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-rw-r--r--indra/newview/llviewershadermgr.cpp1170
1 files changed, 180 insertions, 990 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 90b06fa133..5d3da55499 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -38,7 +38,6 @@
#include "llatmosphere.h"
#include "llworld.h"
#include "llsky.h"
-#include "llvosky.h"
#include "pipeline.h"
@@ -49,8 +48,6 @@
#include "lljoint.h"
#include "llskinningutil.h"
-//#pragma optimize("", off)
-
static LLStaticHashedString sTexture0("texture0");
static LLStaticHashedString sTexture1("texture1");
static LLStaticHashedString sTex0("tex0");
@@ -74,22 +71,16 @@ LLVector4 gShinyOrigin;
LLGLSLShader gOcclusionProgram;
LLGLSLShader gSkinnedOcclusionProgram;
LLGLSLShader gOcclusionCubeProgram;
-LLGLSLShader gCustomAlphaProgram; // SL-14113 This used to be used for the stars with Atmospheric Shaders: OFF
LLGLSLShader gGlowCombineProgram;
-LLGLSLShader gSplatTextureRectProgram;
LLGLSLShader gReflectionMipProgram;
LLGLSLShader gRadianceGenProgram;
LLGLSLShader gIrradianceGenProgram;
LLGLSLShader gGlowCombineFXAAProgram;
-LLGLSLShader gTwoTextureAddProgram;
LLGLSLShader gTwoTextureCompareProgram;
LLGLSLShader gOneTextureFilterProgram;
-LLGLSLShader gOneTextureNoColorProgram;
LLGLSLShader gDebugProgram;
LLGLSLShader gSkinnedDebugProgram;
LLGLSLShader gClipProgram;
-LLGLSLShader gDownsampleDepthProgram;
-LLGLSLShader gDownsampleDepthRectProgram;
LLGLSLShader gAlphaMaskProgram;
LLGLSLShader gBenchmarkProgram;
LLGLSLShader gReflectionProbeDisplayProgram;
@@ -97,57 +88,16 @@ LLGLSLShader gCopyProgram;
LLGLSLShader gCopyDepthProgram;
//object shaders
-LLGLSLShader gObjectSimpleProgram;
-LLGLSLShader gSkinnedObjectSimpleProgram;
-LLGLSLShader gObjectSimpleImpostorProgram;
-LLGLSLShader gSkinnedObjectSimpleImpostorProgram;
LLGLSLShader gObjectPreviewProgram;
LLGLSLShader gPhysicsPreviewProgram;
-LLGLSLShader gObjectSimpleWaterProgram;
-LLGLSLShader gSkinnedObjectSimpleWaterProgram;
-LLGLSLShader gObjectSimpleAlphaMaskProgram;
-LLGLSLShader gSkinnedObjectSimpleAlphaMaskProgram;
-LLGLSLShader gObjectSimpleWaterAlphaMaskProgram;
-LLGLSLShader gSkinnedObjectSimpleWaterAlphaMaskProgram;
-LLGLSLShader gObjectFullbrightProgram;
-LLGLSLShader gSkinnedObjectFullbrightProgram;
-LLGLSLShader gObjectFullbrightWaterProgram;
-LLGLSLShader gSkinnedObjectFullbrightWaterProgram;
-LLGLSLShader gObjectEmissiveProgram;
-LLGLSLShader gSkinnedObjectEmissiveProgram;
-LLGLSLShader gObjectEmissiveWaterProgram;
-LLGLSLShader gSkinnedObjectEmissiveWaterProgram;
LLGLSLShader gObjectFullbrightAlphaMaskProgram;
LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram;
-LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram;
-LLGLSLShader gSkinnedObjectFullbrightWaterAlphaMaskProgram;
-LLGLSLShader gObjectFullbrightShinyProgram;
-LLGLSLShader gSkinnedObjectFullbrightShinyProgram;
-LLGLSLShader gObjectFullbrightShinyWaterProgram;
-LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram;
-LLGLSLShader gObjectShinyProgram;
-LLGLSLShader gSkinnedObjectShinyProgram;
-LLGLSLShader gObjectShinyWaterProgram;
-LLGLSLShader gSkinnedObjectShinyWaterProgram;
LLGLSLShader gObjectBumpProgram;
LLGLSLShader gSkinnedObjectBumpProgram;
-LLGLSLShader gTreeProgram;
-LLGLSLShader gTreeWaterProgram;
-LLGLSLShader gObjectFullbrightNoColorProgram;
-LLGLSLShader gObjectFullbrightNoColorWaterProgram;
-
-LLGLSLShader gObjectSimpleNonIndexedTexGenProgram;
-LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram;
-LLGLSLShader gObjectAlphaMaskNonIndexedProgram;
-LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram;
LLGLSLShader gObjectAlphaMaskNoColorProgram;
LLGLSLShader gObjectAlphaMaskNoColorWaterProgram;
//environment shaders
-LLGLSLShader gMoonProgram;
-LLGLSLShader gStarsProgram;
-LLGLSLShader gTerrainProgram;
-LLGLSLShader gTerrainWaterProgram;
LLGLSLShader gWaterProgram;
LLGLSLShader gWaterEdgeProgram;
LLGLSLShader gUnderWaterProgram;
@@ -159,8 +109,6 @@ LLGLSLShader gHighlightNormalProgram;
LLGLSLShader gHighlightSpecularProgram;
LLGLSLShader gDeferredHighlightProgram;
-LLGLSLShader gDeferredHighlightNormalProgram;
-LLGLSLShader gDeferredHighlightSpecularProgram;
LLGLSLShader gPathfindingProgram;
LLGLSLShader gPathfindingNoNormalsProgram;
@@ -169,26 +117,15 @@ LLGLSLShader gPathfindingNoNormalsProgram;
LLGLSLShader gAvatarProgram;
LLGLSLShader gAvatarWaterProgram;
LLGLSLShader gAvatarEyeballProgram;
-LLGLSLShader gAvatarPickProgram;
LLGLSLShader gImpostorProgram;
-// WindLight shader handles
-LLGLSLShader gWLSkyProgram;
-LLGLSLShader gWLCloudProgram;
-LLGLSLShader gWLSunProgram;
-LLGLSLShader gWLMoonProgram;
-
// Effects Shaders
LLGLSLShader gGlowProgram;
LLGLSLShader gGlowExtractProgram;
-LLGLSLShader gPostColorFilterProgram;
-LLGLSLShader gPostNightVisionProgram;
LLGLSLShader gPostScreenSpaceReflectionProgram;
// Deferred rendering shaders
LLGLSLShader gDeferredImpostorProgram;
-LLGLSLShader gDeferredWaterProgram;
-LLGLSLShader gDeferredUnderWaterProgram;
LLGLSLShader gDeferredDiffuseProgram;
LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
LLGLSLShader gDeferredSkinnedDiffuseAlphaMaskProgram;
@@ -224,6 +161,7 @@ LLGLSLShader gDeferredAvatarShadowProgram;
LLGLSLShader gDeferredAvatarAlphaShadowProgram;
LLGLSLShader gDeferredAvatarAlphaMaskShadowProgram;
LLGLSLShader gDeferredAlphaProgram;
+LLGLSLShader gHUDAlphaProgram;
LLGLSLShader gDeferredSkinnedAlphaProgram;
LLGLSLShader gDeferredAlphaImpostorProgram;
LLGLSLShader gDeferredSkinnedAlphaImpostorProgram;
@@ -231,8 +169,11 @@ LLGLSLShader gDeferredAlphaWaterProgram;
LLGLSLShader gDeferredSkinnedAlphaWaterProgram;
LLGLSLShader gDeferredAvatarEyesProgram;
LLGLSLShader gDeferredFullbrightProgram;
+LLGLSLShader gHUDFullbrightProgram;
LLGLSLShader gDeferredFullbrightAlphaMaskProgram;
+LLGLSLShader gHUDFullbrightAlphaMaskProgram;
LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram;
+LLGLSLShader gHUDFullbrightAlphaMaskAlphaProgram;
LLGLSLShader gDeferredFullbrightWaterProgram;
LLGLSLShader gDeferredSkinnedFullbrightWaterProgram;
LLGLSLShader gDeferredFullbrightWaterAlphaProgram;
@@ -253,6 +194,7 @@ LLGLSLShader gDeferredWLSunProgram;
LLGLSLShader gDeferredWLMoonProgram;
LLGLSLShader gDeferredStarProgram;
LLGLSLShader gDeferredFullbrightShinyProgram;
+LLGLSLShader gHUDFullbrightShinyProgram;
LLGLSLShader gDeferredSkinnedFullbrightShinyProgram;
LLGLSLShader gDeferredSkinnedFullbrightProgram;
LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskProgram;
@@ -263,8 +205,12 @@ LLGLSLShader gDeferredGenBrdfLutProgram;
// Deferred materials shaders
LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2];
+LLGLSLShader gHUDPBROpaqueProgram;
+LLGLSLShader gPBRGlowProgram;
+LLGLSLShader gPBRGlowSkinnedProgram;
LLGLSLShader gDeferredPBROpaqueProgram;
LLGLSLShader gDeferredSkinnedPBROpaqueProgram;
+LLGLSLShader gHUDPBRAlphaProgram;
LLGLSLShader gDeferredPBRAlphaProgram;
LLGLSLShader gDeferredSkinnedPBRAlphaProgram;
@@ -290,74 +236,36 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
{
/// Make sure WL Sky is the first program
//ONLY shaders that need WL Param management should be added here
- mShaderList.push_back(&gWLSkyProgram);
- mShaderList.push_back(&gWLCloudProgram);
- mShaderList.push_back(&gWLSunProgram);
- mShaderList.push_back(&gWLMoonProgram);
mShaderList.push_back(&gAvatarProgram);
- mShaderList.push_back(&gObjectShinyProgram);
- mShaderList.push_back(&gSkinnedObjectShinyProgram);
mShaderList.push_back(&gWaterProgram);
mShaderList.push_back(&gWaterEdgeProgram);
mShaderList.push_back(&gAvatarEyeballProgram);
- mShaderList.push_back(&gObjectSimpleProgram);
- mShaderList.push_back(&gSkinnedObjectSimpleProgram);
- mShaderList.push_back(&gObjectSimpleImpostorProgram);
- mShaderList.push_back(&gSkinnedObjectSimpleImpostorProgram);
mShaderList.push_back(&gObjectPreviewProgram);
mShaderList.push_back(&gImpostorProgram);
- mShaderList.push_back(&gObjectFullbrightNoColorProgram);
- mShaderList.push_back(&gObjectFullbrightNoColorWaterProgram);
- mShaderList.push_back(&gObjectSimpleAlphaMaskProgram);
- mShaderList.push_back(&gSkinnedObjectSimpleAlphaMaskProgram);
mShaderList.push_back(&gObjectBumpProgram);
mShaderList.push_back(&gSkinnedObjectBumpProgram);
- mShaderList.push_back(&gObjectEmissiveProgram);
- mShaderList.push_back(&gSkinnedObjectEmissiveProgram);
- mShaderList.push_back(&gObjectEmissiveWaterProgram);
- mShaderList.push_back(&gSkinnedObjectEmissiveWaterProgram);
- mShaderList.push_back(&gObjectFullbrightProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightProgram);
mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram);
mShaderList.push_back(&gSkinnedObjectFullbrightAlphaMaskProgram);
- mShaderList.push_back(&gObjectFullbrightShinyProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram);
- mShaderList.push_back(&gObjectFullbrightShinyWaterProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram);
- mShaderList.push_back(&gObjectSimpleNonIndexedTexGenProgram);
- mShaderList.push_back(&gObjectSimpleNonIndexedTexGenWaterProgram);
- mShaderList.push_back(&gObjectAlphaMaskNonIndexedProgram);
- mShaderList.push_back(&gObjectAlphaMaskNonIndexedWaterProgram);
mShaderList.push_back(&gObjectAlphaMaskNoColorProgram);
mShaderList.push_back(&gObjectAlphaMaskNoColorWaterProgram);
- mShaderList.push_back(&gTreeProgram);
- mShaderList.push_back(&gTreeWaterProgram);
- mShaderList.push_back(&gTerrainProgram);
- mShaderList.push_back(&gTerrainWaterProgram);
- mShaderList.push_back(&gObjectSimpleWaterProgram);
- mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram);
- mShaderList.push_back(&gObjectFullbrightWaterProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram);
- mShaderList.push_back(&gObjectSimpleWaterAlphaMaskProgram);
- mShaderList.push_back(&gSkinnedObjectSimpleWaterAlphaMaskProgram);
- mShaderList.push_back(&gObjectFullbrightWaterAlphaMaskProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightWaterAlphaMaskProgram);
mShaderList.push_back(&gAvatarWaterProgram);
- mShaderList.push_back(&gObjectShinyWaterProgram);
- mShaderList.push_back(&gSkinnedObjectShinyWaterProgram);
mShaderList.push_back(&gUnderWaterProgram);
mShaderList.push_back(&gDeferredSunProgram);
mShaderList.push_back(&gDeferredSoftenProgram);
mShaderList.push_back(&gDeferredSoftenWaterProgram);
mShaderList.push_back(&gDeferredAlphaProgram);
+ mShaderList.push_back(&gHUDAlphaProgram);
mShaderList.push_back(&gDeferredSkinnedAlphaProgram);
mShaderList.push_back(&gDeferredAlphaImpostorProgram);
mShaderList.push_back(&gDeferredSkinnedAlphaImpostorProgram);
mShaderList.push_back(&gDeferredAlphaWaterProgram);
mShaderList.push_back(&gDeferredSkinnedAlphaWaterProgram);
mShaderList.push_back(&gDeferredFullbrightProgram);
+ mShaderList.push_back(&gHUDFullbrightProgram);
mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram);
+ mShaderList.push_back(&gHUDFullbrightAlphaMaskProgram);
mShaderList.push_back(&gDeferredFullbrightAlphaMaskAlphaProgram);
+ mShaderList.push_back(&gHUDFullbrightAlphaMaskAlphaProgram);
mShaderList.push_back(&gDeferredFullbrightWaterProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightWaterProgram);
mShaderList.push_back(&gDeferredFullbrightWaterAlphaProgram);
@@ -365,6 +273,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskWaterProgram);
mShaderList.push_back(&gDeferredFullbrightShinyProgram);
+ mShaderList.push_back(&gHUDFullbrightShinyProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskProgram);
@@ -372,8 +281,6 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredEmissiveProgram);
mShaderList.push_back(&gDeferredSkinnedEmissiveProgram);
mShaderList.push_back(&gDeferredAvatarEyesProgram);
- mShaderList.push_back(&gDeferredWaterProgram);
- mShaderList.push_back(&gDeferredUnderWaterProgram);
mShaderList.push_back(&gDeferredTerrainWaterProgram);
mShaderList.push_back(&gDeferredAvatarAlphaProgram);
mShaderList.push_back(&gDeferredWLSkyProgram);
@@ -381,6 +288,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredWLMoonProgram);
mShaderList.push_back(&gDeferredWLSunProgram);
mShaderList.push_back(&gDeferredPBRAlphaProgram);
+ mShaderList.push_back(&gHUDPBRAlphaProgram);
mShaderList.push_back(&gDeferredSkinnedPBRAlphaProgram);
}
@@ -548,49 +456,20 @@ void LLViewerShaderMgr::setShaders()
gPipeline.mShadersLoaded = true;
- // Load all shaders to set max levels
- BOOL loaded = loadShadersEnvironment();
+ BOOL loaded = loadShadersWater();
if (loaded)
{
- LL_INFOS() << "Loaded environment shaders." << LL_ENDL;
+ LL_INFOS() << "Loaded water shaders." << LL_ENDL;
}
else
{
- LL_WARNS() << "Failed to load environment shaders." << LL_ENDL;
+ LL_WARNS() << "Failed to load water shaders." << LL_ENDL;
llassert(loaded);
}
if (loaded)
{
- loaded = loadShadersWater();
- if (loaded)
- {
- LL_INFOS() << "Loaded water shaders." << LL_ENDL;
- }
- else
- {
- LL_WARNS() << "Failed to load water shaders." << LL_ENDL;
- llassert(loaded);
- }
- }
-
- if (loaded)
- {
- loaded = loadShadersWindLight();
- if (loaded)
- {
- LL_INFOS() << "Loaded windlight shaders." << LL_ENDL;
- }
- else
- {
- LL_WARNS() << "Failed to load windlight shaders." << LL_ENDL;
- llassert(loaded);
- }
- }
-
- if (loaded)
- {
