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Diffstat (limited to 'indra/newview/llviewertexlayer.cpp')
-rwxr-xr-x | indra/newview/llviewertexlayer.cpp | 353 |
1 files changed, 353 insertions, 0 deletions
diff --git a/indra/newview/llviewertexlayer.cpp b/indra/newview/llviewertexlayer.cpp new file mode 100755 index 0000000000..66e5742911 --- /dev/null +++ b/indra/newview/llviewertexlayer.cpp @@ -0,0 +1,353 @@ +/** + * @file llviewertexlayer.cpp + * @brief Viewer texture layer. Used for avatars. + * + * $LicenseInfo:firstyear=2012&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewertexlayer.h" + +#include "llagent.h" +#include "llimagej2c.h" +#include "llnotificationsutil.h" +#include "llvfile.h" +#include "llvfs.h" +#include "llviewerregion.h" +#include "llglslshader.h" +#include "llvoavatarself.h" +#include "pipeline.h" +#include "llviewercontrol.h" + +// runway consolidate +extern std::string self_av_string(); + +//----------------------------------------------------------------------------- +// LLViewerTexLayerSetBuffer +// The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one. +//----------------------------------------------------------------------------- + +// static +S32 LLViewerTexLayerSetBuffer::sGLByteCount = 0; + +LLViewerTexLayerSetBuffer::LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner, + S32 width, S32 height) : + // ORDER_LAST => must render these after the hints are created. + LLTexLayerSetBuffer(owner), + LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ), + mNeedsUpdate(TRUE), + mNumLowresUpdates(0) +{ + LLViewerTexLayerSetBuffer::sGLByteCount += getSize(); + mNeedsUpdateTimer.start(); +} + +LLViewerTexLayerSetBuffer::~LLViewerTexLayerSetBuffer() +{ + LLViewerTexLayerSetBuffer::sGLByteCount -= getSize(); + destroyGLTexture(); + for( S32 order = 0; order < ORDER_COUNT; order++ ) + { + LLViewerDynamicTexture::sInstances[order].erase(this); // will fail in all but one case. + } +} + +//virtual +S8 LLViewerTexLayerSetBuffer::getType() const +{ + return LLViewerDynamicTexture::LL_TEX_LAYER_SET_BUFFER ; +} + +//virtual +void LLViewerTexLayerSetBuffer::restoreGLTexture() +{ + LLViewerDynamicTexture::restoreGLTexture() ; +} + +//virtual +void LLViewerTexLayerSetBuffer::destroyGLTexture() +{ + LLViewerDynamicTexture::destroyGLTexture() ; +} + +// static +void LLViewerTexLayerSetBuffer::dumpTotalByteCount() +{ + LL_INFOS() << "Composite System GL Buffers: " << (LLViewerTexLayerSetBuffer::sGLByteCount/1024) << "KB" << LL_ENDL; +} + +void LLViewerTexLayerSetBuffer::requestUpdate() +{ + restartUpdateTimer(); + mNeedsUpdate = TRUE; + mNumLowresUpdates = 0; +} + +void LLViewerTexLayerSetBuffer::restartUpdateTimer() +{ + mNeedsUpdateTimer.reset(); + mNeedsUpdateTimer.start(); +} + +// virtual +BOOL LLViewerTexLayerSetBuffer::needsRender() +{ + llassert(mTexLayerSet->getAvatarAppearance() == gAgentAvatarp); + if (!isAgentAvatarValid()) return FALSE; + + const BOOL update_now = mNeedsUpdate && isReadyToUpdate(); + + // Don't render if we don't want to (or aren't ready to) update. + if (!update_now) + { + return FALSE; + } + + // Don't render if we're animating our appearance. + if (gAgentAvatarp->getIsAppearanceAnimating()) + { + return FALSE; + } + + // Don't render if we are trying to create a skirt texture but aren't wearing a skirt. + if (gAgentAvatarp->getBakedTE(getViewerTexLayerSet()) == LLAvatarAppearanceDefines::TEX_SKIRT_BAKED && + !gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT)) + { + return FALSE; + } + + // Render if we have at least minimal level of detail for each local texture. + return getViewerTexLayerSet()->isLocalTextureDataAvailable(); +} + +// virtual +void LLViewerTexLayerSetBuffer::preRenderTexLayerSet() +{ + LLTexLayerSetBuffer::preRenderTexLayerSet(); + + // keep depth buffer, we don't need to clear it + LLViewerDynamicTexture::preRender(FALSE); +} + +// virtual +void LLViewerTexLayerSetBuffer::postRenderTexLayerSet(BOOL success) +{ + + LLTexLayerSetBuffer::postRenderTexLayerSet(success); + LLViewerDynamicTexture::postRender(success); +} + +// virtual +void LLViewerTexLayerSetBuffer::midRenderTexLayerSet(BOOL success) +{ + const BOOL update_now = mNeedsUpdate && isReadyToUpdate(); + if (update_now) + { + doUpdate(); + } + + // *TODO: Old logic does not check success before setGLTextureCreated + // we have valid texture data now + mGLTexturep->setGLTextureCreated(true); +} + +BOOL LLViewerTexLayerSetBuffer::isInitialized(void) const +{ + return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated(); +} + +BOOL LLViewerTexLayerSetBuffer::isReadyToUpdate() const +{ + // If we requested an update and have the final LOD ready, then update. + if (getViewerTexLayerSet()->isLocalTextureDataFinal()) return TRUE; + + // If we haven't done an update yet, then just do one now regardless of state of textures. + if (mNumLowresUpdates == 0) return TRUE; + + // Update if we've hit a timeout. Unlike