diff options
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r-- | indra/newview/llviewertexture.cpp | 28 |
1 files changed, 23 insertions, 5 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 609ad38e96..4a9dd1c1b6 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -489,7 +489,12 @@ void LLViewerTexture::updateClass() } LLViewerMediaTexture::updateClass(); - + // This is a divisor used to determine how much VRAM from our overall VRAM budget to use. + // This is **cumulative** on whatever the detected or manually set VRAM budget is. + // If we detect 2048MB of VRAM, this will, by default, only use 1024. + // If you set 1024MB of VRAM, this will, by default, use 512. + // -Geenz 2025-03-03 + static LLCachedControl<U32> tex_vram_divisor(gSavedSettings, "RenderTextureVRAMDivisor", 2); static LLCachedControl<U32> max_vram_budget(gSavedSettings, "RenderMaxVRAMBudget", 0); F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0; @@ -499,7 +504,11 @@ void LLViewerTexture::updateClass() // NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc); - F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget; + // For debugging purposes, it's useful to be able to set the VRAM budget manually. + // But when manual control is not enabled, use the VRAM divisor. + // While we're at it, assume we have 1024 to play with at minimum when the divisor is in use. Works more elegantly with the logic below this. + // -Geenz 2025-03-21 + F32 budget = max_vram_budget == 0 ? llmax(1024, (F32)gGLManager.mVRAM / tex_vram_divisor) : (F32)max_vram_budget; // Try to leave at least half a GB for everyone else and for bias, // but keep at least 768MB for ourselves @@ -513,7 +522,6 @@ void LLViewerTexture::updateClass() bool is_sys_low = isSystemMemoryLow(); bool is_low = is_sys_low || over_pct > 0.f; - F32 discard_bias = sDesiredDiscardBias; static bool was_low = false; static bool was_sys_low = false; @@ -565,6 +573,7 @@ void LLViewerTexture::updateClass() // set to max discard bias if the window has been backgrounded for a while static F32 last_desired_discard_bias = 1.f; + static F32 last_texture_update_count_bias = 1.f; static bool was_backgrounded = false; static LLFrameTimer backgrounded_timer; static LLCachedControl<F32> minimized_discard_time(gSavedSettings, "TextureDiscardMinimizedTime", 1.f); @@ -600,12 +609,21 @@ void LLViewerTexture::updateClass() } sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 4.f); - if (discard_bias != sDesiredDiscardBias) + if (last_texture_update_count_bias < sDesiredDiscardBias) { - // bias changed, reset texture update counter to + // bias increased, reset texture update counter to // let updates happen at an increased rate. + last_texture_update_count_bias = sDesiredDiscardBias; sBiasTexturesUpdated = 0; } + else if (last_texture_update_count_bias > sDesiredDiscardBias + 0.1f) + { + // bias decreased, 0.1f is there to filter out small fluctuations + // and not reset sBiasTexturesUpdated too often. + // Bias jumps to 1.5 at low memory, so getting stuck at 1.1 is not + // a problem. + last_texture_update_count_bias = sDesiredDiscardBias; + } LLViewerTexture::sFreezeImageUpdates = false; } |