOOL LLViewerTexture::sFreezeImageScalingDown = FALSE ;
+F32 LLViewerTexture::sCurrentTime = 0.0f ;
+BOOL LLViewerTexture::sUseTextureAtlas = FALSE ;
+
+const F32 desired_discard_bias_min = -2.0f; // -max number of levels to improve image quality by
+const F32 desired_discard_bias_max = 1.5f; // max number of levels to reduce image quality by
+const F64 log_2 = log(2.0);
+
+//----------------------------------------------------------------------------------------------
+//namespace: LLViewerTextureAccess
+//----------------------------------------------------------------------------------------------
+
+LLLoadedCallbackEntry::LLLoadedCallbackEntry(loaded_callback_func cb,
+ S32 discard_level,
+ BOOL need_imageraw, // Needs image raw for the callback
+ void* userdata )
+ : mCallback(cb),
+ mLastUsedDiscard(MAX_DISCARD_LEVEL+1),
+ mDesiredDiscard(discard_level),
+ mNeedsImageRaw(need_imageraw),
+ mUserData(userdata)
+{
+}
+
+LLViewerMediaTexture* LLViewerTextureManager::createMediaTexture(const LLUUID &media_id, BOOL usemipmaps, LLImageGL* gl_image)
+{
+ return new LLViewerMediaTexture(media_id, usemipmaps, gl_image) ;
+}
+
+LLViewerTexture* LLViewerTextureManager::findTexture(const LLUUID& id)
+{
+ LLViewerTexture* tex ;
+ //search fetched texture list
+ tex = gTextureList.findImage(id) ;
+
+ //search media texture list
+ if(!tex)
+ {
+ tex = LLViewerTextureManager::findMediaTexture(id) ;
+ }
+ return tex ;
+}
+
+LLViewerMediaTexture* LLViewerTextureManager::findMediaTexture(const LLUUID &media_id)
+{
+ return LLViewerMediaTexture::findMediaTexture(media_id) ;
+}
+
+LLViewerMediaTexture* LLViewerTextureManager::getMediaTexture(const LLUUID& id, BOOL usemipmaps, LLImageGL* gl_image)
+{
+ LLViewerMediaTexture* tex = LLViewerMediaTexture::findMediaTexture(id) ;
+ if(!tex)
+ {
+ tex = LLViewerTextureManager::createMediaTexture(id, usemipmaps, gl_image) ;
+ }
+
+ tex->initVirtualSize() ;
+
+ return tex ;
+}
+
+LLViewerFetchedTexture* LLViewerTextureManager::staticCastToFetchedTexture(LLTexture* tex, BOOL report_error)
+{
+ if(!tex)
+ {
+ return NULL ;
+ }
+
+ S8 type = tex->getType() ;
+ if(type == LLViewerTexture::FETCHED_TEXTURE || type == LLViewerTexture::LOD_TEXTURE)
+ {
+ return static_cast<LLViewerFetchedTexture*>(tex) ;
+ }
+
+ if(report_error)
+ {
+ llerrs << "not a fetched texture type: " << type << llendl ;
+ }
+
+ return NULL ;
+}
+
+LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(BOOL usemipmaps, BOOL generate_gl_tex)
+{
+ LLPointer<LLViewerTexture> tex = new LLViewerTexture(usemipmaps) ;
+ if(generate_gl_tex)
+ {
+ tex->generateGLTexture() ;
+ tex->setCategory(LLViewerTexture::LOCAL) ;
+ }
+ return tex ;
+}
+LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex)
+{
+ LLPointer<LLViewerTexture> tex = new LLViewerTexture(id, usemipmaps) ;
+ if(generate_gl_tex)
+ {
+ tex->generateGLTexture() ;
+ tex->setCategory(LLViewerTexture::LOCAL) ;
+ }
+ return tex ;
+}
+LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps)
+{
+ LLPointer<LLViewerTexture> tex = new LLViewerTexture(raw, usemipmaps) ;
+ tex->setCategory(LLViewerTexture::LOCAL) ;
+ return tex ;
+}
+LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex)
+{
+ LLPointer<LLViewerTexture> tex = new LLViewerTexture(width, height, components, usemipmaps) ;
+ if(generate_gl_tex)
+ {
+ tex->generateGLTexture() ;
+ tex->setCategory(LLViewerTexture::LOCAL) ;
+ }
+ return tex ;
+}
+
+LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture(
+ const LLUUID &image_id,
+ BOOL usemipmaps,
+ LLViewerTexture::EBoostLevel boost_priority,
+ S8 texture_type,
+ LLGLint internal_format,
+ LLGLenum primary_format,
+ LLHost request_from_host)
+{
+ return gTextureList.getImage(image_id, usemipmaps, boost_priority, texture_type, internal_format, primary_format, request_from_host) ;
+}
+
+LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromFile(
+ const std::string& filename,
+ BOOL usemipmaps,
+ LLViewerTexture::EBoostLevel boost_priority,
+ S8 texture_type,
+ LLGLint internal_format,
+ LLGLenum primary_format,
+ const LLUUID& force_id)
+{
+ return gTextureList.getImageFromFile(filename, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id) ;
+}
+
+//static
+LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromUrl(const std::string& url,
+ BOOL usemipmaps,
+ LLViewerTexture::EBoostLevel boost_priority,
+ S8 texture_type,
+ LLGLint internal_format,
+ LLGLenum primary_format,
+ const LLUUID& force_id
+ )
+{
+ return gTextureList.getImageFromUrl(url, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id) ;
+}
+
+LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromHost(const LLUUID& image_id, LLHost host)
+{
+ return gTextureList.getImageFromHost(image_id, host) ;
+}
+
+void LLViewerTextureManager::init()
+{
+ LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,3);
+ raw->clear(0x77, 0x77, 0x77, 0xFF);
+ LLViewerTexture::sNullImagep = LLViewerTextureManager::getLocalTexture(raw.get(), TRUE) ;
+
+#if 1
+ LLPointer<LLViewerFetchedTexture> imagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT);
+ LLViewerFetchedTexture::sDefaultImagep = imagep;
+
+ const S32 dim = 128;
+ LLPointer<LLImageRaw> image_raw = new LLImageRaw(dim,dim,3);
+ U8* data = image_raw->getData();
+ for (S32 i = 0; i<dim; i++)
+ {
+ for (S32 j = 0; j<dim; j++)
+ {
+#if 0
+ const S32 border = 2;
+ if (i<border || j<border || i>=(dim-border) || j>=(dim-border))
+ {
+ *data++ = 0xff;
+ *data++ = 0xff;
+ *data++ = 0xff;
+ }
+ else
+#endif
+ {
+ *data++ = 0x7f;
+ *data++ = 0x7f;
+ *data++ = 0x7f;
+ }
+ }
+ }
+ imagep->createGLTexture(0, image_raw);
+ image_raw = NULL;
+#else
+ LLViewerFetchedTexture::sDefaultImagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, TRUE, LLViewerTexture::BOOST_UI);
+#endif
+ LLViewerFetchedTexture::sDefaultImagep->dontDiscard();
+ LLViewerFetchedTexture::sDefaultImagep->setCategory(LLViewerTexture::OTHER) ;
+
+ LLViewerFetchedTexture::sSmokeImagep = LLViewerTextureManager::getFetchedTexture(IMG_SMOKE, TRUE, LLViewerTexture::BOOST_UI);
+ LLViewerFetchedTexture::sSmokeImagep->setNoDelete() ;
+
+ LLViewerTexture::initClass() ;
+
+ if(LLFastTimer::sMetricLog)
+ {
+ LLViewerTextureManager::sTesterp = new LLTexturePipelineTester() ;
+ }
+}
+
+void LLViewerTextureManager::cleanup()
+{
+ stop_glerror();
+
+ LLImageGL::sDefaultGLTexture = NULL ;
+ LLViewerTexture::sNullImagep = NULL;
+ LLViewerFetchedTexture::sDefaultImagep = NULL;
+ LLViewerFetchedTexture::sSmokeImagep = NULL;
+ LLViewerFetchedTexture::sMissingAssetImagep = NULL;
+ LLViewerFetchedTexture::sWhiteImagep = NULL;
+
+ LLViewerMediaTexture::cleanup() ;
+
+ LLViewerTexture::cleanupClass() ;
+}
+
+//----------------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------------
+//start of LLViewerTexture
+//----------------------------------------------------------------------------------------------
+// static
+void LLViewerTexture::initClass()
+{
+ LLImageGL::sDefaultGLTexture = LLViewerFetchedTexture::sDefaultImagep->getGLTexture() ;
+
+ if(gAuditTexture)
+ {
+ LLImageGL::setHighlightTexture(LLViewerTexture::OTHER) ;
+ }
+}
+
+// static
+void LLViewerTexture::cleanupClass()
+{
+}
+
+// static
+S32 LLViewerTexture::getTotalNumOfCategories()
+{
+ return MAX_GL_IMAGE_CATEGORY - (BOOST_HIGH - BOOST_SCULPTED) + 2 ;
+}
+
+// static
+//index starts from zero.
+S32 LLViewerTexture::getIndexFromCategory(S32 category)
+{
+ return (category < BOOST_HIGH) ? category : category - (BOOST_HIGH - BOOST_SCULPTED) + 1 ;
+}
+
+//static
+S32 LLViewerTexture::getCategoryFromIndex(S32 index)
+{
+ return (index < BOOST_HIGH) ? index : index + (BOOST_HIGH - BOOST_SCULPTED) - 1 ;
+}
+
+// tuning params
+const F32 discard_bias_delta = .05f;
+const F32 discard_delta_time = 0.5f;
+const S32 min_non_tex_system_mem = (128<<20); // 128 MB
+// non-const (used externally
+F32 texmem_lower_bound_scale = 0.85f;
+F32 texmem_middle_bound_scale = 0.925f;
+
+//static
+void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity)
+{
+ sCurrentTime = gFrameTimeSeconds ;
+
+ if(LLViewerTextureManager::sTesterp)
+ {
+ LLViewerTextureManager::sTesterp->update() ;
+ }
+ LLViewerMediaTexture::updateClass() ;
+
+ sBoundTextureMemoryInBytes = LLImageGL::sBoundTextureMemoryInBytes;//in bytes
+ sTotalTextureMemoryInBytes = LLImageGL::sGlobalTextureMemoryInBytes;//in bytes
+ sMaxBoundTextureMemInMegaBytes = gTextureList.getMaxResidentTexMem();//in MB
+ sMaxTotalTextureMemInMegaBytes = gTextureList.getMaxTotalTextureMem() ;//in MB
+ sMaxDesiredTextureMemInBytes = MEGA_BYTES_TO_BYTES(sMaxTotalTextureMemInMegaBytes) ; //in Bytes, by default and when total used texture memory is small.
+
+ if (BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) >= sMaxBoundTextureMemInMegaBytes ||
+ BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) >= sMaxTotalTextureMemInMegaBytes)
+ {
+ //when texture memory overflows, lower down the threashold to release the textures more aggressively.
+ sMaxDesiredTextureMemInBytes = llmin((S32)(sMaxDesiredTextureMemInBytes * 0.75f) , MEGA_BYTES_TO_BYTES(MAX_VIDEO_RAM_IN_MEGA_BYTES)) ;//512 MB
+
+ // If we are using more texture memory than we should,
+ // scale up the desired discard level
+ if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time)
+ {
+ sDesiredDiscardBias += discard_bias_delta;
+ sEvaluationTimer.reset();
+ }
+ }
+ else if (sDesiredDiscardBias > 0.0f &&
+ BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < sMaxBoundTextureMemInMegaBytes * texmem_lower_bound_scale &&
+ BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < sMaxTotalTextureMemInMegaBytes * texmem_lower_bound_scale)
+ {
+ // If we are using less texture memory than we should,
+ // scale down the desired discard level
+ if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time)
+ {
+ sDesiredDiscardBias -= discard_bias_delta;
+ sEvaluationTimer.reset();
+ }
+ }
+ sDesiredDiscardBias = llclamp(sDesiredDiscardBias, desired_discard_bias_min, desired_discard_bias_max);
+ LLViewerTexture::sUseTextureAtlas = gSavedSettings.getBOOL("EnableTextureAtlas") ;
+
+ F32 camera_moving_speed = LLViewerCamera::getInstance()->getAverageSpeed() ;
+ F32 camera_angular_speed = LLViewerCamera::getInstance()->getAverageAngularSpeed();
+ sCameraMovingDiscardBias = (S8)llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1) ;
+
+ LLViewerTexture::sFreezeImageScalingDown = (BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < 0.75f * sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale) &&
+ (BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < 0.75f * sMaxTotalTextureMemInMegaBytes * texmem_middle_bound_scale) ;
+}
+
+//end of static functions
+//-------------------------------------------------------------------------------------------
+const U32 LLViewerTexture::sCurrentFileVersion = 1;
+
+LLViewerTexture::LLViewerTexture(BOOL usemipmaps)
+{
+ init(true);
+ mUseMipMaps = usemipmaps ;
+
+ mID.generate();
+ sImageCount++;
+}
+
+LLViewerTexture::LLViewerTexture(const LLUUID& id, BOOL usemipmaps)
+ : mID(id)
+{
+ init(true);
+ mUseMipMaps = usemipmaps ;
+
+ sImageCount++;
+}
+
+LLViewerTexture::LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps)
+{
+ init(true);
+
+ mFullWidth = width ;
+ mFullHeight = height ;
+ mUseMipMaps = usemipmaps ;
+ mComponents = components ;
+
+ mID.generate();
+ sImageCount++;
+}
+
+LLViewerTexture::LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps)
+{
+ init(true);
+ mUseMipMaps = usemipmaps ;
+ mGLTexturep = new LLImageGL(raw, usemipmaps) ;
+
+ // Create an empty image of the specified size and width
+ mID.generate();
+ sImageCount++;
+}
+
+LLViewerTexture::~LLViewerTexture()
+{
+ sImageCount--;
+}
+
+void LLViewerTexture::init(bool firstinit)
+{
+ mBoostLevel = LLViewerTexture::BOOST_NONE;
+
+ mFullWidth = 0;
+ mFullHeight = 0;
+ mUseMipMaps = FALSE ;
+ mComponents = 0 ;
+
+ mTextureState = NO_DELETE ;
+ mDontDiscard = FALSE;
+ mMaxVirtualSize = 0.f;
+ mNeedsGLTexture = FALSE ;
+ mNeedsResetMaxVirtualSize = FALSE ;
+ mAdditionalDecodePriority = 0.f ;
+ mParcelMedia = NULL ;
+ mNumFaces = 0 ;
+ mFaceList.clear() ;
+}
+
+//virtual
+S8 LLViewerTexture::getType() const
+{
+ return LLViewerTexture::LOCAL_TEXTURE ;
+}
+
+void LLViewerTexture::cleanup()
+{
+ mFaceList.clear() ;
+
+ if(mGLTexturep)
+ {
+ mGLTexturep->cleanup();
+ }
+}
+
+// virtual
+void LLViewerTexture::dump()
+{
+ if(mGLTexturep)
+ {
+ mGLTexturep->dump();
+ }
+
+ llinfos << "LLViewerTexture"
+ << " mID " << mID
+ << llendl;
+}
+
+void LLViewerTexture::setBoostLevel(S32 level)
+{
+ if(mBoostLevel != level)
+ {
+ mBoostLevel = level ;
+ if(mBoostLevel != LLViewerTexture::BOOST_NONE)
+ {
+ setNoDelete() ;
+ }
+ if(gAuditTexture)
+ {
+ setCategory(mBoostLevel);
+ }
+ }
+}
+
+
+bool LLViewerTexture::bindDefaultImage(S32 stage)
+{
+ if (stage < 0) return false;
+
+ bool res = true;
+ if (LLViewerFetchedTexture::sDefaultImagep.notNull() && (this != LLViewerFetchedTexture::sDefaultImagep.get()))
+ {
+ // use default if we've got it
+ res = gGL.getTexUnit(stage)->bind(LLViewerFetchedTexture::sDefaultImagep);
+ }
+ if (!res && LLViewerTexture::sNullImagep.notNull() && (this != LLViewerTexture::sNullImagep))
+ {
+ res = gGL.getTexUnit(stage)->bind(LLViewerTexture::sNullImagep) ;
+ }
+ if (!res)
+ {
+ llwarns << "LLViewerTexture::bindDefaultImage failed." << llendl;
+ }
+ stop_glerror();
+
+ //check if there is cached raw image and switch to it if possible
+ switchToCachedImage() ;
+
+ if(LLViewerTextureManager::sTesterp)
+ {
+ LLViewerTextureManager::sTesterp->updateGrayTextureBinding() ;
+ }
+ return res;
+}
+
+//virtual
+BOOL LLViewerTexture::isMissingAsset()const
+{
+ return FALSE;
+}
+
+//virtual
+void LLViewerTexture::forceImmediateUpdate()
+{
+}
+
+void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) const
+{
+ if(needs_gltexture)
+ {
+ mNeedsGLTexture = TRUE ;
+ }
+
+ if(mNeedsResetMaxVirtualSize)
+ {
+ //flag to reset the values because the old values are used.
