diff options
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r-- | indra/newview/llviewertexture.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 452d6f2c04..bb16fec32a 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -70,6 +70,7 @@ LLPointer<LLViewerTexture> LLViewerTexture::sBlackImagep = nullptr; LLPointer<LLViewerTexture> LLViewerTexture::sCheckerBoardImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = nullptr; +LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultParticleImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = nullptr; @@ -497,11 +498,10 @@ void LLViewerTexture::updateClass() F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0; F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0; - F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0; // get an estimate of how much video memory we're using // NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number - F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc + render_bytes_alloc); + F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc); F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget; |