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+/**
+ * @file llviewertexlayer.h
+ * @brief Viewer Texture layer classes. Used for avatars.
+ *
+ * $LicenseInfo:firstyear=2012&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_VIEWER_TEXLAYER_H
+#define LL_VIEWER_TEXLAYER_H
+
+#include "lldynamictexture.h"
+#include "llextendedstatus.h"
+#include "lltexlayer.h"
+
+class LLVOAvatarSelf;
+class LLViewerTexLayerSetBuffer;
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// LLViewerTexLayerSet
+//
+// An ordered set of texture layers that gets composited into a single texture.
+// Only exists for llavatarappearanceself.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+class LLViewerTexLayerSet : public LLTexLayerSet
+{
+public:
+ LLViewerTexLayerSet(LLAvatarAppearance* const appearance);
+ virtual ~LLViewerTexLayerSet();
+
+ /*virtual*/void requestUpdate();
+ void requestUpload();
+ void cancelUpload();
+ BOOL isLocalTextureDataAvailable() const;
+ BOOL isLocalTextureDataFinal() const;
+ void updateComposite();
+ /*virtual*/void createComposite();
+ void setUpdatesEnabled(BOOL b);
+ BOOL getUpdatesEnabled() const { return mUpdatesEnabled; }
+
+ LLVOAvatarSelf* getAvatar();
+ const LLVOAvatarSelf* getAvatar() const;
+ LLViewerTexLayerSetBuffer* getViewerComposite();
+ const LLViewerTexLayerSetBuffer* getViewerComposite() const;
+
+private:
+ BOOL mUpdatesEnabled;
+
+};
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// LLViewerTexLayerSetBuffer
+//
+// The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+class LLViewerTexLayerSetBuffer : public LLTexLayerSetBuffer, public LLViewerDynamicTexture
+{
+ LOG_CLASS(LLViewerTexLayerSetBuffer);
+
+public:
+ LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height);
+ virtual ~LLViewerTexLayerSetBuffer();
+
+public:
+ /*virtual*/ S8 getType() const;
+ BOOL isInitialized(void) const;
+ static void dumpTotalByteCount();
+ const std::string dumpTextureInfo() const;
+ virtual void restoreGLTexture();
+ virtual void destroyGLTexture();
+private:
+ LLViewerTexLayerSet* getViewerTexLayerSet()
+ { return dynamic_cast<LLViewerTexLayerSet*> (mTexLayerSet); }
+ const LLViewerTexLayerSet* getViewerTexLayerSet() const
+ { return dynamic_cast<const LLViewerTexLayerSet*> (mTexLayerSet); }
+ static S32 sGLByteCount;
+
+ //--------------------------------------------------------------------
+ // Tex Layer Render
+ //--------------------------------------------------------------------
+ virtual void preRenderTexLayerSet();
+ virtual void midRenderTexLayerSet(BOOL success);
+ virtual void postRenderTexLayerSet(BOOL success);
+ virtual S32 getCompositeOriginX() const { return getOriginX(); }
+ virtual S32 getCompositeOriginY() const { return getOriginY(); }
+ virtual S32 getCompositeWidth() const { return getFullWidth(); }
+ virtual S32 getCompositeHeight() const { return getFullHeight(); }
+
+ //--------------------------------------------------------------------
+ // Dynamic Texture Interface
+ //--------------------------------------------------------------------
+public:
+ /*virtual*/ BOOL needsRender();
+protected:
+ // Pass these along for tex layer rendering.
+ virtual void preRender(BOOL clear_depth) { preRenderTexLayerSet(); }
+ virtual void postRender(BOOL success) { postRenderTexLayerSet(success); }
+ virtual BOOL render() { return renderTexLayerSet(); }
+
+ //--------------------------------------------------------------------
+ // Uploads
+ //--------------------------------------------------------------------
+public:
+ void requestUpload();
+ void cancelUpload();
+ BOOL uploadNeeded() const; // We need to upload a new texture
+ BOOL uploadInProgress() const; // We have started uploading a new texture and are awaiting the result
+ BOOL uploadPending() const; // We are expecting a new texture to be uploaded at some point
+ static void onTextureUploadComplete(const LLUUID& uuid,
+ void* userdata,
+ S32 result, LLExtStat ext_status);
+protected:
+ BOOL isReadyToUpload() const;
+ void doUpload(); // Does a read back and upload.
+ void conditionalRestartUploadTimer();
+private:
+ BOOL mNeedsUpload; // Whether we need to send our baked textures to the server
+ U32 mNumLowresUploads; // Number of times we've sent a lowres version of our baked textures to the server
+ BOOL mUploadPending; // Whether we have received back the new baked textures
+ LLUUID mUploadID; // The current upload process (null if none).
+ LLFrameTimer mNeedsUploadTimer; // Tracks time since upload was requested and performed.
+ S32 mUploadFailCount; // Number of consecutive upload failures
+ LLFrameTimer mUploadRetryTimer; // Tracks time since last upload failure.
+
+ //--------------------------------------------------------------------
+ // Updates
+ //--------------------------------------------------------------------
+public:
+ void requestUpdate();
+ BOOL requestUpdateImmediate();
+protected:
+ BOOL isReadyToUpdate() const;
+ void doUpdate();
+ void restartUpdateTimer();
+private:
+ BOOL mNeedsUpdate; // Whether we need to locally update our baked textures
+ U32 mNumLowresUpdates; // Number of times we've locally updated with lowres version of our baked textures
+ LLFrameTimer mNeedsUpdateTimer; // Tracks time since update was requested and performed.
+};
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// LLBakedUploadData
+//
+// Used by LLTexLayerSetBuffer for a callback.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+struct LLBakedUploadData
+{
+ LLBakedUploadData(const LLVOAvatarSelf* avatar,
+ LLViewerTexLayerSet* layerset,
+ const LLUUID& id,
+ bool highest_res);
+ ~LLBakedUploadData() {}
+ const LLUUID mID;
+ const LLVOAvatarSelf* mAvatar; // note: backlink only; don't LLPointer
+ LLViewerTexLayerSet* mTexLayerSet;
+ const U64 mStartTime; // for measuring baked texture upload time
+ const bool mIsHighestRes; // whether this is a "final" bake, or intermediate low res
+};
+
+#endif // LL_VIEWER_TEXLAYER_H
+