+ mNeedsResetMaxVirtualSize = FALSE ;
+ mMaxVirtualSize = virtual_size;
+ mAdditionalDecodePriority = 0.f ;
+ mNeedsGLTexture = needs_gltexture ;
+ }
+ else if (virtual_size > mMaxVirtualSize)
+ {
+ mMaxVirtualSize = virtual_size;
+ }
+}
+
+void LLViewerTexture::resetTextureStats()
+{
+ mMaxVirtualSize = 0.0f;
+ mAdditionalDecodePriority = 0.f ;
+ mNeedsResetMaxVirtualSize = FALSE ;
+}
+
+//virtual
+F32 LLViewerTexture::getMaxVirtualSize()
+{
+ return mMaxVirtualSize ;
+}
+
+//virtual
+void LLViewerTexture::setKnownDrawSize(S32 width, S32 height)
+{
+ //nothing here.
+}
+
+//virtual
+void LLViewerTexture::addFace(LLFace* facep)
+{
+ if(mNumFaces >= mFaceList.size())
+ {
+ mFaceList.resize(2 * mNumFaces + 1) ;
+ }
+ mFaceList[mNumFaces] = facep ;
+ facep->setIndexInTex(mNumFaces) ;
+ mNumFaces++ ;
+ mLastFaceListUpdateTimer.reset() ;
+}
+
+//virtual
+void LLViewerTexture::removeFace(LLFace* facep)
+{
+ if(mNumFaces > 1)
+ {
+ S32 index = facep->getIndexInTex() ;
+ mFaceList[index] = mFaceList[--mNumFaces] ;
+ mFaceList[index]->setIndexInTex(index) ;
+ }
+ else
+ {
+ mFaceList.clear() ;
+ mNumFaces = 0 ;
+ }
+ mLastFaceListUpdateTimer.reset() ;
+}
+
+S32 LLViewerTexture::getNumFaces() const
+{
+ return mNumFaces ;
+}
+
+void LLViewerTexture::reorganizeFaceList()
+{
+ static const F32 MAX_WAIT_TIME = 20.f; // seconds
+ static const U32 MAX_EXTRA_BUFFER_SIZE = 4 ;
+
+ if(mNumFaces + MAX_EXTRA_BUFFER_SIZE > mFaceList.size())
+ {
+ return ;
+ }
+
+ if(mLastFaceListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME)
+ {
+ return ;
+ }
+
+ mLastFaceListUpdateTimer.reset() ;
+ mFaceList.erase(mFaceList.begin() + mNumFaces, mFaceList.end());
+}
+
+//virtual
+void LLViewerTexture::switchToCachedImage()
+{
+ //nothing here.
+}
+
+void LLViewerTexture::forceActive()
+{
+ mTextureState = ACTIVE ;
+}
+
+void LLViewerTexture::setActive()
+{
+ if(mTextureState != NO_DELETE)
+ {
+ mTextureState = ACTIVE ;
+ }
+}
+
+//set the texture to stay in memory
+void LLViewerTexture::setNoDelete()
+{
+ mTextureState = NO_DELETE ;
+}
+
+void LLViewerTexture::generateGLTexture()
+{
+ if(mGLTexturep.isNull())
+ {
+ mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps) ;
+ }
+}
+
+LLImageGL* LLViewerTexture::getGLTexture() const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep ;
+}
+
+BOOL LLViewerTexture::createGLTexture()
+{
+ if(mGLTexturep.isNull())
+ {
+ generateGLTexture() ;
+ }
+
+ return mGLTexturep->createGLTexture() ;
+}
+
+BOOL LLViewerTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, BOOL to_create, S32 category)
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category) ;
+
+ if(ret)
+ {
+ mFullWidth = mGLTexturep->getCurrentWidth() ;
+ mFullHeight = mGLTexturep->getCurrentHeight() ;
+ mComponents = mGLTexturep->getComponents() ;
+ }
+
+ return ret ;
+}
+
+void LLViewerTexture::setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes)
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes) ;
+}
+void LLViewerTexture::setAddressMode(LLTexUnit::eTextureAddressMode mode)
+{
+ llassert_always(mGLTexturep.notNull()) ;
+ mGLTexturep->setAddressMode(mode) ;
+}
+void LLViewerTexture::setFilteringOption(LLTexUnit::eTextureFilterOptions option)
+{
+ llassert_always(mGLTexturep.notNull()) ;
+ mGLTexturep->setFilteringOption(option) ;
+}
+
+//virtual
+S32 LLViewerTexture::getWidth(S32 discard_level) const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+ return mGLTexturep->getWidth(discard_level) ;
+}
+
+//virtual
+S32 LLViewerTexture::getHeight(S32 discard_level) const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+ return mGLTexturep->getHeight(discard_level) ;
+}
+
+S32 LLViewerTexture::getMaxDiscardLevel() const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+ return mGLTexturep->getMaxDiscardLevel() ;
+}
+S32 LLViewerTexture::getDiscardLevel() const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+ return mGLTexturep->getDiscardLevel() ;
+}
+S8 LLViewerTexture::getComponents() const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getComponents() ;
+}
+
+LLGLuint LLViewerTexture::getTexName() const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getTexName() ;
+}
+
+BOOL LLViewerTexture::hasGLTexture() const
+{
+ if(mGLTexturep.notNull())
+ {
+ return mGLTexturep->getHasGLTexture() ;
+ }
+ return FALSE ;
+}
+
+BOOL LLViewerTexture::getBoundRecently() const
+{
+ if(mGLTexturep.notNull())
+ {
+ return mGLTexturep->getBoundRecently() ;
+ }
+ return FALSE ;
+}
+
+LLTexUnit::eTextureType LLViewerTexture::getTarget(void) const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+ return mGLTexturep->getTarget() ;
+}
+
+BOOL LLViewerTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height)
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height) ;
+}
+
+BOOL LLViewerTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height)
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height) ;
+}
+
+void LLViewerTexture::setGLTextureCreated (bool initialized)
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ mGLTexturep->setGLTextureCreated (initialized) ;
+}
+
+void LLViewerTexture::setCategory(S32 category)
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ mGLTexturep->setCategory(category) ;
+}
+
+LLTexUnit::eTextureAddressMode LLViewerTexture::getAddressMode(void) const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getAddressMode() ;
+}
+
+S32 LLViewerTexture::getTextureMemory() const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->mTextureMemory ;
+}
+
+LLGLenum LLViewerTexture::getPrimaryFormat() const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getPrimaryFormat() ;
+}
+
+BOOL LLViewerTexture::getIsAlphaMask() const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getIsAlphaMask() ;
+}
+
+BOOL LLViewerTexture::getMask(const LLVector2 &tc)
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getMask(tc) ;
+}
+
+F32 LLViewerTexture::getTimePassedSinceLastBound()
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getTimePassedSinceLastBound() ;
+}
+BOOL LLViewerTexture::getMissed() const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getMissed() ;
+}
+
+BOOL LLViewerTexture::isJustBound() const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->isJustBound() ;
+}
+
+void LLViewerTexture::forceUpdateBindStats(void) const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->forceUpdateBindStats() ;
+}
+
+U32 LLViewerTexture::getTexelsInAtlas() const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getTexelsInAtlas() ;
+}
+
+U32 LLViewerTexture::getTexelsInGLTexture() const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getTexelsInGLTexture() ;
+}
+
+BOOL LLViewerTexture::isGLTextureCreated() const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->isGLTextureCreated() ;
+}
+
+S32 LLViewerTexture::getDiscardLevelInAtlas() const
+{
+ llassert_always(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getDiscardLevelInAtlas() ;
+}
+
+void LLViewerTexture::destroyGLTexture()
+{
+ if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture())
+ {
+ mGLTexturep->destroyGLTexture() ;
+ mTextureState = DELETED ;
+ }
+}
+
+BOOL LLViewerTexture::isLargeImage()
+{
+ return mFullWidth * mFullHeight > LLViewerTexture::sMinLargeImageSize ;
+}
+
+//virtual
+void LLViewerTexture::updateBindStatsForTester()
+{
+ if(LLViewerTextureManager::sTesterp)
+ {
+ LLViewerTextureManager::sTesterp->updateTextureBindingStats(this) ;
+ }
+}
+
+//----------------------------------------------------------------------------------------------
+//end of LLViewerTexture
+//----------------------------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------------------------
+//start of LLViewerFetchedTexture
+//----------------------------------------------------------------------------------------------
+
+//static
+F32 LLViewerFetchedTexture::maxDecodePriority()
+{
+ return 6000000.f;
+}
+
+LLViewerFetchedTexture::LLViewerFetchedTexture(const LLUUID& id, const LLHost& host, BOOL usemipmaps)
+ : LLViewerTexture(id, usemipmaps),
+ mTargetHost(host)
+{
+ init(TRUE) ;
+ generateGLTexture() ;
+}
+
+LLViewerFetchedTexture::LLViewerFetchedTexture(const LLImageRaw* raw, BOOL usemipmaps)
+ : LLViewerTexture(raw, usemipmaps)
+{
+ init(TRUE) ;
+}
+
+LLViewerFetchedTexture::LLViewerFetchedTexture(const std::string& url, const LLUUID& id, BOOL usemipmaps)
+ : LLViewerTexture(id, usemipmaps),
+ mUrl(url)
+{
+ init(TRUE) ;
+ generateGLTexture() ;
+}
+
+void LLViewerFetchedTexture::init(bool firstinit)
+{
+ mOrigWidth = 0;
+ mOrigHeight = 0;
+ mNeedsAux = FALSE;
+ mRequestedDiscardLevel = -1;
+ mRequestedDownloadPriority = 0.f;
+ mFullyLoaded = FALSE;
+ mDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1;
+ mMinDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1;
+
+ mDecodingAux = FALSE;
+
+ mKnownDrawWidth = 0;
+ mKnownDrawHeight = 0;
+ mKnownDrawSizeChanged = FALSE ;
+
+ if (firstinit)
+ {
+ mDecodePriority = 0.f;
+ mInImageList = 0;
+ }
+
+ // Only set mIsMissingAsset true when we know for certain that the database
+ // does not contain this image.
+ mIsMissingAsset = FALSE;
+
+ mNeedsCreateTexture = FALSE;
+
+ mIsRawImageValid = FALSE;
+ mRawDiscardLevel = INVALID_DISCARD_LEVEL;
+ mMinDiscardLevel = 0;
+
+ mHasFetcher = FALSE;
+ mIsFetching = FALSE;
+ mFetchState = 0;
+ mFetchPriority = 0;
+ mDownloadProgress = 0.f;
+ mFetchDeltaTime = 999999.f;
+ mForSculpt = FALSE ;
+ mIsFetched = FALSE ;
+
+ mCachedRawImage = NULL ;
+ mCachedRawDiscardLevel = -1 ;
+ mCachedRawImageReady = FALSE ;
+
+ mSavedRawImage = NULL ;
+ mForceToSaveRawImage = FALSE ;
+ mSavedRawDiscardLevel = -1 ;
+ mDesiredSavedRawDiscardLevel = -1 ;
+ mLastReferencedSavedRawImageTime = 0.0f ;
+}
+
+LLViewerFetchedTexture::~LLViewerFetchedTexture()
+{
+ //*NOTE getTextureFetch can return NULL when Viewer is shutting down.
+ // This is due to LLWearableList is singleton and is destroyed after
+ // LLAppViewer::cleanup() was called. (see ticket EXT-177)
+ if (mHasFetcher && LLAppViewer::getTextureFetch())
+ {
+ LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
+ }
+ cleanup();
+}
+
+//virtual
+S8 LLViewerFetchedTexture::getType() const
+{
+ return LLViewerTexture::FETCHED_TEXTURE ;
+}
+
+void LLViewerFetchedTexture::cleanup()
+{
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ LLLoadedCallbackEntry *entryp = *iter++;
+ // We never finished loading the image. Indicate failure.
+ // Note: this allows mLoadedCallbackUserData to be cleaned up.
