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Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rwxr-xr-xindra/newview/llviewertexture.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index c780814e50..4290d338c1 100755
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -63,8 +63,8 @@
///////////////////////////////////////////////////////////////////////////////
// extern
-const LLUnit<S32, LLUnits::Mibibytes> gMinVideoRam(32);
-const LLUnit<S32, LLUnits::Mibibytes> gMaxVideoRam(512);
+const S32Mibibytes gMinVideoRam(32);
+const S32Mibibytes gMaxVideoRam(512);
// statics
@@ -86,11 +86,11 @@ S32 LLViewerTexture::sAuxCount = 0;
LLFrameTimer LLViewerTexture::sEvaluationTimer;
F32 LLViewerTexture::sDesiredDiscardBias = 0.f;
F32 LLViewerTexture::sDesiredDiscardScale = 1.1f;
-LLUnit<S32, LLUnits::Bytes> LLViewerTexture::sBoundTextureMemory;
-LLUnit<S32, LLUnits::Bytes> LLViewerTexture::sTotalTextureMemory;
-LLUnit<S32, LLUnits::Mibibytes> LLViewerTexture::sMaxBoundTextureMem;
-LLUnit<S32, LLUnits::Mibibytes> LLViewerTexture::sMaxTotalTextureMem;
-LLUnit<S32, LLUnits::Bytes> LLViewerTexture::sMaxDesiredTextureMem;
+S32Bytes LLViewerTexture::sBoundTextureMemory;
+S32Bytes LLViewerTexture::sTotalTextureMemory;
+S32Mibibytes LLViewerTexture::sMaxBoundTextureMem;
+S32Mibibytes LLViewerTexture::sMaxTotalTextureMem;
+S32Bytes LLViewerTexture::sMaxDesiredTextureMem;
S8 LLViewerTexture::sCameraMovingDiscardBias = 0 ;
F32 LLViewerTexture::sCameraMovingBias = 0.0f ;
S32 LLViewerTexture::sMaxSculptRez = 128 ; //max sculpt image size
@@ -540,7 +540,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
sTotalTextureMemory >= sMaxTotalTextureMem)
{
//when texture memory overflows, lower down the threshold to release the textures more aggressively.
- sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, LLUnit<S32, LLUnits::Bytes>(gMaxVideoRam));
+ sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, S32Bytes(gMaxVideoRam));
// If we are using more texture memory than we should,
// scale up the desired discard level