diff options
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r-- | indra/newview/llviewertexture.cpp | 87 |
1 files changed, 58 insertions, 29 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index b2ed86707c..99c917ca6f 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -89,7 +89,7 @@ S32 LLViewerTexture::sRawCount = 0; S32 LLViewerTexture::sAuxCount = 0; LLFrameTimer LLViewerTexture::sEvaluationTimer; F32 LLViewerTexture::sDesiredDiscardBias = 0.f; -F32 LLViewerTexture::sDesiredDiscardScale = 1.1f; + S32 LLViewerTexture::sMaxSculptRez = 128; //max sculpt image size const S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64; const S32 MAX_CACHED_RAW_SCULPT_IMAGE_AREA = LLViewerTexture::sMaxSculptRez * LLViewerTexture::sMaxSculptRez; @@ -513,15 +513,18 @@ void LLViewerTexture::updateClass() F32 target = llmax(budget - 512.f, MIN_VRAM_BUDGET); sFreeVRAMMegabytes = target - used; - F32 over_pct = llmax((used-target) / target, 0.f); + F32 over_pct = (used - target) / target; + + bool is_low = over_pct > 0.f; if (isSystemMemoryLow()) { + is_low = true; // System RAM is low -> ramp up discard bias over time to free memory if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME) { static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f); - sDesiredDiscardBias += llmax(low_mem_min_discard_increment, over_pct); + sDesiredDiscardBias += (F32) low_mem_min_discard_increment * (F32) gFrameIntervalSeconds; sEvaluationTimer.reset(); } } @@ -529,12 +532,28 @@ void LLViewerTexture::updateClass() { sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.f + over_pct); - if (sDesiredDiscardBias > 1.f) + if (sDesiredDiscardBias > 1.f && over_pct < 0.f) { sDesiredDiscardBias -= gFrameIntervalSeconds * 0.01; } } + static bool was_low = false; + if (is_low && !was_low) + { + LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL; + sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f); + + for (auto image : gTextureList) + { + gTextureList.updateImageDecodePriority(image); + } + } + + was_low = is_low; + + sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 3.f); + LLViewerTexture::sFreezeImageUpdates = false; } @@ -615,16 +634,15 @@ void LLViewerTexture::init(bool firstinit) mParcelMedia = NULL; memset(&mNumVolumes, 0, sizeof(U32)* LLRender::NUM_VOLUME_TEXTURE_CHANNELS); - mFaceList[LLRender::DIFFUSE_MAP].clear(); - mFaceList[LLRender::NORMAL_MAP].clear(); - mFaceList[LLRender::SPECULAR_MAP].clear(); - mNumFaces[LLRender::DIFFUSE_MAP] = - mNumFaces[LLRender::NORMAL_MAP] = - mNumFaces[LLRender::SPECULAR_MAP] = 0; - mVolumeList[LLRender::LIGHT_TEX].clear(); mVolumeList[LLRender::SCULPT_TEX].clear(); + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; i++) + { + mNumFaces[i] = 0; + mFaceList[i].clear(); + } + mMainQueue = LL::WorkQueue::getInstance("mainloop"); mImageQueue = LL::WorkQueue::getInstance("LLImageGL"); } @@ -1608,7 +1626,11 @@ void LLViewerFetchedTexture::scheduleCreateTexture() } else { - gTextureList.mCreateTextureList.insert(this); + if (!mCreatePending) + { + mCreatePending = true; + gTextureList.mCreateTextureList.push(this); + } } } } @@ -1632,13 +1654,12 @@ void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height) void LLViewerFetchedTexture::setDebugText(const std::string& text) { - for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) { - llassert(mNumFaces[ch] <= mFaceList[ch].size()); - - for (U32 i = 0; i < mNumFaces[ch]; i++) + for (S32 fi = 0; fi < getNumFaces(i); ++fi) { - LLFace* facep = mFaceList[ch][i]; + LLFace* facep = (*(getFaceList(i)))[fi]; + if (facep) { LLDrawable* drawable = facep->getDrawable(); @@ -1651,10 +1672,15 @@ void LLViewerFetchedTexture::setDebugText(const std::string& text) } } +extern bool gCubeSnapshot; + //virtual void LLViewerFetchedTexture::processTextureStats() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + llassert(!gCubeSnapshot); // should only be called when the main camera is active + llassert(!LLPipeline::sShadowRender); + if(mFullyLoaded) { if(mDesiredDiscardLevel > mMinDesiredDiscardLevel)//need to load more @@ -2859,6 +2885,8 @@ void LLViewerLODTexture::processTextureStats() LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; updateVirtualSize(); + bool did_downscale = false; + static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false); { // restrict texture resolution to download based on RenderMaxTextureResolution @@ -2916,10 +2944,7 @@ void LLViewerLODTexture::processTextureStats() mDiscardVirtualSize = mMaxVirtualSize; mCalculatedDiscardLevel = discard_level; } - if (mBoostLevel < LLGLTexture::BOOST_SCULPTED) - { - discard_level *= sDesiredDiscardScale; // scale (default 1.1f) - } + discard_level = floorf(discard_level); F32 min_discard = 0.f; @@ -2945,10 +2970,9 @@ void LLViewerLODTexture::processTextureStats() // S32 current_discard = getDiscardLevel(); - if (mBoostLevel < LLGLTexture::BOOST_AVATAR_BAKED && - current_discard >= 0) + if (mBoostLevel < LLGLTexture::BOOST_AVATAR_BAKED) { - if (current_discard < (mDesiredDiscardLevel-1) && !mForceToSaveRawImage) + if (current_discard < mDesiredDiscardLevel && !mForceToSaveRawImage) { // should scale down scaleDown(); } @@ -2968,9 +2992,6 @@ void LLViewerLODTexture::processTextureStats() mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel); } - // decay max virtual size over time - mMaxVirtualSize *= 0.8f; - // selection manager will immediately reset BOOST_SELECTED but never unsets it // unset it immediately after we consume it if (getBoostLevel() == BOOST_SELECTED) @@ -2979,14 +3000,22 @@ void LLViewerLODTexture::processTextureStats() } } +extern LLGLSLShader gCopyProgram; + bool LLViewerLODTexture::scaleDown() { - if (mGLTexturep.isNull()) + if (mGLTexturep.isNull() || !mGLTexturep->getHasGLTexture()) { return false; } - return mGLTexturep->scaleDown(mDesiredDiscardLevel); + if (!mDownScalePending) + { + mDownScalePending = true; + gTextureList.mDownScaleQueue.push(this); + } + + return true; } //---------------------------------------------------------------------------------------------- |