+ entryp->mCallback( FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData );
+ delete entryp;
+ }
+ mLoadedCallbackList.clear();
+ mNeedsAux = FALSE;
+
+ // Clean up image data
+ destroyRawImage();
+ mCachedRawImage = NULL ;
+ mCachedRawDiscardLevel = -1 ;
+ mCachedRawImageReady = FALSE ;
+ mSavedRawImage = NULL ;
+}
+
+void LLViewerFetchedTexture::setForSculpt()
+{
+ mForSculpt = TRUE ;
+ if(isForSculptOnly() && !getBoundRecently())
+ {
+ destroyGLTexture() ; //sculpt image does not need gl texture.
+ }
+ checkCachedRawSculptImage() ;
+}
+
+BOOL LLViewerFetchedTexture::isForSculptOnly() const
+{
+ return mForSculpt && !mNeedsGLTexture ;
+}
+
+BOOL LLViewerFetchedTexture::isDeleted()
+{
+ return mTextureState == DELETED ;
+}
+
+BOOL LLViewerFetchedTexture::isInactive()
+{
+ return mTextureState == INACTIVE ;
+}
+
+BOOL LLViewerFetchedTexture::isDeletionCandidate()
+{
+ return mTextureState == DELETION_CANDIDATE ;
+}
+
+void LLViewerFetchedTexture::setDeletionCandidate()
+{
+ if(mGLTexturep.notNull() && mGLTexturep->getTexName() && (mTextureState == INACTIVE))
+ {
+ mTextureState = DELETION_CANDIDATE ;
+ }
+}
+
+//set the texture inactive
+void LLViewerFetchedTexture::setInactive()
+{
+ if(mTextureState == ACTIVE && mGLTexturep.notNull() && mGLTexturep->getTexName() && !mGLTexturep->getBoundRecently())
+ {
+ mTextureState = INACTIVE ;
+ }
+}
+
+BOOL LLViewerFetchedTexture::isFullyLoaded() const
+{
+ // Unfortunately, the boolean "mFullyLoaded" is never updated correctly so we use that logic
+ // to check if the texture is there and completely downloaded
+ return (mFullWidth != 0) && (mFullHeight != 0) && !mIsFetching && !mHasFetcher;
+}
+
+
+// virtual
+void LLViewerFetchedTexture::dump()
+{
+ LLViewerTexture::dump();
+
+ llinfos << "Dump : " << mID
+ << ", mIsMissingAsset = " << (S32)mIsMissingAsset
+ << ", mFullWidth = " << (S32)mFullWidth
+ << ", mFullHeight = " << (S32)mFullHeight
+ << ", mOrigWidth = " << (S32)mOrigWidth
+ << ", mOrigHeight = " << (S32)mOrigHeight
+ << llendl;
+ llinfos << " : "
+ << " mFullyLoaded = " << (S32)mFullyLoaded
+ << ", mFetchState = " << (S32)mFetchState
+ << ", mFetchPriority = " << (S32)mFetchPriority
+ << ", mDownloadProgress = " << (F32)mDownloadProgress
+ << llendl;
+ llinfos << " : "
+ << " mHasFetcher = " << (S32)mHasFetcher
+ << ", mIsFetching = " << (S32)mIsFetching
+ << ", mIsFetched = " << (S32)mIsFetched
+ << ", mBoostLevel = " << (S32)mBoostLevel
+ << llendl;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// ONLY called from LLViewerFetchedTextureList
+void LLViewerFetchedTexture::destroyTexture()
+{
+ if(LLImageGL::sGlobalTextureMemoryInBytes < sMaxDesiredTextureMemInBytes)//not ready to release unused memory.
+ {
+ return ;
+ }
+ if (mNeedsCreateTexture)//return if in the process of generating a new texture.
+ {
+ return ;
+ }
+
+ destroyGLTexture() ;
+ mFullyLoaded = FALSE ;
+}
+
+//
+//do not change the discard level of the loaded texture image.
+BOOL LLViewerFetchedTexture::keepReuestedDiscardLevel()
+{
+ if (!mLoadedCallbackList.empty())
+ {
+ return TRUE ;
+ }
+
+ return FALSE ;
+}
+
+void LLViewerFetchedTexture::addToCreateTexture()
+{
+ if(isForSculptOnly())
+ {
+ //just update some variables, not to create a real GL texture.
+ createGLTexture(mRawDiscardLevel, mRawImage, 0, FALSE) ;
+ mNeedsCreateTexture = FALSE ;
+ destroyRawImage();
+ }
+ else
+ {
+#if 1
+ //
+ //if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up,
+ //so do not scale down the over qualified image.
+ //Note: scaling down image is expensensive. Do it only when very necessary.
+ //
+ if(mRequestedDiscardLevel <= mDesiredDiscardLevel && !keepReuestedDiscardLevel())
+ {
+ S32 w = mFullWidth >> mRawDiscardLevel;
+ S32 h = mFullHeight >> mRawDiscardLevel;
+
+ //if big image, do not load extra data
+ //scale it down to size >= LLViewerTexture::sMinLargeImageSize
+ if(w * h > LLViewerTexture::sMinLargeImageSize)
+ {
+ S32 d_level = llmin(mRequestedDiscardLevel, (S32)mDesiredDiscardLevel) - mRawDiscardLevel ;
+
+ if(d_level > 0)
+ {
+ S32 i = 0 ;
+ while((d_level > 0) && ((w >> i) * (h >> i) > LLViewerTexture::sMinLargeImageSize))
+ {
+ i++;
+ d_level--;
+ }
+ if(i > 0)
+ {
+ mRawDiscardLevel += i ;
+ if(mRawDiscardLevel >= getDiscardLevel() && getDiscardLevel() > 0)
+ {
+ mNeedsCreateTexture = FALSE ;
+ destroyRawImage();
+ return ;
+ }
+ mRawImage->scale(w >> i, h >> i) ;
+ }
+ }
+ }
+ }
+#endif
+ mNeedsCreateTexture = TRUE;
+ gTextureList.mCreateTextureList.insert(this);
+ }
+ return ;
+}
+
+// ONLY called from LLViewerTextureList
+BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
+{
+ if (!mNeedsCreateTexture)
+ {
+ destroyRawImage();
+ return FALSE;
+ }
+ mNeedsCreateTexture = FALSE;
+ if (mRawImage.isNull())
+ {
+ llerrs << "LLViewerTexture trying to create texture with no Raw Image" << llendl;
+ }
+// llinfos << llformat("IMAGE Creating (%d) [%d x %d] Bytes: %d ",
+// mRawDiscardLevel,
+// mRawImage->getWidth(), mRawImage->getHeight(),mRawImage->getDataSize())
+// << mID.getString() << llendl;
+ BOOL res = TRUE;
+ if (!gNoRender)
+ {
+ // store original size only for locally-sourced images
+ if (mUrl.compare(0, 7, "file://") == 0)
+ {
+ mOrigWidth = mRawImage->getWidth();
+ mOrigHeight = mRawImage->getHeight();
+
+ // leave black border, do not scale image content
+ mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE);
+
+ mFullWidth = mRawImage->getWidth();
+ mFullHeight = mRawImage->getHeight();
+ }
+ else
+ {
+ mOrigWidth = mFullWidth;
+ mOrigHeight = mFullHeight;
+ }
+
+ bool size_okay = true;
+
+ U32 raw_width = mRawImage->getWidth() << mRawDiscardLevel;
+ U32 raw_height = mRawImage->getHeight() << mRawDiscardLevel;
+ if( raw_width > MAX_IMAGE_SIZE || raw_height > MAX_IMAGE_SIZE )
+ {
+ llinfos << "Width or height is greater than " << MAX_IMAGE_SIZE << ": (" << raw_width << "," << raw_height << ")" << llendl;
+ size_okay = false;
+ }
+
+ if (!LLImageGL::checkSize(mRawImage->getWidth(), mRawImage->getHeight()))
+ {
+ // A non power-of-two image was uploaded (through a non standard client)
+ llinfos << "Non power of two width or height: (" << mRawImage->getWidth() << "," << mRawImage->getHeight() << ")" << llendl;
+ size_okay = false;
+ }
+
+ if( !size_okay )
+ {
+ // An inappropriately-sized image was uploaded (through a non standard client)
+ // We treat these images as missing assets which causes them to
+ // be renderd as 'missing image' and to stop requesting data
+ setIsMissingAsset();
+ destroyRawImage();
+ return FALSE;
+ }
+
+ if(!(res = insertToAtlas()))
+ {
+ res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel);
+ resetFaceAtlas() ;
+ }
+ setActive() ;
+ }
+
+ //
+ // Iterate through the list of image loading callbacks to see
+ // what sort of data they need.
+ //
+ // *TODO: Fix image callback code
+ BOOL imageraw_callbacks = FALSE;
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ LLLoadedCallbackEntry *entryp = *iter++;
+ if (entryp->mNeedsImageRaw)
+ {
+ imageraw_callbacks = TRUE;
+ break;
+ }
+ }
+
+ if (!imageraw_callbacks)
+ {
+ mNeedsAux = FALSE;
+ destroyRawImage();
+ }
+ return res;
+}
+
+// Call with 0,0 to turn this feature off.
+//virtual
+void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height)
+{
+ if(mKnownDrawWidth != width || mKnownDrawHeight != height)
+ {
+ mKnownDrawWidth = width;
+ mKnownDrawHeight = height;
+
+ mKnownDrawSizeChanged = TRUE ;
+ mFullyLoaded = FALSE ;
+ }
+ addTextureStats((F32)(width * height));
+}
+
+//virtual
+void LLViewerFetchedTexture::processTextureStats()
+{
+ if(mFullyLoaded)//already loaded
+ {
+ return ;
+ }
+
+ updateVirtualSize() ;
+
+ static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes");
+
+ if (textures_fullres)
+ {
+ mDesiredDiscardLevel = 0;
+ }
+ else if(!mFullWidth || !mFullHeight)
+ {
+ mDesiredDiscardLevel = getMaxDiscardLevel() ;
+ }
+ else
+ {
+ if(!mKnownDrawWidth || !mKnownDrawHeight || mFullWidth <= mKnownDrawWidth || mFullHeight <= mKnownDrawHeight)
+ {
+ if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
+ {
+ mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
+ }
+ else
+ {
+ mDesiredDiscardLevel = 0;
+ }
+ }
+ else if(mKnownDrawSizeChanged)//known draw size is set
+ {
+ mDesiredDiscardLevel = (S8)llmin(log((F32)mFullWidth / mKnownDrawWidth) / log_2,
+ log((F32)mFullHeight / mKnownDrawHeight) / log_2) ;
+ mDesiredDiscardLevel = llclamp(mDesiredDiscardLevel, (S8)0, (S8)getMaxDiscardLevel()) ;
+ }
+ mKnownDrawSizeChanged = FALSE ;
+
+ if(getDiscardLevel() >= 0 && (getDiscardLevel() <= mDesiredDiscardLevel))
+ {
+ mFullyLoaded = TRUE ;
+ }
+ }
+}
+
+F32 LLViewerFetchedTexture::calcDecodePriority()
+{
+#ifndef LL_RELEASE_FOR_DOWNLOAD
+ if (mID == LLAppViewer::getTextureFetch()->mDebugID)
+ {
+ LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints
+ }
+#endif
+
+ if(mFullyLoaded)//already loaded for static texture
+ {
+ return -4.0f ; //alreay fetched
+ }
+
+ if (mNeedsCreateTexture)
+ {
+ return mDecodePriority; // no change while waiting to create
+ }
+ if(mForceToSaveRawImage)
+ {
+ return maxDecodePriority() ;
+ }
+
+ S32 cur_discard = getDiscardLevel();
+ bool have_all_data = (cur_discard >= 0 && (cur_discard <= mDesiredDiscardLevel));
+ F32 pixel_priority = fsqrtf(mMaxVirtualSize);
+
+ F32 priority;
+ if (mIsMissingAsset)
+ {
+ priority = 0.0f;
+ }
+ else if(mDesiredDiscardLevel >= cur_discard && cur_discard > -1)
+ {
+ priority = -1.0f ;
+ }
+ else if(mCachedRawDiscardLevel > -1 && mDesiredDiscardLevel >= mCachedRawDiscardLevel)
+ {
+ priority = -1.0f;
+ }
+ else if (mDesiredDiscardLevel > getMaxDiscardLevel())
+ {
+ // Don't decode anything we don't need
+ priority = -1.0f;
+ }
+ else if ((mBoostLevel == LLViewerTexture::BOOST_UI || mBoostLevel == LLViewerTexture::BOOST_ICON) && !have_all_data)
+ {
+ priority = 1.f;
+ }
+ else if (pixel_priority <= 0.f && !have_all_data)
+ {
+ // Not on screen but we might want some data
+ if (mBoostLevel > BOOST_HIGH)
+ {
+ // Always want high boosted images
+ priority = 1.f;
+ }
+ else
+ {
+ // Leave the priority as-is
+ return mDecodePriority;
+ }
+ }
+ else if (cur_discard < 0)
+ {
+ //texture does not have any data, so we don't know the size of the image, treat it like 32 * 32.
