diff options
Diffstat (limited to 'indra/newview/llviewershadermgr.h')
-rw-r--r-- | indra/newview/llviewershadermgr.h | 356 |
1 files changed, 178 insertions, 178 deletions
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 17ec51caab..f0de9e9715 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -1,25 +1,25 @@ -/** +/** * @file llviewershadermgr.h * @brief Viewer Shader Manager * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -35,251 +35,251 @@ class LLViewerShaderMgr: public LLShaderMgr { public: - static bool sInitialized; - static bool sSkipReload; + static bool sInitialized; + static bool sSkipReload; - LLViewerShaderMgr(); - /* virtual */ ~LLViewerShaderMgr(); + LLViewerShaderMgr(); + /* virtual */ ~LLViewerShaderMgr(); // Add shaders to mShaderList for later uniform propagation // Will assert on redundant shader entries in debug builds void finalizeShaderList(); - // singleton pattern implementation - static LLViewerShaderMgr * instance(); - static void releaseInstance(); + // singleton pattern implementation + static LLViewerShaderMgr * instance(); + static void releaseInstance(); - void initAttribsAndUniforms(void); - void setShaders(); - void unloadShaders(); + void initAttribsAndUniforms(void); + void setShaders(); + void unloadShaders(); S32 getShaderLevel(S32 type); // loadBasicShaders in case of a failure returns // name of a file error happened at, otherwise // returns an empty string std::string loadBasicShaders(); - bool loadShadersEffects(); - bool loadShadersDeferred(); - bool loadShadersObject(); - bool loadShadersAvatar(); - bool loadShadersWater(); - bool loadShadersInterface(); - - std::vector<S32> mShaderLevel; - S32 mMaxAvatarShaderLevel; - - enum EShaderClass - { - SHADER_LIGHTING, - SHADER_OBJECT, - SHADER_AVATAR, - SHADER_ENVIRONMENT, - SHADER_INTERFACE, - SHADER_EFFECT, - SHADER_WINDLIGHT, - SHADER_WATER, - SHADER_DEFERRED, - SHADER_COUNT - }; - - // simple model of forward iterator - // http://www.sgi.com/tech/stl/ForwardIterator.html - class shader_iter - { - private: - friend bool operator == (shader_iter const & a, shader_iter const & b); - friend bool operator != (shader_iter const & a, shader_iter const & b); - - typedef std::vector<LLGLSLShader *>::const_iterator base_iter_t; - public: - shader_iter() - { - } - - shader_iter(base_iter_t iter) : mIter(iter) - { - } - - LLGLSLShader & operator * () const - { - return **mIter; - } - - LLGLSLShader * operator -> () const - { - return *mIter; - } - - shader_iter & operator++ () - { - ++mIter; - return *this; - } - - shader_iter operator++ (int) - { - return mIter++; - } - - private: - base_iter_t mIter; - }; - - shader_iter beginShaders() const; - shader_iter endShaders() const; - - /* virtual */ std::string getShaderDirPrefix(void); - - /* virtual */ void updateShaderUniforms(LLGLSLShader * shader); + bool loadShadersEffects(); + bool loadShadersDeferred(); + bool loadShadersObject(); + bool loadShadersAvatar(); + bool loadShadersWater(); + bool loadShadersInterface(); + + std::vector<S32> mShaderLevel; + S32 mMaxAvatarShaderLevel; + + enum EShaderClass + { + SHADER_LIGHTING, + SHADER_OBJECT, + SHADER_AVATAR, + SHADER_ENVIRONMENT, + SHADER_INTERFACE, + SHADER_EFFECT, + SHADER_WINDLIGHT, + SHADER_WATER, + SHADER_DEFERRED, + SHADER_COUNT + }; + + // simple model of forward iterator + // http://www.sgi.com/tech/stl/ForwardIterator.html + class shader_iter + { + private: + friend bool operator == (shader_iter const & a, shader_iter const & b); + friend bool operator != (shader_iter const & a, shader_iter const & b); + + typedef std::vector<LLGLSLShader *>::const_iterator base_iter_t; + public: + shader_iter() + { + } + + shader_iter(base_iter_t iter) : mIter(iter) + { + } + + LLGLSLShader & operator * () const + { + return **mIter; + } + + LLGLSLShader * operator -> () const + { + return *mIter; + } + + shader_iter & operator++ () + { + ++mIter; + return *this; + } + + shader_iter operator++ (int) + { + return mIter++; + } + + private: + base_iter_t mIter; + }; + + shader_iter beginShaders() const; + shader_iter endShaders() const; + + /* virtual */ std::string getShaderDirPrefix(void); + + /* virtual */ void updateShaderUniforms(LLGLSLShader * shader); private: - // the list of shaders we need to propagate parameters to. - std::vector<LLGLSLShader *> mShaderList; + // the list of shaders we need to propagate parameters to. + std::vector<LLGLSLShader *> mShaderList; }; //LLViewerShaderMgr inline bool operator == (LLViewerShaderMgr::shader_iter const & a, LLViewerShaderMgr::shader_iter const & b) { - return a.mIter == b.mIter; + return a.mIter == b.mIter; } inline bool operator != (LLViewerShaderMgr::shader_iter const & a, LLViewerShaderMgr::shader_iter const & b) { - return a.mIter != b.mIter; + return a.mIter != b.mIter; } -extern LLVector4 gShinyOrigin; +extern LLVector4 gShinyOrigin; //utility shaders -extern LLGLSLShader gOcclusionProgram; -extern LLGLSLShader gOcclusionCubeProgram; -extern LLGLSLShader gGlowCombineProgram; -extern LLGLSLShader gReflectionMipProgram; +extern LLGLSLShader gOcclusionProgram; +extern LLGLSLShader gOcclusionCubeProgram; +extern LLGLSLShader gGlowCombineProgram; +extern LLGLSLShader gReflectionMipProgram; extern LLGLSLShader gGaussianProgram; extern LLGLSLShader gRadianceGenProgram; extern LLGLSLShader gHeroRadianceGenProgram; extern LLGLSLShader gIrradianceGenProgram; -extern LLGLSLShader gGlowCombineFXAAProgram; -extern LLGLSLShader gDebugProgram; +extern LLGLSLShader gGlowCombineFXAAProgram; +extern LLGLSLShader gDebugProgram; enum NormalDebugShaderVariant : S32 { NORMAL_DEBUG_SHADER_DEFAULT, NORMAL_DEBUG_SHADER_WITH_TANGENTS, NORMAL_DEBUG_SHADER_COUNT }; -extern LLGLSLShader gNormalDebugProgram[NORMAL_DEBUG_SHADER_COUNT]; -extern LLGLSLShader gSkinnedNormalDebugProgram[NORMAL_DEBUG_SHADER_COUNT]; -extern LLGLSLShader gClipProgram; -extern LLGLSLShader gBenchmarkProgram; +extern LLGLSLShader gNormalDebugProgram[NORMAL_DEBUG_SHADER_COUNT]; +extern LLGLSLShader gSkinnedNormalDebugProgram[NORMAL_DEBUG_SHADER_COUNT]; +extern LLGLSLShader gClipProgram; +extern LLGLSLShader gBenchmarkProgram; extern LLGLSLShader gReflectionProbeDisplayProgram; extern LLGLSLShader gCopyProgram; extern LLGLSLShader gCopyDepthProgram; //output tex0[tc0] - tex1[tc1] -extern LLGLSLShader gTwoTextureCompareProgram; +extern LLGLSLShader gTwoTextureCompareProgram; //discard some fragments based on user-set color tolerance -extern LLGLSLShader gOneTextureFilterProgram; - +extern LLGLSLShader gOneTextureFilterProgram; + //object shaders -extern LLGLSLShader gObjectPreviewProgram; +extern LLGLSLShader gObjectPreviewProgram; extern LLGLSLShader gPhysicsPreviewProgram; -extern LLGLSLShader gObjectBumpProgram; +extern LLGLSLShader gObjectBumpProgram; extern LLGLSLShader gSkinnedObjectBumpProgram; -extern LLGLSLShader gObjectAlphaMaskNoColorProgram; +extern LLGLSLShader gObjectAlphaMaskNoColorProgram; //environment shaders -extern LLGLSLShader gWaterProgram; -extern LLGLSLShader gWaterEdgeProgram; -extern LLGLSLShader gUnderWaterProgram; -extern LLGLSLShader gGlowProgram; -extern LLGLSLShader