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path: root/indra/newview/llviewertexture.cpp
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Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r--indra/newview/llviewertexture.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index ceb8d3155c..f4e8e3eae1 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -65,8 +65,8 @@
///////////////////////////////////////////////////////////////////////////////
// extern
-const LLUnit::Megabytes<S32> gMinVideoRam = 32;
-const LLUnit::Megabytes<S32> gMaxVideoRam = 512;
+const LLUnit<LLUnits::Megabytes, S32> gMinVideoRam = 32;
+const LLUnit<LLUnits::Megabytes, S32> gMaxVideoRam = 512;
// statics
@@ -87,11 +87,11 @@ S32 LLViewerTexture::sAuxCount = 0;
LLFrameTimer LLViewerTexture::sEvaluationTimer;
F32 LLViewerTexture::sDesiredDiscardBias = 0.f;
F32 LLViewerTexture::sDesiredDiscardScale = 1.1f;
-LLUnit::Bytes<S32> LLViewerTexture::sBoundTextureMemory = 0;
-LLUnit::Bytes<S32> LLViewerTexture::sTotalTextureMemory = 0;
-LLUnit::Megabytes<S32> LLViewerTexture::sMaxBoundTextureMem = 0;
-LLUnit::Megabytes<S32> LLViewerTexture::sMaxTotalTextureMem = 0;
-LLUnit::Bytes<S32> LLViewerTexture::sMaxDesiredTextureMem = 0 ;
+LLUnit<LLUnits::Bytes, S32> LLViewerTexture::sBoundTextureMemory = 0;
+LLUnit<LLUnits::Bytes, S32> LLViewerTexture::sTotalTextureMemory = 0;
+LLUnit<LLUnits::Megabytes, S32> LLViewerTexture::sMaxBoundTextureMem = 0;
+LLUnit<LLUnits::Megabytes, S32> LLViewerTexture::sMaxTotalTextureMem = 0;
+LLUnit<LLUnits::Bytes, S32> LLViewerTexture::sMaxDesiredTextureMem = 0 ;
S8 LLViewerTexture::sCameraMovingDiscardBias = 0 ;
F32 LLViewerTexture::sCameraMovingBias = 0.0f ;
S32 LLViewerTexture::sMaxSculptRez = 128 ; //max sculpt image size
@@ -532,8 +532,8 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
if (sBoundTextureMemory >= sMaxBoundTextureMem ||
sTotalTextureMemory >= sMaxTotalTextureMem)
{
- //when texture memory overflows, lower down the threashold to release the textures more aggressively.
- sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, LLUnit::Bytes<S32>(gMaxVideoRam));
+ //when texture memory overflows, lower down the threshold to release the textures more aggressively.
+ sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, LLUnit<LLUnits::Bytes, S32>(gMaxVideoRam));
// If we are using more texture memory than we should,
// scale up the desired discard level