+ // priority range = 100,000 - 500,000
+ static const F64 log_2 = log(2.0);
+ F32 desired = (F32)(log(32.0/pixel_priority) / log_2);
+ S32 ddiscard = MAX_DISCARD_LEVEL - (S32)desired;
+ ddiscard = llclamp(ddiscard, 0, 4);
+ priority = (ddiscard+1)*100000.f;
+ }
+ else if ((mMinDiscardLevel > 0) && (cur_discard <= mMinDiscardLevel))
+ {
+ // larger mips are corrupted
+ priority = -3.0f;
+ }
+ else if (cur_discard <= mDesiredDiscardLevel)
+ {
+ priority = -4.0f;
+ }
+ else
+ {
+ // priority range = 100,000 - 500,000
+ S32 desired_discard = mDesiredDiscardLevel;
+ if (getDontDiscard())
+ {
+ desired_discard -= 2;
+ }
+ else if (!isJustBound() && mCachedRawImageReady)
+ {
+ if(mBoostLevel < BOOST_HIGH)
+ {
+ // We haven't rendered this in a while, de-prioritize it
+ desired_discard += 2;
+ }
+ //else
+ //{
+ // // We haven't rendered this in the last half second, and we have a cached raw image, leave the desired discard as-is
+ // desired_discard = cur_discard;
+ //}
+ }
+
+ S32 ddiscard = cur_discard - desired_discard;
+ ddiscard = llclamp(ddiscard, 0, 4);
+ priority = (ddiscard+1)*100000.f;
+ }
+
+ // Priority Formula:
+ // BOOST_HIGH + ADDITIONAL PRI + DELTA DISCARD + BOOST LEVEL + PIXELS
+ // [10,000,000] + [1-9,000,000] + [1-400,000] + [1-20,000] + [0-999]
+ if (priority > 0.0f)
+ {
+ pixel_priority = llclamp(pixel_priority, 0.0f, 999.f);
+
+ priority = pixel_priority + 1000.f * mBoostLevel;
+
+ if ( mBoostLevel > BOOST_HIGH)
+ {
+ priority += 10000000.f;
+ }
+
+ if(mAdditionalDecodePriority > 0.0f)
+ {
+ // 1-9
+ S32 additional_priority = (S32)(1.0f + mAdditionalDecodePriority*8.0f + .5f); // round
+ // priority range += 0-9,000,000
+ priority += 1000000.f * (F32)additional_priority;
+ }
+ }
+ return priority;
+}
+//============================================================================
+
+void LLViewerFetchedTexture::setDecodePriority(F32 priority)
+{
+ //llassert(!mInImageList); // firing a lot, figure out why
+ if (mInImageList) // above llassert() softened to a warning
+ {
+ llwarns << "BAD STUFF! mInImageList" << llendl;
+ }
+ mDecodePriority = priority;
+}
+
+void LLViewerFetchedTexture::setAdditionalDecodePriority(F32 priority)
+{
+ priority = llclamp(priority, 0.f, 1.f);
+ if(mAdditionalDecodePriority < priority)
+ {
+ mAdditionalDecodePriority = priority;
+ }
+}
+
+void LLViewerFetchedTexture::updateVirtualSize()
+{
+ if(mNeedsResetMaxVirtualSize)
+ {
+ addTextureStats(0.f, FALSE) ;//reset
+ }
+
+ for(U32 i = 0 ; i < mNumFaces ; i++)
+ {
+ LLFace* facep = mFaceList[i] ;
+ if(facep->getDrawable()->isRecentlyVisible())
+ {
+ addTextureStats(facep->getVirtualSize()) ;
+ setAdditionalDecodePriority(facep->getImportanceToCamera()) ;
+ }
+ }
+ mNeedsResetMaxVirtualSize = TRUE ;
+ reorganizeFaceList() ;
+}
+
+bool LLViewerFetchedTexture::updateFetch()
+{
+ static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled");
+ if(textures_decode_disabled)
+ {
+ return false ;
+ }
+
+ mFetchState = 0;
+ mFetchPriority = 0;
+ mFetchDeltaTime = 999999.f;
+ mRequestDeltaTime = 999999.f;
+
+#ifndef LL_RELEASE_FOR_DOWNLOAD
+ if (mID == LLAppViewer::getTextureFetch()->mDebugID)
+ {
+ LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints
+ }
+#endif
+
+ if (mNeedsCreateTexture)
+ {
+ // We may be fetching still (e.g. waiting on write)
+ // but don't check until we've processed the raw data we have
+ return false;
+ }
+ if (mIsMissingAsset)
+ {
+ llassert_always(!mHasFetcher);
+ return false; // skip
+ }
+ if (!mLoadedCallbackList.empty() && mRawImage.notNull())
+ {
+ return false; // process any raw image data in callbacks before replacing
+ }
+
+ S32 current_discard = getDiscardLevel() ;
+ S32 desired_discard = getDesiredDiscardLevel();
+ F32 decode_priority = getDecodePriority();
+ decode_priority = llmax(decode_priority, 0.0f);
+
+ if (mIsFetching)
+ {
+ // Sets mRawDiscardLevel, mRawImage, mAuxRawImage
+ S32 fetch_discard = current_discard;
+
+ if(mForceToSaveRawImage)
+ {
+ if(fetch_discard >= 0)
+ {
+ fetch_discard = llmax(fetch_discard, mSavedRawDiscardLevel) ;
+ }
+ }
+
+ if (mRawImage.notNull()) sRawCount--;
+ if (mAuxRawImage.notNull()) sAuxCount--;
+ bool finished = LLAppViewer::getTextureFetch()->getRequestFinished(getID(), fetch_discard, mRawImage, mAuxRawImage);
+ if (mRawImage.notNull()) sRawCount++;
+ if (mAuxRawImage.notNull()) sAuxCount++;
+ if (finished)
+ {
+ mIsFetching = FALSE;
+ }
+ else
+ {
+ mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
+ mFetchPriority, mFetchDeltaTime, mRequestDeltaTime);
+ }
+
+ // We may have data ready regardless of whether or not we are finished (e.g. waiting on write)
+ if (mRawImage.notNull())
+ {
+ if(LLViewerTextureManager::sTesterp)
+ {
+ mIsFetched = TRUE ;
+ LLViewerTextureManager::sTesterp->updateTextureLoadingStats(this, mRawImage, LLAppViewer::getTextureFetch()->isFromLocalCache(mID)) ;
+ }
+ mRawDiscardLevel = fetch_discard;
+ if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) &&
+ (current_discard < 0 || mRawDiscardLevel < current_discard))
+ {
+ if (getComponents() != mRawImage->getComponents())
+ {
+ // We've changed the number of components, so we need to move any
+ // objects using this pool to a different pool.
+ mComponents = mRawImage->getComponents();
+ mGLTexturep->setComponents(mComponents) ;
+
+ for(U32 i = 0 ; i < mNumFaces ; i++)
+ {
+ mFaceList[i]->dirtyTexture() ;
+ }
+ }
+ mFullWidth = mRawImage->getWidth() << mRawDiscardLevel;
+ mFullHeight = mRawImage->getHeight() << mRawDiscardLevel;
+
+ if(mFullWidth > MAX_IMAGE_SIZE || mFullHeight > MAX_IMAGE_SIZE)
+ {
+ //discard all oversized textures.
+ destroyRawImage();
+ setIsMissingAsset();
+ mRawDiscardLevel = INVALID_DISCARD_LEVEL ;
+ mIsFetching = FALSE ;
+ }
+ else
+ {
+ mIsRawImageValid = TRUE;
+ addToCreateTexture() ;
+ }
+
+ return TRUE ;
+ }
+ else
+ {
+ // Data is ready but we don't need it
+ // (received it already while fetcher was writing to disk)
+ destroyRawImage();
+ return false; // done
+ }
+ }
+
+ if (!mIsFetching)
+ {
+ if ((decode_priority > 0) && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL))
+ {
+ // We finished but received no data
+ if (current_discard < 0)
+ {
+ setIsMissingAsset();
+ desired_discard = -1;
+ }
+ else
+ {
+ //llwarns << mID << ": Setting min discard to " << current_discard << llendl;
+ mMinDiscardLevel = current_discard;
+ desired_discard = current_discard;
+ }
+ destroyRawImage();
+ }
+ else if (mRawImage.notNull())
+ {
+ // We have data, but our fetch failed to return raw data
+ // *TODO: FIgure out why this is happening and fix it
+ destroyRawImage();
+ }
+ }
+ else
+ {
+// // Useful debugging code for undesired deprioritization of textures.
+// if (decode_priority <= 0.0f && desired_discard >= 0 && desired_discard < current_discard)
+// {
+// llinfos << "Calling updateRequestPriority() with decode_priority = 0.0f" << llendl;
+// calcDecodePriority();
+// }
+ LLAppViewer::getTextureFetch()->updateRequestPriority(mID, decode_priority);
+ }
+ }
+
+ if (!mDontDiscard)
+ {
+ if (mBoostLevel == 0)
+ {
+ desired_discard = llmax(desired_discard, current_discard-1);
+ }
+ else
+ {
+ desired_discard = llmax(desired_discard, current_discard-2);
+ }
+ }
+
+ bool make_request = true;
+ if (decode_priority <= 0)
+ {
+ make_request = false;
+ }
+ else if (mNeedsCreateTexture || mIsMissingAsset)
+ {
+ make_request = false;
+ }
+ else if (current_discard >= 0 && current_discard <= mMinDiscardLevel)
+ {
+ make_request = false;
+ }
+ //else if (!isJustBound() && mCachedRawImageReady)
+ //{
+ // make_request = false;
+ //}
+ else
+ {
+ if (mIsFetching)
+ {
+ if (mRequestedDiscardLevel <= desired_discard)
+ {
+ make_request = false;
+ }
+ }
+ else
+ {
+ if (current_discard >= 0 && current_discard <= desired_discard)
+ {
+ make_request = false;
+ }
+ }
+ }
+
+ if (make_request)
+ {
+ S32 w=0, h=0, c=0;
+ if (current_discard >= 0)
+ {
+ w = mGLTexturep->getWidth(0);
+ h = mGLTexturep->getHeight(0);
+ c = mComponents;
+ }
+
+ // bypass texturefetch directly by pulling from LLTextureCache
+ bool fetch_request_created = false;
+ fetch_request_created = LLAppViewer::getTextureFetch()->createRequest(mUrl, getID(),getTargetHost(), decode_priority,
+ w, h, c, desired_discard, needsAux());
+
+ if (fetch_request_created)
+ {
+ mHasFetcher = TRUE;
+ mIsFetching = TRUE;
+ mRequestedDiscardLevel = desired_discard;
+ mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
+ mFetchPriority, mFetchDeltaTime, mRequestDeltaTime);
+ }
+
+ // if createRequest() failed, we're finishing up a request for this UUID,
+ // wait for it to complete
+ }
+ else if (mHasFetcher && !mIsFetching)
+ {
+ // Only delete requests that haven't receeived any network data for a while
+ const F32 FETCH_IDLE_TIME = 5.f;
+ if (mLastPacketTimer.getElapsedTimeF32() > FETCH_IDLE_TIME)
+ {
+// llinfos << "Deleting request: " << getID() << " Discard: " << current_discard << " <= min:" << mMinDiscardLevel << " or priority == 0: " << decode_priority << llendl;
+ LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
+ mHasFetcher = FALSE;
+ }
+ }
+
+ llassert_always(mRawImage.notNull() || (!mNeedsCreateTexture && !mIsRawImageValid));
+
+ return mIsFetching ? true : false;
+}
+
+//
+//force to fetch a new raw image for this texture
+//
+BOOL LLViewerFetchedTexture::forceFetch()
+{
+ if(!mForceToSaveRawImage)
+ {
+ return false ;
+ }
+ //if(mDesiredSavedRawDiscardLevel < getDiscardLevel())
+ {
+ //no need to force fetching. normal fetching flow will do the work.
+ //return false ;
+ }
+ //if (mNeedsCreateTexture)
+ {
+ // We may be fetching still (e.g. waiting on write)
+ // but don't check until we've processed the raw data we have
+ //return false;
+ }
+ if(mIsFetching)
+ {
+ return false ;
+ }
+ if (mIsMissingAsset)
+ {
+ mForceToSaveRawImage = false ;
+ llassert_always(!mHasFetcher);
+ return false; // skip
+ }
+ if (!mLoadedCallbackList.empty() && mRawImage.notNull())
+ {
+ return false; // process any raw image data in callbacks before replacing
+ }
+ if(mRawImage.notNull() && mRawDiscardLevel <= mDesiredSavedRawDiscardLevel)
+ {
+ return false ; // mRawImage is enough
+ }
+
+ S32 desired_discard = mDesiredSavedRawDiscardLevel ;
+ S32 current_discard = getDiscardLevel();
+
+ bool fetch_request_created = false;
+ S32 w=0, h=0, c=0;
+ if (current_discard >= 0)
+ {
+ w = getWidth(0);
+ h = getHeight(0);
+ c = getComponents();
+ }
+ setDecodePriority(maxDecodePriority()) ;
+ fetch_request_created = LLAppViewer::getTextureFetch()->createRequest(mUrl, getID(),getTargetHost(), getDecodePriority(),
+ w, h, c, desired_discard, needsAux());
+
+ if (fetch_request_created)
+ {
+ mHasFetcher = TRUE;
+ mIsFetching = TRUE;
+ mRequestedDiscardLevel = desired_discard ;
+
+ mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
+ mFetchPriority, mFetchDeltaTime, mRequestDeltaTime);
+ }
+
+ return mIsFetching ? true : false;
+}
+
+void LLViewerFetchedTexture::setIsMissingAsset()
+{
+ if (mUrl.empty())
+ {
+ llwarns << mID << ": Marking image as missing" << llendl;
+ }
+ else
+ {
+ llwarns << mUrl << ": Marking image as missing" << llendl;
+ }
+ if (mHasFetcher)
+ {
+ LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
+ mHasFetcher = FALSE;
+ mIsFetching = FALSE;
+ mFetchState = 0;
+ mFetchPriority = 0;
+ }
+ mIsMissingAsset = TRUE;
+}
+
+void LLViewerFetchedTexture::setLoadedCallback( loaded_callback_func loaded_callback,
+ S32 discard_level, BOOL keep_imageraw, BOOL needs_aux, void* userdata)
+{
+ //
+ // Don't do ANYTHING here, just add it to the global callback list
+ //
+ if (mLoadedCallbackList.empty())
+ {
+ // Put in list to call this->doLoadedCallbacks() periodically
+ gTextureList.mCallbackList.insert(this);
+ mLoadedCallbackDesiredDiscardLevel = (S8)discard_level;
+ }
+ else
+ {
+ mLoadedCallbackDesiredDiscardLevel = llmin(mLoadedCallbackDesiredDiscardLevel, (S8)discard_level) ;
+ }
+
+ LLLoadedCallbackEntry* entryp = new LLLoadedCallbackEntry(loaded_callback, discard_level, keep_imageraw, userdata);
+ mLoadedCallbackList.push_back(entryp);
+ mNeedsAux |= needs_aux;
+ if (mNeedsAux && mAuxRawImage.isNull() && getDiscardLevel() >= 0)
+ {
+ // We need aux data, but we've already loaded the image, and it didn't have any
+ llwarns << "No aux data available for callback for image:" << getID() << llendl;
+ }
+}
+
+bool LLViewerFetchedTexture::doLoadedCallbacks()
+{
+ if (mNeedsCreateTexture)
+ {
+ return false;
+ }
+
+ bool res = false;
+
+ if (isMissingAsset())
+ {
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ LLLoadedCallbackEntry *entryp = *iter++;
+ // We never finished loading the image. Indicate failure.
+ // Note: this allows mLoadedCallbackUserData to be cleaned up.
