diff options
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 296 |
1 files changed, 241 insertions, 55 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 10c61c01d5..a6c564a6a1 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -63,8 +63,16 @@ bool LLViewerShaderMgr::sSkipReload = false; LLVector4 gShinyOrigin; +//transform shaders +LLGLSLShader gTransformPositionProgram; +LLGLSLShader gTransformTexCoordProgram; +LLGLSLShader gTransformNormalProgram; +LLGLSLShader gTransformColorProgram; +LLGLSLShader gTransformBinormalProgram; + //utility shaders LLGLSLShader gOcclusionProgram; +LLGLSLShader gOcclusionCubeProgram; LLGLSLShader gCustomAlphaProgram; LLGLSLShader gGlowCombineProgram; LLGLSLShader gSplatTextureRectProgram; @@ -72,6 +80,7 @@ LLGLSLShader gGlowCombineFXAAProgram; LLGLSLShader gTwoTextureAddProgram; LLGLSLShader gOneTextureNoColorProgram; LLGLSLShader gDebugProgram; +LLGLSLShader gClipProgram; LLGLSLShader gAlphaMaskProgram; //object shaders @@ -178,6 +187,7 @@ LLGLSLShader gDeferredSunProgram; LLGLSLShader gDeferredBlurLightProgram; LLGLSLShader gDeferredSoftenProgram; LLGLSLShader gDeferredShadowProgram; +LLGLSLShader gDeferredShadowCubeProgram; LLGLSLShader gDeferredShadowAlphaMaskProgram; LLGLSLShader gDeferredAvatarShadowProgram; LLGLSLShader gDeferredAttachmentShadowProgram; @@ -437,7 +447,8 @@ void LLViewerShaderMgr::setShaders() S32 wl_class = 2; S32 water_class = 2; S32 deferred_class = 0; - + S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0; + if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && gSavedSettings.getBOOL("RenderDeferred") && gSavedSettings.getBOOL("RenderAvatarVP") && @@ -475,6 +486,7 @@ void LLViewerShaderMgr::setShaders() gSky.mVOSkyp->forceSkyUpdate(); } + // Load lighting shaders mVertexShaderLevel[SHADER_LIGHTING] = light_class; mVertexShaderLevel[SHADER_INTERFACE] = light_class; @@ -484,6 +496,7 @@ void LLViewerShaderMgr::setShaders() mVertexShaderLevel[SHADER_EFFECT] = effect_class; mVertexShaderLevel[SHADER_WINDLIGHT] = wl_class; mVertexShaderLevel[SHADER_DEFERRED] = deferred_class; + mVertexShaderLevel[SHADER_TRANSFORM] = transform_class; BOOL loaded = loadBasicShaders(); @@ -493,65 +506,109 @@ void LLViewerShaderMgr::setShaders() gPipeline.mVertexShadersLoaded = 1; // Load all shaders to set max levels - loadShadersEnvironment(); - loadShadersWater(); - loadShadersWindLight(); - loadShadersEffects(); - loadShadersInterface(); + loaded = loadShadersEnvironment(); + + if (loaded) + { + loaded = loadShadersWater(); + } + + if (loaded) + { + loaded = loadShadersWindLight(); + } + + if (loaded) + { + loaded = loadShadersEffects(); + } + + if (loaded) + { + loaded = loadShadersInterface(); + } - // Load max avatar shaders to set the max level - mVertexShaderLevel[SHADER_AVATAR] = 3; - mMaxAvatarShaderLevel = 3; - - if (gSavedSettings.getBOOL("RenderAvatarVP") && loadShadersObject()) - { //hardware skinning is enabled and rigged attachment shaders loaded correctly - BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth"); - S32 avatar_class = 1; - - // cloth is a class3 shader - if(avatar_cloth) - { - avatar_class = 3; - } + if (loaded) + { + loaded = loadTransformShaders(); + } - // Set the actual level - mVertexShaderLevel[SHADER_AVATAR] = avatar_class; - loadShadersAvatar(); - if (mVertexShaderLevel[SHADER_AVATAR] != avatar_class) - { - if (mVertexShaderLevel[SHADER_AVATAR] == 0) + if (loaded) + { + // Load max avatar shaders to set the max level + mVertexShaderLevel[SHADER_AVATAR] = 3; + mMaxAvatarShaderLevel = 3; + + if (gSavedSettings.getBOOL("RenderAvatarVP") && loadShadersObject()) + { //hardware skinning is enabled and rigged attachment shaders loaded correctly + BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth"); + S32 avatar_class = 1; + + // cloth is a class3 shader + if(avatar_cloth) { - gSavedSettings.setBOOL("RenderAvatarVP", FALSE); + avatar_class = 3; } - if(llmax(mVertexShaderLevel[SHADER_AVATAR]-1,0) >= 3) + + // Set the actual level + mVertexShaderLevel[SHADER_AVATAR] = avatar_class; + loadShadersAvatar(); + if (mVertexShaderLevel[SHADER_AVATAR] != avatar_class) { - avatar_cloth = true; + if (mVertexShaderLevel[SHADER_AVATAR] == 0) + { + gSavedSettings.setBOOL("RenderAvatarVP", FALSE); + } + if(llmax(mVertexShaderLevel[SHADER_AVATAR]-1,0) >= 3) + { + avatar_cloth = true; + } + else + { + avatar_cloth = false; + } + gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth); } - else + } + else + { //hardware skinning not possible, neither