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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp162
1 files changed, 122 insertions, 40 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 8a949c6b4e..6418c9900e 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -478,6 +478,12 @@ void LLViewerShaderMgr::setShaders()
&& (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10)
&& gSavedSettings.getBOOL("VertexShaderEnable"))
{
+ bool canRenderDeferred = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred");
+ bool hasWindLightShaders = LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders");
+ S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
+ bool useRenderDeferred = canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred") && gSavedSettings.getBOOL("RenderAvatarVP");
+ bool doingWindLight = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders");
+
//using shaders, disable fixed function
LLGLSLShader::sNoFixedFunction = true;
@@ -485,7 +491,7 @@ void LLViewerShaderMgr::setShaders()
S32 env_class = 2;
S32 obj_class = 2;
S32 effect_class = 2;
- S32 wl_class = 3;
+ S32 wl_class = 2;
S32 water_class = 2;
S32 deferred_class = 2;
S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0;
@@ -495,31 +501,22 @@ void LLViewerShaderMgr::setShaders()
{
transform_class = 0;
}
-
- if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- gSavedSettings.getBOOL("RenderDeferred") &&
- gSavedSettings.getBOOL("RenderAvatarVP") &&
- gSavedSettings.getBOOL("WindLightUseAtmosShaders"))
+
+ if (useRenderDeferred && doingWindLight)
{
- if (gSavedSettings.getS32("RenderShadowDetail") > 0)
- { //shadows
- deferred_class = 2;
- }
- else
- { //no shadows
- deferred_class = 1;
- }
+ //shadows
+ switch (shadow_detail)
+ {
+ case 0: deferred_class = 1; break; // no shadows
+ case 1: deferred_class = 2; break; // PCF shadows
+ case 2: deferred_class = 2; break; // PCF shadows
+ case 3: deferred_class = 3; break; // VSM shadows
+ default:
+ break;
+ }
}
-
- // clamp to WL class 2 if we have disabled adv atmo (class 3)
- if (!gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics"))
- {
- wl_class = llmin(wl_class, 2);
- }
-
- bool hasWindLightShaders = LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders");
- bool useWindLightShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
- if (!hasWindLightShaders || !useWindLightShaders)
+
+ if (!doingWindLight)
{
// user has disabled WindLight in their settings, downgrade
// windlight shaders to stub versions.
@@ -545,6 +542,15 @@ void LLViewerShaderMgr::setShaders()
mVertexShaderLevel[SHADER_TRANSFORM] = transform_class;
BOOL loaded = loadBasicShaders();
+ if (loaded)
+ {
+ LL_INFOS() << "Loaded basic shaders." << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "Failed to load basic shaders." << LL_ENDL;
+ llassert(loaded);
+ }
if (loaded)
{
@@ -553,6 +559,16 @@ void LLViewerShaderMgr::setShaders()
// Load all shaders to set max levels
loaded = loadShadersEnvironment();
+
+ if (loaded)
+ {
+ LL_INFOS() << "Loaded environment shaders." << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "Failed to load environment shaders." << LL_ENDL;
+ llassert(loaded);
+ }
if (loaded)
{
@@ -564,6 +580,7 @@ void LLViewerShaderMgr::setShaders()
else
{
LL_WARNS() << "Failed to load water shaders." << LL_ENDL;
+ llassert(loaded);
}
}
@@ -577,6 +594,7 @@ void LLViewerShaderMgr::setShaders()
else
{
LL_WARNS() << "Failed to load windlight shaders." << LL_ENDL;
+ llassert(loaded);
}
}
@@ -590,6 +608,7 @@ void LLViewerShaderMgr::setShaders()
else
{
LL_WARNS() << "Failed to load effects shaders." << LL_ENDL;
+ llassert(loaded);
}
}
@@ -603,6 +622,7 @@ void LLViewerShaderMgr::setShaders()
else
{
LL_WARNS() << "Failed to load interface shaders." << LL_ENDL;
+ llassert(loaded);
}
}
@@ -617,6 +637,7 @@ void LLViewerShaderMgr::setShaders()
else
{
LL_WARNS() << "Failed to load transform shaders." << LL_ENDL;
+ llassert(loaded);
}
}
@@ -635,7 +656,9 @@ void LLViewerShaderMgr::setShaders()
// Set the actual level
mVertexShaderLevel[SHADER_AVATAR] = avatar_class;
- loadShadersAvatar();
+ loaded = loadShadersAvatar();
+ llassert(loaded);
+
if (mVertexShaderLevel[SHADER_AVATAR] != avatar_class)
{
if (mVertexShaderLevel[SHADER_AVATAR] == 0)
@@ -668,6 +691,7 @@ void LLViewerShaderMgr::setShaders()
loadShadersAvatar(); // unloads
loaded = loadShadersObject();
+ llassert(loaded);
}
}
@@ -692,6 +716,8 @@ void LLViewerShaderMgr::setShaders()
}
}
+ llassert(loaded);
+
if (loaded && !loadShadersDeferred())
{ //everything else succeeded but deferred failed, disable deferred and try again
gSavedSettings.setBOOL("RenderDeferred", FALSE);
@@ -955,10 +981,10 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
std::vector<S32> index_channels;
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsHelpersF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) );
+ index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsHelpersF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
+ index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mVertexShaderLevel[SHADER_WATER] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/encodeNormF.glsl", mVertexShaderLevel[SHADER_ENVIRONMENT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/decodeNormF.glsl", mVertexShaderLevel[SHADER_ENVIRONMENT] ) );
@@ -1025,6 +1051,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()
gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
gTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT];
success = gTerrainProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (!success)
@@ -1064,6 +1091,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER];
success = gWaterProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1078,6 +1106,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER];
gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gUnderWaterProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1096,6 +1125,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gTerrainWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT];
gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, NULL);
+ llassert(terrainWaterSuccess);
}
/// Keep track of water shader levels
