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path: root/indra/newview/llviewershadermgr.cpp
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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp176
1 files changed, 8 insertions, 168 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 2ebe0f826f..296a383ed0 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -70,13 +70,6 @@ bool LLViewerShaderMgr::sSkipReload = false;
LLVector4 gShinyOrigin;
-//transform shaders
-LLGLSLShader gTransformPositionProgram;
-LLGLSLShader gTransformTexCoordProgram;
-LLGLSLShader gTransformNormalProgram;
-LLGLSLShader gTransformColorProgram;
-LLGLSLShader gTransformTangentProgram;
-
//utility shaders
LLGLSLShader gOcclusionProgram;
LLGLSLShader gSkinnedOcclusionProgram;
@@ -469,7 +462,7 @@ void LLViewerShaderMgr::setShaders()
initAttribsAndUniforms();
gPipeline.releaseGLBuffers();
- LLPipeline::sWaterReflections = gGLManager.mHasCubeMap && LLPipeline::sRenderTransparentWater;
+ LLPipeline::sWaterReflections = LLPipeline::sRenderTransparentWater;
LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow");
LLPipeline::updateRenderDeferred();
@@ -513,13 +506,6 @@ void LLViewerShaderMgr::setShaders()
S32 wl_class = 1;
S32 water_class = 2;
S32 deferred_class = 0;
- S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0;
-
- static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
- if (!use_transform_feedback)
- {
- transform_class = 0;
- }
if (useRenderDeferred)
{
@@ -572,7 +558,6 @@ void LLViewerShaderMgr::setShaders()
mShaderLevel[SHADER_EFFECT] = effect_class;
mShaderLevel[SHADER_WINDLIGHT] = wl_class;
mShaderLevel[SHADER_DEFERRED] = deferred_class;
- mShaderLevel[SHADER_TRANSFORM] = transform_class;
std::string shader_name = loadBasicShaders();
if (shader_name.empty())
@@ -659,20 +644,6 @@ void LLViewerShaderMgr::setShaders()
if (loaded)
{
- loaded = loadTransformShaders();
- if (loaded)
- {
- LL_INFOS() << "Loaded transform shaders." << LL_ENDL;
- }
- else
- {
- LL_WARNS() << "Failed to load transform shaders." << LL_ENDL;
- llassert(loaded);
- }
- }
-
- if (loaded)
- {
// Load max avatar shaders to set the max level
mShaderLevel[SHADER_AVATAR] = 3;
mMaxAvatarShaderLevel = 3;
@@ -816,12 +787,6 @@ void LLViewerShaderMgr::unloadShaders()
gDeferredSkinnedDiffuseProgram.unload();
gDeferredSkinnedBumpProgram.unload();
- gTransformPositionProgram.unload();
- gTransformTexCoordProgram.unload();
- gTransformNormalProgram.unload();
- gTransformColorProgram.unload();
- gTransformTangentProgram.unload();
-
mShaderLevel[SHADER_LIGHTING] = 0;
mShaderLevel[SHADER_OBJECT] = 0;
mShaderLevel[SHADER_AVATAR] = 0;
@@ -830,7 +795,6 @@ void LLViewerShaderMgr::unloadShaders()
mShaderLevel[SHADER_INTERFACE] = 0;
mShaderLevel[SHADER_EFFECT] = 0;
mShaderLevel[SHADER_WINDLIGHT] = 0;
- mShaderLevel[SHADER_TRANSFORM] = 0;
gPipeline.mShadersLoaded = false;
}
@@ -1643,8 +1607,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED];
shader->mShaderFiles.clear();
- shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER));
shader->clearPermutations();
@@ -2437,10 +2401,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER));
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1");
- }
+ // gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now
gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
success = gDeferredShadowProgram.createShader(NULL, NULL);
llassert(success);
@@ -2456,10 +2417,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER));
gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1");
- }
+ // gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now
success = gDeferredSkinnedShadowProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2472,10 +2430,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowCubeProgram.mShaderFiles.clear();
gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER));
gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1");
- }
+ // gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1");
gDeferredShadowCubeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredShadowCubeProgram.createShader(NULL, NULL);
llassert(success);
@@ -2491,10 +2446,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowFullbrightAlphaMaskProgram.clearPermutations();
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
- }
+ gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1");
gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowFullbrightAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowFullbrightAlphaMaskProgram;
@@ -2512,10 +2464,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations();
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
- }
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1");
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredSkinnedShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
@@ -2530,10 +2479,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowAlphaMaskProgram.mShaderFiles.clear();
gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
- }
gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowAlphaMaskProgram;
success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL);
@@ -2548,10 +2493,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear();
gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER));
gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredSkinnedShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
- }
gDeferredSkinnedShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredSkinnedShadowAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
@@ -2565,10 +2506,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarShadowProgram.mShaderFiles.clear();
gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER));
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", "1");
- }
gDeferredAvatarShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarShadowProgram.createShader(NULL, NULL);
llassert(success);
@@ -2581,7 +2518,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaShadowProgram.mShaderFiles.clear();
gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER));
- gDeferredAvatarAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL);
llassert(success);
@@ -2594,7 +2530,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.clear();
gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER));
- gDeferredAvatarAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL);
llassert(success);
@@ -2608,10 +2543,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentShadowProgram.mShaderFiles.clear();
gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER));
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredAttachmentShadowProgram.addPermutation("DEPTH_CLAMP", "1");
- }
gDeferredAttachmentShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAttachmentShadowProgram.createShader(NULL, NULL);
llassert(success);
@@ -2624,7 +2555,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentAlphaShadowProgram.mShaderFiles.clear();
gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER));
- gDeferredAttachmentAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAttachmentAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAttachmentAlphaShadowProgram.createShader(NULL, NULL);
llassert(success);
@@ -2637,7 +2567,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.clear();
gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER));
- gDeferredAttachmentAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAttachmentAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAttachmentAlphaMaskShadowProgram.createShader(NULL, NULL);
llassert(success);
@@ -3976,95 +3905,6 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
return success;
}
-BOOL LLViewerShaderMgr::loadTransformShaders()
-{
- BOOL success = TRUE;
-
- if (mShaderLevel[SHADER_TRANSFORM] < 1)
- {
- gTransformPositionProgram.unload();
- gTransformTexCoordProgram.unload();
- gTransformNormalProgram.unload();
- gTransformColorProgram.unload();
- gTransformTangentProgram.unload();
- return TRUE;
- }
-
- if (success)
- {
- gTransformPositionProgram.mName = "Position Transform Shader";
- gTransformPositionProgram.mShaderFiles.clear();
- gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER));
- gTransformPositionProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
-
- const char* varyings[] = {
- "position_out",
- "texture_index_out",
- };
-
- success = gTransformPositionProgram.createShader(NULL, NULL, 2, varyings);
- }
-
- if (success)
- {
- gTransformTexCoordProgram.mName = "TexCoord Transform Shader";
- gTransformTexCoordProgram.mShaderFiles.clear();
- gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER));
- gTransformTexCoordProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
-
- const char* varyings[] = {
- "texcoord_out",
- };
-
- success = gTransformTexCoordProgram.createShader(NULL, NULL, 1, varyings);
- }
-
- if (success)
- {
- gTransformNormalProgram.mName = "Normal Transform Shader";
- gTransformNormalProgram.mShaderFiles.clear();
- gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER));
- gTransformNormalProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
-
- const char* varyings[] = {
- "normal_out",
- };
-
- success = gTransformNormalProgram.createShader(NULL, NULL, 1, varyings);
- }
-
- if (success)
- {
- gTransformColorProgram.mName = "Color Transform Shader";
- gTransformColorProgram.mShaderFiles.clear();
- gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER));
- gTransformColorProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
-
- const char* varyings[] = {
- "color_out",
- };
-
- success = gTransformColorProgram.createShader(NULL, NULL, 1, varyings);
- }
-
- if (success)
- {
- gTransformTangentProgram.mName = "Binormal Transform Shader";
- gTransformTangentProgram.mShaderFiles.clear();
- gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER));
- gTransformTangentProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
-
- const char* varyings[] = {
- "tangent_out",
- };
-
- success = gTransformTangentProgram.createShader(NULL, NULL, 1, varyings);
- }
-
-
- return success;
-}
-
std::string LLViewerShaderMgr::getShaderDirPrefix(void)
{
return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders/class");