loaded = loadShadersEffects();
if (loaded)
{
@@ -661,102 +540,46 @@ void LLViewerShaderMgr::unloadShaders()
gDebugProgram.unload();
gSkinnedDebugProgram.unload();
gClipProgram.unload();
- gDownsampleDepthProgram.unload();
- gDownsampleDepthRectProgram.unload();
gBenchmarkProgram.unload();
gReflectionProbeDisplayProgram.unload();
gAlphaMaskProgram.unload();
gUIProgram.unload();
gPathfindingProgram.unload();
gPathfindingNoNormalsProgram.unload();
- gCustomAlphaProgram.unload();
gGlowCombineProgram.unload();
- gSplatTextureRectProgram.unload();
- gReflectionMipProgram.unload();
+ gReflectionMipProgram.unload();
gRadianceGenProgram.unload();
gIrradianceGenProgram.unload();
gGlowCombineFXAAProgram.unload();
- gTwoTextureAddProgram.unload();
gTwoTextureCompareProgram.unload();
gOneTextureFilterProgram.unload();
- gOneTextureNoColorProgram.unload();
gSolidColorProgram.unload();
- gObjectFullbrightNoColorProgram.unload();
- gObjectFullbrightNoColorWaterProgram.unload();
- gObjectSimpleProgram.unload();
- gSkinnedObjectSimpleProgram.unload();
- gObjectSimpleImpostorProgram.unload();
- gSkinnedObjectSimpleImpostorProgram.unload();
gObjectPreviewProgram.unload();
gPhysicsPreviewProgram.unload();
gImpostorProgram.unload();
- gObjectSimpleAlphaMaskProgram.unload();
- gSkinnedObjectSimpleAlphaMaskProgram.unload();
gObjectBumpProgram.unload();
gSkinnedObjectBumpProgram.unload();
- gObjectSimpleWaterProgram.unload();
- gSkinnedObjectSimpleWaterProgram.unload();
- gObjectSimpleWaterAlphaMaskProgram.unload();
- gSkinnedObjectSimpleWaterAlphaMaskProgram.unload();
- gObjectFullbrightProgram.unload();
- gSkinnedObjectFullbrightProgram.unload();
- gObjectFullbrightWaterProgram.unload();
- gSkinnedObjectFullbrightWaterProgram.unload();
- gObjectEmissiveProgram.unload();
- gSkinnedObjectEmissiveProgram.unload();
- gObjectEmissiveWaterProgram.unload();
- gSkinnedObjectEmissiveWaterProgram.unload();
- gObjectFullbrightAlphaMaskProgram.unload();
gSkinnedObjectFullbrightAlphaMaskProgram.unload();
- gObjectFullbrightWaterAlphaMaskProgram.unload();
- gSkinnedObjectFullbrightWaterAlphaMaskProgram.unload();
-
- gObjectShinyProgram.unload();
- gSkinnedObjectShinyProgram.unload();
- gObjectFullbrightShinyProgram.unload();
- gSkinnedObjectFullbrightShinyProgram.unload();
- gObjectFullbrightShinyWaterProgram.unload();
- gSkinnedObjectFullbrightShinyWaterProgram.unload();
- gObjectShinyWaterProgram.unload();
- gSkinnedObjectShinyWaterProgram.unload();
-
- gObjectSimpleNonIndexedTexGenProgram.unload();
- gObjectSimpleNonIndexedTexGenWaterProgram.unload();
- gObjectAlphaMaskNonIndexedProgram.unload();
- gObjectAlphaMaskNonIndexedWaterProgram.unload();
+
gObjectAlphaMaskNoColorProgram.unload();
gObjectAlphaMaskNoColorWaterProgram.unload();
- gTreeProgram.unload();
- gTreeWaterProgram.unload();
-
+
gWaterProgram.unload();
gWaterEdgeProgram.unload();
gUnderWaterProgram.unload();
- gMoonProgram.unload();
- gStarsProgram.unload();
- gTerrainProgram.unload();
- gTerrainWaterProgram.unload();
gGlowProgram.unload();
gGlowExtractProgram.unload();
gAvatarProgram.unload();
gAvatarWaterProgram.unload();
gAvatarEyeballProgram.unload();
- gAvatarPickProgram.unload();
gHighlightProgram.unload();
gSkinnedHighlightProgram.unload();
gHighlightNormalProgram.unload();
gHighlightSpecularProgram.unload();
- gWLSkyProgram.unload();
- gWLCloudProgram.unload();
- gWLSunProgram.unload();
- gWLMoonProgram.unload();
-
- gPostColorFilterProgram.unload();
- gPostNightVisionProgram.unload();
- gPostScreenSpaceReflectionProgram.unload();
+ gPostScreenSpaceReflectionProgram.unload();
gDeferredDiffuseProgram.unload();
gDeferredDiffuseAlphaMaskProgram.unload();
@@ -919,29 +742,13 @@ std::string LLViewerShaderMgr::loadBasicShaders()
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/screenSpaceReflUtil.glsl", ssr ? 3 : 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightWaterNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightShinyNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightShinyNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightShinyWaterNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightWaterF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightWaterAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
-
+
for (U32 i = 0; i < shaders.size(); i++)
{
// Note usage of GL_FRAGMENT_SHADER
@@ -955,77 +762,6 @@ std::string LLViewerShaderMgr::loadBasicShaders()
return std::string();
}
-BOOL LLViewerShaderMgr::loadShadersEnvironment()
-{
- LL_PROFILE_ZONE_SCOPED;
-#if 1 // DEPRECATED -- forward rendering is deprecated
- BOOL success = TRUE;
-
- if (mShaderLevel[SHADER_ENVIRONMENT] == 0)
- {
- gTerrainProgram.unload();
- return TRUE;
- }
-
- if (success)
- {
- gTerrainProgram.mName = "Terrain Shader";
- gTerrainProgram.mFeatures.calculatesLighting = true;
- gTerrainProgram.mFeatures.calculatesAtmospherics = true;
- gTerrainProgram.mFeatures.hasAtmospherics = true;
- gTerrainProgram.mFeatures.hasTransport = true;
- gTerrainProgram.mFeatures.hasGamma = true;
- gTerrainProgram.mFeatures.hasSrgb = true;
- gTerrainProgram.mFeatures.mIndexedTextureChannels = 0;
- gTerrainProgram.mFeatures.disableTextureIndex = true;
- gTerrainProgram.mFeatures.hasGamma = true;
- gTerrainProgram.mShaderFiles.clear();
- gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER));
- gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER));
- gTerrainProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
- success = gTerrainProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
- gStarsProgram.mName = "Environment Stars Shader";
- gStarsProgram.mShaderFiles.clear();
- gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsV.glsl", GL_VERTEX_SHADER_ARB));
- gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsF.glsl", GL_FRAGMENT_SHADER_ARB));
- gStarsProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
- gStarsProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113
- success = gStarsProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
- gMoonProgram.mName = "Environment Moon Shader";
- gMoonProgram.mShaderFiles.clear();
- gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB));
- gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
- gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
- gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
- success = gMoonProgram.createShader(NULL, NULL);
- if (success)
- {
- gMoonProgram.bind();
- gMoonProgram.uniform1i(sTex0, 0);
- }
- }
-
- if (!success)
- {
- mShaderLevel[SHADER_ENVIRONMENT] = 0;
- return FALSE;
- }
-
- LLWorld::getInstance()->updateWaterObjects();