@@ -1249,6 +1279,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredDiffuseProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1261,6 +1292,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1272,6 +1304,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1283,6 +1316,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1294,6 +1328,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredNonIndexedDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseProgram.createShader(NULL, NULL);
+ llassert(success);
}
@@ -1307,6 +1342,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSkinnedDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredSkinnedDiffuseProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1319,6 +1355,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSkinnedBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredSkinnedBumpProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1346,7 +1383,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
gDeferredSkinnedAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL);
-
+ llassert(success);
+
// Hack to include uniforms for lighting without linking in lighting file
gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;
@@ -1361,6 +1399,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredBumpProgram.createShader(NULL, NULL);
+ llassert(success);
}
gDeferredMaterialProgram[1].mFeatures.hasLighting = false;
@@ -1401,6 +1440,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0");
gDeferredMaterialProgram[i].mFeatures.hasSrgb = true;
+ gDeferredMaterialProgram[i].mFeatures.hasGamma = true;
+ gDeferredMaterialProgram[i].mFeatures.hasTransport = true;
gDeferredMaterialProgram[i].mFeatures.decodesNormal = true;
gDeferredMaterialProgram[i].mFeatures.encodesNormal = true;
gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true;
@@ -1412,6 +1453,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
success = gDeferredMaterialProgram[i].createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1436,6 +1478,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialWaterProgram[i].mFeatures.hasWaterFog = true;
gDeferredMaterialWaterProgram[i].mFeatures.hasSrgb = true;
+ gDeferredMaterialWaterProgram[i].mFeatures.hasGamma = true;
+ gDeferredMaterialWaterProgram[i].mFeatures.hasTransport = true;
gDeferredMaterialWaterProgram[i].mFeatures.decodesNormal = true;
gDeferredMaterialWaterProgram[i].mFeatures.encodesNormal = true;
gDeferredMaterialWaterProgram[i].mFeatures.calculatesAtmospherics = true;
@@ -1447,6 +1491,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
success = gDeferredMaterialWaterProgram[i].createShader(NULL, NULL);//&mWLUniforms);
+ llassert(success);
}
}
@@ -1478,6 +1523,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredTreeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredTreeProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1488,6 +1534,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredTreeShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredTreeShadowProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1501,6 +1548,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredImpostorProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1513,6 +1561,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredLightProgram.createShader(NULL, NULL);
+ llassert(success);
}
for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; i++)
@@ -1527,6 +1576,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiLightProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1));
success = gDeferredMultiLightProgram[i].createShader(NULL, NULL);
+ llassert(success);
}
}
@@ -1541,6 +1591,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredSpotLightProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1554,6 +1605,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1582,6 +1634,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredSunProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1594,6 +1647,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredBlurLightProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1605,6 +1659,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
gDeferredAlphaProgram.mFeatures.hasSrgb = true;
+ gDeferredAlphaProgram.mFeatures.hasGamma = true;
gDeferredAlphaProgram.mFeatures.decodesNormal = true;
gDeferredAlphaProgram.mFeatures.encodesNormal = true;
gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true;
@@ -1628,6 +1683,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAlphaProgram.createShader(NULL, NULL);
+ llassert(success);
// Hack
gDeferredAlphaProgram.mFeatures.calculatesLighting = true;
@@ -1665,6 +1721,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAlphaImpostorProgram.createShader(NULL, NULL);
+ llassert(success);
// Hack
gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = true;
@@ -1680,6 +1737,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
gDeferredAlphaWaterProgram.mFeatures.hasWaterFog = true;
gDeferredAlphaWaterProgram.mFeatures.hasSrgb = true;
+ gDeferredAlphaWaterProgram.mFeatures.hasGamma = true;
gDeferredAlphaWaterProgram.mFeatures.decodesNormal = true;
gDeferredAlphaWaterProgram.mFeatures.encodesNormal = true;
gDeferredAlphaWaterProgram.mFeatures.calculatesAtmospherics = true;
@@ -1704,6 +1762,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAlphaWaterProgram.createShader(NULL, NULL);
+ llassert(success);
// Hack
gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = true;
@@ -1719,11 +1778,13 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true;
gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true;
+ gDeferredAvatarEyesProgram.mFeatures.hasGamma = true;
gDeferredAvatarEyesProgram.mShaderFiles.clear();
gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAvatarEyesProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarEyesProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1733,12 +1794,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mFeatures.hasGamma = true;
gDeferredFullbrightProgram.mFeatures.hasTransport = true;
gDeferredFullbrightProgram.mFeatures.hasSrgb = true;
+ gDeferredFullbrightProgram.mFeatures.hasGamma = true;
gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightProgram.mShaderFiles.clear();
gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredFullbrightProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1748,6 +1811,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
+ gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
@@ -1755,6 +1819,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1765,6 +1830,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true;
gDeferredFullbrightWaterProgram.mFeatures.hasWaterFog = true;
gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true;
+ gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true;
gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightWaterProgram.mShaderFiles.clear();
gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
@@ -1773,6 +1839,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1");
success = gDeferredFullbrightWaterProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1783,6 +1850,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasWaterFog = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true;
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear();
gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
@@ -1792,6 +1860,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1");
success = gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1806,6 +1875,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredFullbrightShinyProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1822,6 +1892,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSkinnedFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
success = gDeferredSkinnedFullbrightProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1837,6 +1908,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSkinnedFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
success = gDeferredSkinnedFullbrightShinyProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1851,6 +1923,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredEmissiveProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1867,6 +1940,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
gDeferredWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gDeferredWaterProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1884,6 +1958,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredUnderWaterProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1894,7 +1969,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.mFeatures.decodesNormal = true;
gDeferredSoftenProgram.mFeatures.calculatesAtmospherics = true;
gDeferredSoftenProgram.mFeatures.hasAtmospherics = true;
- gDeferredSoftenProgram.mFeatures.hasTransport = true;
gDeferredSoftenProgram.mFeatures.hasGamma = true;
gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
@@ -1908,6 +1982,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
success = gDeferredSoftenProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1925,7 +2000,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenWaterProgram.mFeatures.decodesNormal = true;
gDeferredSoftenWaterProgram.mFeatures.calculatesAtmospherics = true;
gDeferredSoftenWaterProgram.mFeatures.hasAtmospherics = true;
- gDeferredSoftenWaterProgram.mFeatures.hasTransport = true;
gDeferredSoftenWaterProgram.mFeatures.hasGamma = true;
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
@@ -1934,6 +2008,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
success = gDeferredSoftenWaterProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1945,6 +2020,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
success = gDeferredShadowProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1956,6 +2032,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredShadowCubeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredShadowCubeProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1968,6 +2045,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredShadowAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1980,6 +2058,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarShadowProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -1992,6 +2071,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAttachmentShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAttachmentShadowProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -2003,6 +2083,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredTerrainProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -2015,6 +2096,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -2042,6 +2124,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL);
+ llassert(success);
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
@@ -2056,6 +2139,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredPostGammaCorrectProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -2066,6 +2150,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER_ARB));
gFXAAProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gFXAAProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -2076,6 +2161,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredPostProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -2086,6 +2172,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredCoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredCoFProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -2096,6 +2183,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredDoFCombineProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredDoFCombineProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -2106,6 +2194,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredPostNoDoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredPostNoDoFProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)
@@ -2118,12 +2207,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mFeatures.hasGamma = true;
gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredWLSkyProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_WINDLIGHT];
+ gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1)
- {
- gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink();
- }
success = gDeferredWLSkyProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2137,12 +2222,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLCloudProgram.mFeatures.hasGamma = true;
gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredWLCloudProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_WINDLIGHT];
+ gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1)
- {
- gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink();
- }
success = gDeferredWLCloudProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2192,6 +2273,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredStarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredStarProgram.createShader(NULL, NULL);
+ llassert(success);
}
if (success)