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-rwxr-xr-xindra/newview/llviewertexlayer.cpp353
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diff --git a/indra/newview/llviewertexlayer.cpp b/indra/newview/llviewertexlayer.cpp
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+/**
+ * @file llviewertexlayer.cpp
+ * @brief Viewer texture layer. Used for avatars.
+ *
+ * $LicenseInfo:firstyear=2012&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewertexlayer.h"
+
+#include "llagent.h"
+#include "llimagej2c.h"
+#include "llnotificationsutil.h"
+#include "llvfile.h"
+#include "llvfs.h"
+#include "llviewerregion.h"
+#include "llglslshader.h"
+#include "llvoavatarself.h"
+#include "pipeline.h"
+#include "llviewercontrol.h"
+
+// runway consolidate
+extern std::string self_av_string();
+
+//-----------------------------------------------------------------------------
+// LLViewerTexLayerSetBuffer
+// The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one.
+//-----------------------------------------------------------------------------
+
+// static
+S32 LLViewerTexLayerSetBuffer::sGLByteCount = 0;
+
+LLViewerTexLayerSetBuffer::LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner,
+ S32 width, S32 height) :
+ // ORDER_LAST => must render these after the hints are created.
+ LLTexLayerSetBuffer(owner),
+ LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ),
+ mNeedsUpdate(TRUE),
+ mNumLowresUpdates(0)
+{
+ LLViewerTexLayerSetBuffer::sGLByteCount += getSize();
+ mNeedsUpdateTimer.start();
+}
+
+LLViewerTexLayerSetBuffer::~LLViewerTexLayerSetBuffer()
+{
+ LLViewerTexLayerSetBuffer::sGLByteCount -= getSize();
+ destroyGLTexture();
+ for( S32 order = 0; order < ORDER_COUNT; order++ )
+ {
+ LLViewerDynamicTexture::sInstances[order].erase(this); // will fail in all but one case.
+ }
+}
+
+//virtual
+S8 LLViewerTexLayerSetBuffer::getType() const
+{
+ return LLViewerDynamicTexture::LL_TEX_LAYER_SET_BUFFER ;
+}
+
+//virtual
+void LLViewerTexLayerSetBuffer::restoreGLTexture()
+{
+ LLViewerDynamicTexture::restoreGLTexture() ;
+}
+
+//virtual
+void LLViewerTexLayerSetBuffer::destroyGLTexture()
+{
+ LLViewerDynamicTexture::destroyGLTexture() ;
+}
+
+// static
+void LLViewerTexLayerSetBuffer::dumpTotalByteCount()
+{
+ LL_INFOS() << "Composite System GL Buffers: " << (LLViewerTexLayerSetBuffer::sGLByteCount/1024) << "KB" << LL_ENDL;
+}
+
+void LLViewerTexLayerSetBuffer::requestUpdate()
+{
+ restartUpdateTimer();
+ mNeedsUpdate = TRUE;
+ mNumLowresUpdates = 0;
+}
+
+void LLViewerTexLayerSetBuffer::restartUpdateTimer()
+{
+ mNeedsUpdateTimer.reset();
+ mNeedsUpdateTimer.start();
+}
+
+// virtual
+BOOL LLViewerTexLayerSetBuffer::needsRender()
+{
+ llassert(mTexLayerSet->getAvatarAppearance() == gAgentAvatarp);
+ if (!isAgentAvatarValid()) return FALSE;
+
+ const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
+
+ // Don't render if we don't want to (or aren't ready to) update.
+ if (!update_now)
+ {
+ return FALSE;
+ }
+
+ // Don't render if we're animating our appearance.
+ if (gAgentAvatarp->getIsAppearanceAnimating())
+ {
+ return FALSE;
+ }
+
+ // Don't render if we are trying to create a skirt texture but aren't wearing a skirt.
+ if (gAgentAvatarp->getBakedTE(getViewerTexLayerSet()) == LLAvatarAppearanceDefines::TEX_SKIRT_BAKED &&
+ !gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT))
+ {
+ return FALSE;
+ }
+
+ // Render if we have at least minimal level of detail for each local texture.
+ return getViewerTexLayerSet()->isLocalTextureDataAvailable();
+}
+
+// virtual
+void LLViewerTexLayerSetBuffer::preRenderTexLayerSet()
+{
+ LLTexLayerSetBuffer::preRenderTexLayerSet();
+
+ // keep depth buffer, we don't need to clear it
+ LLViewerDynamicTexture::preRender(FALSE);
+}
+
+// virtual
+void LLViewerTexLayerSetBuffer::postRenderTexLayerSet(BOOL success)
+{
+
+ LLTexLayerSetBuffer::postRenderTexLayerSet(success);
+ LLViewerDynamicTexture::postRender(success);
+}
+
+// virtual
+void LLViewerTexLayerSetBuffer::midRenderTexLayerSet(BOOL success)
+{
+ const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
+ if (update_now)
+ {
+ doUpdate();
+ }
+
+ // *TODO: Old logic does not check success before setGLTextureCreated
+ // we have valid texture data now
+ mGLTexturep->setGLTextureCreated(true);
+}
+
+BOOL LLViewerTexLayerSetBuffer::isInitialized(void) const
+{
+ return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated();
+}
+
+BOOL LLViewerTexLayerSetBuffer::isReadyToUpdate() const
+{
+ // If we requested an update and have the final LOD ready, then update.
+ if (getViewerTexLayerSet()->isLocalTextureDataFinal()) return TRUE;
+
+ // If we haven't done an update yet, then just do one now regardless of state of textures.
