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path: root/indra/newview/llviewershadermgr.cpp
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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp114
1 files changed, 104 insertions, 10 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 3e85802ba6..84fb1eb5d0 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -138,7 +138,8 @@ LLGLSLShader gDeferredGIFinalProgram;
LLGLSLShader gDeferredPostGIProgram;
LLGLSLShader gDeferredPostProgram;
LLGLSLShader gDeferredPostNoDoFProgram;
-
+LLGLSLShader gDeferredWLSkyProgram;
+LLGLSLShader gDeferredWLCloudProgram;
LLGLSLShader gLuminanceGatherProgram;
@@ -190,6 +191,8 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredGIFinalProgram);
mShaderList.push_back(&gDeferredWaterProgram);
mShaderList.push_back(&gDeferredAvatarAlphaProgram);
+ mShaderList.push_back(&gDeferredWLSkyProgram);
+ mShaderList.push_back(&gDeferredWLCloudProgram);
}
LLViewerShaderMgr::~LLViewerShaderMgr()
@@ -952,6 +955,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredGIProgram.unload();
gDeferredGIFinalProgram.unload();
gDeferredWaterProgram.unload();
+ gDeferredWLSkyProgram.unload();
+ gDeferredWLCloudProgram.unload();
return TRUE;
}
@@ -959,6 +964,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
BOOL success = TRUE;
+ bool multisample = gSavedSettings.getU32("RenderFSAASamples") > 0 && gGLManager.mHasTextureMultisample;
+
if (success)
{
gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader";
@@ -1083,11 +1090,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
{
- fragment = "deferred/sunLightSSAOF.glsl";
+ if (multisample)
+ {
+ fragment = "deferred/sunlightSSAOMSF.glsl";
+ }
+ else
+ {
+ fragment = "deferred/sunLightSSAOF.glsl";
+ }
}
else
{
- fragment = "deferred/sunLightF.glsl";
+ if (multisample)
+ {
+ fragment = "deferred/sunlightMSF.glsl";
+ }
+ else
+ {
+ fragment = "deferred/sunLightF.glsl";
+ }
}
gDeferredSunProgram.mName = "Deferred Sun Shader";
@@ -1100,10 +1121,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ std::string fragment;
+
+ if (multisample)
+ {
+ fragment = "deferred/blurLightMSF.glsl";
+ }
+ else
+ {
+ fragment = "deferred/blurLightF.glsl";
+ }
+
gDeferredBlurLightProgram.mName = "Deferred Blur Light Shader";
gDeferredBlurLightProgram.mShaderFiles.clear();
gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredBlurLightProgram.createShader(NULL, NULL);
}
@@ -1153,10 +1185,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ std::string fragment;
+
+ if (multisample)
+ {
+ fragment = "deferred/softenLightMSF.glsl";
+ }
+ else
+ {
+ fragment = "deferred/softenLightF.glsl";
+ }
+
gDeferredSoftenProgram.mName = "Deferred Soften Shader";
gDeferredSoftenProgram.mShaderFiles.clear();
gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSoftenProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
@@ -1239,32 +1282,85 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ std::string fragment;
+ if (multisample)
+ {
+ fragment = "deferred/postDeferredMSF.glsl";
+ }
+ else
+ {
+ fragment = "deferred/postDeferredF.glsl";
+ }
+
gDeferredPostProgram.mName = "Deferred Post Shader";
gDeferredPostProgram.mShaderFiles.clear();
gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredPostProgram.createShader(NULL, NULL);
}
if (success)
{
+ std::string fragment;
+ if (multisample)
+ {
+ fragment = "deferred/postDeferredNoDoFMSF.glsl";
+ }
+ else
+ {
+ fragment = "deferred/postDeferredNoDoFF.glsl";
+ }
+
gDeferredPostNoDoFProgram.mName = "Deferred Post Shader";
gDeferredPostNoDoFProgram.mShaderFiles.clear();
gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
gDeferredPostNoDoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredPostNoDoFProgram.createShader(NULL, NULL);
}
+ if (success)
+ {
+ gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";
+ //gWLSkyProgram.mFeatures.hasGamma = true;
+ gDeferredWLSkyProgram.mShaderFiles.clear();
+ gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ success = gDeferredWLSkyProgram.createShader(NULL, &mWLUniforms);
+ }
+
+ if (success)
+ {
+ gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";
+ gDeferredWLCloudProgram.mShaderFiles.clear();
+ gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ success = gDeferredWLCloudProgram.createShader(NULL, &mWLUniforms);
+ }
+
if (mVertexShaderLevel[SHADER_DEFERRED] > 1)
{
if (success)
{
+ std::string fragment;
+ if (multisample)
+ {
+ fragment = "deferred/edgeMSF.glsl";
+ }
+ else
+ {
+ fragment = "deferred/edgeF.glsl";
+ }
+
gDeferredEdgeProgram.mName = "Deferred Edge Shader";
gDeferredEdgeProgram.mShaderFiles.clear();
gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredEdgeProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
gDeferredEdgeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredEdgeProgram.createShader(NULL, NULL);
}
@@ -1272,8 +1368,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (mVertexShaderLevel[SHADER_DEFERRED] > 2)
{
-
-
if (success)
{
gDeferredPostGIProgram.mName = "Deferred Post GI Shader";