-#endif
- return TRUE;
-}
-
BOOL LLViewerShaderMgr::loadShadersWater()
{
LL_PROFILE_ZONE_SCOPED;
@@ -1038,7 +774,6 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterProgram.unload();
gWaterEdgeProgram.unload();
gUnderWaterProgram.unload();
- gTerrainWaterProgram.unload();
return TRUE;
}
@@ -1113,33 +848,6 @@ BOOL LLViewerShaderMgr::loadShadersWater()
llassert(success);
}
- if (success)
- {
- //load terrain water shader
- gTerrainWaterProgram.mName = "Terrain Water Shader";
- gTerrainWaterProgram.mFeatures.calculatesLighting = true;
- gTerrainWaterProgram.mFeatures.calculatesAtmospherics = true;
- gTerrainWaterProgram.mFeatures.hasAtmospherics = true;
- gTerrainWaterProgram.mFeatures.hasWaterFog = true;
- gTerrainWaterProgram.mFeatures.mIndexedTextureChannels = 0;
- gTerrainWaterProgram.mFeatures.disableTextureIndex = true;
- gTerrainWaterProgram.mShaderFiles.clear();
- gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER));
- gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER));
- gTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
- gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
-
- gTerrainWaterProgram.clearPermutations();
-
- if (LLPipeline::RenderDeferred)
- {
- gTerrainWaterProgram.addPermutation("ALM", "1");
- }
-
- terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, NULL);
- llassert(terrainWaterSuccess);
- }
-
/// Keep track of water shader levels
if (gWaterProgram.mShaderLevel != mShaderLevel[SHADER_WATER]
|| gUnderWaterProgram.mShaderLevel != mShaderLevel[SHADER_WATER])
@@ -1176,8 +884,6 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
{
gGlowProgram.unload();
gGlowExtractProgram.unload();
- gPostColorFilterProgram.unload();
- gPostNightVisionProgram.unload();
return TRUE;
}
@@ -1264,12 +970,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.unload();
gDeferredAvatarAlphaProgram.unload();
gDeferredAlphaProgram.unload();
+ gHUDAlphaProgram.unload();
gDeferredSkinnedAlphaProgram.unload();
gDeferredAlphaWaterProgram.unload();
gDeferredSkinnedAlphaWaterProgram.unload();
gDeferredFullbrightProgram.unload();
+ gHUDFullbrightProgram.unload();
gDeferredFullbrightAlphaMaskProgram.unload();
+ gHUDFullbrightAlphaMaskProgram.unload();
gDeferredFullbrightAlphaMaskAlphaProgram.unload();
+ gHUDFullbrightAlphaMaskAlphaProgram.unload();
gDeferredFullbrightWaterProgram.unload();
gDeferredSkinnedFullbrightWaterProgram.unload();
gDeferredFullbrightWaterAlphaProgram.unload();
@@ -1284,23 +994,20 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDoFCombineProgram.unload();
gDeferredPostGammaCorrectProgram.unload();
gFXAAProgram.unload();
- gDeferredWaterProgram.unload();
- gDeferredUnderWaterProgram.unload();
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
gDeferredWLSunProgram.unload();
gDeferredWLMoonProgram.unload();
gDeferredStarProgram.unload();
gDeferredFullbrightShinyProgram.unload();
+ gHUDFullbrightShinyProgram.unload();
gDeferredSkinnedFullbrightShinyProgram.unload();
gDeferredSkinnedFullbrightProgram.unload();
gDeferredSkinnedFullbrightAlphaMaskProgram.unload();
gDeferredSkinnedFullbrightAlphaMaskAlphaProgram.unload();
gDeferredHighlightProgram.unload();
- gDeferredHighlightNormalProgram.unload();
- gDeferredHighlightSpecularProgram.unload();
-
+
gNormalMapGenProgram.unload();
gDeferredGenBrdfLutProgram.unload();
@@ -1310,6 +1017,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialWaterProgram[i].unload();
}
+ gHUDPBROpaqueProgram.unload();
+ gPBRGlowProgram.unload();
gDeferredPBROpaqueProgram.unload();
gDeferredSkinnedPBROpaqueProgram.unload();
gDeferredPBRAlphaProgram.unload();
@@ -1332,26 +1041,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gDeferredHighlightNormalProgram.mName = "Deferred Highlight Normals Shader";
- gDeferredHighlightNormalProgram.mShaderFiles.clear();
- gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER));
- gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
- gDeferredHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gHighlightNormalProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gDeferredHighlightSpecularProgram.mName = "Deferred Highlight Spec Shader";
- gDeferredHighlightSpecularProgram.mShaderFiles.clear();
- gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER));
- gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
- gDeferredHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gDeferredHighlightSpecularProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader";
gDeferredDiffuseProgram.mFeatures.encodesNormal = true;
gDeferredDiffuseProgram.mFeatures.hasSrgb = true;
@@ -1630,11 +1319,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER));
gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER));
gDeferredPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredPBROpaqueProgram.addPermutation("HAS_NORMAL_MAP", "1");
- gDeferredPBROpaqueProgram.addPermutation("HAS_SPECULAR_MAP", "1");
- gDeferredPBROpaqueProgram.addPermutation("HAS_EMISSIVE_MAP", "1");
- gDeferredPBROpaqueProgram.addPermutation("DIFFUSE_ALPHA_MODE", "0");
-
+
success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram);
if (success)
{
@@ -1643,6 +1328,41 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
+ if (success)
+ {
+ gPBRGlowProgram.mName = " PBR Glow Shader";
+ gPBRGlowProgram.mFeatures.hasSrgb = true;
+ gPBRGlowProgram.mShaderFiles.clear();
+ gPBRGlowProgram.mShaderFiles.push_back(make_pair("deferred/pbrglowV.glsl", GL_VERTEX_SHADER));
+ gPBRGlowProgram.mShaderFiles.push_back(make_pair("deferred/pbrglowF.glsl", GL_FRAGMENT_SHADER));
+ gPBRGlowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ success = make_rigged_variant(gPBRGlowProgram, gPBRGlowSkinnedProgram);
+ if (success)
+ {
+ success = gPBRGlowProgram.createShader(NULL, NULL);
+ }
+ llassert(success);
+ }
+
+ if (success)
+ {
+ gHUDPBROpaqueProgram.mName = "HUD PBR Opaque Shader";
+ gHUDPBROpaqueProgram.mFeatures.hasSrgb = true;
+ gHUDPBROpaqueProgram.mShaderFiles.clear();
+ gHUDPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER));
+ gHUDPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER));
+ gHUDPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gHUDPBROpaqueProgram.clearPermutations();
+ gHUDPBROpaqueProgram.addPermutation("IS_HUD", "1");
+
+ success = gHUDPBROpaqueProgram.createShader(NULL, NULL);
+
+ llassert(success);
+ }
+
+
+
if (success)
{
LLGLSLShader* shader = &gDeferredPBRAlphaProgram;
@@ -1679,21 +1399,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->addPermutation("HAS_SUN_SHADOW", "1");
}
- if (ambient_kill)
- {
- shader->addPermutation("AMBIENT_KILL", "1");
