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-rw-r--r--indra/newview/llviewertexlayer.cpp706
1 files changed, 353 insertions, 353 deletions
diff --git a/indra/newview/llviewertexlayer.cpp b/indra/newview/llviewertexlayer.cpp
index 6e5afc3652..10380fecee 100644
--- a/indra/newview/llviewertexlayer.cpp
+++ b/indra/newview/llviewertexlayer.cpp
@@ -1,353 +1,353 @@
-/**
- * @file llviewertexlayer.cpp
- * @brief Viewer texture layer. Used for avatars.
- *
- * $LicenseInfo:firstyear=2012&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llviewertexlayer.h"
-
-#include "llagent.h"
-#include "llimagej2c.h"
-#include "llnotificationsutil.h"
-#include "llviewerregion.h"
-#include "llglslshader.h"
-#include "llvoavatarself.h"
-#include "pipeline.h"
-#include "llviewercontrol.h"
-
-// runway consolidate
-extern std::string self_av_string();
-
-//-----------------------------------------------------------------------------
-// LLViewerTexLayerSetBuffer
-// The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one.
-//-----------------------------------------------------------------------------
-
-// static
-S32 LLViewerTexLayerSetBuffer::sGLByteCount = 0;
-
-LLViewerTexLayerSetBuffer::LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner,
- S32 width, S32 height) :
- // ORDER_LAST => must render these after the hints are created.
- LLTexLayerSetBuffer(owner),
- LLViewerDynamicTexture(width, height, 4, LLViewerDynamicTexture::ORDER_LAST, false),
- mNeedsUpdate(true),
- mNumLowresUpdates(0)
-{
- mGLTexturep->setNeedsAlphaAndPickMask(false);
-
- LLViewerTexLayerSetBuffer::sGLByteCount += getSize();
- mNeedsUpdateTimer.start();
-}
-
-LLViewerTexLayerSetBuffer::~LLViewerTexLayerSetBuffer()
-{
- LLViewerTexLayerSetBuffer::sGLByteCount -= getSize();
- destroyGLTexture();
- for( S32 order = 0; order < ORDER_COUNT; order++ )
- {
- LLViewerDynamicTexture::sInstances[order].erase(this); // will fail in all but one case.
- }
-}
-
-//virtual
-S8 LLViewerTexLayerSetBuffer::getType() const
-{
- return LLViewerDynamicTexture::LL_TEX_LAYER_SET_BUFFER ;
-}
-
-//virtual
-void LLViewerTexLayerSetBuffer::restoreGLTexture()
-{
- LLViewerDynamicTexture::restoreGLTexture() ;
-}
-
-//virtual
-void LLViewerTexLayerSetBuffer::destroyGLTexture()
-{
- LLViewerDynamicTexture::destroyGLTexture() ;
-}
-
-// static
-void LLViewerTexLayerSetBuffer::dumpTotalByteCount()
-{
- LL_INFOS() << "Composite System GL Buffers: " << (LLViewerTexLayerSetBuffer::sGLByteCount/1024) << "KB" << LL_ENDL;
-}
-
-void LLViewerTexLayerSetBuffer::requestUpdate()
-{
- restartUpdateTimer();
- mNeedsUpdate = true;
- mNumLowresUpdates = 0;
-}
-
-void LLViewerTexLayerSetBuffer::restartUpdateTimer()
-{
- mNeedsUpdateTimer.reset();
- mNeedsUpdateTimer.start();
-}
-
-// virtual
-bool LLViewerTexLayerSetBuffer::needsRender()
-{
- llassert(mTexLayerSet->getAvatarAppearance() == gAgentAvatarp);
- if (!isAgentAvatarValid()) return false;
-
- const bool update_now = mNeedsUpdate && isReadyToUpdate();
-
- // Don't render if we don't want to (or aren't ready to) update.
- if (!update_now)
- {
- return false;
- }
-
- // Don't render if we're animating our appearance.
- if (gAgentAvatarp->getIsAppearanceAnimating())
- {
- return false;
- }
-
- // Don't render if we are trying to create a skirt texture but aren't wearing a skirt.
- if (gAgentAvatarp->getBakedTE(getViewerTexLayerSet()) == LLAvatarAppearanceDefines::TEX_SKIRT_BAKED &&
- !gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT))
- {
- return false;
- }
-
- // Render if we have at least minimal level of detail for each local texture.
