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path: root/indra/newview/llviewertexlayer.cpp
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Diffstat (limited to 'indra/newview/llviewertexlayer.cpp')
-rw-r--r--indra/newview/llviewertexlayer.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/indra/newview/llviewertexlayer.cpp b/indra/newview/llviewertexlayer.cpp
index e57fec45e6..10380fecee 100644
--- a/indra/newview/llviewertexlayer.cpp
+++ b/indra/newview/llviewertexlayer.cpp
@@ -52,11 +52,11 @@ LLViewerTexLayerSetBuffer::LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner,
S32 width, S32 height) :
// ORDER_LAST => must render these after the hints are created.
LLTexLayerSetBuffer(owner),
- LLViewerDynamicTexture(width, height, 4, LLViewerDynamicTexture::ORDER_LAST, FALSE),
- mNeedsUpdate(TRUE),
+ LLViewerDynamicTexture(width, height, 4, LLViewerDynamicTexture::ORDER_LAST, false),
+ mNeedsUpdate(true),
mNumLowresUpdates(0)
{
- mGLTexturep->setNeedsAlphaAndPickMask(FALSE);
+ mGLTexturep->setNeedsAlphaAndPickMask(false);
LLViewerTexLayerSetBuffer::sGLByteCount += getSize();
mNeedsUpdateTimer.start();
@@ -99,7 +99,7 @@ void LLViewerTexLayerSetBuffer::dumpTotalByteCount()
void LLViewerTexLayerSetBuffer::requestUpdate()
{
restartUpdateTimer();
- mNeedsUpdate = TRUE;
+ mNeedsUpdate = true;
mNumLowresUpdates = 0;
}
@@ -110,30 +110,30 @@ void LLViewerTexLayerSetBuffer::restartUpdateTimer()
}
// virtual
-BOOL LLViewerTexLayerSetBuffer::needsRender()
+bool LLViewerTexLayerSetBuffer::needsRender()
{
llassert(mTexLayerSet->getAvatarAppearance() == gAgentAvatarp);
- if (!isAgentAvatarValid()) return FALSE;
+ if (!isAgentAvatarValid()) return false;
- const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
+ const bool update_now = mNeedsUpdate && isReadyToUpdate();
// Don't render if we don't want to (or aren't ready to) update.
if (!update_now)
{
- return FALSE;
+ return false;
}
// Don't render if we're animating our appearance.
if (gAgentAvatarp->getIsAppearanceAnimating())
{
- return FALSE;
+ return false;
}
// Don't render if we are trying to create a skirt texture but aren't wearing a skirt.
if (gAgentAvatarp->getBakedTE(getViewerTexLayerSet()) == LLAvatarAppearanceDefines::TEX_SKIRT_BAKED &&
!gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT))
{
- return FALSE;
+ return false;
}
// Render if we have at least minimal level of detail for each local texture.
@@ -146,11 +146,11 @@ void LLViewerTexLayerSetBuffer::preRenderTexLayerSet()
LLTexLayerSetBuffer::preRenderTexLayerSet();
// keep depth buffer, we don't need to clear it
- LLViewerDynamicTexture::preRender(FALSE);
+ LLViewerDynamicTexture::preRender(false);
}
// virtual
-void LLViewerTexLayerSetBuffer::postRenderTexLayerSet(BOOL success)
+void LLViewerTexLayerSetBuffer::postRenderTexLayerSet(bool success)
{
LLTexLayerSetBuffer::postRenderTexLayerSet(success);
@@ -158,9 +158,9 @@ void LLViewerTexLayerSetBuffer::postRenderTexLayerSet(BOOL success)
}
// virtual
-void LLViewerTexLayerSetBuffer::midRenderTexLayerSet(BOOL success)
+void LLViewerTexLayerSetBuffer::midRenderTexLayerSet(bool success)
{
- const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
+ const bool update_now = mNeedsUpdate && isReadyToUpdate();
if (update_now)
{
doUpdate();
@@ -171,18 +171,18 @@ void LLViewerTexLayerSetBuffer::midRenderTexLayerSet(BOOL success)
mGLTexturep->setGLTextureCreated(true);
}
-BOOL LLViewerTexLayerSetBuffer::isInitialized(void) const
+bool LLViewerTexLayerSetBuffer::isInitialized(void) const
{
return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated();
}
-BOOL LLViewerTexLayerSetBuffer::isReadyToUpdate() const
+bool LLViewerTexLayerSetBuffer::isReadyToUpdate() const
{
// If we requested an update and have the final LOD ready, then update.
- if (getViewerTexLayerSet()->isLocalTextureDataFinal()) return TRUE;
+ if (getViewerTexLayerSet()->isLocalTextureDataFinal()) return true;
// If we haven't done an update yet, then just do one now regardless of state of textures.
- if (mNumLowresUpdates == 0) return TRUE;
+ if (mNumLowresUpdates == 0) return true;
// Update if we've hit a timeout. Unlike for uploads, we can make this timeout fairly small
// since render unnecessarily doesn't cost much.
@@ -190,22 +190,22 @@ BOOL LLViewerTexLayerSetBuffer::isReadyToUpdate() const
if (TEXTURE_TIMEOUT != 0)
{
// If we hit our timeout and have textures available at even lower resolution, then update.
- const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= TEXTURE_TIMEOUT;
- const BOOL has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable();
- if (has_lower_lod && is_update_textures_timeout) return TRUE;
+ const bool is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= TEXTURE_TIMEOUT;
+ const bool has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable();
+ if (has_lower_lod && is_update_textures_timeout) return true;
}
- return FALSE;
+ return false;
}
-BOOL LLViewerTexLayerSetBuffer::requestUpdateImmediate()
+bool LLViewerTexLayerSetBuffer::requestUpdateImmediate()
{
- mNeedsUpdate = TRUE;
- BOOL result = FALSE;
+ mNeedsUpdate = true;
+ bool result = false;
if (needsRender())
{
- preRender(FALSE);
+ preRender(false);
result = render();
postRender(result);
}
@@ -218,10 +218,10 @@ BOOL LLViewerTexLayerSetBuffer::requestUpdateImmediate()
void LLViewerTexLayerSetBuffer::doUpdate()
{
LLViewerTexLayerSet* layer_set = getViewerTexLayerSet();
- const BOOL highest_lod = layer_set->isLocalTextureDataFinal();
+ const bool highest_lod = layer_set->isLocalTextureDataFinal();
if (highest_lod)
{
- mNeedsUpdate = FALSE;
+ mNeedsUpdate = false;
}
else
{
@@ -237,7 +237,7 @@ void LLViewerTexLayerSetBuffer::doUpdate()
// Print out notification that we updated this texture.
if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
{
- const BOOL highest_lod = layer_set->isLocalTextureDataFinal();
+ const bool highest_lod = layer_set->isLocalTextureDataFinal();
const std::string lod_str = highest_lod ? "HighRes" : "LowRes";
LLSD args;
args["EXISTENCE"] = llformat("%d",(U32)layer_set->getAvatar()->debugGetExistenceTimeElapsedF32());
@@ -256,7 +256,7 @@ void LLViewerTexLayerSetBuffer::doUpdate()
LLViewerTexLayerSet::LLViewerTexLayerSet(LLAvatarAppearance* const appearance) :
LLTexLayerSet(appearance),
- mUpdatesEnabled( FALSE )
+ mUpdatesEnabled( false )
{
}
@@ -265,18 +265,18 @@ LLViewerTexLayerSet::~LLViewerTexLayerSet()
{
}
-// Returns TRUE if at least one packet of data has been received for each of the textures that this layerset depends on.
-BOOL LLViewerTexLayerSet::isLocalTextureDataAvailable() const
+// Returns true if at least one packet of data has been received for each of the textures that this layerset depends on.
+bool LLViewerTexLayerSet::isLocalTextureDataAvailable() const
{
- if (!mAvatarAppearance->isSelf()) return FALSE;
+ if (!mAvatarAppearance->isSelf()) return false;
return getAvatar()->isLocalTextureDataAvailable(this);
}
-// Returns TRUE if all of the data for the textures that this layerset depends on have arrived.
-BOOL LLViewerTexLayerSet::isLocalTextureDataFinal() const
+// Returns true if all of the data for the textures that this layerset depends on have arrived.
+bool LLViewerTexLayerSet::isLocalTextureDataFinal() const
{
- if (!mAvatarAppearance->isSelf()) return FALSE;
+ if (!mAvatarAppearance->isSelf()) return false;
return getAvatar()->isLocalTextureDataFinal(this);
}
@@ -312,7 +312,7 @@ void LLViewerTexLayerSet::createComposite()
}
}
-void LLViewerTexLayerSet::setUpdatesEnabled( BOOL b )
+void LLViewerTexLayerSet::setUpdatesEnabled( bool b )
{
mUpdatesEnabled = b;
}
@@ -342,7 +342,7 @@ const std::string LLViewerTexLayerSetBuffer::dumpTextureInfo() const
{
if (!isAgentAvatarValid()) return "";
- const BOOL is_high_res = TRUE;
+ const bool is_high_res = true;
const U32 num_low_res = 0;
const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(getViewerTexLayerSet());