for uploads, we can make this timeout fairly small + // since render unnecessarily doesn't cost much. + const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedLocalTextureUpdateTimeout"); + if (texture_timeout != 0) + { + // If we hit our timeout and have textures available at even lower resolution, then update. + const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= texture_timeout; + const BOOL has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable(); + if (has_lower_lod && is_update_textures_timeout) return TRUE; + } + + return FALSE; +} + +BOOL LLViewerTexLayerSetBuffer::requestUpdateImmediate() +{ + mNeedsUpdate = TRUE; + BOOL result = FALSE; + + if (needsRender()) + { + preRender(FALSE); + result = render(); + postRender(result); + } + + return result; +} + +// Mostly bookkeeping; don't need to actually "do" anything since +// render() will actually do the update. +void LLViewerTexLayerSetBuffer::doUpdate() +{ + LLViewerTexLayerSet* layer_set = getViewerTexLayerSet(); + const BOOL highest_lod = layer_set->isLocalTextureDataFinal(); + if (highest_lod) + { + mNeedsUpdate = FALSE; + } + else + { + mNumLowresUpdates++; + } + + restartUpdateTimer(); + + // need to switch to using this layerset if this is the first update + // after getting the lowest LOD + layer_set->getAvatar()->updateMeshTextures(); + + // Print out notification that we updated this texture. + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + const BOOL highest_lod = layer_set->isLocalTextureDataFinal(); + const std::string lod_str = highest_lod ? "HighRes" : "LowRes"; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)layer_set->getAvatar()->debugGetExistenceTimeElapsedF32()); + args["TIME"] = llformat("%d",(U32)mNeedsUpdateTimer.getElapsedTimeF32()); + args["BODYREGION"] = layer_set->getBodyRegionName(); + args["RESOLUTION"] = lod_str; + LLNotificationsUtil::add("AvatarRezSelfBakedTextureUpdateNotification",args); + LL_DEBUGS("Avatar") << self_av_string() << "Locally updating [ name: " << layer_set->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUpdateTimer.getElapsedTimeF32() << " ]" << LL_ENDL; + } +} + +//----------------------------------------------------------------------------- +// LLViewerTexLayerSet +// An ordered set of texture layers that get composited into a single texture. +//----------------------------------------------------------------------------- + +LLViewerTexLayerSet::LLViewerTexLayerSet(LLAvatarAppearance* const appearance) : + LLTexLayerSet(appearance), + mUpdatesEnabled( FALSE ) +{ +} + +// virtual +LLViewerTexLayerSet::~LLViewerTexLayerSet() +{ +} + +// Returns TRUE if at least one packet of data has been received for each of the textures that this layerset depends on. +BOOL LLViewerTexLayerSet::isLocalTextureDataAvailable() const +{ + if (!mAvatarAppearance->isSelf()) return FALSE; + return getAvatar()->isLocalTextureDataAvailable(this); +} + + +// Returns TRUE if all of the data for the textures that this layerset depends on have arrived. +BOOL LLViewerTexLayerSet::isLocalTextureDataFinal() const +{ + if (!mAvatarAppearance->isSelf()) return FALSE; + return getAvatar()->isLocalTextureDataFinal(this); +} + +// virtual +void LLViewerTexLayerSet::requestUpdate() +{ + if( mUpdatesEnabled ) + { + createComposite(); + getViewerComposite()->requestUpdate(); + } +} + +void LLViewerTexLayerSet::updateComposite() +{ + createComposite(); + getViewerComposite()->requestUpdateImmediate(); +} + +// virtual +void LLViewerTexLayerSet::createComposite() +{ + if(!mComposite) + { + S32 width = mInfo->getWidth(); + S32 height = mInfo->getHeight(); + // Composite other avatars at reduced resolution + if( !mAvatarAppearance->isSelf() ) + { + LL_ERRS() << "composites should not be created for non-self avatars!" << LL_ENDL; + } + mComposite = new LLViewerTexLayerSetBuffer( this, width, height ); + } +} + +void LLViewerTexLayerSet::setUpdatesEnabled( BOOL b ) +{ + mUpdatesEnabled = b; +} + +LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar() +{ + return dynamic_cast<LLVOAvatarSelf*> (mAvatarAppearance); +} + +const LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar() const +{ + return dynamic_cast<const LLVOAvatarSelf*> (mAvatarAppearance); +} + +LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite() +{ + return dynamic_cast<LLViewerTexLayerSetBuffer*> (getComposite()); +} + +const LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite() const +{ + return dynamic_cast<const LLViewerTexLayerSetBuffer*> (getComposite()); +} + + +const std::string LLViewerTexLayerSetBuffer::dumpTextureInfo() const +{ + if (!isAgentAvatarValid()) return ""; + + const BOOL is_high_res = TRUE; + const U32 num_low_res = 0; + const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(getViewerTexLayerSet()); + + std::string text = llformat("[HiRes:%d LoRes:%d] %s", + is_high_res, num_low_res, + local_texture_info.c_str()); + return text; +} |