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path: root/indra/newview/llviewershadermgr.cpp
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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp47
1 files changed, 43 insertions, 4 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index ea97765e5b..cd378c0a56 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -176,6 +176,7 @@ LLGLSLShader gImpostorProgram;
// WindLight shader handles
LLGLSLShader gWLSkyProgram;
LLGLSLShader gWLCloudProgram;
+LLGLSLShader gWLSunProgram;
LLGLSLShader gWLMoonProgram;
// Effects Shaders
@@ -232,6 +233,7 @@ LLGLSLShader gFXAAProgram;
LLGLSLShader gDeferredPostNoDoFProgram;
LLGLSLShader gDeferredWLSkyProgram;
LLGLSLShader gDeferredWLCloudProgram;
+LLGLSLShader gDeferredWLSunProgram;
LLGLSLShader gDeferredWLMoonProgram;
LLGLSLShader gDeferredStarProgram;
LLGLSLShader gDeferredFullbrightShinyProgram;
@@ -251,6 +253,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
//ONLY shaders that need WL Param management should be added here
mShaderList.push_back(&gWLSkyProgram);
mShaderList.push_back(&gWLCloudProgram);
+ mShaderList.push_back(&gWLSunProgram);
mShaderList.push_back(&gWLMoonProgram);
mShaderList.push_back(&gAvatarProgram);
mShaderList.push_back(&gObjectShinyProgram);
@@ -345,6 +348,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredWLSkyProgram);
mShaderList.push_back(&gDeferredWLCloudProgram);
mShaderList.push_back(&gDeferredWLMoonProgram);
+ mShaderList.push_back(&gDeferredWLSunProgram);
}
LLViewerShaderMgr::~LLViewerShaderMgr()
@@ -831,6 +835,7 @@ void LLViewerShaderMgr::unloadShaders()
gWLSkyProgram.unload();
gWLCloudProgram.unload();
+ gWLSunProgram.unload();
gWLMoonProgram.unload();
gPostColorFilterProgram.unload();
@@ -1213,6 +1218,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredUnderWaterProgram.unload();
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
+ gDeferredWLSunProgram.unload();
gDeferredWLMoonProgram.unload();
gDeferredStarProgram.unload();
gDeferredFullbrightShinyProgram.unload();
@@ -2159,6 +2165,24 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredWLSunProgram.mName = "Deferred Windlight Sun Program";
+ gDeferredWLSunProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredWLSunProgram.mFeatures.hasTransport = true;
+ gDeferredWLSunProgram.mFeatures.hasGamma = true;
+ gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
+ gDeferredWLSunProgram.mFeatures.isFullbright = true;
+ gDeferredWLSunProgram.mFeatures.disableTextureIndex = true;
+ gDeferredWLSunProgram.mShaderFiles.clear();
+ gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ success = gDeferredWLSunProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
+ if (success)
+ {
gDeferredWLMoonProgram.mName = "Deferred Windlight Moon Program";
gDeferredWLMoonProgram.mFeatures.calculatesAtmospherics = true;
gDeferredWLMoonProgram.mFeatures.hasTransport = true;
@@ -2171,10 +2195,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredWLMoonProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- if (mVertexShaderLevel[SHADER_WINDLIGHT] >= 3)
- {
- gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink();
- }
success = gDeferredWLMoonProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -3510,6 +3530,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
{
gWLSkyProgram.unload();
gWLCloudProgram.unload();
+ gWLSunProgram.unload();
gWLMoonProgram.unload();
gDownsampleMinMaxDepthRectProgram.unload();
gInscatterRectProgram.unload();
@@ -3548,6 +3569,24 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3))
{
+ gWLSunProgram.mName = "Windlight Sun Program";
+ gWLSunProgram.mShaderFiles.clear();
+ gWLSunProgram.mFeatures.calculatesAtmospherics = true;
+ gWLSunProgram.mFeatures.hasTransport = true;
+ gWLSunProgram.mFeatures.hasGamma = true;
+ gWLSunProgram.mFeatures.hasAtmospherics = true;
+ gWLSunProgram.mFeatures.isFullbright = true;
+ gWLSunProgram.mFeatures.disableTextureIndex = true;
+ gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER_ARB));
+ gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
+ gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ success = gWLSunProgram.createShader(NULL, NULL);
+ }
+
+ if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3))
+ {
gWLMoonProgram.mName = "Windlight Moon Program";
gWLMoonProgram.mShaderFiles.clear();
gWLMoonProgram.mFeatures.calculatesAtmospherics = true;