gGlowExtractProgram; +extern LLGLSLShader gWaterProgram; +extern LLGLSLShader gWaterEdgeProgram; +extern LLGLSLShader gUnderWaterProgram; +extern LLGLSLShader gGlowProgram; +extern LLGLSLShader gGlowExtractProgram; //interface shaders -extern LLGLSLShader gHighlightProgram; -extern LLGLSLShader gHighlightNormalProgram; -extern LLGLSLShader gHighlightSpecularProgram; +extern LLGLSLShader gHighlightProgram; +extern LLGLSLShader gHighlightNormalProgram; +extern LLGLSLShader gHighlightSpecularProgram; -extern LLGLSLShader gDeferredHighlightProgram; +extern LLGLSLShader gDeferredHighlightProgram; -extern LLGLSLShader gPathfindingProgram; -extern LLGLSLShader gPathfindingNoNormalsProgram; +extern LLGLSLShader gPathfindingProgram; +extern LLGLSLShader gPathfindingNoNormalsProgram; // avatar shader handles -extern LLGLSLShader gAvatarProgram; -extern LLGLSLShader gAvatarEyeballProgram; -extern LLGLSLShader gImpostorProgram; +extern LLGLSLShader gAvatarProgram; +extern LLGLSLShader gAvatarEyeballProgram; +extern LLGLSLShader gImpostorProgram; // Post Process Shaders extern LLGLSLShader gPostScreenSpaceReflectionProgram; // Deferred rendering shaders -extern LLGLSLShader gDeferredImpostorProgram; -extern LLGLSLShader gDeferredDiffuseProgram; -extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram; -extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; -extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; -extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; -extern LLGLSLShader gDeferredBumpProgram; -extern LLGLSLShader gDeferredTerrainProgram; -extern LLGLSLShader gDeferredTreeProgram; -extern LLGLSLShader gDeferredTreeShadowProgram; -extern LLGLSLShader gDeferredLightProgram; -extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_COUNT]; -extern LLGLSLShader gDeferredSpotLightProgram; -extern LLGLSLShader gDeferredMultiSpotLightProgram; -extern LLGLSLShader gDeferredSunProgram; +extern LLGLSLShader gDeferredImpostorProgram; +extern LLGLSLShader gDeferredDiffuseProgram; +extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram; +extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; +extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; +extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; +extern LLGLSLShader gDeferredBumpProgram; +extern LLGLSLShader gDeferredTerrainProgram; +extern LLGLSLShader gDeferredTreeProgram; +extern LLGLSLShader gDeferredTreeShadowProgram; +extern LLGLSLShader gDeferredLightProgram; +extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_COUNT]; +extern LLGLSLShader gDeferredSpotLightProgram; +extern LLGLSLShader gDeferredMultiSpotLightProgram; +extern LLGLSLShader gDeferredSunProgram; extern LLGLSLShader gHazeProgram; extern LLGLSLShader gHazeWaterProgram; -extern LLGLSLShader gDeferredBlurLightProgram; -extern LLGLSLShader gDeferredAvatarProgram; -extern LLGLSLShader gDeferredSoftenProgram; -extern LLGLSLShader gDeferredShadowProgram; -extern LLGLSLShader gDeferredShadowCubeProgram; -extern LLGLSLShader gDeferredShadowAlphaMaskProgram; +extern LLGLSLShader gDeferredBlurLightProgram; +extern LLGLSLShader gDeferredAvatarProgram; +extern LLGLSLShader gDeferredSoftenProgram; +extern LLGLSLShader gDeferredShadowProgram; +extern LLGLSLShader gDeferredShadowCubeProgram; +extern LLGLSLShader gDeferredShadowAlphaMaskProgram; extern LLGLSLShader gDeferredShadowGLTFAlphaMaskProgram; extern LLGLSLShader gDeferredShadowGLTFAlphaBlendProgram; -extern LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram; -extern LLGLSLShader gDeferredPostProgram; -extern LLGLSLShader