+ if (mNumLowresUpdates == 0) return TRUE;
+
+ // Update if we've hit a timeout. Unlike for uploads, we can make this timeout fairly small
+ // since render unnecessarily doesn't cost much.
+ const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedLocalTextureUpdateTimeout");
+ if (texture_timeout != 0)
+ {
+ // If we hit our timeout and have textures available at even lower resolution, then update.
+ const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= texture_timeout;
+ const BOOL has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable();
+ if (has_lower_lod && is_update_textures_timeout) return TRUE;
+ }
+
+ return FALSE;
+}
+
+BOOL LLViewerTexLayerSetBuffer::requestUpdateImmediate()
+{
+ mNeedsUpdate = TRUE;
+ BOOL result = FALSE;
+
+ if (needsRender())
+ {
+ preRender(FALSE);
+ result = render();
+ postRender(result);
+ }
+
+ return result;
+}
+
+// Mostly bookkeeping; don't need to actually "do" anything since
+// render() will actually do the update.
+void LLViewerTexLayerSetBuffer::doUpdate()
+{
+ LLViewerTexLayerSet* layer_set = getViewerTexLayerSet();
+ const BOOL highest_lod = layer_set->isLocalTextureDataFinal();
+ if (highest_lod)
+ {
+ mNeedsUpdate = FALSE;
+ }
+ else
+ {
+ mNumLowresUpdates++;
+ }
+
+ restartUpdateTimer();
+
+ // need to switch to using this layerset if this is the first update
+ // after getting the lowest LOD
+ layer_set->getAvatar()->updateMeshTextures();
+
+ // Print out notification that we updated this texture.
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ const BOOL highest_lod = layer_set->isLocalTextureDataFinal();
+ const std::string lod_str = highest_lod ? "HighRes" : "LowRes";
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)layer_set->getAvatar()->debugGetExistenceTimeElapsedF32());
+ args["TIME"] = llformat("%d",(U32)mNeedsUpdateTimer.getElapsedTimeF32());
+ args["BODYREGION"] = layer_set->getBodyRegionName();
+ args["RESOLUTION"] = lod_str;
+ LLNotificationsUtil::add("AvatarRezSelfBakedTextureUpdateNotification",args);
+ LL_DEBUGS("Avatar") << self_av_string() << "Locally updating [ name: " << layer_set->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUpdateTimer.getElapsedTimeF32() << " ]" << LL_ENDL;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// LLViewerTexLayerSet
+// An ordered set of texture layers that get composited into a single texture.
+//-----------------------------------------------------------------------------
+
+LLViewerTexLayerSet::LLViewerTexLayerSet(LLAvatarAppearance* const appearance) :
+ LLTexLayerSet(appearance),
+ mUpdatesEnabled( FALSE )
+{
+}
+
+// virtual
+LLViewerTexLayerSet::~LLViewerTexLayerSet()
+{
+}
+
+// Returns TRUE if at least one packet of data has been received for each of the textures that this layerset depends on.
+BOOL LLViewerTexLayerSet::isLocalTextureDataAvailable() const
+{
+ if (!mAvatarAppearance->isSelf()) return FALSE;
+ return getAvatar()->isLocalTextureDataAvailable(this);
+}
+
+
+// Returns TRUE if all of the data for the textures that this layerset depends on have arrived.
+BOOL LLViewerTexLayerSet::isLocalTextureDataFinal() const
+{
+ if (!mAvatarAppearance->isSelf()) return FALSE;
+ return getAvatar()->isLocalTextureDataFinal(this);
+}
+
+// virtual
+void LLViewerTexLayerSet::requestUpdate()
+{
+ if( mUpdatesEnabled )
+ {
+ createComposite();
+ getViewerComposite()->requestUpdate();
+ }
+}
+
+void LLViewerTexLayerSet::updateComposite()
+{
+ createComposite();
+ getViewerComposite()->requestUpdateImmediate();
+}
+
+// virtual
+void LLViewerTexLayerSet::createComposite()
+{
+ if(!mComposite)
+ {
+ S32 width = mInfo->getWidth();
+ S32 height = mInfo->getHeight();
+ // Composite other avatars at reduced resolution
+ if( !mAvatarAppearance->isSelf() )
+ {
+ LL_ERRS() << "composites should not be created for non-self avatars!" << LL_ENDL;
+ }
+ mComposite = new LLViewerTexLayerSetBuffer( this, width, height );
+ }
+}
+
+void LLViewerTexLayerSet::setUpdatesEnabled( BOOL b )
+{
+ mUpdatesEnabled = b;
+}
+
+LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar()
+{
+ return dynamic_cast<LLVOAvatarSelf*> (mAvatarAppearance);
+}
+
+const LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar() const
+{
+ return dynamic_cast<const LLVOAvatarSelf*> (mAvatarAppearance);
+}
+
+LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite()
+{
+ return dynamic_cast<LLViewerTexLayerSetBuffer*> (getComposite());
+}
+
+const LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite() const
+{
+ return dynamic_cast<const LLViewerTexLayerSetBuffer*> (getComposite());
+}
+
+
+const std::string LLViewerTexLayerSetBuffer::dumpTextureInfo() const
+{
+ if (!isAgentAvatarValid()) return "";
+
+ const BOOL is_high_res = TRUE;
+ const U32 num_low_res = 0;
+ const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(getViewerTexLayerSet());
+
+ std::string text = llformat("[HiRes:%d LoRes:%d] %s",
+ is_high_res, num_low_res,
+ local_texture_info.c_str());
+ return text;
+}