- return getViewerTexLayerSet()->isLocalTextureDataAvailable();
-}
-
-// virtual
-void LLViewerTexLayerSetBuffer::preRenderTexLayerSet()
-{
- LLTexLayerSetBuffer::preRenderTexLayerSet();
-
- // keep depth buffer, we don't need to clear it
- LLViewerDynamicTexture::preRender(false);
-}
-
-// virtual
-void LLViewerTexLayerSetBuffer::postRenderTexLayerSet(bool success)
-{
-
- LLTexLayerSetBuffer::postRenderTexLayerSet(success);
- LLViewerDynamicTexture::postRender(success);
-}
-
-// virtual
-void LLViewerTexLayerSetBuffer::midRenderTexLayerSet(bool success)
-{
- const bool update_now = mNeedsUpdate && isReadyToUpdate();
- if (update_now)
- {
- doUpdate();
- }
-
- // *TODO: Old logic does not check success before setGLTextureCreated
- // we have valid texture data now
- mGLTexturep->setGLTextureCreated(true);
-}
-
-bool LLViewerTexLayerSetBuffer::isInitialized(void) const
-{
- return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated();
-}
-
-bool LLViewerTexLayerSetBuffer::isReadyToUpdate() const
-{
- // If we requested an update and have the final LOD ready, then update.
- if (getViewerTexLayerSet()->isLocalTextureDataFinal()) return true;
-
- // If we haven't done an update yet, then just do one now regardless of state of textures.
- if (mNumLowresUpdates == 0) return true;
-
- // Update if we've hit a timeout. Unlike for uploads, we can make this timeout fairly small
- // since render unnecessarily doesn't cost much.
- const U32 TEXTURE_TIMEOUT = 10;
- if (TEXTURE_TIMEOUT != 0)
- {
- // If we hit our timeout and have textures available at even lower resolution, then update.
- const bool is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= TEXTURE_TIMEOUT;
- const bool has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable();
- if (has_lower_lod && is_update_textures_timeout) return true;
- }
-
- return false;
-}
-
-bool LLViewerTexLayerSetBuffer::requestUpdateImmediate()
-{
- mNeedsUpdate = true;
- bool result = false;
-
- if (needsRender())
- {
- preRender(false);
- result = render();
- postRender(result);
- }
-
- return result;
-}
-
-// Mostly bookkeeping; don't need to actually "do" anything since
-// render() will actually do the update.
-void LLViewerTexLayerSetBuffer::doUpdate()
-{
- LLViewerTexLayerSet* layer_set = getViewerTexLayerSet();
- const bool highest_lod = layer_set->isLocalTextureDataFinal();
- if (highest_lod)
- {
- mNeedsUpdate = false;
- }
- else
- {
- mNumLowresUpdates++;
- }
-
- restartUpdateTimer();
-
- // need to switch to using this layerset if this is the first update
- // after getting the lowest LOD
- layer_set->getAvatar()->updateMeshTextures();
-
- // Print out notification that we updated this texture.
- if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
- {
- const bool highest_lod = layer_set->isLocalTextureDataFinal();
- const std::string lod_str = highest_lod ? "HighRes" : "LowRes";
- LLSD args;
- args["EXISTENCE"] = llformat("%d",(U32)layer_set->getAvatar()->debugGetExistenceTimeElapsedF32());
- args["TIME"] = llformat("%d",(U32)mNeedsUpdateTimer.getElapsedTimeF32());
- args["BODYREGION"] = layer_set->getBodyRegionName();
- args["RESOLUTION"] = lod_str;
- LLNotificationsUtil::add("AvatarRezSelfBakedTextureUpdateNotification",args);
- LL_DEBUGS("Avatar") << self_av_string() << "Locally updating [ name: " << layer_set->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUpdateTimer.getElapsedTimeF32() << " ]" << LL_ENDL;
- }
-}
-
-//-----------------------------------------------------------------------------
-// LLViewerTexLayerSet
-// An ordered set of texture layers that get composited into a single texture.
-//-----------------------------------------------------------------------------
-
-LLViewerTexLayerSet::LLViewerTexLayerSet(LLAvatarAppearance* const appearance) :
- LLTexLayerSet(appearance),
- mUpdatesEnabled( false )
-{
-}
-
-// virtual
-LLViewerTexLayerSet::~LLViewerTexLayerSet()
-{
-}
-
-// Returns true if at least one packet of data has been received for each of the textures that this layerset depends on.