gDeferredCoFProgram; -extern LLGLSLShader gDeferredDoFCombineProgram; -extern LLGLSLShader gFXAAProgram; -extern LLGLSLShader gDeferredPostNoDoFProgram; -extern LLGLSLShader gDeferredPostGammaCorrectProgram; +extern LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram; +extern LLGLSLShader gDeferredPostProgram; +extern LLGLSLShader gDeferredCoFProgram; +extern LLGLSLShader gDeferredDoFCombineProgram; +extern LLGLSLShader gFXAAProgram; +extern LLGLSLShader gDeferredPostNoDoFProgram; +extern LLGLSLShader gDeferredPostGammaCorrectProgram; extern LLGLSLShader gNoPostGammaCorrectProgram; extern LLGLSLShader gLegacyPostGammaCorrectProgram; -extern LLGLSLShader gExposureProgram; -extern LLGLSLShader gExposureProgramNoFade; -extern LLGLSLShader gLuminanceProgram; -extern LLGLSLShader gDeferredAvatarShadowProgram; -extern LLGLSLShader gDeferredAvatarAlphaShadowProgram; -extern LLGLSLShader gDeferredAvatarAlphaMaskShadowProgram; -extern LLGLSLShader gDeferredAlphaProgram; -extern LLGLSLShader gHUDAlphaProgram; -extern LLGLSLShader gDeferredAlphaImpostorProgram; -extern LLGLSLShader gDeferredFullbrightProgram; -extern LLGLSLShader gHUDFullbrightProgram; -extern LLGLSLShader gDeferredFullbrightAlphaMaskProgram; -extern LLGLSLShader gHUDFullbrightAlphaMaskProgram; -extern LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram; -extern LLGLSLShader gHUDFullbrightAlphaMaskAlphaProgram; -extern LLGLSLShader gDeferredEmissiveProgram; -extern LLGLSLShader gDeferredAvatarEyesProgram; -extern LLGLSLShader gDeferredAvatarAlphaProgram; +extern LLGLSLShader gExposureProgram; +extern LLGLSLShader gExposureProgramNoFade; +extern LLGLSLShader gLuminanceProgram; +extern LLGLSLShader gDeferredAvatarShadowProgram; +extern LLGLSLShader gDeferredAvatarAlphaShadowProgram; +extern LLGLSLShader gDeferredAvatarAlphaMaskShadowProgram; +extern LLGLSLShader gDeferredAlphaProgram; +extern LLGLSLShader gHUDAlphaProgram; +extern LLGLSLShader gDeferredAlphaImpostorProgram; +extern LLGLSLShader gDeferredFullbrightProgram; +extern LLGLSLShader gHUDFullbrightProgram; +extern LLGLSLShader gDeferredFullbrightAlphaMaskProgram; +extern LLGLSLShader gHUDFullbrightAlphaMaskProgram; +extern LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram; +extern LLGLSLShader gHUDFullbrightAlphaMaskAlphaProgram; +extern LLGLSLShader gDeferredEmissiveProgram; +extern LLGLSLShader gDeferredAvatarEyesProgram; +extern LLGLSLShader gDeferredAvatarAlphaProgram; extern LLGLSLShader gEnvironmentMapProgram; -extern LLGLSLShader gDeferredWLSkyProgram; -extern LLGLSLShader gDeferredWLCloudProgram; -extern LLGLSLShader gDeferredWLSunProgram; -extern LLGLSLShader gDeferredWLMoonProgram; -extern LLGLSLShader gDeferredStarProgram; -extern LLGLSLShader gDeferredFullbrightShinyProgram; +extern LLGLSLShader gDeferredWLSkyProgram; +extern LLGLSLShader gDeferredWLCloudProgram; +extern LLGLSLShader gDeferredWLSunProgram; +extern LLGLSLShader gDeferredWLMoonProgram; +extern LLGLSLShader gDeferredStarProgram; +extern LLGLSLShader gDeferredFullbrightShinyProgram; extern LLGLSLShader gHUDFullbrightShinyProgram; -extern LLGLSLShader gNormalMapGenProgram; +extern LLGLSLShader gNormalMapGenProgram; extern LLGLSLShader gDeferredGenBrdfLutProgram; -extern LLGLSLShader gDeferredBufferVisualProgram; +extern LLGLSLShader gDeferredBufferVisualProgram; // Deferred materials shaders -extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; +extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; extern LLGLSLShader gHUDPBROpaqueProgram; extern LLGLSLShader gPBRGlowProgram; |