diff options
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r-- | indra/newview/llviewertexture.cpp | 61 |
1 files changed, 6 insertions, 55 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 4b94fe141c..eab8e95ae7 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -1,3 +1,4 @@ + /** * @file llviewertexture.cpp * @brief Object which handles a received image (and associated texture(s)) @@ -471,61 +472,10 @@ void LLViewerTexture::initClass() LLImageGL::sDefaultGLTexture = LLViewerFetchedTexture::sDefaultImagep->getGLTexture(); } -// tuning params -const F32 GPU_MEMORY_CHECK_WAIT_TIME = 1.0f; // non-const (used externally F32 texmem_lower_bound_scale = 0.85f; F32 texmem_middle_bound_scale = 0.925f; -//static -bool LLViewerTexture::isMemoryForTextureLow() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - // Note: we need to figure out a better source for 'min' values, - // what is free for low end at minimal settings is 'nothing left' - // for higher end gpus at high settings. - const S32Megabytes MIN_FREE_TEXTURE_MEMORY(20); - const S32Megabytes MIN_FREE_MAIN_MEMORY(100); - - S32Megabytes gpu; - S32Megabytes physical; - getGPUMemoryForTextures(gpu, physical); - - return (gpu < MIN_FREE_TEXTURE_MEMORY); // || (physical < MIN_FREE_MAIN_MEMORY); -} - -//static -void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - static LLFrameTimer timer; - - static S32Megabytes gpu_res = S32Megabytes(S32_MAX); - static S32Megabytes physical_res = S32Megabytes(S32_MAX); - - if (timer.getElapsedTimeF32() < GPU_MEMORY_CHECK_WAIT_TIME) //call this once per second. - { - gpu = gpu_res; - physical = physical_res; - return; - } - timer.reset(); - - { - // For purposes of texture memory need to check both, actual free - // memory and estimated free texture memory from bias calculations - U32 free_memory = llmin(gViewerWindow->getWindow()->getAvailableVRAMMegabytes(), (U32)sFreeVRAMMegabytes); - gpu_res = (S32Megabytes)free_memory; - - //check main memory, only works for windows and macos. - LLMemory::updateMemoryInfo(); - physical_res = LLMemory::getAvailableMemKB(); - - gpu = gpu_res; - physical = physical_res; - } -} - //static void LLViewerTexture::updateClass() { @@ -544,10 +494,11 @@ void LLViewerTexture::updateClass() F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0; F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0; + F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0; // get an estimate of how much video memory we're using // NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number - F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc); + F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc + render_bytes_alloc); F32 budget = max_vram_budget == 0 ? gGLManager.mVRAM : max_vram_budget; @@ -2132,7 +2083,7 @@ bool LLViewerFetchedTexture::updateFetch() } } - return mIsFetching ? true : false; + return mIsFetching; } void LLViewerFetchedTexture::clearFetchedResults() @@ -2586,7 +2537,7 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() { LL_WARNS() << "Raw Image with no Aux Data for callback" << LL_ENDL; } - bool final = mRawDiscardLevel <= entryp->mDesiredDiscard ? true : false; + bool final = mRawDiscardLevel <= entryp->mDesiredDiscard; //LL_INFOS() << "Running callback for " << getID() << LL_ENDL; //LL_INFOS() << mRawImage->getWidth() << "x" << mRawImage->getHeight() << LL_ENDL; entryp->mLastUsedDiscard = mRawDiscardLevel; @@ -2617,7 +2568,7 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() if (!entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > gl_discard)) { mLastCallBackActiveTime = sCurrentTime; - bool final = gl_discard <= entryp->mDesiredDiscard ? true : false; + bool final = gl_discard <= entryp->mDesiredDiscard; entryp->mLastUsedDiscard = gl_discard; entryp->mCallback(true, this, NULL, NULL, gl_discard, final, entryp->mUserData); if (final) |