-bool LLViewerTexLayerSet::isLocalTextureDataAvailable() const
-{
- if (!mAvatarAppearance->isSelf()) return false;
- return getAvatar()->isLocalTextureDataAvailable(this);
-}
-
-
-// Returns true if all of the data for the textures that this layerset depends on have arrived.
-bool LLViewerTexLayerSet::isLocalTextureDataFinal() const
-{
- if (!mAvatarAppearance->isSelf()) return false;
- return getAvatar()->isLocalTextureDataFinal(this);
-}
-
-// virtual
-void LLViewerTexLayerSet::requestUpdate()
-{
- if( mUpdatesEnabled )
- {
- createComposite();
- getViewerComposite()->requestUpdate();
- }
-}
-
-void LLViewerTexLayerSet::updateComposite()
-{
- createComposite();
- getViewerComposite()->requestUpdateImmediate();
-}
-
-// virtual
-void LLViewerTexLayerSet::createComposite()
-{
- if(!mComposite)
- {
- S32 width = mInfo->getWidth();
- S32 height = mInfo->getHeight();
- // Composite other avatars at reduced resolution
- if( !mAvatarAppearance->isSelf() )
- {
- LL_ERRS() << "composites should not be created for non-self avatars!" << LL_ENDL;
- }
- mComposite = new LLViewerTexLayerSetBuffer( this, width, height );
- }
-}
-
-void LLViewerTexLayerSet::setUpdatesEnabled( bool b )
-{
- mUpdatesEnabled = b;
-}
-
-LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar()
-{
- return dynamic_cast<LLVOAvatarSelf*> (mAvatarAppearance);
-}
-
-const LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar() const
-{
- return dynamic_cast<const LLVOAvatarSelf*> (mAvatarAppearance);
-}
-
-LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite()
-{
- return dynamic_cast<LLViewerTexLayerSetBuffer*> (getComposite());
-}
-
-const LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite() const
-{
- return dynamic_cast<const LLViewerTexLayerSetBuffer*> (getComposite());
-}
-
-
-const std::string LLViewerTexLayerSetBuffer::dumpTextureInfo() const
-{
- if (!isAgentAvatarValid()) return "";
-
- const bool is_high_res = true;
- const U32 num_low_res = 0;
- const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(getViewerTexLayerSet());
-
- std::string text = llformat("[HiRes:%d LoRes:%d] %s",
- is_high_res, num_low_res,
- local_texture_info.c_str());
- return text;
-}
+/**
+ * @file llviewertexlayer.cpp
+ * @brief Viewer texture layer. Used for avatars.
+ *
+ * $LicenseInfo:firstyear=2012&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewertexlayer.h"
+
+#include "llagent.h"
+#include "llimagej2c.h"
+#include "llnotificationsutil.h"
+#include "llviewerregion.h"
+#include "llglslshader.h"
+#include "llvoavatarself.h"
+#include "pipeline.h"
+#include "llviewercontrol.h"
+
+// runway consolidate
+extern std::string self_av_string();
+
+//-----------------------------------------------------------------------------
+// LLViewerTexLayerSetBuffer
+// The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one.
+//-----------------------------------------------------------------------------
+
+// static
+S32 LLViewerTexLayerSetBuffer::sGLByteCount = 0;
+
+LLViewerTexLayerSetBuffer::LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner,
+ S32 width, S32 height) :
+ // ORDER_LAST => must render these after the hints are created.
+ LLTexLayerSetBuffer(owner),
+ LLViewerDynamicTexture(width, height, 4, LLViewerDynamicTexture::ORDER_LAST, false),
+ mNeedsUpdate(true),
+ mNumLowresUpdates(0)
+{
+ mGLTexturep->setNeedsAlphaAndPickMask(false);
+
+ LLViewerTexLayerSetBuffer::sGLByteCount += getSize();
+ mNeedsUpdateTimer.start();
+}
+
+LLViewerTexLayerSetBuffer::~LLViewerTexLayerSetBuffer()
+{
+ LLViewerTexLayerSetBuffer::sGLByteCount -= getSize();
+ destroyGLTexture();
+ for( S32 order = 0; order < ORDER_COUNT; order++ )
+ {
+ LLViewerDynamicTexture::sInstances[order].erase(this); // will fail in all but one case.
