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-rw-r--r--indra/newview/llviewertexture.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 0782192858..4a9dd1c1b6 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -504,8 +504,11 @@ void LLViewerTexture::updateClass()
// NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number
F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc);
- F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget;
- budget /= tex_vram_divisor;
+ // For debugging purposes, it's useful to be able to set the VRAM budget manually.
+ // But when manual control is not enabled, use the VRAM divisor.
+ // While we're at it, assume we have 1024 to play with at minimum when the divisor is in use. Works more elegantly with the logic below this.
+ // -Geenz 2025-03-21
+ F32 budget = max_vram_budget == 0 ? llmax(1024, (F32)gGLManager.mVRAM / tex_vram_divisor) : (F32)max_vram_budget;
// Try to leave at least half a GB for everyone else and for bias,
// but keep at least 768MB for ourselves