+ entryp->mCallback(FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData);
+ delete entryp;
+ }
+ mLoadedCallbackList.clear();
+
+ // Remove ourself from the global list of textures with callbacks
+ gTextureList.mCallbackList.erase(this);
+ }
+
+ S32 gl_discard = getDiscardLevel();
+
+ // If we don't have a legit GL image, set it to be lower than the worst discard level
+ if (gl_discard == -1)
+ {
+ gl_discard = MAX_DISCARD_LEVEL + 1;
+ }
+
+ //
+ // Determine the quality levels of textures that we can provide to callbacks
+ // and whether we need to do decompression/readback to get it
+ //
+ S32 current_raw_discard = MAX_DISCARD_LEVEL + 1; // We can always do a readback to get a raw discard
+ S32 best_raw_discard = gl_discard; // Current GL quality level
+ S32 current_aux_discard = MAX_DISCARD_LEVEL + 1;
+ S32 best_aux_discard = MAX_DISCARD_LEVEL + 1;
+
+ if (mIsRawImageValid)
+ {
+ // If we have an existing raw image, we have a baseline for the raw and auxiliary quality levels.
+ best_raw_discard = llmin(best_raw_discard, mRawDiscardLevel);
+ best_aux_discard = llmin(best_aux_discard, mRawDiscardLevel); // We always decode the aux when we decode the base raw
+ current_aux_discard = llmin(current_aux_discard, best_aux_discard);
+ }
+ else
+ {
+ // We have no data at all, we need to get it
+ // Do this by forcing the best aux discard to be 0.
+ best_aux_discard = 0;
+ }
+
+
+ //
+ // See if any of the callbacks would actually run using the data that we can provide,
+ // and also determine if we need to perform any readbacks or decodes.
+ //
+ bool run_gl_callbacks = false;
+ bool run_raw_callbacks = false;
+ bool need_readback = false;
+
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ LLLoadedCallbackEntry *entryp = *iter++;
+ if (entryp->mNeedsImageRaw)
+ {
+ if (mNeedsAux)
+ {
+ //
+ // Need raw and auxiliary channels
+ //
+ if (entryp->mLastUsedDiscard > current_aux_discard)
+ {
+ // We have useful data, run the callbacks
+ run_raw_callbacks = true;
+ }
+ }
+ else
+ {
+ if (entryp->mLastUsedDiscard > current_raw_discard)
+ {
+ // We have useful data, just run the callbacks
+ run_raw_callbacks = true;
+ }
+ else if (entryp->mLastUsedDiscard > best_raw_discard)
+ {
+ // We can readback data, and then run the callbacks
+ need_readback = true;
+ run_raw_callbacks = true;
+ }
+ }
+ }
+ else
+ {
+ // Needs just GL
+ if (entryp->mLastUsedDiscard > gl_discard)
+ {
+ // We have enough data, run this callback requiring GL data
+ run_gl_callbacks = true;
+ }
+ }
+ }
+
+ //
+ // Do a readback if required, OR start off a texture decode
+ //
+ if (need_readback && (getMaxDiscardLevel() > gl_discard))
+ {
+ // Do a readback to get the GL data into the raw image
+ // We have GL data.
+
+ destroyRawImage();
+ reloadRawImage(mLoadedCallbackDesiredDiscardLevel);
+ llassert_always(mRawImage.notNull());
+ llassert_always(!mNeedsAux || mAuxRawImage.notNull());
+ }
+
+ //
+ // Run raw/auxiliary data callbacks
+ //
+ if (run_raw_callbacks && mIsRawImageValid && (mRawDiscardLevel <= getMaxDiscardLevel()))
+ {
+ // Do callbacks which require raw image data.
+ //llinfos << "doLoadedCallbacks raw for " << getID() << llendl;
+
+ // Call each party interested in the raw data.
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ callback_list_t::iterator curiter = iter++;
+ LLLoadedCallbackEntry *entryp = *curiter;
+ if (entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > mRawDiscardLevel))
+ {
+ // If we've loaded all the data there is to load or we've loaded enough
+ // to satisfy the interested party, then this is the last time that
+ // we're going to call them.
+
+ llassert_always(mRawImage.notNull());
+ if(mNeedsAux && mAuxRawImage.isNull())
+ {
+ llwarns << "Raw Image with no Aux Data for callback" << llendl;
+ }
+ BOOL final = mRawDiscardLevel <= entryp->mDesiredDiscard ? TRUE : FALSE;
+ //llinfos << "Running callback for " << getID() << llendl;
+ //llinfos << mRawImage->getWidth() << "x" << mRawImage->getHeight() << llendl;
+ if (final)
+ {
+ //llinfos << "Final!" << llendl;
+ }
+ entryp->mLastUsedDiscard = mRawDiscardLevel;
+ entryp->mCallback(TRUE, this, mRawImage, mAuxRawImage, mRawDiscardLevel, final, entryp->mUserData);
+ if (final)
+ {
+ iter = mLoadedCallbackList.erase(curiter);
+ delete entryp;
+ }
+ res = true;
+ }
+ }
+ }
+
+ //
+ // Run GL callbacks
+ //
+ if (run_gl_callbacks && (gl_discard <= getMaxDiscardLevel()))
+ {
+ //llinfos << "doLoadedCallbacks GL for " << getID() << llendl;
+
+ // Call the callbacks interested in GL data.
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ callback_list_t::iterator curiter = iter++;
+ LLLoadedCallbackEntry *entryp = *curiter;
+ if (!entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > gl_discard))
+ {
+ BOOL final = gl_discard <= entryp->mDesiredDiscard ? TRUE : FALSE;
+ entryp->mLastUsedDiscard = gl_discard;
+ entryp->mCallback(TRUE, this, NULL, NULL, gl_discard, final, entryp->mUserData);
+ if (final)
+ {
+ iter = mLoadedCallbackList.erase(curiter);
+ delete entryp;
+ }
+ res = true;
+ }
+ }
+ }
+
+ //
+ // If we have no callbacks, take us off of the image callback list.
+ //
+ if (mLoadedCallbackList.empty())
+ {
+ gTextureList.mCallbackList.erase(this);
+ }
+
+ // Done with any raw image data at this point (will be re-created if we still have callbacks)
+ destroyRawImage();
+
+ return res;
+}
+
+//virtual
+void LLViewerFetchedTexture::forceImmediateUpdate()
+{
+ //only immediately update a deleted texture which is now being re-used.
+ if(!isDeleted())
+ {
+ return ;
+ }
+ //if already called forceImmediateUpdate()
+ if(mInImageList && mDecodePriority == LLViewerFetchedTexture::maxDecodePriority())
+ {
+ return ;
+ }
+
+ gTextureList.forceImmediateUpdate(this) ;
+ return ;
+}
+
+LLImageRaw* LLViewerFetchedTexture::reloadRawImage(S8 discard_level)
+{
+ llassert_always(mGLTexturep.notNull()) ;
+ llassert_always(discard_level >= 0);
+ llassert_always(mComponents > 0);
+
+ if (mRawImage.notNull())
+ {
+ //mRawImage is in use by somebody else, do not delete it.
+ return NULL ;
+ }
+
+ if(mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= discard_level)
+ {
+ mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents()) ;
+ mRawImage->copy(getSavedRawImage()) ;
+ mRawDiscardLevel = discard_level ;
+ }
+ else
+ {
+ //force to fetch raw image again if cached raw image is not good enough.
+ if(mCachedRawDiscardLevel > discard_level)
+ {
+ mRawImage = mCachedRawImage ;
+ mRawDiscardLevel = mCachedRawDiscardLevel;
+
+ forceToSaveRawImage(discard_level) ;
+ }
+ else //cached raw image is good enough, copy it.
+ {
+ mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents()) ;
+ mRawImage->copy(mCachedRawImage) ;
+ mRawDiscardLevel = discard_level ;
+ }
+ }
+ mIsRawImageValid = TRUE ;
+ sRawCount++;
+
+ return mRawImage;
+}
+
+void LLViewerFetchedTexture::destroyRawImage()
+{
+ if (mAuxRawImage.notNull()) sAuxCount--;
+
+ if (mRawImage.notNull())
+ {
+ sRawCount--;
+ setCachedRawImage() ;
+
+ if(mForceToSaveRawImage)
+ {
+ saveRawImage() ;
+ }
+ }
+
+ mRawImage = NULL;
+ mAuxRawImage = NULL;
+ mIsRawImageValid = FALSE;
+ mRawDiscardLevel = INVALID_DISCARD_LEVEL;
+
+ if(mForceToSaveRawImage)
+ {
+ forceFetch() ;
+ }
+}
+
+//use the mCachedRawImage to (re)generate the gl texture.
+//virtual
+void LLViewerFetchedTexture::switchToCachedImage()
+{
+ if(mCachedRawImage.notNull())
+ {
+ mRawImage = mCachedRawImage ;
+
+ if (getComponents() != mRawImage->getComponents())
+ {
+ // We've changed the number of components, so we need to move any
+ // objects using this pool to a different pool.
+ mComponents = mRawImage->getComponents();
+ mGLTexturep->setComponents(mComponents) ;
+ gTextureList.dirtyImage(this);
+ }
+
+ mIsRawImageValid = TRUE;
+ mRawDiscardLevel = mCachedRawDiscardLevel ;
+ gTextureList.mCreateTextureList.insert(this);
+ mNeedsCreateTexture = TRUE;
+ }
+}
+
+void LLViewerFetchedTexture::setCachedRawImage()
+{
+ if(mRawImage == mCachedRawImage)
+ {
+ return ;
+ }
+ if(!mIsRawImageValid)
+ {
+ return ;
+ }
+
+ if(mCachedRawImageReady)
+ {
+ return ;
+ }
+
+ if(mCachedRawDiscardLevel < 0 || mCachedRawDiscardLevel > mRawDiscardLevel)
+ {
+ S32 i = 0 ;
+ S32 w = mRawImage->getWidth() ;
+ S32 h = mRawImage->getHeight() ;
+
+ S32 max_size = MAX_CACHED_RAW_IMAGE_AREA ;
+ if(LLViewerTexture::BOOST_TERRAIN == mBoostLevel)
+ {
+ max_size = MAX_CACHED_RAW_TERRAIN_IMAGE_AREA ;
+ }
+ if(mForSculpt)
+ {
+ max_size = MAX_CACHED_RAW_SCULPT_IMAGE_AREA ;
+ mCachedRawImageReady = !mRawDiscardLevel ;
+ }
+ else
+ {
+ mCachedRawImageReady = (!mRawDiscardLevel || ((w * h) >= max_size)) ;
+ }
+
+ while(((w >> i) * (h >> i)) > max_size)
+ {
+ ++i ;
+ }
+
+ if(i)
+ {
+ if(!(w >> i) || !(h >> i))
+ {
+ --i ;
+ }
+ //if(mForSculpt)
+ //{
+ // mRawImage->scaleDownWithoutBlending(w >> i, h >> i) ;
+ //}
+ //else
+ {
+ mRawImage->scale(w >> i, h >> i) ;
+ }
+ }
+ mCachedRawImage = mRawImage ;
+ mCachedRawDiscardLevel = mRawDiscardLevel + i ;
+ }
+}
+
+void LLViewerFetchedTexture::checkCachedRawSculptImage()
+{
+ if(mCachedRawImageReady && mCachedRawDiscardLevel > 0)
+ {
+ if(getDiscardLevel() != 0)
+ {
+ mCachedRawImageReady = FALSE ;
+ }
+ else if(isForSculptOnly())
+ {
+ resetTextureStats() ; //do not update this image any more.
+ }
+ }
+}
+
+void LLViewerFetchedTexture::saveRawImage()
+{
+ if(mRawImage.isNull() || mSavedRawDiscardLevel == mRawDiscardLevel)
+ {
+ return ;
+ }
+
+ mSavedRawDiscardLevel = mRawDiscardLevel ;
+ mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents()) ;
+
+ if(mSavedRawDiscardLevel <= mDesiredSavedRawDiscardLevel)
+ {
+ mForceToSaveRawImage = FALSE ;
+ }
+
+ mLastReferencedSavedRawImageTime = sCurrentTime ;
+}
+
+void LLViewerFetchedTexture::forceToSaveRawImage(S32 desired_discard)
+{
+ if(!mForceToSaveRawImage && (mDesiredSavedRawDiscardLevel < 0 || mDesiredSavedRawDiscardLevel > desired_discard))
+ {
+ mForceToSaveRawImage = TRUE ;
+ mDesiredSavedRawDiscardLevel = desired_discard ;
+
+ forceFetch() ;
+ }
+}
+void LLViewerFetchedTexture::destroySavedRawImage()
+{
+ mSavedRawImage = NULL ;
+ mForceToSaveRawImage = FALSE ;
+ mSavedRawDiscardLevel = -1 ;
+ mDesiredSavedRawDiscardLevel = -1 ;
+ mLastReferencedSavedRawImageTime = 0.0f ;
+}
+
+LLImageRaw* LLViewerFetchedTexture::getSavedRawImage()
+{
+ mLastReferencedSavedRawImageTime = sCurrentTime ;
+
+ return mSavedRawImage ;
+}
+
+BOOL LLViewerFetchedTexture::hasSavedRawImage() const
+{
+ return mSavedRawImage.notNull() ;
+}
+
+F32 LLViewerFetchedTexture::getElapsedLastReferencedSavedRawImageTime() const
+{
+ return mLastReferencedSavedRawImageTime - sCurrentTime ;
+}
+//----------------------------------------------------------------------------------------------
+//atlasing
+//----------------------------------------------------------------------------------------------
+void LLViewerFetchedTexture::resetFaceAtlas()
+{
+ //Nothing should be done here.
+}
+
+//invalidate all atlas slots for this image.
+void LLViewerFetchedTexture::invalidateAtlas(BOOL rebuild_geom)
+{
+ for(U32 i = 0 ; i < mNumFaces ; i++)
+ {
+ LLFace* facep = mFaceList[i] ;
+ facep->removeAtlas() ;
+ if(rebuild_geom && facep->getDrawable() && facep->getDrawable()->getSpatialGroup())
+ {
+ facep->getDrawable()->getSpatialGroup()->setState(LLSpatialGroup::GEOM_DIRTY);
+ }
+ }
+}
+
+BOOL LLViewerFetchedTexture::insertToAtlas()
+{
+ if(!LLViewerTexture::sUseTextureAtlas)
+ {
+ return FALSE ;
+ }
+ if(getNumFaces() < 1)
+ {
+ return FALSE ;
+ }
+ if(mGLTexturep->getDiscardLevelInAtlas() > 0 && mRawDiscardLevel >= mGLTexturep->getDiscardLevelInAtlas())
+ {
+ return FALSE ;
+ }
+ if(!LLTextureAtlasManager::getInstance()->canAddToAtlas(mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents(), mGLTexturep->getTexTarget()))
+ {
+ return FALSE ;
+ }
+
+ BOOL ret = TRUE ;//if ret is set to false, will generate a gl texture for this image.
