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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp53
1 files changed, 19 insertions, 34 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index c54e54237e..7ef13c3a35 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -101,6 +101,7 @@ LLGLSLShader gReflectionProbeDisplayProgram;
LLGLSLShader gCopyProgram;
LLGLSLShader gCopyDepthProgram;
LLGLSLShader gPBRTerrainBakeProgram;
+LLGLSLShader gDrawColorProgram;
//object shaders
LLGLSLShader gObjectPreviewProgram;
@@ -113,7 +114,6 @@ LLGLSLShader gObjectAlphaMaskNoColorProgram;
//environment shaders
LLGLSLShader gWaterProgram;
-LLGLSLShader gWaterEdgeProgram;
LLGLSLShader gUnderWaterProgram;
//interface shaders
@@ -409,7 +409,6 @@ void LLViewerShaderMgr::finalizeShaderList()
//ONLY shaders that need WL Param management should be added here
mShaderList.push_back(&gAvatarProgram);
mShaderList.push_back(&gWaterProgram);
- mShaderList.push_back(&gWaterEdgeProgram);
mShaderList.push_back(&gAvatarEyeballProgram);
mShaderList.push_back(&gImpostorProgram);
mShaderList.push_back(&gObjectBumpProgram);
@@ -623,6 +622,8 @@ void LLViewerShaderMgr::setShaders()
else
{
// "ShaderLoading" and "Shader" need to be logged
+ LL_WARNS("Shader") << "Failed loading basic shaders. Retrying with increased log level..." << LL_ENDL;
+
LLError::ELevel lvl = LLError::getDefaultLevel();
LLError::setDefaultLevel(LLError::LEVEL_DEBUG);
loadBasicShaders();
@@ -843,7 +844,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
// Note usage of GL_VERTEX_SHADER
if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER, &attribs) == 0)
{
- LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL;
+ LL_WARNS("Shader") << "Failed to load basic vertex shader " << i << ": " << shaders[i].first << LL_ENDL;
return shaders[i].first;
}
}
@@ -874,6 +875,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/shadowUtil.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/aoUtil.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/pbrterrainUtilF.glsl", 1) );
+ index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/tonemapUtilF.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/reflectionProbeF.glsl", has_reflection_probes ? 3 : 2) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/screenSpaceReflUtil.glsl", ssr ? 3 : 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
@@ -906,7 +908,6 @@ bool LLViewerShaderMgr::loadShadersWater()
if (mShaderLevel[SHADER_WATER] == 0)
{
gWaterProgram.unload();
- gWaterEdgeProgram.unload();
gUnderWaterProgram.unload();
return true;
}
@@ -920,6 +921,7 @@ bool LLViewerShaderMgr::loadShadersWater()
gWaterProgram.mFeatures.hasGamma = true;
gWaterProgram.mFeatures.hasSrgb = true;
gWaterProgram.mFeatures.hasReflectionProbes = true;
+ gWaterProgram.mFeatures.hasTonemap = true;
gWaterProgram.mFeatures.hasShadows = use_sun_shadow;
gWaterProgram.mShaderFiles.clear();
gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
@@ -943,36 +945,6 @@ bool LLViewerShaderMgr::loadShadersWater()
if (success)
{
- // load water shader
- gWaterEdgeProgram.mName = "Water Edge Shader";
- gWaterEdgeProgram.mFeatures.calculatesAtmospherics = true;
- gWaterEdgeProgram.mFeatures.hasAtmospherics = true;
- gWaterEdgeProgram.mFeatures.hasGamma = true;
- gWaterEdgeProgram.mFeatures.hasSrgb = true;
- gWaterEdgeProgram.mFeatures.hasReflectionProbes = true;
- gWaterEdgeProgram.mFeatures.hasShadows = use_sun_shadow;
- gWaterEdgeProgram.mShaderFiles.clear();
- gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
- gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER));
- gWaterEdgeProgram.clearPermutations();
- gWaterEdgeProgram.addPermutation("WATER_EDGE", "1");
- if (LLPipeline::sRenderTransparentWater)
- {
- gWaterEdgeProgram.addPermutation("TRANSPARENT_WATER", "1");
- }
-
- if (use_sun_shadow)
- {
- gWaterEdgeProgram.addPermutation("HAS_SUN_SHADOW", "1");
- }
- gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
- success = gWaterEdgeProgram.createShader();
- llassert(success);
- }
-
- if (success)
- {
//load under water vertex shader
gUnderWaterProgram.mName = "Underwater Shader";
gUnderWaterProgram.mFeatures.calculatesAtmospherics = true;
@@ -2481,6 +2453,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostTonemapProgram.mName = "Deferred Tonemap Post Process";
gDeferredPostTonemapProgram.mFeatures.hasSrgb = true;
gDeferredPostTonemapProgram.mFeatures.isDeferred = true;
+ gDeferredPostTonemapProgram.mFeatures.hasTonemap = true;
gDeferredPostTonemapProgram.mShaderFiles.clear();
gDeferredPostTonemapProgram.clearPermutations();
gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
@@ -2495,6 +2468,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gNoPostTonemapProgram.mName = "No Post Tonemap Post Process";
gNoPostTonemapProgram.mFeatures.hasSrgb = true;
gNoPostTonemapProgram.mFeatures.isDeferred = true;
+ gNoPostTonemapProgram.mFeatures.hasTonemap = true;
gNoPostTonemapProgram.mShaderFiles.clear();
gNoPostTonemapProgram.clearPermutations();
gNoPostTonemapProgram.addPermutation("NO_POST", "1");
@@ -3353,6 +3327,17 @@ bool LLViewerShaderMgr::loadShadersInterface()
success = gCopyDepthProgram.createShader();
}
+ if (success)
+ {
+ gDrawColorProgram.mName = "Draw Color Shader";
+ gDrawColorProgram.mShaderFiles.clear();
+ gDrawColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoAtmosV.glsl", GL_VERTEX_SHADER));
+ gDrawColorProgram.mShaderFiles.push_back(make_pair("objects/simpleColorF.glsl", GL_FRAGMENT_SHADER));
+ gDrawColorProgram.clearPermutations();
+ gDrawColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
+ success = gDrawColorProgram.createShader();
+ }
+
if (gSavedSettings.getBOOL("LocalTerrainPaintEnabled"))
{
if (success)