+ }
+}
+
+//virtual
+S8 LLViewerTexLayerSetBuffer::getType() const
+{
+ return LLViewerDynamicTexture::LL_TEX_LAYER_SET_BUFFER ;
+}
+
+//virtual
+void LLViewerTexLayerSetBuffer::restoreGLTexture()
+{
+ LLViewerDynamicTexture::restoreGLTexture() ;
+}
+
+//virtual
+void LLViewerTexLayerSetBuffer::destroyGLTexture()
+{
+ LLViewerDynamicTexture::destroyGLTexture() ;
+}
+
+// static
+void LLViewerTexLayerSetBuffer::dumpTotalByteCount()
+{
+ LL_INFOS() << "Composite System GL Buffers: " << (LLViewerTexLayerSetBuffer::sGLByteCount/1024) << "KB" << LL_ENDL;
+}
+
+void LLViewerTexLayerSetBuffer::requestUpdate()
+{
+ restartUpdateTimer();
+ mNeedsUpdate = true;
+ mNumLowresUpdates = 0;
+}
+
+void LLViewerTexLayerSetBuffer::restartUpdateTimer()
+{
+ mNeedsUpdateTimer.reset();
+ mNeedsUpdateTimer.start();
+}
+
+// virtual
+bool LLViewerTexLayerSetBuffer::needsRender()
+{
+ llassert(mTexLayerSet->getAvatarAppearance() == gAgentAvatarp);
+ if (!isAgentAvatarValid()) return false;
+
+ const bool update_now = mNeedsUpdate && isReadyToUpdate();
+
+ // Don't render if we don't want to (or aren't ready to) update.
+ if (!update_now)
+ {
+ return false;
+ }
+
+ // Don't render if we're animating our appearance.
+ if (gAgentAvatarp->getIsAppearanceAnimating())
+ {
+ return false;
+ }
+
+ // Don't render if we are trying to create a skirt texture but aren't wearing a skirt.
+ if (gAgentAvatarp->getBakedTE(getViewerTexLayerSet()) == LLAvatarAppearanceDefines::TEX_SKIRT_BAKED &&
+ !gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT))
+ {
+ return false;
+ }
+
+ // Render if we have at least minimal level of detail for each local texture.
+ return getViewerTexLayerSet()->isLocalTextureDataAvailable();
+}
+
+// virtual
+void LLViewerTexLayerSetBuffer::preRenderTexLayerSet()
+{
+ LLTexLayerSetBuffer::preRenderTexLayerSet();
+
+ // keep depth buffer, we don't need to clear it
+ LLViewerDynamicTexture::preRender(false);
+}
+
+// virtual
+void LLViewerTexLayerSetBuffer::postRenderTexLayerSet(bool success)
+{
+
+ LLTexLayerSetBuffer::postRenderTexLayerSet(success);
+ LLViewerDynamicTexture::postRender(success);
+}
+
+// virtual
+void LLViewerTexLayerSetBuffer::midRenderTexLayerSet(bool success)
+{
+ const bool update_now = mNeedsUpdate && isReadyToUpdate();
+ if (update_now)
+ {
+ doUpdate();
+ }
+
+ // *TODO: Old logic does not check success before setGLTextureCreated
+ // we have valid texture data now
+ mGLTexturep->setGLTextureCreated(true);
+}
+
+bool LLViewerTexLayerSetBuffer::isInitialized(void) const
+{
+ return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated();
+}
+
+bool LLViewerTexLayerSetBuffer::isReadyToUpdate() const
+{
+ // If we requested an update and have the final LOD ready, then update.
+ if (getViewerTexLayerSet()->isLocalTextureDataFinal()) return true;
+
+ // If we haven't done an update yet, then just do one now regardless of state of textures.
+ if (mNumLowresUpdates == 0) return true;
+
+ // Update if we've hit a timeout. Unlike for uploads, we can make this timeout fairly small
+ // since render unnecessarily doesn't cost much.
+ const U32 TEXTURE_TIMEOUT = 10;
+ if (TEXTURE_TIMEOUT != 0)
+ {
+ // If we hit our timeout and have textures available at even lower resolution, then update.
+ const bool is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= TEXTURE_TIMEOUT;
+ const bool has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable();
+ if (has_lower_lod && is_update_textures_timeout) return true;
+ }
+
+ return false;
+}
+
+bool LLViewerTexLayerSetBuffer::requestUpdateImmediate()
+{
+ mNeedsUpdate = true;
+ bool result = false;
+
+ if (needsRender())
+ {
+ preRender(false);
+ result = render();
+ postRender(result);
+ }
+
+ return result;
+}
+
+// Mostly bookkeeping; don't need to actually "do" anything since
+// render() will actually do the update.
