summaryrefslogtreecommitdiff
path: root/indra/newview/llviewertexture.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r--indra/newview/llviewertexture.cpp78
1 files changed, 27 insertions, 51 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 5b4efc9ecc..7feb807c62 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -71,6 +71,7 @@ LLPointer<LLViewerTexture> LLViewerTexture::sBlackImagep = nullptr;
LLPointer<LLViewerTexture> LLViewerTexture::sCheckerBoardImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = nullptr;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultParticleImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = nullptr;
@@ -498,16 +499,19 @@ void LLViewerTexture::updateClass()
F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0;
F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0;
- F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0;
// get an estimate of how much video memory we're using
// NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number
- F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc + render_bytes_alloc);
+ F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc);
F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget;
- // try to leave half a GB for everyone else, but keep at least 768MB for ourselves
- F32 target = llmax(budget - 512.f, MIN_VRAM_BUDGET);
+ // Try to leave at least half a GB for everyone else and for bias,
+ // but keep at least 768MB for ourselves
+ // Viewer can 'overshoot' target when scene changes, if viewer goes over budget it
+ // can negatively impact performance, so leave 20% of a breathing room for
+ // 'bias' calculation to kick in.
+ F32 target = llmax(llmin(budget - 512.f, budget * 0.8f), MIN_VRAM_BUDGET);
sFreeVRAMMegabytes = target - used;
F32 over_pct = (used - target) / target;
@@ -523,7 +527,7 @@ void LLViewerTexture::updateClass()
// slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately)
sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f);
- if (is_sys_low)
+ if (is_sys_low || over_pct > 2.f)
{ // if we're low on system memory, emergency purge off screen textures to avoid a death spiral
LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL;
for (auto& image : gTextureList)
@@ -542,7 +546,7 @@ void LLViewerTexture::updateClass()
if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME)
{
static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f);
- sDesiredDiscardBias += (F32)low_mem_min_discard_increment * (F32)gFrameIntervalSeconds;
+ sDesiredDiscardBias += (F32) low_mem_min_discard_increment * (F32) gFrameIntervalSeconds;
}
}
else
@@ -1390,51 +1394,6 @@ void LLViewerFetchedTexture::addToCreateTexture()
}
else
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
-#if 1
- //
- //if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up,
- //so do not scale down the over qualified image.
- //Note: scaling down image is expensensive. Do it only when very necessary.
- //
- if(mRequestedDiscardLevel <= mDesiredDiscardLevel && !mForceToSaveRawImage)
- {
- U32 w = mFullWidth >> mRawDiscardLevel;
- U32 h = mFullHeight >> mRawDiscardLevel;
-
- //if big image, do not load extra data
- //scale it down to size >= LLViewerTexture::sMinLargeImageSize
- if(w * h > LLViewerTexture::sMinLargeImageSize)
- {
- S32 d_level = llmin(mRequestedDiscardLevel, (S32)mDesiredDiscardLevel) - mRawDiscardLevel;
-
- if(d_level > 0)
- {
- S32 i = 0;
- while((d_level > 0) && ((w >> i) * (h >> i) > LLViewerTexture::sMinLargeImageSize))
- {
- i++;
- d_level--;
- }
- if(i > 0)
- {
- mRawDiscardLevel += i;
- if(mRawDiscardLevel >= getDiscardLevel() && getDiscardLevel() > 0)
- {
- mNeedsCreateTexture = false;
- destroyRawImage();
- return;
- }
-
- {
- //make a duplicate in case somebody else is using this raw image
- mRawImage = mRawImage->scaled(w >> i, h >> i);
- }
- }
- }
- }
- }
-#endif
scheduleCreateTexture();
}
return;
@@ -2569,6 +2528,11 @@ bool LLViewerFetchedTexture::doLoadedCallbacks()
}
}
+ if (need_readback)
+ {
+ readbackRawImage();
+ }
+
//
// Run raw/auxiliary data callbacks
//
@@ -2818,10 +2782,22 @@ void LLViewerFetchedTexture::readbackRawImage()
if (mGLTexturep.notNull() && mGLTexturep->getTexName() != 0 &&
(mRawImage.isNull() || mRawImage->getWidth() < mGLTexturep->getWidth() || mRawImage->getHeight() < mGLTexturep->getHeight() ))
{
+ if (mRawImage.isNull())
+ {
+ sRawCount++;
+ }
mRawImage = new LLImageRaw();
if (!mGLTexturep->readBackRaw(-1, mRawImage, false))
{
mRawImage = nullptr;
+ mIsRawImageValid = false;
+ mRawDiscardLevel = INVALID_DISCARD_LEVEL;
+ sRawCount--;
+ }
+ else
+ {
+ mIsRawImageValid = true;
+ mRawDiscardLevel = mGLTexturep->getDiscardLevel();
}
}
}