- }
-
- if (sunlight_kill)
- {
- shader->addPermutation("SUNLIGHT_KILL", "1");
- }
-
- if (local_light_kill)
- {
- shader->addPermutation("LOCAL_LIGHT_KILL", "1");
- }
-
shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaProgram);
if (success)
@@ -1711,6 +1416,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->mRiggedVariant->mFeatures.hasLighting = true;
}
+ if (success)
+ {
+ LLGLSLShader* shader = &gHUDPBRAlphaProgram;
+ shader->mName = "HUD PBR Alpha Shader";
+
+ shader->mFeatures.hasSrgb = true;
+
+ shader->mShaderFiles.clear();
+ shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER));
+
+ shader->clearPermutations();
+
+ shader->addPermutation("IS_HUD", "1");
+
+ shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = shader->createShader(NULL, NULL);
+ llassert(success);
+ }
if (success)
{
@@ -1909,8 +1633,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mFeatures.hasShadows = true;
gDeferredSunProgram.mFeatures.hasAmbientOcclusion = use_ao;
- gDeferredSunProgram.mName = "Deferred Sun Shader";
- gDeferredSunProgram.mShaderFiles.clear();
+ gDeferredSunProgram.mShaderFiles.clear();
gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER));
gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER));
gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
@@ -1935,11 +1658,18 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- for (int i = 0; i < 2 && success; ++i)
+ for (int i = 0; i < 3 && success; ++i)
{
LLGLSLShader* shader = nullptr;
- bool rigged = i == 1;
- if (!rigged)
+ bool rigged = (i == 1);
+ bool hud = (i == 2);
+
+ if (hud)
+ {
+ shader = &gHUDAlphaProgram;
+ shader->mName = "HUD Alpha Shader";
+ }
+ else if (!rigged)
{
shader = &gDeferredAlphaProgram;
shader->mName = "Deferred Alpha Shader";
@@ -2000,6 +1730,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->addPermutation("HAS_SKIN", "1");
}
+ if (hud)
+ {
+ shader->addPermutation("IS_HUD", "1");
+ }
+
shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = shader->createShader(NULL, NULL);
@@ -2185,6 +1920,24 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
+ if (success)
+ {
+ gHUDFullbrightProgram.mName = "HUD Fullbright Shader";
+ gHUDFullbrightProgram.mFeatures.calculatesAtmospherics = true;
+ gHUDFullbrightProgram.mFeatures.hasGamma = true;
+ gHUDFullbrightProgram.mFeatures.hasTransport = true;
+ gHUDFullbrightProgram.mFeatures.hasSrgb = true;
+ gHUDFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gHUDFullbrightProgram.mShaderFiles.clear();
+ gHUDFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gHUDFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
+ gHUDFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gHUDFullbrightProgram.clearPermutations();
+ gHUDFullbrightProgram.addPermutation("IS_HUD", "1");
+ success = gHUDFullbrightProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
if (success)
{
gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Masking Shader";
@@ -2206,6 +1959,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gHUDFullbrightAlphaMaskProgram.mName = "HUD Fullbright Alpha Masking Shader";
+ gHUDFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
+ gHUDFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
+ gHUDFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
+ gHUDFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
+ gHUDFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gHUDFullbrightAlphaMaskProgram.mShaderFiles.clear();
+ gHUDFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gHUDFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
+ gHUDFullbrightAlphaMaskProgram.clearPermutations();
+ gHUDFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK", "1");
+ gHUDFullbrightAlphaMaskProgram.addPermutation("IS_HUD", "1");
+ gHUDFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gHUDFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
+ if (success)
+ {
gDeferredFullbrightAlphaMaskAlphaProgram.mName = "Deferred Fullbright Alpha Masking Alpha Shader";
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true;
@@ -2225,6 +1997,27 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
+ if (success)
+ {
+ gHUDFullbrightAlphaMaskAlphaProgram.mName = "HUD Fullbright Alpha Masking Alpha Shader";
+ gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;
+ gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true;
+ gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true;
+ gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true;
+ gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true;
+ gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gHUDFullbrightAlphaMaskAlphaProgram.mShaderFiles.clear();
+ gHUDFullbrightAlphaMaskAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gHUDFullbrightAlphaMaskAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
+ gHUDFullbrightAlphaMaskAlphaProgram.clearPermutations();
+ gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("HAS_ALPHA_MASK", "1");
+ gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1");
+ gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_HUD", "1");
+ gHUDFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
if (success)
{
gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader";
@@ -2308,6 +2101,26 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
+ if (success)
+ {
+ gHUDFullbrightShinyProgram.mName = "Deferred FullbrightShiny Shader";
+ gHUDFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
+ gHUDFullbrightShinyProgram.mFeatures.hasAtmospherics = true;
+ gHUDFullbrightShinyProgram.mFeatures.hasGamma = true;
+ gHUDFullbrightShinyProgram.mFeatures.hasTransport = true;
+ gHUDFullbrightShinyProgram.mFeatures.hasSrgb = true;
+ gHUDFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gHUDFullbrightShinyProgram.mShaderFiles.clear();
+ gHUDFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gHUDFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER));
+ gHUDFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gHUDFullbrightShinyProgram.mFeatures.hasReflectionProbes = true;
+ gHUDFullbrightShinyProgram.clearPermutations();
+ gHUDFullbrightShinyProgram.addPermutation("IS_HUD", "1");
+ success = gHUDFullbrightShinyProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
if (success)
{
gDeferredEmissiveProgram.mName = "Deferred Emissive Shader";
@@ -2326,46 +2139,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- // load water shader
- gDeferredWaterProgram.mName = "Deferred Water Shader";
- gDeferredWaterProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWaterProgram.mFeatures.hasGamma = true;
