diff options
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 63 |
1 files changed, 23 insertions, 40 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 3517bbe49a..6ba31b25ff 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -440,16 +440,9 @@ void LLViewerShaderMgr::setShaders() } static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16); - LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) max_texture_index), 1); - - //NEVER use more than 16 texture channels (work around for prevalent driver bug) - LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16); - - if (gGLManager.mGLSLVersionMajor < 1 || - (gGLManager.mGLSLVersionMajor == 1 && gGLManager.mGLSLVersionMinor <= 20)) - { //NEVER use indexed texture rendering when GLSL version is 1.20 or earlier - LLGLSLShader::sIndexedTextureChannels = 1; - } + + // when using indexed texture rendering, leave 8 texture units available for shadow and reflection maps + LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits-8, (S32) max_texture_index), 1); reentrance = true; @@ -463,7 +456,6 @@ void LLViewerShaderMgr::setShaders() initAttribsAndUniforms(); gPipeline.releaseGLBuffers(); - LLPipeline::sWaterReflections = LLPipeline::sRenderTransparentWater; LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow"); LLPipeline::updateRenderDeferred(); @@ -900,7 +892,7 @@ std::string LLViewerShaderMgr::loadBasicShaders() if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) { //use indexed texture rendering for GLSL >= 1.30 - ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); + ch = llmax(LLGLSLShader::sIndexedTextureChannels, 1); } bool has_reflection_probes = gSavedSettings.getS32("RenderReflectionProbeDetail") >= 0 && gGLManager.mGLVersion > 3.99f; @@ -1029,6 +1021,11 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterProgram.mShaderFiles.clear(); gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER)); + gWaterProgram.clearPermutations(); + if (LLPipeline::sRenderTransparentWater) + { + gWaterProgram.addPermutation("TRANSPARENT_WATER", "1"); + } gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; success = gWaterProgram.createShader(NULL, NULL); @@ -1050,6 +1047,11 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER)); gWaterEdgeProgram.addPermutation("WATER_EDGE", "1"); + gWaterEdgeProgram.clearPermutations(); + if (LLPipeline::sRenderTransparentWater) + { + gWaterEdgeProgram.addPermutation("TRANSPARENT_WATER", "1"); + } gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; success = gWaterEdgeProgram.createShader(NULL, NULL); @@ -1067,6 +1069,11 @@ BOOL LLViewerShaderMgr::loadShadersWater() gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER)); gUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gUnderWaterProgram.clearPermutations(); + if (LLPipeline::sRenderTransparentWater) + { + gUnderWaterProgram.addPermutation("TRANSPARENT_WATER", "1"); + } success = gUnderWaterProgram.createShader(NULL, NULL); llassert(success); } @@ -1925,15 +1932,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader->mFeatures.hasShadows = use_sun_shadow; shader->mFeatures.hasReflectionProbes = true; shader->mFeatures.hasWaterFog = true; - - if (mShaderLevel[SHADER_DEFERRED] < 1) - { - shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } + shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; shader->mShaderFiles.clear(); shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); @@ -2002,15 +2001,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader->mFeatures.encodesNormal = true; shader->mFeatures.hasShadows = use_sun_shadow; shader->mFeatures.hasReflectionProbes = true; - - if (mShaderLevel[SHADER_DEFERRED] < 1) - { - shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } + shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; shader->mShaderFiles.clear(); shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); @@ -2074,15 +2065,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader[i]->mFeatures.hasTransport = true; shader[i]->mFeatures.hasShadows = use_sun_shadow; shader[i]->mFeatures.hasReflectionProbes = true; - - if (mShaderLevel[SHADER_DEFERRED] < 1) - { - shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - shader[i]->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } + shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; shader[i]->mShaderGroup = LLGLSLShader::SG_WATER; shader[i]->mShaderFiles.clear(); shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); @@ -2236,7 +2219,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true; gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true; gDeferredFullbrightShinyProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-2; + gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightShinyProgram.mShaderFiles.clear(); gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER)); gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER)); |