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path: root/indra/newview/llviewershadermgr.cpp
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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index ff9f767940..a742264801 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -234,8 +234,11 @@ LLGLSLShader gDeferredSkinnedAlphaWaterProgram;
LLGLSLShader gDeferredAvatarEyesProgram;
LLGLSLShader gDeferredFullbrightProgram;
LLGLSLShader gDeferredFullbrightAlphaMaskProgram;
+LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram;
LLGLSLShader gDeferredFullbrightWaterProgram;
LLGLSLShader gDeferredSkinnedFullbrightWaterProgram;
+LLGLSLShader gDeferredFullbrightWaterAlphaProgram;
+LLGLSLShader gDeferredSkinnedFullbrightWaterAlphaProgram;
LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram;
LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskWaterProgram;
LLGLSLShader gDeferredEmissiveProgram;
@@ -255,6 +258,7 @@ LLGLSLShader gDeferredFullbrightShinyProgram;
LLGLSLShader gDeferredSkinnedFullbrightShinyProgram;
LLGLSLShader gDeferredSkinnedFullbrightProgram;
LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskProgram;
+LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskAlphaProgram;
LLGLSLShader gNormalMapGenProgram;
LLGLSLShader gDeferredGenBrdfLutProgram;
@@ -355,14 +359,18 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredSkinnedAlphaWaterProgram);
mShaderList.push_back(&gDeferredFullbrightProgram);
mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram);
+ mShaderList.push_back(&gDeferredFullbrightAlphaMaskAlphaProgram);
mShaderList.push_back(&gDeferredFullbrightWaterProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightWaterProgram);
+ mShaderList.push_back(&gDeferredFullbrightWaterAlphaProgram);
+ mShaderList.push_back(&gDeferredSkinnedFullbrightWaterAlphaProgram);
mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskWaterProgram);
mShaderList.push_back(&gDeferredFullbrightShinyProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskProgram);
+ mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskAlphaProgram);
mShaderList.push_back(&gDeferredEmissiveProgram);
mShaderList.push_back(&gDeferredSkinnedEmissiveProgram);
mShaderList.push_back(&gDeferredAvatarEyesProgram);
@@ -1273,8 +1281,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedAlphaWaterProgram.unload();
gDeferredFullbrightProgram.unload();
gDeferredFullbrightAlphaMaskProgram.unload();
+ gDeferredFullbrightAlphaMaskAlphaProgram.unload();
gDeferredFullbrightWaterProgram.unload();
gDeferredSkinnedFullbrightWaterProgram.unload();
+ gDeferredFullbrightWaterAlphaProgram.unload();
+ gDeferredSkinnedFullbrightWaterAlphaProgram.unload();
gDeferredFullbrightAlphaMaskWaterProgram.unload();
gDeferredSkinnedFullbrightAlphaMaskWaterProgram.unload();
gDeferredEmissiveProgram.unload();
@@ -1296,6 +1307,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedFullbrightShinyProgram.unload();
gDeferredSkinnedFullbrightProgram.unload();
gDeferredSkinnedFullbrightAlphaMaskProgram.unload();
+ gDeferredSkinnedFullbrightAlphaMaskAlphaProgram.unload();
gDeferredHighlightProgram.unload();
gDeferredHighlightNormalProgram.unload();
@@ -2213,6 +2225,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
+ gDeferredFullbrightAlphaMaskProgram.clearPermutations();
gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram);
@@ -2220,6 +2233,27 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
+ if (success)
+ {
+ gDeferredFullbrightAlphaMaskAlphaProgram.mName = "Deferred Fullbright Alpha Masking Alpha Shader";
+ gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true;
+ gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true;
+ gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true;
+ gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gDeferredFullbrightAlphaMaskAlphaProgram.mShaderFiles.clear();
+ gDeferredFullbrightAlphaMaskAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightAlphaMaskAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
+ gDeferredFullbrightAlphaMaskAlphaProgram.clearPermutations();
+ gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("HAS_ALPHA_MASK", "1");
+ gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1");
+ gDeferredFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = make_rigged_variant(gDeferredFullbrightAlphaMaskAlphaProgram, gDeferredSkinnedFullbrightAlphaMaskAlphaProgram);
+ success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
if (success)
{
gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader";
@@ -2240,6 +2274,29 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
+ if (success)
+ {
+ gDeferredFullbrightWaterAlphaProgram.mName = "Deferred Fullbright Underwater Alpha Shader";
+ gDeferredFullbrightWaterAlphaProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredFullbrightWaterAlphaProgram.mFeatures.hasGamma = true;
+ gDeferredFullbrightWaterAlphaProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightWaterAlphaProgram.mFeatures.hasWaterFog = true;
+ gDeferredFullbrightWaterAlphaProgram.mFeatures.hasSrgb = true;
+ gDeferredFullbrightWaterAlphaProgram.mFeatures.isDeferred = true;
+ gDeferredFullbrightWaterAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gDeferredFullbrightWaterAlphaProgram.mShaderFiles.clear();
+ gDeferredFullbrightWaterAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightWaterAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
+ gDeferredFullbrightWaterAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gDeferredFullbrightWaterAlphaProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gDeferredFullbrightWaterAlphaProgram.clearPermutations();
+ gDeferredFullbrightWaterAlphaProgram.addPermutation("WATER_FOG", "1");
+ gDeferredFullbrightWaterAlphaProgram.addPermutation("IS_ALPHA", "1");
+ success = make_rigged_variant(gDeferredFullbrightWaterAlphaProgram, gDeferredSkinnedFullbrightWaterAlphaProgram);
+ success = success && gDeferredFullbrightWaterAlphaProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
if (success)
{
gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader";