diff options
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rwxr-xr-x | indra/newview/llviewertexture.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index c780814e50..4290d338c1 100755 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -63,8 +63,8 @@ /////////////////////////////////////////////////////////////////////////////// // extern -const LLUnit<S32, LLUnits::Mibibytes> gMinVideoRam(32); -const LLUnit<S32, LLUnits::Mibibytes> gMaxVideoRam(512); +const S32Mibibytes gMinVideoRam(32); +const S32Mibibytes gMaxVideoRam(512); // statics @@ -86,11 +86,11 @@ S32 LLViewerTexture::sAuxCount = 0; LLFrameTimer LLViewerTexture::sEvaluationTimer; F32 LLViewerTexture::sDesiredDiscardBias = 0.f; F32 LLViewerTexture::sDesiredDiscardScale = 1.1f; -LLUnit<S32, LLUnits::Bytes> LLViewerTexture::sBoundTextureMemory; -LLUnit<S32, LLUnits::Bytes> LLViewerTexture::sTotalTextureMemory; -LLUnit<S32, LLUnits::Mibibytes> LLViewerTexture::sMaxBoundTextureMem; -LLUnit<S32, LLUnits::Mibibytes> LLViewerTexture::sMaxTotalTextureMem; -LLUnit<S32, LLUnits::Bytes> LLViewerTexture::sMaxDesiredTextureMem; +S32Bytes LLViewerTexture::sBoundTextureMemory; +S32Bytes LLViewerTexture::sTotalTextureMemory; +S32Mibibytes LLViewerTexture::sMaxBoundTextureMem; +S32Mibibytes LLViewerTexture::sMaxTotalTextureMem; +S32Bytes LLViewerTexture::sMaxDesiredTextureMem; S8 LLViewerTexture::sCameraMovingDiscardBias = 0 ; F32 LLViewerTexture::sCameraMovingBias = 0.0f ; S32 LLViewerTexture::sMaxSculptRez = 128 ; //max sculpt image size @@ -540,7 +540,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity sTotalTextureMemory >= sMaxTotalTextureMem) { //when texture memory overflows, lower down the threshold to release the textures more aggressively. - sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, LLUnit<S32, LLUnits::Bytes>(gMaxVideoRam)); + sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, S32Bytes(gMaxVideoRam)); // If we are using more texture memory than we should, // scale up the desired discard level |