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path: root/indra/newview/llviewertexture.cpp
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Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r--indra/newview/llviewertexture.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 99f8db00f2..681d91c945 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -70,6 +70,7 @@ LLPointer<LLViewerTexture> LLViewerTexture::sBlackImagep = nullptr;
LLPointer<LLViewerTexture> LLViewerTexture::sCheckerBoardImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = nullptr;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultParticleImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = nullptr;
@@ -497,11 +498,10 @@ void LLViewerTexture::updateClass()
F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0;
F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0;
- F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0;
// get an estimate of how much video memory we're using
// NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number
- F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc + render_bytes_alloc);
+ F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc);
F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget;
@@ -541,7 +541,7 @@ void LLViewerTexture::updateClass()
if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME)
{
static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f);
- sDesiredDiscardBias += (F32)low_mem_min_discard_increment * (F32)gFrameIntervalSeconds;
+ sDesiredDiscardBias += (F32) low_mem_min_discard_increment * (F32) gFrameIntervalSeconds;
sEvaluationTimer.reset();
}
}