+ S32 raw_w = mRawImage->getWidth() ;
+ S32 raw_h = mRawImage->getHeight() ;
+ F32 xscale = 1.0f, yscale = 1.0f ;
+ LLPointer<LLTextureAtlasSlot> slot_infop;
+ LLTextureAtlasSlot* cur_slotp ;//no need to be smart pointer.
+ LLSpatialGroup* groupp ;
+ LLFace* facep;
+
+ //if the atlas slot pointers for some faces are null, process them later.
+ ll_face_list_t waiting_list ;
+ for(U32 i = 0 ; i < mNumFaces ; i++)
+ {
+ {
+ facep = mFaceList[i] ;
+
+ //face can not use atlas.
+ if(!facep->canUseAtlas())
+ {
+ if(facep->getAtlasInfo())
+ {
+ facep->removeAtlas() ;
+ }
+ ret = FALSE ;
+ continue ;
+ }
+
+ //the atlas slot is updated
+ slot_infop = facep->getAtlasInfo() ;
+ groupp = facep->getDrawable()->getSpatialGroup() ;
+
+ if(slot_infop)
+ {
+ if(slot_infop->getSpatialGroup() != groupp)
+ {
+ if((cur_slotp = groupp->getCurUpdatingSlot(this))) //switch slot
+ {
+ facep->setAtlasInfo(cur_slotp) ;
+ facep->setAtlasInUse(TRUE) ;
+ continue ;
+ }
+ else //do not forget to update slot_infop->getSpatialGroup().
+ {
+ LLSpatialGroup* gp = slot_infop->getSpatialGroup() ;
+ gp->setCurUpdatingTime(gFrameCount) ;
+ gp->setCurUpdatingTexture(this) ;
+ gp->setCurUpdatingSlot(slot_infop) ;
+ }
+ }
+ else //same group
+ {
+ if(gFrameCount && slot_infop->getUpdatedTime() == gFrameCount)//slot is just updated
+ {
+ facep->setAtlasInUse(TRUE) ;
+ continue ;
+ }
+ }
+ }
+ else
+ {
+ //if the slot is null, wait to process them later.
+ waiting_list.push_back(facep) ;
+ continue ;
+ }
+
+ //----------
+ //insert to atlas
+ if(!slot_infop->getAtlas()->insertSubTexture(mGLTexturep, mRawDiscardLevel, mRawImage, slot_infop->getSlotCol(), slot_infop->getSlotRow()))
+ {
+
+ //the texture does not qualify to add to atlas, do not bother to try for other faces.
+ //invalidateAtlas();
+ return FALSE ;
+ }
+
+ //update texture scale
+ slot_infop->getAtlas()->getTexCoordScale(raw_w, raw_h, xscale, yscale) ;
+ slot_infop->setTexCoordScale(xscale, yscale) ;
+ slot_infop->setValid() ;
+ slot_infop->setUpdatedTime(gFrameCount) ;
+
+ //update spatial group atlas info
+ groupp->setCurUpdatingTime(gFrameCount) ;
+ groupp->setCurUpdatingTexture(this) ;
+ groupp->setCurUpdatingSlot(slot_infop) ;
+
+ //make the face to switch to the atlas.
+ facep->setAtlasInUse(TRUE) ;
+ }
+ }
+
+ //process the waiting_list
+ for(ll_face_list_t::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter)
+ {
+ facep = (LLFace*)*iter ;
+ groupp = facep->getDrawable()->getSpatialGroup() ;
+
+ //check if this texture already inserted to atlas for this group
+ if((cur_slotp = groupp->getCurUpdatingSlot(this)))
+ {
+ facep->setAtlasInfo(cur_slotp) ;
+ facep->setAtlasInUse(TRUE) ;
+ continue ;
+ }
+
+ //need to reserve a slot from atlas
+ slot_infop = LLTextureAtlasManager::getInstance()->reserveAtlasSlot(llmax(mFullWidth, mFullHeight), getComponents(), groupp, this) ;
+
+ facep->setAtlasInfo(slot_infop) ;
+
+ groupp->setCurUpdatingTime(gFrameCount) ;
+ groupp->setCurUpdatingTexture(this) ;
+ groupp->setCurUpdatingSlot(slot_infop) ;
+
+ //slot allocation failed.
+ if(!slot_infop || !slot_infop->getAtlas())
+ {
+ ret = FALSE ;
+ facep->setAtlasInUse(FALSE) ;
+ continue ;
+ }
+
+ //insert to atlas
+ if(!slot_infop->getAtlas()->insertSubTexture(mGLTexturep, mRawDiscardLevel, mRawImage, slot_infop->getSlotCol(), slot_infop->getSlotRow()))
+ {
+ //the texture does not qualify to add to atlas, do not bother to try for other faces.
+ ret = FALSE ;
+ //invalidateAtlas();
+ break ;
+ }
+
+ //update texture scale
+ slot_infop->getAtlas()->getTexCoordScale(raw_w, raw_h, xscale, yscale) ;
+ slot_infop->setTexCoordScale(xscale, yscale) ;
+ slot_infop->setValid() ;
+ slot_infop->setUpdatedTime(gFrameCount) ;
+
+ //make the face to switch to the atlas.
+ facep->setAtlasInUse(TRUE) ;
+ }
+
+ return ret ;
+}
+
+//----------------------------------------------------------------------------------------------
+//end of LLViewerFetchedTexture
+//----------------------------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------------------------
+//start of LLViewerLODTexture
+//----------------------------------------------------------------------------------------------
+LLViewerLODTexture::LLViewerLODTexture(const LLUUID& id, const LLHost& host, BOOL usemipmaps)
+ : LLViewerFetchedTexture(id, host, usemipmaps)
+{
+ init(TRUE) ;
+}
+
+LLViewerLODTexture::LLViewerLODTexture(const std::string& url, const LLUUID& id, BOOL usemipmaps)
+ : LLViewerFetchedTexture(url, id, usemipmaps)
+{
+ init(TRUE) ;
+}
+
+void LLViewerLODTexture::init(bool firstinit)
+{
+ mTexelsPerImage = 64.f*64.f;
+ mDiscardVirtualSize = 0.f;
+ mCalculatedDiscardLevel = -1.f;
+}
+
+//virtual
+S8 LLViewerLODTexture::getType() const
+{
+ return LLViewerTexture::LOD_TEXTURE ;
+}
+
+BOOL LLViewerLODTexture::isUpdateFrozen()
+{
+ return LLViewerTexture::sFreezeImageScalingDown && !getDiscardLevel() ;
+}
+
+// This is gauranteed to get called periodically for every texture
+//virtual
+void LLViewerLODTexture::processTextureStats()
+{
+ updateVirtualSize() ;
+
+ static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes");
+
+ if (textures_fullres)
+ {
+ mDesiredDiscardLevel = 0;
+ }
+ // Generate the request priority and render priority
+ else if (mDontDiscard || !mUseMipMaps)
+ {
+ mDesiredDiscardLevel = 0;
+ if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
+ mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
+ }
+ else if (mBoostLevel < LLViewerTexture::BOOST_HIGH && mMaxVirtualSize <= 10.f)
+ {
+ // If the image has not been significantly visible in a while, we don't want it
+ mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, (S8)(MAX_DISCARD_LEVEL + 1));
+ }
+ else if (!mFullWidth || !mFullHeight)
+ {
+ mDesiredDiscardLevel = getMaxDiscardLevel() ;
+ }
+ else
+ {
+ //static const F64 log_2 = log(2.0);
+ static const F64 log_4 = log(4.0);
+
+ S32 fullwidth = llmin(mFullWidth,(S32)MAX_IMAGE_SIZE_DEFAULT);
+ S32 fullheight = llmin(mFullHeight,(S32)MAX_IMAGE_SIZE_DEFAULT);
+ mTexelsPerImage = (F32)fullwidth * fullheight;
+
+ F32 discard_level = 0.f;
+
+ // If we know the output width and height, we can force the discard
+ // level to the correct value, and thus not decode more texture
+ // data than we need to.
+ if (mKnownDrawWidth && mKnownDrawHeight)
+ {
+ S32 draw_texels = mKnownDrawWidth * mKnownDrawHeight;
+
+ // Use log_4 because we're in square-pixel space, so an image
+ // with twice the width and twice the height will have mTexelsPerImage
+ // 4 * draw_size
+ discard_level = (F32)(log(mTexelsPerImage/draw_texels) / log_4);
+ }
+ else
+ {
+ if(isLargeImage() && !isJustBound() && mAdditionalDecodePriority < 1.0f)
+ {
+ //if is a big image and not being used recently, nor close to the view point, do not load hi-res data.
+ mMaxVirtualSize = llmin(mMaxVirtualSize, (F32)LLViewerTexture::sMinLargeImageSize) ;
+ }
+
+ if ((mCalculatedDiscardLevel >= 0.f) &&
+ (llabs(mMaxVirtualSize - mDiscardVirtualSize) < mMaxVirtualSize*.20f))
+ {
+ // < 20% change in virtual size = no change in desired discard
+ discard_level = mCalculatedDiscardLevel;
+ }
+ else
+ {
+ // Calculate the required scale factor of the image using pixels per texel
+ discard_level = (F32)(log(mTexelsPerImage/mMaxVirtualSize) / log_4);
+ mDiscardVirtualSize = mMaxVirtualSize;
+ mCalculatedDiscardLevel = discard_level;
+ }
+ }
+ if (mBoostLevel < LLViewerTexture::BOOST_HIGH)
+ {
+ discard_level += sDesiredDiscardBias;
+ discard_level *= sDesiredDiscardScale; // scale
+ discard_level += sCameraMovingDiscardBias ;
+ }
+ discard_level = floorf(discard_level);
+
+ F32 min_discard = 0.f;
+ if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
+ min_discard = 1.f; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
+
+ discard_level = llclamp(discard_level, min_discard, (F32)MAX_DISCARD_LEVEL);
+
+ // Can't go higher than the max discard level
+ mDesiredDiscardLevel = llmin(getMaxDiscardLevel() + 1, (S32)discard_level);
+ // Clamp to min desired discard
+ mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, mDesiredDiscardLevel);
+
+ //
+ // At this point we've calculated the quality level that we want,
+ // if possible. Now we check to see if we have it, and take the
+ // proper action if we don't.
+ //
+
+ S32 current_discard = getDiscardLevel();
+ if ((sDesiredDiscardBias > 0.0f) &&
+ (current_discard >= 0 && mDesiredDiscardLevel >= current_discard))
+ {
+ // Limit the amount of GL memory bound each frame
+ if ( BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) > sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale &&
+ (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
+ {
+ scaleDown() ;
+ }
+ // Only allow GL to have 2x the video card memory
+ else if ( BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) > sMaxTotalTextureMemInMegaBytes*texmem_middle_bound_scale &&
+ (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
+ {
+ scaleDown() ;
+
+ }
+ }
+ }
+}
+
+void LLViewerLODTexture::scaleDown()
+{
+ if(hasGLTexture() && mCachedRawDiscardLevel > getDiscardLevel())
+ {
+ switchToCachedImage() ;
+
+ if(LLViewerTextureManager::sTesterp)
+ {
+ LLViewerTextureManager::sTesterp->setStablizingTime() ;
+ }
+ }
+}
+//----------------------------------------------------------------------------------------------
+//end of LLViewerLODTexture
+//----------------------------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------------------------
+//start of LLViewerMediaTexture
+//----------------------------------------------------------------------------------------------
+//static
+void LLViewerMediaTexture::updateClass()
+{
+ static const F32 MAX_INACTIVE_TIME = 30.f ;
+
+#if 0
+ //force to play media.
+ gSavedSettings.setBOOL("AudioStreamingMedia", true) ;
+#endif
+
+ for(media_map_t::iterator iter = sMediaMap.begin() ; iter != sMediaMap.end(); )
+ {
+ LLViewerMediaTexture* mediap = iter->second;
+
+ if(mediap->getNumRefs() == 1) //one reference by sMediaMap
+ {
+ //
+ //Note: delay some time to delete the media textures to stop endlessly creating and immediately removing media texture.
+ //
+ if(mediap->getLastReferencedTimer()->getElapsedTimeF32() > MAX_INACTIVE_TIME)
+ {
+ media_map_t::iterator cur = iter++ ;
+ sMediaMap.erase(cur) ;
+ continue ;
+ }
+ }
+ ++iter ;
+ }
+}
+
+//static
+void LLViewerMediaTexture::removeMediaImplFromTexture(const LLUUID& media_id)
+{
+ LLViewerMediaTexture* media_tex = findMediaTexture(media_id) ;
+ if(media_tex)
+ {
+ media_tex->invalidateMediaImpl() ;
+ }
+}
+
+//static
+void LLViewerMediaTexture::cleanup()
+{
+ sMediaMap.clear() ;
+}
+
+//static
+LLViewerMediaTexture* LLViewerMediaTexture::findMediaTexture(const LLUUID& media_id)
+{
+ media_map_t::iterator iter = sMediaMap.find(media_id);
+ if(iter == sMediaMap.end())
+ {
+ return NULL;
+ }
+
+ LLViewerMediaTexture* media_tex = iter->second ;
+ media_tex->setMediaImpl() ;
+ media_tex->getLastReferencedTimer()->reset() ;
+
+ return media_tex;
+}
+
+LLViewerMediaTexture::LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps, LLImageGL* gl_image)
+ : LLViewerTexture(id, usemipmaps),
+ mMediaImplp(NULL),
+ mUpdateVirtualSizeTime(0)
+{
+ sMediaMap.insert(std::make_pair(id, this));
+
+ mGLTexturep = gl_image ;
+ if(mGLTexturep.isNull())
+ {
+ generateGLTexture() ;
+ }
+ mGLTexturep->setNeedsAlphaAndPickMask(FALSE) ;
+
+ mIsPlaying = FALSE ;
+
+ setMediaImpl() ;
+
+ setCategory(LLViewerTexture::MEDIA) ;
+
+ LLViewerTexture* tex = gTextureList.findImage(mID) ;
+ if(tex) //this media is a parcel media for tex.
+ {
+ tex->setParcelMedia(this) ;
+ }
+}
+
+//virtual
+LLViewerMediaTexture::~LLViewerMediaTexture()
+{
+ LLViewerTexture* tex = gTextureList.findImage(mID) ;
+ if(tex) //this media is a parcel media for tex.