+void LLViewerTexLayerSetBuffer::doUpdate()
+{
+ LLViewerTexLayerSet* layer_set = getViewerTexLayerSet();
+ const bool highest_lod = layer_set->isLocalTextureDataFinal();
+ if (highest_lod)
+ {
+ mNeedsUpdate = false;
+ }
+ else
+ {
+ mNumLowresUpdates++;
+ }
+
+ restartUpdateTimer();
+
+ // need to switch to using this layerset if this is the first update
+ // after getting the lowest LOD
+ layer_set->getAvatar()->updateMeshTextures();
+
+ // Print out notification that we updated this texture.
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ const bool highest_lod = layer_set->isLocalTextureDataFinal();
+ const std::string lod_str = highest_lod ? "HighRes" : "LowRes";
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)layer_set->getAvatar()->debugGetExistenceTimeElapsedF32());
+ args["TIME"] = llformat("%d",(U32)mNeedsUpdateTimer.getElapsedTimeF32());
+ args["BODYREGION"] = layer_set->getBodyRegionName();
+ args["RESOLUTION"] = lod_str;
+ LLNotificationsUtil::add("AvatarRezSelfBakedTextureUpdateNotification",args);
+ LL_DEBUGS("Avatar") << self_av_string() << "Locally updating [ name: " << layer_set->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUpdateTimer.getElapsedTimeF32() << " ]" << LL_ENDL;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// LLViewerTexLayerSet
+// An ordered set of texture layers that get composited into a single texture.
+//-----------------------------------------------------------------------------
+
+LLViewerTexLayerSet::LLViewerTexLayerSet(LLAvatarAppearance* const appearance) :
+ LLTexLayerSet(appearance),
+ mUpdatesEnabled( false )
+{
+}
+
+// virtual
+LLViewerTexLayerSet::~LLViewerTexLayerSet()
+{
+}
+
+// Returns true if at least one packet of data has been received for each of the textures that this layerset depends on.
+bool LLViewerTexLayerSet::isLocalTextureDataAvailable() const
+{
+ if (!mAvatarAppearance->isSelf()) return false;
+ return getAvatar()->isLocalTextureDataAvailable(this);
+}
+
+
+// Returns true if all of the data for the textures that this layerset depends on have arrived.
+bool LLViewerTexLayerSet::isLocalTextureDataFinal() const
+{
+ if (!mAvatarAppearance->isSelf()) return false;
+ return getAvatar()->isLocalTextureDataFinal(this);
+}
+
+// virtual
+void LLViewerTexLayerSet::requestUpdate()
+{
+ if( mUpdatesEnabled )
+ {
+ createComposite();
+ getViewerComposite()->requestUpdate();
+ }
+}
+
+void LLViewerTexLayerSet::updateComposite()
+{
+ createComposite();
+ getViewerComposite()->requestUpdateImmediate();
+}
+
+// virtual
+void LLViewerTexLayerSet::createComposite()
+{
+ if(!mComposite)
+ {
+ S32 width = mInfo->getWidth();
+ S32 height = mInfo->getHeight();
+ // Composite other avatars at reduced resolution
+ if( !mAvatarAppearance->isSelf() )
+ {
+ LL_ERRS() << "composites should not be created for non-self avatars!" << LL_ENDL;
+ }
+ mComposite = new LLViewerTexLayerSetBuffer( this, width, height );
+ }
+}
+
+void LLViewerTexLayerSet::setUpdatesEnabled( bool b )
+{
+ mUpdatesEnabled = b;
+}
+
+LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar()
+{
+ return dynamic_cast<LLVOAvatarSelf*> (mAvatarAppearance);
+}
+
+const LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar() const
+{
+ return dynamic_cast<const LLVOAvatarSelf*> (mAvatarAppearance);
+}
+
+LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite()
+{
+ return dynamic_cast<LLViewerTexLayerSetBuffer*> (getComposite());
+}
+
+const LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite() const
+{
+ return dynamic_cast<const LLViewerTexLayerSetBuffer*> (getComposite());
+}
+
+
+const std::string LLViewerTexLayerSetBuffer::dumpTextureInfo() const
+{
+ if (!isAgentAvatarValid()) return "";
+
+ const bool is_high_res = true;
+ const U32 num_low_res = 0;
+ const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(getViewerTexLayerSet());
+
+ std::string text = llformat("[HiRes:%d LoRes:%d] %s",
+ is_high_res, num_low_res,
+ local_texture_info.c_str());
+ return text;
+}