is deferred rendering + mVertexShaderLevel[SHADER_AVATAR] = 0; + mVertexShaderLevel[SHADER_DEFERRED] = 0; + + if (gSavedSettings.getBOOL("RenderAvatarVP")) { - avatar_cloth = false; + gSavedSettings.setBOOL("RenderDeferred", FALSE); + gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); + gSavedSettings.setBOOL("RenderAvatarVP", FALSE); } - gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth); + + loadShadersAvatar(); // unloads + + loaded = loadShadersObject(); } } - else - { //hardware skinning not possible, neither is deferred rendering - mVertexShaderLevel[SHADER_AVATAR] = 0; - mVertexShaderLevel[SHADER_DEFERRED] = 0; - - if (gSavedSettings.getBOOL("RenderAvatarVP")) - { - gSavedSettings.setBOOL("RenderDeferred", FALSE); - gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); - gSavedSettings.setBOOL("RenderAvatarVP", FALSE); + + if (!loaded) + { //some shader absolutely could not load, try to fall back to a simpler setting + if (gSavedSettings.getBOOL("WindLightUseAtmosShaders")) + { //disable windlight and try again + gSavedSettings.setBOOL("WindLightUseAtmosShaders", FALSE); + reentrance = false; + setShaders(); + return; } - loadShadersAvatar(); // unloads - loadShadersObject(); - } + if (gSavedSettings.getBOOL("VertexShaderEnable")) + { //disable shaders outright and try again + gSavedSettings.setBOOL("VertexShaderEnable", FALSE); + reentrance = false; + setShaders(); + return; + } + } - if (!loadShadersDeferred()) - { + if (loaded && !loadShadersDeferred()) + { //everything else succeeded but deferred failed, disable deferred and try again gSavedSettings.setBOOL("RenderDeferred", FALSE); reentrance = false; setShaders(); @@ -600,7 +657,9 @@ void LLViewerShaderMgr::setShaders() void LLViewerShaderMgr::unloadShaders() { gOcclusionProgram.unload(); + gOcclusionCubeProgram.unload(); gDebugProgram.unload(); + gClipProgram.unload(); gAlphaMaskProgram.unload(); gUIProgram.unload(); gCustomAlphaProgram.unload(); @@ -692,6 +751,12 @@ void LLViewerShaderMgr::unloadShaders() gDeferredSkinnedBumpProgram.unload(); gDeferredSkinnedAlphaProgram.unload(); + gTransformPositionProgram.unload(); + gTransformTexCoordProgram.unload(); + gTransformNormalProgram.unload(); + gTransformColorProgram.unload(); + gTransformBinormalProgram.unload(); + mVertexShaderLevel[SHADER_LIGHTING] = 0; mVertexShaderLevel[SHADER_OBJECT] = 0; mVertexShaderLevel[SHADER_AVATAR] = 0; @@ -700,6 +765,7 @@ void LLViewerShaderMgr::unloadShaders() mVertexShaderLevel[SHADER_INTERFACE] = 0; mVertexShaderLevel[SHADER_EFFECT] = 0; mVertexShaderLevel[SHADER_WINDLIGHT] = 0; + mVertexShaderLevel[SHADER_TRANSFORM] = 0; gPipeline.mVertexShadersLoaded = 0; } @@ -828,7 +894,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() if (mVertexShaderLevel[SHADER_ENVIRONMENT] == 0) { gTerrainProgram.unload(); - return FALSE; + return TRUE; } if (success) @@ -868,7 +934,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterProgram.unload(); gUnderWaterProgram.unload(); gTerrainWaterProgram.unload(); - return FALSE; + return TRUE; } if (success) @@ -953,7 +1019,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects() gGlowExtractProgram.unload(); gPostColorFilterProgram.unload(); gPostNightVisionProgram.unload(); - return FALSE; + return TRUE; } if (success) @@ -1013,6 +1079,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBlurLightProgram.unload(); gDeferredSoftenProgram.unload(); gDeferredShadowProgram.unload(); + gDeferredShadowCubeProgram.unload(); gDeferredShadowAlphaMaskProgram.unload(); gDeferredAvatarShadowProgram.unload(); gDeferredAttachmentShadowProgram.unload(); @@ -1200,7 +1267,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSpotLightProgram.mName = "Deferred SpotLight Shader"; gDeferredSpotLightProgram.mShaderFiles.clear(); gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSpotLightProgram.createShader(NULL, NULL); } @@ -1209,7 +1276,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredMultiSpotLightProgram.mName = "Deferred MultiSpotLight Shader"; gDeferredMultiSpotLightProgram.mShaderFiles.clear(); - gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); @@ -1368,6 +1435,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredShadowCubeProgram.mName = "Deferred Shadow Cube Shader"; + gDeferredShadowCubeProgram.mShaderFiles.clear(); + gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredShadowCubeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredShadowCubeProgram.createShader(NULL, NULL); + } + + if (success) + { gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader"; gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredShadowAlphaMaskProgram.mShaderFiles.clear(); @@ -2410,7 +2487,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarWaterProgram.unload(); gAvatarEyeballProgram.unload(); gAvatarPickProgram.unload(); - return FALSE; + return TRUE; } if (success) @@ -2504,7 +2581,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (mVertexShaderLevel[SHADER_INTERFACE] == 0) { gHighlightProgram.unload(); - return FALSE; + return TRUE; } if (success) @@ -2647,6 +2724,16 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { + gOcclusionCubeProgram.mName = "Occlusion Cube Shader"; + gOcclusionCubeProgram.mShaderFiles.clear(); + gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER_ARB)); + gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOcclusionCubeProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gOcclusionCubeProgram.createShader(NULL, NULL); + } + + if (success) + { gDebugProgram.mName = "Debug Shader"; gDebugProgram.mShaderFiles.clear(); gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2657,6 +2744,16 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { + gClipProgram.mName = "Clip Shader"; + gClipProgram.mShaderFiles.clear(); + gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER_ARB)); + gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER_ARB)); + gClipProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gClipProgram.createShader(NULL, NULL); + } + + if (success) + { gAlphaMaskProgram.mName = "Alpha Mask Shader"; gAlphaMaskProgram.mShaderFiles.clear(); gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2682,7 +2779,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() { gWLSkyProgram.unload(); gWLCloudProgram.unload(); - return FALSE; + return TRUE; } if (success) @@ -2712,6 +2809,95 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() return success; } +BOOL LLViewerShaderMgr::loadTransformShaders() +{ + BOOL success = TRUE; + + if (mVertexShaderLevel[SHADER_TRANSFORM] < 1) + { + gTransformPositionProgram.unload(); + gTransformTexCoordProgram.unload(); + gTransformNormalProgram.unload(); + gTransformColorProgram.unload(); + gTransformBinormalProgram.unload(); + return TRUE; + } + + if (success) + { + gTransformPositionProgram.mName = "Position Transform Shader"; + gTransformPositionProgram.mShaderFiles.clear(); + gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER_ARB)); + gTransformPositionProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM]; + + const char* varyings[] = { + "position_out", + "texture_index_out", + }; + + success = gTransformPositionProgram.createShader(NULL, NULL, 2, varyings); + } + + if (success) + { + gTransformTexCoordProgram.mName = "TexCoord Transform Shader"; + gTransformTexCoordProgram.mShaderFiles.clear(); + gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER_ARB)); + gTransformTexCoordProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM]; + + const char* varyings[] = { + "texcoord_out", + }; + + success = gTransformTexCoordProgram.createShader(NULL, NULL, 1, varyings); + } + + if (success) + { + gTransformNormalProgram.mName = "Normal Transform Shader"; + gTransformNormalProgram.mShaderFiles.clear(); + gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER_ARB)); + gTransformNormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM]; + + const char* varyings[] = { + "normal_out", + }; + + success = gTransformNormalProgram.createShader(NULL, NULL, 1, varyings); + } + + if (success) + { + gTransformColorProgram.mName = "Color Transform Shader"; + gTransformColorProgram.mShaderFiles.clear(); + gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER_ARB)); + gTransformColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM]; + + const char* varyings[] = { + "color_out", + }; + + success = gTransformColorProgram.createShader(NULL, NULL, 1, varyings); + } + + if (success) + { + gTransformBinormalProgram.mName = "Binormal Transform Shader"; + gTransformBinormalProgram.mShaderFiles.clear(); + gTransformBinormalProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB)); + gTransformBinormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM]; + + const char* varyings[] = { + "binormal_out", + }; + + success = gTransformBinormalProgram.createShader(NULL, NULL, 1, varyings); + } + + + return success; +} + std::string LLViewerShaderMgr::getShaderDirPrefix(void) { return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders/class"); |