+ {
+ tex->setParcelMedia(NULL) ;
+ }
+}
+
+void LLViewerMediaTexture::reinit(BOOL usemipmaps /* = TRUE */)
+{
+ mGLTexturep = NULL ;
+ init(false);
+ mUseMipMaps = usemipmaps ;
+ getLastReferencedTimer()->reset() ;
+
+ generateGLTexture() ;
+ mGLTexturep->setNeedsAlphaAndPickMask(FALSE) ;
+}
+
+void LLViewerMediaTexture::setUseMipMaps(BOOL mipmap)
+{
+ mUseMipMaps = mipmap;
+
+ if(mGLTexturep.notNull())
+ {
+ mGLTexturep->setUseMipMaps(mipmap) ;
+ }
+}
+
+//virtual
+S8 LLViewerMediaTexture::getType() const
+{
+ return LLViewerTexture::MEDIA_TEXTURE ;
+}
+
+void LLViewerMediaTexture::invalidateMediaImpl()
+{
+ mMediaImplp = NULL ;
+}
+
+void LLViewerMediaTexture::setMediaImpl()
+{
+ if(!mMediaImplp)
+ {
+ mMediaImplp = LLViewerMedia::getMediaImplFromTextureID(mID) ;
+ }
+}
+
+//return true if all faces to reference to this media texture are found
+//Note: mMediaFaceList is valid only for the current instant
+// because it does not check the face validity after the current frame.
+BOOL LLViewerMediaTexture::findFaces()
+{
+ mMediaFaceList.clear() ;
+
+ BOOL ret = TRUE ;
+
+ LLViewerTexture* tex = gTextureList.findImage(mID) ;
+ if(tex) //this media is a parcel media for tex.
+ {
+ const ll_face_list_t* face_list = tex->getFaceList() ;
+ U32 end = tex->getNumFaces() ;
+ for(U32 i = 0 ; i < end ; i++)
+ {
+ mMediaFaceList.push_back((*face_list)[i]) ;
+ }
+ }
+
+ if(!mMediaImplp)
+ {
+ return TRUE ;
+ }
+
+ //for media on a face.
+ const std::list< LLVOVolume* >* obj_list = mMediaImplp->getObjectList() ;
+ std::list< LLVOVolume* >::const_iterator iter = obj_list->begin() ;
+ for(; iter != obj_list->end(); ++iter)
+ {
+ LLVOVolume* obj = *iter ;
+ if(obj->mDrawable.isNull())
+ {
+ ret = FALSE ;
+ continue ;
+ }
+
+ S32 face_id = -1 ;
+ S32 num_faces = obj->mDrawable->getNumFaces() ;
+ while((face_id = obj->getFaceIndexWithMediaImpl(mMediaImplp, face_id)) > -1 && face_id < num_faces)
+ {
+ LLFace* facep = obj->mDrawable->getFace(face_id) ;
+ if(facep)
+ {
+ mMediaFaceList.push_back(facep) ;
+ }
+ else
+ {
+ ret = FALSE ;
+ }
+ }
+ }
+
+ return ret ;
+}
+
+void LLViewerMediaTexture::initVirtualSize()
+{
+ if(mIsPlaying)
+ {
+ return ;
+ }
+
+ findFaces() ;
+ for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter)
+ {
+ addTextureStats((*iter)->getVirtualSize()) ;
+ }
+}
+
+void LLViewerMediaTexture::addMediaToFace(LLFace* facep)
+{
+ if(!mIsPlaying)
+ {
+ return ; //no need to add the face because the media is not in playing.
+ }
+
+ switchTexture(facep) ;
+}
+
+void LLViewerMediaTexture::removeMediaFromFace(LLFace* facep)
+{
+ if(!mIsPlaying)
+ {
+ return ; //no need to remove the face because the media is not in playing.
+ }
+ if(!facep)
+ {
+ return ;
+ }
+
+ mIsPlaying = FALSE ; //set to remove the media from the face.
+ switchTexture(facep) ;
+ mIsPlaying = TRUE ; //set the flag back.
+
+ if(getNumFaces() < 1) //no face referencing to this media
+ {
+ stopPlaying() ;
+ }
+}
+
+//virtual
+void LLViewerMediaTexture::addFace(LLFace* facep)
+{
+ LLViewerTexture::addFace(facep) ;
+
+ const LLTextureEntry* te = facep->getTextureEntry() ;
+ if(te && te->getID().notNull())
+ {
+ LLViewerTexture* tex = gTextureList.findImage(te->getID()) ;
+ if(tex)
+ {
+ mTextureList.push_back(tex) ;//increase the reference number by one for tex to avoid deleting it.
+ return ;
+ }
+ }
+
+ //check if it is a parcel media
+ if(facep->getTexture() && facep->getTexture() != this && facep->getTexture()->getID() == mID)
+ {
+ mTextureList.push_back(facep->getTexture()) ; //a parcel media.
+ return ;
+ }
+
+ if(te && te->getID().notNull()) //should have a texture
+ {
+ llerrs << "The face does not have a valid texture before media texture." << llendl ;
+ }
+}
+
+//virtual
+void LLViewerMediaTexture::removeFace(LLFace* facep)
+{
+ LLViewerTexture::removeFace(facep) ;
+
+ const LLTextureEntry* te = facep->getTextureEntry() ;
+ if(te && te->getID().notNull())
+ {
+ LLViewerTexture* tex = gTextureList.findImage(te->getID()) ;
+ if(tex)
+ {
+ for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin();
+ iter != mTextureList.end(); ++iter)
+ {
+ if(*iter == tex)
+ {
+ mTextureList.erase(iter) ; //decrease the reference number for tex by one.
+ return ;
+ }
+ }
+
+ //
+ //we have some trouble here: the texture of the face is changed.
+ //we need to find the former texture, and remove it from the list to avoid memory leaking.
+ if(!mNumFaces)
+ {
+ mTextureList.clear() ;
+ return ;
+ }
+ S32 end = getNumFaces() ;
+ std::vector<const LLTextureEntry*> te_list(end) ;
+ S32 i = 0 ;
+ for(U32 j = 0 ; j < mNumFaces ; j++)
+ {
+ te_list[i++] = mFaceList[j]->getTextureEntry() ;//all textures are in use.
+ }
+ for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin();
+ iter != mTextureList.end(); ++iter)
+ {
+ for(i = 0 ; i < end ; i++)
+ {
+ if(te_list[i] && te_list[i]->getID() == (*iter)->getID())//the texture is in use.
+ {
+ te_list[i] = NULL ;
+ break ;
+ }
+ }
+ if(i == end) //no hit for this texture, remove it.
+ {
+ mTextureList.erase(iter) ; //decrease the reference number for tex by one.
+ return ;
+ }
+ }
+ }
+ }
+
+ //check if it is a parcel media
+ for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin();
+ iter != mTextureList.end(); ++iter)
+ {
+ if((*iter)->getID() == mID)
+ {
+ mTextureList.erase(iter) ; //decrease the reference number for tex by one.
+ return ;
+ }
+ }
+
+ if(te && te->getID().notNull()) //should have a texture
+ {
+ llerrs << "mTextureList texture reference number is corrupted." << llendl ;
+ }
+}
+
+void LLViewerMediaTexture::stopPlaying()
+{
+ // Don't stop the media impl playing here -- this breaks non-inworld media (login screen, search, and media browser).
+// if(mMediaImplp)
+// {
+// mMediaImplp->stop() ;
+// }
+ mIsPlaying = FALSE ;
+}
+
+void LLViewerMediaTexture::switchTexture(LLFace* facep)
+{
+ if(facep)
+ {
+ //check if another media is playing on this face.
+ if(facep->getTexture() && facep->getTexture() != this
+ && facep->getTexture()->getType() == LLViewerTexture::MEDIA_TEXTURE)
+ {
+ if(mID == facep->getTexture()->getID()) //this is a parcel media
+ {
+ return ; //let the prim media win.
+ }
+ }
+
+ if(mIsPlaying) //old textures switch to the media texture
+ {
+ facep->switchTexture(this) ;
+ }
+ else //switch to old textures.
+ {
+ const LLTextureEntry* te = facep->getTextureEntry() ;
+ if(te)
+ {
+ LLViewerTexture* tex = te->getID().notNull() ? gTextureList.findImage(te->getID()) : NULL ;
+ if(!tex && te->getID() != mID)//try parcel media.
+ {
+ tex = gTextureList.findImage(mID) ;
+ }
+ if(!tex)
+ {
+ tex = LLViewerFetchedTexture::sDefaultImagep ;
+ }
+ facep->switchTexture(tex) ;
+ }
+ }
+ }
+}
+
+void LLViewerMediaTexture::setPlaying(BOOL playing)
+{
+ if(!mMediaImplp)
+ {
+ return ;
+ }
+ if(!playing && !mIsPlaying)
+ {
+ return ; //media is already off
+ }
+
+ if(playing == mIsPlaying && !mMediaImplp->isUpdated())
+ {
+ return ; //nothing has changed since last time.
+ }
+
+ mIsPlaying = playing ;
+ if(mIsPlaying) //is about to play this media
+ {
+ if(findFaces())
+ {
+ //about to update all faces.
+ mMediaImplp->setUpdated(FALSE) ;
+ }
+
+ if(mMediaFaceList.empty())//no face pointing to this media
+ {
+ stopPlaying() ;
+ return ;
+ }
+
+ for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter)
+ {
+ switchTexture(*iter) ;
+ }
+ }
+ else //stop playing this media
+ {
+ for(U32 i = mNumFaces ; i ; i--)
+ {
+ switchTexture(mFaceList[i - 1]) ; //current face could be removed in this function.
+ }
+ }
+ return ;
+}
+
+//virtual
+F32 LLViewerMediaTexture::getMaxVirtualSize()
+{
+ if(LLFrameTimer::getFrameCount() == mUpdateVirtualSizeTime)
+ {
+ return mMaxVirtualSize ;
+ }
+ mUpdateVirtualSizeTime = LLFrameTimer::getFrameCount() ;
+
+ if(mNeedsResetMaxVirtualSize)
+ {
+ addTextureStats(0.f, FALSE) ;//reset
+ }
+
+ if(mIsPlaying) //media is playing
+ {
+ for(U32 i = 0 ; i < mNumFaces ; i++)
+ {
+ LLFace* facep = mFaceList[i] ;
+ if(facep->getDrawable()->isRecentlyVisible())
+ {
+ addTextureStats(facep->getVirtualSize()) ;
+ }
+ }
+ }
+ else //media is not in playing
+ {
+ findFaces() ;
+
+ if(!mMediaFaceList.empty())
+ {
+ for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter)
+ {
+ LLFace* facep = *iter ;
+ if(facep->getDrawable()->isRecentlyVisible())
+ {
+ addTextureStats(facep->getVirtualSize()) ;
+ }
+ }
+ }
+ }
+
+ mNeedsResetMaxVirtualSize = TRUE ;
+ reorganizeFaceList() ;
+
+ return mMaxVirtualSize ;
+}
+//----------------------------------------------------------------------------------------------
+//end of LLViewerMediaTexture
+//----------------------------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------------------------
+//start of LLTexturePipelineTester
+//----------------------------------------------------------------------------------------------
+LLTexturePipelineTester::LLTexturePipelineTester() :
+ LLMetricPerformanceTester("TextureTester", FALSE)
+{
+ addMetricString("TotalBytesLoaded") ;
+ addMetricString("TotalBytesLoadedFromCache") ;
+ addMetricString("TotalBytesLoadedForLargeImage") ;
+ addMetricString("TotalBytesLoadedForSculpties") ;
+ addMetricString("StartFetchingTime") ;
+ addMetricString("TotalGrayTime") ;
+ addMetricString("TotalStablizingTime") ;
+ addMetricString("StartTimeLoadingSculpties") ;
+ addMetricString("EndTimeLoadingSculpties") ;
+
+ addMetricString("Time") ;
+ addMetricString("TotalBytesBound") ;
+ addMetricString("TotalBytesBoundForLargeImage") ;
+ addMetricString("PercentageBytesBound") ;
+
+ mTotalBytesLoaded = 0 ;
+ mTotalBytesLoadedFromCache = 0 ;
+ mTotalBytesLoadedForLargeImage = 0 ;
+ mTotalBytesLoadedForSculpties = 0 ;
+
+ reset() ;
+}
+
+LLTexturePipelineTester::~LLTexturePipelineTester()
+{
+ LLViewerTextureManager::sTesterp = NULL ;
+}
+
+void LLTexturePipelineTester::update()
+{
+ mLastTotalBytesUsed = mTotalBytesUsed ;
+ mLastTotalBytesUsedForLargeImage = mTotalBytesUsedForLargeImage ;
+ mTotalBytesUsed = 0 ;
+ mTotalBytesUsedForLargeImage = 0 ;
+
+ if(LLAppViewer::getTextureFetch()->getNumRequests() > 0) //fetching list is not empty
+ {
+ if(mPause)
+ {
+ //start a new fetching session
+ reset() ;
+ mStartFetchingTime = LLImageGL::sLastFrameTime ;
+ mPause = FALSE ;
+ }
+
+ //update total gray time
+ if(mUsingDefaultTexture)
+ {
+ mUsingDefaultTexture = FALSE ;
+ mTotalGrayTime = LLImageGL::sLastFrameTime - mStartFetchingTime ;
+ }
+
+ //update the stablizing timer.
