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-rwxr-xr-x[-rw-r--r--]indra/newview/llviewershadermgr.h89
1 files changed, 19 insertions, 70 deletions
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index d6dd645e8c..a685ce5914 100644..100755
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -28,6 +28,9 @@
#define LL_VIEWER_SHADER_MGR_H
#include "llshadermgr.h"
+#include "llmaterial.h"
+
+#define LL_DEFERRED_MULTI_LIGHT_COUNT 16
class LLViewerShaderMgr: public LLShaderMgr
{
@@ -74,56 +77,7 @@ public:
SHADER_COUNT
};
- typedef enum
- {
- SHINY_ORIGIN = END_RESERVED_UNIFORMS
- } eShinyUniforms;
-
- typedef enum
- {
- WATER_SCREENTEX = END_RESERVED_UNIFORMS,
- WATER_SCREENDEPTH,
- WATER_REFTEX,
- WATER_EYEVEC,
- WATER_TIME,
- WATER_WAVE_DIR1,
- WATER_WAVE_DIR2,
- WATER_LIGHT_DIR,
- WATER_SPECULAR,
- WATER_SPECULAR_EXP,
- WATER_FOGCOLOR,
- WATER_FOGDENSITY,
- WATER_REFSCALE,
- WATER_WATERHEIGHT,
- } eWaterUniforms;
-
- typedef enum
- {
- WL_CAMPOSLOCAL = END_RESERVED_UNIFORMS,
- WL_WATERHEIGHT
- } eWLUniforms;
-
- typedef enum
- {
- TERRAIN_DETAIL0 = END_RESERVED_UNIFORMS,
- TERRAIN_DETAIL1,
- TERRAIN_DETAIL2,
- TERRAIN_DETAIL3,
- TERRAIN_ALPHARAMP
- } eTerrainUniforms;
-
- typedef enum
- {
- GLOW_DELTA = END_RESERVED_UNIFORMS
- } eGlowUniforms;
-
- typedef enum
- {
- AVATAR_MATRIX = END_RESERVED_UNIFORMS,
- AVATAR_WIND,
- AVATAR_SINWAVE,
- AVATAR_GRAVITY,
- } eAvatarUniforms;
+
// simple model of forward iterator
// http://www.sgi.com/tech/stl/ForwardIterator.html
@@ -176,23 +130,6 @@ public:
/* virtual */ void updateShaderUniforms(LLGLSLShader * shader);
private:
-
- std::vector<std::string> mShinyUniforms;
-
- //water parameters
- std::vector<std::string> mWaterUniforms;
-
- std::vector<std::string> mWLUniforms;
-
- //terrain parameters
- std::vector<std::string> mTerrainUniforms;
-
- //glow parameters
- std::vector<std::string> mGlowUniforms;
-
- std::vector<std::string> mGlowExtractUniforms;
-
- std::vector<std::string> mAvatarUniforms;
// the list of shaders we need to propagate parameters to.
std::vector<LLGLSLShader *> mShaderList;
@@ -216,7 +153,7 @@ extern LLGLSLShader gTransformPositionProgram;
extern LLGLSLShader gTransformTexCoordProgram;
extern LLGLSLShader gTransformNormalProgram;
extern LLGLSLShader gTransformColorProgram;
-extern LLGLSLShader gTransformBinormalProgram;
+extern LLGLSLShader gTransformTangentProgram;
@@ -229,7 +166,8 @@ extern LLGLSLShader gSplatTextureRectProgram;
extern LLGLSLShader gGlowCombineFXAAProgram;
extern LLGLSLShader gDebugProgram;
extern LLGLSLShader gClipProgram;
-extern LLGLSLShader gAlphaMaskProgram;
+extern LLGLSLShader gDownsampleDepthProgram;
+extern LLGLSLShader gDownsampleDepthRectProgram;
//output tex0[tc0] + tex1[tc1]
extern LLGLSLShader gTwoTextureAddProgram;
@@ -301,6 +239,9 @@ extern LLGLSLShader gGlowExtractProgram;
//interface shaders
extern LLGLSLShader gHighlightProgram;
+extern LLGLSLShader gHighlightNormalProgram;
+extern LLGLSLShader gHighlightSpecularProgram;
+
extern LLGLSLShader gPathfindingProgram;
extern LLGLSLShader gPathfindingNoNormalsProgram;
@@ -319,6 +260,7 @@ extern LLGLSLShader gWLCloudProgram;
extern LLGLSLShader gPostColorFilterProgram;
extern LLGLSLShader gPostNightVisionProgram;
+
// Deferred rendering shaders
extern LLGLSLShader gDeferredImpostorProgram;
extern LLGLSLShader gDeferredWaterProgram;
@@ -335,7 +277,7 @@ extern LLGLSLShader gDeferredTerrainProgram;
extern LLGLSLShader gDeferredTreeProgram;
extern LLGLSLShader gDeferredTreeShadowProgram;
extern LLGLSLShader gDeferredLightProgram;
-extern LLGLSLShader gDeferredMultiLightProgram;
+extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_COUNT];
extern LLGLSLShader gDeferredSpotLightProgram;
extern LLGLSLShader gDeferredMultiSpotLightProgram;
extern LLGLSLShader gDeferredSunProgram;
@@ -350,6 +292,7 @@ extern LLGLSLShader gDeferredCoFProgram;
extern LLGLSLShader gDeferredDoFCombineProgram;
extern LLGLSLShader gFXAAProgram;
extern LLGLSLShader gDeferredPostNoDoFProgram;
+extern LLGLSLShader gDeferredPostGammaCorrectProgram;
extern LLGLSLShader gDeferredAvatarShadowProgram;
extern LLGLSLShader gDeferredAttachmentShadowProgram;
extern LLGLSLShader gDeferredAlphaProgram;
@@ -360,6 +303,12 @@ extern LLGLSLShader gDeferredAvatarAlphaProgram;
extern LLGLSLShader gDeferredWLSkyProgram;
extern LLGLSLShader gDeferredWLCloudProgram;
extern LLGLSLShader gDeferredStarProgram;
+extern LLGLSLShader gDeferredFullbrightShinyProgram;
+extern LLGLSLShader gDeferredSkinnedFullbrightShinyProgram;
+extern LLGLSLShader gDeferredSkinnedFullbrightProgram;
extern LLGLSLShader gNormalMapGenProgram;
+// Deferred materials shaders
+extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
+
#endif