diff options
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r-- | indra/newview/llviewertexture.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index dcdc259b26..06f623f1f8 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -182,7 +182,7 @@ void LLViewerTextureManager::findFetchedTextures(const LLUUID& id, std::vector<L void LLViewerTextureManager::findTextures(const LLUUID& id, std::vector<LLViewerTexture*> &output) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; std::vector<LLViewerFetchedTexture*> fetched_output; gTextureList.findTexturesByID(id, fetched_output); std::vector<LLViewerFetchedTexture*>::iterator iter = fetched_output.begin(); @@ -207,7 +207,7 @@ void LLViewerTextureManager::findTextures(const LLUUID& id, std::vector<LLViewe LLViewerFetchedTexture* LLViewerTextureManager::findFetchedTexture(const LLUUID& id, S32 tex_type) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; return gTextureList.findImage(id, (ETexListType)tex_type); } @@ -482,7 +482,7 @@ F32 texmem_middle_bound_scale = 0.925f; //static bool LLViewerTexture::isMemoryForTextureLow() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; // Note: we need to figure out a better source for 'min' values, // what is free for low end at minimal settings is 'nothing left' // for higher end gpus at high settings. @@ -499,7 +499,7 @@ bool LLViewerTexture::isMemoryForTextureLow() //static bool LLViewerTexture::isMemoryForTextureSuficientlyFree() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; const S32Megabytes DESIRED_FREE_TEXTURE_MEMORY(50); const S32Megabytes DESIRED_FREE_MAIN_MEMORY(200); @@ -513,7 +513,7 @@ bool LLViewerTexture::isMemoryForTextureSuficientlyFree() //static void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; static LLFrameTimer timer; static S32Megabytes gpu_res = S32Megabytes(S32_MAX); static S32Megabytes physical_res = S32Megabytes(S32_MAX); @@ -552,7 +552,7 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p //static void LLViewerTexture::updateClass() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; sCurrentTime = gFrameTimeSeconds; LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); @@ -701,7 +701,7 @@ void LLViewerTexture::cleanup() void LLViewerTexture::notifyAboutCreatingTexture() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) { for(U32 f = 0; f < mNumFaces[ch]; f++) @@ -713,7 +713,7 @@ void LLViewerTexture::notifyAboutCreatingTexture() void LLViewerTexture::notifyAboutMissingAsset() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) { for(U32 f = 0; f < mNumFaces[ch]; f++) @@ -726,7 +726,7 @@ void LLViewerTexture::notifyAboutMissingAsset() // virtual void LLViewerTexture::dump() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LLGLTexture::dump(); LL_INFOS() << "LLViewerTexture" @@ -762,7 +762,7 @@ bool LLViewerTexture::isActiveFetching() bool LLViewerTexture::bindDebugImage(const S32 stage) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (stage < 0) return false; bool res = true; @@ -781,7 +781,7 @@ bool LLViewerTexture::bindDebugImage(const S32 stage) bool LLViewerTexture::bindDefaultImage(S32 stage) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (stage < 0) return false; bool res = true; @@ -824,7 +824,7 @@ void LLViewerTexture::forceImmediateUpdate() void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) const { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if(needs_gltexture) { mNeedsGLTexture = TRUE; @@ -867,7 +867,7 @@ void LLViewerTexture::setKnownDrawSize(S32 width, S32 height) //virtual void LLViewerTexture::addFace(U32 ch, LLFace* facep) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); if(mNumFaces[ch] >= mFaceList[ch].size()) @@ -883,7 +883,7 @@ void LLViewerTexture::addFace(U32 ch, LLFace* facep) //virtual void LLViewerTexture::removeFace(U32 ch, LLFace* facep) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); if(mNumFaces[ch] > 1) @@ -924,7 +924,7 @@ S32 LLViewerTexture::getNumFaces(U32 ch) const //virtual void LLViewerTexture::addVolume(U32 ch, LLVOVolume* volumep) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (mNumVolumes[ch] >= mVolumeList[ch].size()) { mVolumeList[ch].resize(2 * mNumVolumes[ch] + 1); @@ -938,7 +938,7 @@ void LLViewerTexture::addVolume(U32 ch, LLVOVolume* volumep) //virtual void LLViewerTexture::removeVolume(U32 ch, LLVOVolume* volumep) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (mNumVolumes[ch] > 1) { S32 index = volumep->getIndexInTex(ch); @@ -962,7 +962,7 @@ S32 LLViewerTexture::getNumVolumes(U32 ch) const void LLViewerTexture::reorganizeFaceList() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; static const F32 MAX_WAIT_TIME = 20.f; // seconds static const U32 MAX_EXTRA_BUFFER_SIZE = 4; @@ -986,7 +986,7 @@ void LLViewerTexture::reorganizeFaceList() void LLViewerTexture::reorganizeVolumeList() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; static const F32 MAX_WAIT_TIME = 20.f; // seconds static const U32 MAX_EXTRA_BUFFER_SIZE = 4; @@ -1189,7 +1189,7 @@ FTType LLViewerFetchedTexture::getFTType() const void LLViewerFetchedTexture::cleanup() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { @@ -1215,7 +1215,7 @@ void LLViewerFetchedTexture::cleanup() //access the fast cache void LLViewerFetchedTexture::loadFromFastCache() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if(!mInFastCacheList) { return; //no need to access the fast cache. @@ -1361,7 +1361,7 @@ void LLViewerFetchedTexture::dump() // ONLY called from LLViewerFetchedTextureList void LLViewerFetchedTexture::destroyTexture() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if(LLImageGL::sGlobalTextureMemory < sMaxDesiredTextureMem * 0.95f)//not ready to release unused memory. { return ; @@ -1378,7 +1378,7 @@ void LLViewerFetchedTexture::destroyTexture() void LLViewerFetchedTexture::addToCreateTexture() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; bool force_update = false; if (getComponents() != mRawImage->getComponents()) { @@ -1420,7 +1420,7 @@ void LLViewerFetchedTexture::addToCreateTexture() } else { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; #if 1 // //if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up, @@ -1473,7 +1473,7 @@ void LLViewerFetchedTexture::addToCreateTexture() // ONLY called from LLViewerTextureList BOOL LLViewerFetchedTexture::preCreateTexture(S32 usename/*= 0*/) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; #if LL_IMAGEGL_THREAD_CHECK mGLTexturep->checkActiveThread(); #endif @@ -1954,7 +1954,7 @@ void LLViewerFetchedTexture::setAdditionalDecodePriority(F32 priority) void LLViewerFetchedTexture::updateVirtualSize() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if(!mMaxVirtualSizeResetCounter) { addTextureStats(0.f, FALSE);//reset @@ -2046,7 +2046,7 @@ bool LLViewerFetchedTexture::isActiveFetching() bool LLViewerFetchedTexture::updateFetch() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false); static LLCachedControl<F32> sCameraMotionThreshold(gSavedSettings,"TextureCameraMotionThreshold", 0.2); static LLCachedControl<S32> sCameraMotionBoost(gSavedSettings,"TextureCameraMotionBoost", 3); @@ -2627,7 +2627,7 @@ void LLViewerFetchedTexture::pauseLoadedCallbacks(const LLLoadedCallbackEntry::s bool LLViewerFetchedTexture::doLoadedCallbacks() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; static const F32 MAX_INACTIVE_TIME = 900.f ; //seconds static const F32 MAX_IDLE_WAIT_TIME = 5.f ; //seconds @@ -2978,7 +2978,7 @@ void LLViewerFetchedTexture::destroyRawImage() //virtual void LLViewerFetchedTexture::switchToCachedImage() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if(mCachedRawImage.notNull() && !mNeedsCreateTexture) // <--- texture creation is pending, don't step on it { @@ -3270,7 +3270,7 @@ bool LLViewerLODTexture::isUpdateFrozen() //virtual void LLViewerLODTexture::processTextureStats() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; updateVirtualSize(); static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false); @@ -3434,7 +3434,7 @@ bool LLViewerLODTexture::scaleDown() //static void LLViewerMediaTexture::updateClass() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; static const F32 MAX_INACTIVE_TIME = 30.f; #if 0 |