+ updateStablizingTime() ;
+
+ outputTestResults() ;
+ }
+ else if(!mPause)
+ {
+ //stop the current fetching session
+ mPause = TRUE ;
+ outputTestResults() ;
+ reset() ;
+ }
+}
+
+void LLTexturePipelineTester::reset()
+{
+ mPause = TRUE ;
+
+ mUsingDefaultTexture = FALSE ;
+ mStartStablizingTime = 0.0f ;
+ mEndStablizingTime = 0.0f ;
+
+ mTotalBytesUsed = 0 ;
+ mTotalBytesUsedForLargeImage = 0 ;
+ mLastTotalBytesUsed = 0 ;
+ mLastTotalBytesUsedForLargeImage = 0 ;
+
+ mStartFetchingTime = 0.0f ;
+
+ mTotalGrayTime = 0.0f ;
+ mTotalStablizingTime = 0.0f ;
+
+ mStartTimeLoadingSculpties = 1.0f ;
+ mEndTimeLoadingSculpties = 0.0f ;
+}
+
+//virtual
+void LLTexturePipelineTester::outputTestRecord(LLSD *sd)
+{
+ (*sd)[mCurLabel]["TotalBytesLoaded"] = (LLSD::Integer)mTotalBytesLoaded ;
+ (*sd)[mCurLabel]["TotalBytesLoadedFromCache"] = (LLSD::Integer)mTotalBytesLoadedFromCache ;
+ (*sd)[mCurLabel]["TotalBytesLoadedForLargeImage"] = (LLSD::Integer)mTotalBytesLoadedForLargeImage ;
+ (*sd)[mCurLabel]["TotalBytesLoadedForSculpties"] = (LLSD::Integer)mTotalBytesLoadedForSculpties ;
+
+ (*sd)[mCurLabel]["StartFetchingTime"] = (LLSD::Real)mStartFetchingTime ;
+ (*sd)[mCurLabel]["TotalGrayTime"] = (LLSD::Real)mTotalGrayTime ;
+ (*sd)[mCurLabel]["TotalStablizingTime"] = (LLSD::Real)mTotalStablizingTime ;
+
+ (*sd)[mCurLabel]["StartTimeLoadingSculpties"] = (LLSD::Real)mStartTimeLoadingSculpties ;
+ (*sd)[mCurLabel]["EndTimeLoadingSculpties"] = (LLSD::Real)mEndTimeLoadingSculpties ;
+
+ (*sd)[mCurLabel]["Time"] = LLImageGL::sLastFrameTime ;
+ (*sd)[mCurLabel]["TotalBytesBound"] = (LLSD::Integer)mLastTotalBytesUsed ;
+ (*sd)[mCurLabel]["TotalBytesBoundForLargeImage"] = (LLSD::Integer)mLastTotalBytesUsedForLargeImage ;
+ (*sd)[mCurLabel]["PercentageBytesBound"] = (LLSD::Real)(100.f * mLastTotalBytesUsed / mTotalBytesLoaded) ;
+}
+
+void LLTexturePipelineTester::updateTextureBindingStats(const LLViewerTexture* imagep)
+{
+ U32 mem_size = (U32)imagep->getTextureMemory() ;
+ mTotalBytesUsed += mem_size ;
+
+ if(MIN_LARGE_IMAGE_AREA <= (U32)(mem_size / (U32)imagep->getComponents()))
+ {
+ mTotalBytesUsedForLargeImage += mem_size ;
+ }
+}
+
+void LLTexturePipelineTester::updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache)
+{
+ U32 data_size = (U32)raw_imagep->getDataSize() ;
+ mTotalBytesLoaded += data_size ;
+
+ if(from_cache)
+ {
+ mTotalBytesLoadedFromCache += data_size ;
+ }
+
+ if(MIN_LARGE_IMAGE_AREA <= (U32)(data_size / (U32)raw_imagep->getComponents()))
+ {
+ mTotalBytesLoadedForLargeImage += data_size ;
+ }
+
+ if(imagep->forSculpt())
+ {
+ mTotalBytesLoadedForSculpties += data_size ;
+
+ if(mStartTimeLoadingSculpties > mEndTimeLoadingSculpties)
+ {
+ mStartTimeLoadingSculpties = LLImageGL::sLastFrameTime ;
+ }
+ mEndTimeLoadingSculpties = LLImageGL::sLastFrameTime ;
+ }
+}
+
+void LLTexturePipelineTester::updateGrayTextureBinding()
+{
+ mUsingDefaultTexture = TRUE ;
+}
+
+void LLTexturePipelineTester::setStablizingTime()
+{
+ if(mStartStablizingTime <= mStartFetchingTime)
+ {
+ mStartStablizingTime = LLImageGL::sLastFrameTime ;
+ }
+ mEndStablizingTime = LLImageGL::sLastFrameTime ;
+}
+
+void LLTexturePipelineTester::updateStablizingTime()
+{
+ if(mStartStablizingTime > mStartFetchingTime)
+ {
+ F32 t = mEndStablizingTime - mStartStablizingTime ;
+
+ if(t > 0.0001f && (t - mTotalStablizingTime) < 0.0001f)
+ {
+ //already stablized
+ mTotalStablizingTime = LLImageGL::sLastFrameTime - mStartStablizingTime ;
+
+ //cancel the timer
+ mStartStablizingTime = 0.f ;
+ mEndStablizingTime = 0.f ;
+ }
+ else
+ {
+ mTotalStablizingTime = t ;
+ }
+ }
+ mTotalStablizingTime = 0.f ;
+}
+
+//virtual
+void LLTexturePipelineTester::compareTestSessions(std::ofstream* os)
+{
+ LLTexturePipelineTester::LLTextureTestSession* base_sessionp = dynamic_cast<LLTexturePipelineTester::LLTextureTestSession*>(mBaseSessionp) ;
+ LLTexturePipelineTester::LLTextureTestSession* current_sessionp = dynamic_cast<LLTexturePipelineTester::LLTextureTestSession*>(mCurrentSessionp) ;
+ if(!base_sessionp || !current_sessionp)
+ {
+ llerrs << "type of test session does not match!" << llendl ;
+ }
+
+ //compare and output the comparison
+ *os << llformat("%s\n", mName.c_str()) ;
+ *os << llformat("AggregateResults\n") ;
+
+ compareTestResults(os, "TotalFetchingTime", base_sessionp->mTotalFetchingTime, current_sessionp->mTotalFetchingTime) ;
+ compareTestResults(os, "TotalGrayTime", base_sessionp->mTotalGrayTime, current_sessionp->mTotalGrayTime) ;
+ compareTestResults(os, "TotalStablizingTime", base_sessionp->mTotalStablizingTime, current_sessionp->mTotalStablizingTime);
+ compareTestResults(os, "StartTimeLoadingSculpties", base_sessionp->mStartTimeLoadingSculpties, current_sessionp->mStartTimeLoadingSculpties) ;
+ compareTestResults(os, "TotalTimeLoadingSculpties", base_sessionp->mTotalTimeLoadingSculpties, current_sessionp->mTotalTimeLoadingSculpties) ;
+
+ compareTestResults(os, "TotalBytesLoaded", base_sessionp->mTotalBytesLoaded, current_sessionp->mTotalBytesLoaded) ;
+ compareTestResults(os, "TotalBytesLoadedFromCache", base_sessionp->mTotalBytesLoadedFromCache, current_sessionp->mTotalBytesLoadedFromCache) ;
+ compareTestResults(os, "TotalBytesLoadedForLargeImage", base_sessionp->mTotalBytesLoadedForLargeImage, current_sessionp->mTotalBytesLoadedForLargeImage) ;
+ compareTestResults(os, "TotalBytesLoadedForSculpties", base_sessionp->mTotalBytesLoadedForSculpties, current_sessionp->mTotalBytesLoadedForSculpties) ;
+
+ *os << llformat("InstantResults\n") ;
+ S32 size = llmin(base_sessionp->mInstantPerformanceListCounter, current_sessionp->mInstantPerformanceListCounter) ;
+ for(S32 i = 0 ; i < size ; i++)
+ {
+ *os << llformat("Time(B-T)-%.4f-%.4f\n", base_sessionp->mInstantPerformanceList[i].mTime, current_sessionp->mInstantPerformanceList[i].mTime) ;
+
+ compareTestResults(os, "AverageBytesUsedPerSecond", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond,
+ current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond) ;
+
+ compareTestResults(os, "AverageBytesUsedForLargeImagePerSecond", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond,
+ current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond) ;
+
+ compareTestResults(os, "AveragePercentageBytesUsedPerSecond", base_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond,
+ current_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond) ;
+ }
+
+ if(size < base_sessionp->mInstantPerformanceListCounter)
+ {
+ for(S32 i = size ; i < base_sessionp->mInstantPerformanceListCounter ; i++)
+ {
+ *os << llformat("Time(B-T)-%.4f- \n", base_sessionp->mInstantPerformanceList[i].mTime) ;
+
+ *os << llformat(", AverageBytesUsedPerSecond, %d, N/A \n", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond) ;
+ *os << llformat(", AverageBytesUsedForLargeImagePerSecond, %d, N/A \n", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond) ;
+ *os << llformat(", AveragePercentageBytesUsedPerSecond, %.4f, N/A \n", base_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond) ;
+ }
+ }
+ else if(size < current_sessionp->mInstantPerformanceListCounter)
+ {
+ for(S32 i = size ; i < current_sessionp->mInstantPerformanceListCounter ; i++)
+ {
+ *os << llformat("Time(B-T)- -%.4f\n", current_sessionp->mInstantPerformanceList[i].mTime) ;
+
+ *os << llformat(", AverageBytesUsedPerSecond, N/A, %d\n", current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond) ;
+ *os << llformat(", AverageBytesUsedForLargeImagePerSecond, N/A, %d\n", current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond) ;
+ *os << llformat(", AveragePercentageBytesUsedPerSecond, N/A, %.4f\n", current_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond) ;
+ }
+ }
+}
+
+//virtual
+LLMetricPerformanceTester::LLTestSession* LLTexturePipelineTester::loadTestSession(LLSD* log)
+{
+ LLTexturePipelineTester::LLTextureTestSession* sessionp = new LLTexturePipelineTester::LLTextureTestSession() ;
+ if(!sessionp)
+ {
+ return NULL ;
+ }
+
+ F32 total_fetching_time = 0.f ;
+ F32 total_gray_time = 0.f ;
+ F32 total_stablizing_time = 0.f ;
+ F32 total_loading_sculpties_time = 0.f ;
+
+ F32 start_fetching_time = -1.f ;
+ F32 start_fetching_sculpties_time = 0.f ;
+
+ F32 last_time = 0.0f ;
+ S32 frame_count = 0 ;
+
+ sessionp->mInstantPerformanceListCounter = 0 ;
+ sessionp->mInstantPerformanceList.resize(128) ;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond = 0 ;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond = 0 ;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond = 0.f ;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = 0.f ;
+
+ //load a session
+ BOOL in_log = (*log).has(mCurLabel) ;
+ while(in_log)
+ {
+ LLSD::String label = mCurLabel ;
+ incLabel() ;
+ in_log = (*log).has(mCurLabel) ;
+
+ if(sessionp->mInstantPerformanceListCounter >= (S32)sessionp->mInstantPerformanceList.size())
+ {
+ sessionp->mInstantPerformanceList.resize(sessionp->mInstantPerformanceListCounter + 128) ;
+ }
+
+ //time
+ F32 start_time = (*log)[label]["StartFetchingTime"].asReal() ;
+ F32 cur_time = (*log)[label]["Time"].asReal() ;
+ if(start_time - start_fetching_time > 0.0001f) //fetching has paused for a while
+ {
+ sessionp->mTotalFetchingTime += total_fetching_time ;
+ sessionp->mTotalGrayTime += total_gray_time ;
+ sessionp->mTotalStablizingTime += total_stablizing_time ;
+
+ sessionp->mStartTimeLoadingSculpties = start_fetching_sculpties_time ;
+ sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time ;
+
+ start_fetching_time = start_time ;
+ total_fetching_time = 0.0f ;
+ total_gray_time = 0.f ;
+ total_stablizing_time = 0.f ;
+ total_loading_sculpties_time = 0.f ;
+ }
+ else
+ {
+ total_fetching_time = cur_time - start_time ;
+ total_gray_time = (*log)[label]["TotalGrayTime"].asReal() ;
+ total_stablizing_time = (*log)[label]["TotalStablizingTime"].asReal() ;
+
+ total_loading_sculpties_time = (*log)[label]["EndTimeLoadingSculpties"].asReal() - (*log)[label]["StartTimeLoadingSculpties"].asReal() ;
+ if(start_fetching_sculpties_time < 0.f && total_loading_sculpties_time > 0.f)
+ {
+ start_fetching_sculpties_time = (*log)[label]["StartTimeLoadingSculpties"].asReal() ;
+ }
+ }
+
+ //total loaded bytes
+ sessionp->mTotalBytesLoaded = (*log)[label]["TotalBytesLoaded"].asInteger() ;
+ sessionp->mTotalBytesLoadedFromCache = (*log)[label]["TotalBytesLoadedFromCache"].asInteger() ;
+ sessionp->mTotalBytesLoadedForLargeImage = (*log)[label]["TotalBytesLoadedForLargeImage"].asInteger() ;
+ sessionp->mTotalBytesLoadedForSculpties = (*log)[label]["TotalBytesLoadedForSculpties"].asInteger() ;
+
+ //instant metrics
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond +=
+ (*log)[label]["TotalBytesBound"].asInteger() ;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond +=
+ (*log)[label]["TotalBytesBoundForLargeImage"].asInteger() ;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond +=
+ (*log)[label]["PercentageBytesBound"].asReal() ;
+ frame_count++ ;
+ if(cur_time - last_time >= 1.0f)
+ {
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond /= frame_count ;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond /= frame_count ;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond /= frame_count ;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = last_time ;
+
+ frame_count = 0 ;
+ last_time = cur_time ;
+ sessionp->mInstantPerformanceListCounter++ ;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond = 0 ;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond = 0 ;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond = 0.f ;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = 0.f ;
+ }
+ }
+
+ sessionp->mTotalFetchingTime += total_fetching_time ;
+ sessionp->mTotalGrayTime += total_gray_time ;
+ sessionp->mTotalStablizingTime += total_stablizing_time ;
+
+ if(sessionp->mStartTimeLoadingSculpties < 0.f)
+ {
+ sessionp->mStartTimeLoadingSculpties = start_fetching_sculpties_time ;
+ }
+ sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time ;
+
+ return sessionp;
+}
+
+LLTexturePipelineTester::LLTextureTestSession::LLTextureTestSession()
+{
+ reset() ;
+}
+LLTexturePipelineTester::LLTextureTestSession::~LLTextureTestSession()
+{
+}
+void LLTexturePipelineTester::LLTextureTestSession::reset()
+{
+ mTotalFetchingTime = 0.0f ;
+
+ mTotalGrayTime = 0.0f ;
+ mTotalStablizingTime = 0.0f ;
+
+ mStartTimeLoadingSculpties = 0.0f ;
+ mTotalTimeLoadingSculpties = 0.0f ;
+
+ mTotalBytesLoaded = 0 ;
+ mTotalBytesLoadedFromCache = 0 ;
+ mTotalBytesLoadedForLargeImage = 0 ;
+ mTotalBytesLoadedForSculpties = 0 ;
+
+ mInstantPerformanceListCounter = 0 ;
+}
+//----------------------------------------------------------------------------------------------
+//end of LLTexturePipelineTester
+//----------------------------------------------------------------------------------------------
+