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-rw-r--r--indra/newview/llviewertexlayer.h134
1 files changed, 67 insertions, 67 deletions
diff --git a/indra/newview/llviewertexlayer.h b/indra/newview/llviewertexlayer.h
index dec7f0ddfc..0ced450299 100644
--- a/indra/newview/llviewertexlayer.h
+++ b/indra/newview/llviewertexlayer.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llviewertexlayer.h
* @brief Viewer Texture layer classes. Used for avatars.
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -43,24 +43,24 @@ class LLViewerTexLayerSetBuffer;
class LLViewerTexLayerSet : public LLTexLayerSet
{
public:
- LLViewerTexLayerSet(LLAvatarAppearance* const appearance);
- virtual ~LLViewerTexLayerSet();
-
- /*virtual*/void requestUpdate();
- BOOL isLocalTextureDataAvailable() const;
- BOOL isLocalTextureDataFinal() const;
- void updateComposite();
- /*virtual*/void createComposite();
- void setUpdatesEnabled(BOOL b);
- BOOL getUpdatesEnabled() const { return mUpdatesEnabled; }
-
- LLVOAvatarSelf* getAvatar();
- const LLVOAvatarSelf* getAvatar() const;
- LLViewerTexLayerSetBuffer* getViewerComposite();
- const LLViewerTexLayerSetBuffer* getViewerComposite() const;
+ LLViewerTexLayerSet(LLAvatarAppearance* const appearance);
+ virtual ~LLViewerTexLayerSet();
+
+ /*virtual*/void requestUpdate();
+ BOOL isLocalTextureDataAvailable() const;
+ BOOL isLocalTextureDataFinal() const;
+ void updateComposite();
+ /*virtual*/void createComposite();
+ void setUpdatesEnabled(BOOL b);
+ BOOL getUpdatesEnabled() const { return mUpdatesEnabled; }
+
+ LLVOAvatarSelf* getAvatar();
+ const LLVOAvatarSelf* getAvatar() const;
+ LLViewerTexLayerSetBuffer* getViewerComposite();
+ const LLViewerTexLayerSetBuffer* getViewerComposite() const;
private:
- BOOL mUpdatesEnabled;
+ BOOL mUpdatesEnabled;
};
@@ -71,62 +71,62 @@ private:
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLViewerTexLayerSetBuffer : public LLTexLayerSetBuffer, public LLViewerDynamicTexture
{
- LOG_CLASS(LLViewerTexLayerSetBuffer);
+ LOG_CLASS(LLViewerTexLayerSetBuffer);
public:
- LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height);
- virtual ~LLViewerTexLayerSetBuffer();
+ LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height);
+ virtual ~LLViewerTexLayerSetBuffer();
public:
- /*virtual*/ S8 getType() const;
- BOOL isInitialized(void) const;
- static void dumpTotalByteCount();
- const std::string dumpTextureInfo() const;
- virtual void restoreGLTexture();
- virtual void destroyGLTexture();
+ /*virtual*/ S8 getType() const;
+ BOOL isInitialized(void) const;
+ static void dumpTotalByteCount();
+ const std::string dumpTextureInfo() const;
+ virtual void restoreGLTexture();
+ virtual void destroyGLTexture();
private:
- LLViewerTexLayerSet* getViewerTexLayerSet()
- { return dynamic_cast<LLViewerTexLayerSet*> (mTexLayerSet); }
- const LLViewerTexLayerSet* getViewerTexLayerSet() const
- { return dynamic_cast<const LLViewerTexLayerSet*> (mTexLayerSet); }
- static S32 sGLByteCount;
-
- //--------------------------------------------------------------------
- // Tex Layer Render
- //--------------------------------------------------------------------
- virtual void preRenderTexLayerSet();
- virtual void midRenderTexLayerSet(BOOL success);
- virtual void postRenderTexLayerSet(BOOL success);
- virtual S32 getCompositeOriginX() const { return getOriginX(); }
- virtual S32 getCompositeOriginY() const { return getOriginY(); }
- virtual S32 getCompositeWidth() const { return getFullWidth(); }
- virtual S32 getCompositeHeight() const { return getFullHeight(); }
-
- //--------------------------------------------------------------------
- // Dynamic Texture Interface
- //--------------------------------------------------------------------
+ LLViewerTexLayerSet* getViewerTexLayerSet()
+ { return dynamic_cast<LLViewerTexLayerSet*> (mTexLayerSet); }
+ const LLViewerTexLayerSet* getViewerTexLayerSet() const
+ { return dynamic_cast<const LLViewerTexLayerSet*> (mTexLayerSet); }
+ static S32 sGLByteCount;
+
+ //--------------------------------------------------------------------
+ // Tex Layer Render
+ //--------------------------------------------------------------------
+ virtual void preRenderTexLayerSet();
+ virtual void midRenderTexLayerSet(BOOL success);
+ virtual void postRenderTexLayerSet(BOOL success);
+ virtual S32 getCompositeOriginX() const { return getOriginX(); }
+ virtual S32 getCompositeOriginY() const { return getOriginY(); }
+ virtual S32 getCompositeWidth() const { return getFullWidth(); }
+ virtual S32 getCompositeHeight() const { return getFullHeight(); }
+
+ //--------------------------------------------------------------------
+ // Dynamic Texture Interface
+ //--------------------------------------------------------------------
public:
- /*virtual*/ BOOL needsRender();
+ /*virtual*/ BOOL needsRender();
protected:
- // Pass these along for tex layer rendering.
- virtual void preRender(BOOL clear_depth) { preRenderTexLayerSet(); }
- virtual void postRender(BOOL success) { postRenderTexLayerSet(success); }
- virtual BOOL render() { return renderTexLayerSet(mBoundTarget); }
-
- //--------------------------------------------------------------------
- // Updates
- //--------------------------------------------------------------------
+ // Pass these along for tex layer rendering.
+ virtual void preRender(BOOL clear_depth) { preRenderTexLayerSet(); }
+ virtual void postRender(BOOL success) { postRenderTexLayerSet(success); }
+ virtual BOOL render() { return renderTexLayerSet(mBoundTarget); }
+
+ //--------------------------------------------------------------------
+ // Updates
+ //--------------------------------------------------------------------
public:
- void requestUpdate();
- BOOL requestUpdateImmediate();
+ void requestUpdate();
+ BOOL requestUpdateImmediate();
protected:
- BOOL isReadyToUpdate() const;
- void doUpdate();
- void restartUpdateTimer();
+ BOOL isReadyToUpdate() const;
+ void doUpdate();
+ void restartUpdateTimer();
private:
- BOOL mNeedsUpdate; // Whether we need to locally update our baked textures
- U32 mNumLowresUpdates; // Number of times we've locally updated with lowres version of our baked textures
- LLFrameTimer mNeedsUpdateTimer; // Tracks time since update was requested and performed.
+ BOOL mNeedsUpdate; // Whether we need to locally update our baked textures
+ U32 mNumLowresUpdates; // Number of times we've locally updated with lowres version of our baked textures
+ LLFrameTimer mNeedsUpdateTimer; // Tracks time since update was requested and performed.
};
#endif // LL_VIEWER_TEXLAYER_H