- gDeferredWaterProgram.mFeatures.hasTransport = true;
- gDeferredWaterProgram.mFeatures.encodesNormal = true;
- gDeferredWaterProgram.mFeatures.hasSrgb = true;
-
- gDeferredWaterProgram.mShaderFiles.clear();
- gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER));
- gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER));
- gDeferredWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gDeferredWaterProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
- // load water shader
- gDeferredUnderWaterProgram.mName = "Deferred Under Water Shader";
- gDeferredUnderWaterProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredUnderWaterProgram.mFeatures.hasWaterFog = true;
- gDeferredUnderWaterProgram.mFeatures.hasGamma = true;
- gDeferredUnderWaterProgram.mFeatures.hasTransport = true;
- gDeferredUnderWaterProgram.mFeatures.hasSrgb = true;
- gDeferredUnderWaterProgram.mFeatures.encodesNormal = true;
- //gDeferredUnderWaterProgram.mFeatures.hasShadows = true;
-
- gDeferredUnderWaterProgram.mShaderFiles.clear();
- gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER));
- gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER));
- gDeferredUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gDeferredUnderWaterProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
gDeferredSoftenProgram.mName = "Deferred Soften Shader";
gDeferredSoftenProgram.mShaderFiles.clear();
gDeferredSoftenProgram.mFeatures.hasSrgb = true;
@@ -2852,7 +2625,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSunProgram.mFeatures.hasTransport = true;
gDeferredWLSunProgram.mFeatures.hasGamma = true;
gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
- gDeferredWLSunProgram.mFeatures.isFullbright = true;
gDeferredWLSunProgram.mFeatures.disableTextureIndex = true;
gDeferredWLSunProgram.mFeatures.hasSrgb = true;
gDeferredWLSunProgram.mShaderFiles.clear();
@@ -2872,7 +2644,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.mFeatures.hasGamma = true;
gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;
gDeferredWLMoonProgram.mFeatures.hasSrgb = true;
- gDeferredWLMoonProgram.mFeatures.isFullbright = true;
gDeferredWLMoonProgram.mFeatures.disableTextureIndex = true;
gDeferredWLMoonProgram.mShaderFiles.clear();
@@ -2961,129 +2732,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
}
}
- if (success)
- {
- gObjectSimpleProgram.mName = "Simple Shader";
- gObjectSimpleProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleProgram.mFeatures.hasGamma = true;
- gObjectSimpleProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleProgram.mFeatures.hasLighting = true;
- gObjectSimpleProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectSimpleProgram.mShaderFiles.clear();
- gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
- gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
- gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram);
- success = success && gObjectSimpleProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightProgram.mName = "Fullbright Shader";
- gObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightProgram.mFeatures.hasGamma = true;
- gObjectFullbrightProgram.mFeatures.hasTransport = true;
- gObjectFullbrightProgram.mFeatures.isFullbright = true;
- gObjectFullbrightProgram.mFeatures.hasSrgb = true;
- gObjectFullbrightProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectFullbrightProgram.mShaderFiles.clear();
- gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
- gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
- gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram);
- success = success && gObjectFullbrightProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightShinyWaterProgram.mName = "Fullbright Shiny Water Shader";
- gObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectFullbrightShinyWaterProgram.mShaderFiles.clear();
- gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
- gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER));
- gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram);
- success = success && gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectSimpleNonIndexedTexGenProgram.mName = "Non indexed tex-gen Shader";
- gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasGamma = true;
- gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasLighting = true;
- gObjectSimpleNonIndexedTexGenProgram.mFeatures.disableTextureIndex = true;
- gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.clear();
- gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER));
- gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
- gObjectSimpleNonIndexedTexGenProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectSimpleNonIndexedTexGenWaterProgram.mName = "Non indexed tex-gen Water Shader";
- gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasWaterFog = true;
- gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasLighting = true;
- gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.disableTextureIndex = true;
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.clear();
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER));
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectSimpleNonIndexedTexGenWaterProgram.createShader(NULL, NULL);
- }
-
-#if 1 // DEPRECATED -- forward rendering is deprecated
-
- if (success)
- {
- gObjectAlphaMaskNonIndexedProgram.mName = "Non indexed alpha mask Shader";
- gObjectAlphaMaskNonIndexedProgram.mFeatures.calculatesLighting = true;
- gObjectAlphaMaskNonIndexedProgram.mFeatures.calculatesAtmospherics = true;
- gObjectAlphaMaskNonIndexedProgram.mFeatures.hasGamma = true;
- gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAtmospherics = true;
- gObjectAlphaMaskNonIndexedProgram.mFeatures.hasLighting = true;
- gObjectAlphaMaskNonIndexedProgram.mFeatures.disableTextureIndex = true;
- gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAlphaMask = true;
- gObjectAlphaMaskNonIndexedProgram.mShaderFiles.clear();
- gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER));
- gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
- gObjectAlphaMaskNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectAlphaMaskNonIndexedProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectAlphaMaskNonIndexedWaterProgram.mName = "Non indexed alpha mask Water Shader";
- gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.calculatesLighting = true;
- gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasWaterFog = true;
- gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAtmospherics = true;
- gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasLighting = true;
- gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.disableTextureIndex = true;
- gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAlphaMask = true;
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.clear();
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER));
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectAlphaMaskNonIndexedWaterProgram.createShader(NULL, NULL);
- }
-
if (success)
{
gObjectAlphaMaskNoColorProgram.mName = "No color alpha mask Shader";
@@ -3121,73 +2769,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{
- gTreeProgram.mName = "Tree Shader";
- gTreeProgram.mFeatures.calculatesLighting = true;
- gTreeProgram.mFeatures.calculatesAtmospherics = true;
- gTreeProgram.mFeatures.hasGamma = true;
- gTreeProgram.mFeatures.hasAtmospherics = true;
- gTreeProgram.mFeatures.hasLighting = true;
- gTreeProgram.mFeatures.disableTextureIndex = true;
- gTreeProgram.mFeatures.hasAlphaMask = true;
- gTreeProgram.mShaderFiles.clear();
- gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER));
- gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
- gTreeProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gTreeProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gTreeWaterProgram.mName = "Tree Water Shader";
- gTreeWaterProgram.mFeatures.calculatesLighting = true;
- gTreeWaterProgram.mFeatures.calculatesAtmospherics = true;
- gTreeWaterProgram.mFeatures.hasWaterFog = true;
- gTreeWaterProgram.mFeatures.hasAtmospherics = true;
- gTreeWaterProgram.mFeatures.hasLighting = true;
- gTreeWaterProgram.mFeatures.disableTextureIndex = true;
- gTreeWaterProgram.mFeatures.hasAlphaMask = true;
- gTreeWaterProgram.mShaderFiles.clear();
- gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER));
- gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
- gTreeWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gTreeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gTreeWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightNoColorProgram.mName = "Non Indexed no color Fullbright Shader";
- gObjectFullbrightNoColorProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightNoColorProgram.mFeatures.hasGamma = true;
- gObjectFullbrightNoColorProgram.mFeatures.hasTransport = true;
- gObjectFullbrightNoColorProgram.mFeatures.isFullbright = true;
- gObjectFullbrightNoColorProgram.mFeatures.hasSrgb = true;
- gObjectFullbrightNoColorProgram.mFeatures.disableTextureIndex = true;
- gObjectFullbrightNoColorProgram.mShaderFiles.clear();
- gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER));
- gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
- gObjectFullbrightNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectFullbrightNoColorProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightNoColorWaterProgram.mName = "Non Indexed no color Fullbright Water Shader";
- gObjectFullbrightNoColorWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightNoColorWaterProgram.mFeatures.isFullbright = true;
- gObjectFullbrightNoColorWaterProgram.mFeatures.hasWaterFog = true;
- gObjectFullbrightNoColorWaterProgram.mFeatures.hasTransport = true;
- gObjectFullbrightNoColorWaterProgram.mFeatures.disableTextureIndex = true;
- gObjectFullbrightNoColorWaterProgram.mShaderFiles.clear();
- gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER));
- gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
- gObjectFullbrightNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectFullbrightNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectFullbrightNoColorWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gImpostorProgram.mName = "Impostor Shader";
gImpostorProgram.mFeatures.disableTextureIndex = true;
gImpostorProgram.mFeatures.hasSrgb = true;
@@ -3234,223 +2815,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gPhysicsPreviewProgram.mFeatures.hasLighting = false;
}
- if (success)
- {
- gObjectSimpleImpostorProgram.mName = "Simple Impostor Shader";
- gObjectSimpleImpostorProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleImpostorProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleImpostorProgram.mFeatures.hasGamma = true;
- gObjectSimpleImpostorProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleImpostorProgram.mFeatures.hasLighting = true;
- gObjectSimpleImpostorProgram.mFeatures.mIndexedTextureChannels = 0;
- // force alpha mask version of lighting so we can weed out
- // transparent pixels from impostor temp buffer
- //
- gObjectSimpleImpostorProgram.mFeatures.hasAlphaMask = true;
- gObjectSimpleImpostorProgram.mShaderFiles.clear();
- gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
- gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
- gObjectSimpleImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectSimpleImpostorProgram, gSkinnedObjectSimpleImpostorProgram);
- success = success && gObjectSimpleImpostorProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectSimpleWaterProgram.mName = "Simple Water Shader";
- gObjectSimpleWaterProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleWaterProgram.mFeatures.hasWaterFog = true;
- gObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleWaterProgram.mFeatures.hasLighting = true;
- gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectSimpleWaterProgram.mShaderFiles.clear();
- gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
- gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
- gObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- make_rigged_variant(gObjectSimpleWaterProgram, gSkinnedObjectSimpleWaterProgram);
- success = gObjectSimpleWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectSimpleAlphaMaskProgram.mName = "Simple Alpha Mask Shader";
- gObjectSimpleAlphaMaskProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleAlphaMaskProgram.mFeatures.hasGamma = true;
- gObjectSimpleAlphaMaskProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleAlphaMaskProgram.mFeatures.hasLighting = true;
- gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true;
- gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectSimpleAlphaMaskProgram.mShaderFiles.clear();
- gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
- gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
- gObjectSimpleAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectSimpleAlphaMaskProgram, gSkinnedObjectSimpleAlphaMaskProgram);
- success = success && gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectSimpleWaterAlphaMaskProgram.mName = "Simple Water Alpha Mask Shader";
- gObjectSimpleWaterAlphaMaskProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleWaterAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasWaterFog = true;
- gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasLighting = true;
- gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true;
- gObjectSimpleWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.clear();
- gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
- gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
- gObjectSimpleWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectSimpleWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = make_rigged_variant(gObjectSimpleWaterAlphaMaskProgram, gSkinnedObjectSimpleWaterAlphaMaskProgram);
- success = success && gObjectSimpleWaterAlphaMaskProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightWaterProgram.mName = "Fullbright Water Shader";
- gObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightWaterProgram.mFeatures.isFullbright = true;
- gObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true;
- gObjectFullbrightWaterProgram.mFeatures.hasTransport = true;
- gObjectFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectFullbrightWaterProgram.mShaderFiles.clear();
- gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
- gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
- gObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = make_rigged_variant(gObjectFullbrightWaterProgram, gSkinnedObjectFullbrightWaterProgram);
- success = success && gObjectFullbrightWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectEmissiveProgram.mName = "Emissive Shader";
- gObjectEmissiveProgram.mFeatures.calculatesAtmospherics = true;
- gObjectEmissiveProgram.mFeatures.hasGamma = true;
- gObjectEmissiveProgram.mFeatures.hasTransport = true;
- gObjectEmissiveProgram.mFeatures.isFullbright = true;
- gObjectEmissiveProgram.mFeatures.hasSrgb = true;
- gObjectEmissiveProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectEmissiveProgram.mShaderFiles.clear();
- gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER));
- gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
- gObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectEmissiveProgram, gSkinnedObjectEmissiveProgram);
- success = success && gObjectEmissiveProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectEmissiveWaterProgram.mName = "Emissive Water Shader";
- gObjectEmissiveWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectEmissiveWaterProgram.mFeatures.isFullbright = true;
- gObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true;
- gObjectEmissiveWaterProgram.mFeatures.hasTransport = true;
- gObjectEmissiveWaterProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectEmissiveWaterProgram.mShaderFiles.clear();
- gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER));
- gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
- gObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = make_rigged_variant(gObjectEmissiveWaterProgram, gSkinnedObjectEmissiveWaterProgram);
- success = success && gObjectEmissiveWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightAlphaMaskProgram.mName = "Fullbright Alpha Mask Shader";
- gObjectFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
- gObjectFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
- gObjectFullbrightAlphaMaskProgram.mFeatures.isFullbright = true;
- gObjectFullbrightAlphaMaskProgram.mFeatures.hasAlphaMask = true;
- gObjectFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
- gObjectFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
- gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
- gObjectFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectFullbrightAlphaMaskProgram, gSkinnedObjectFullbrightAlphaMaskProgram);
- success = success && gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightWaterAlphaMaskProgram.mName = "Fullbright Water Alpha Mask Shader";
- gObjectFullbrightWaterAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightWaterAlphaMaskProgram.mFeatures.isFullbright = true;
- gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasWaterFog = true;
- gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasTransport = true;
- gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true;
- gObjectFullbrightWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.clear();
- gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
- gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
- gObjectFullbrightWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectFullbrightWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = make_rigged_variant(gObjectFullbrightWaterAlphaMaskProgram, gSkinnedObjectFullbrightWaterAlphaMaskProgram);
- success = success && gObjectFullbrightWaterAlphaMaskProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectShinyProgram.mName = "Shiny Shader";
- gObjectShinyProgram.mFeatures.calculatesAtmospherics = true;
- gObjectShinyProgram.mFeatures.calculatesLighting = true;
- gObjectShinyProgram.mFeatures.hasGamma = true;
- gObjectShinyProgram.mFeatures.hasAtmospherics = true;
- gObjectShinyProgram.mFeatures.isShiny = true;
- gObjectShinyProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectShinyProgram.mShaderFiles.clear();
- gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER));
- gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER));
- gObjectShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectShinyProgram, gSkinnedObjectShinyProgram);
- success = success && gObjectShinyProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectShinyWaterProgram.mName = "Shiny Water Shader";
- gObjectShinyWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectShinyWaterProgram.mFeatures.calculatesLighting = true;
- gObjectShinyWaterProgram.mFeatures.isShiny = true;
- gObjectShinyWaterProgram.mFeatures.hasWaterFog = true;
- gObjectShinyWaterProgram.mFeatures.hasAtmospherics = true;
- gObjectShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectShinyWaterProgram.mShaderFiles.clear();
- gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER));
- gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER));
- gObjectShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = make_rigged_variant(gObjectShinyWaterProgram, gSkinnedObjectShinyWaterProgram);
- success = success && gObjectShinyWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightShinyProgram.mName = "Fullbright Shiny Shader";
- gObjectFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightShinyProgram.mFeatures.isFullbright = true;
- gObjectFullbrightShinyProgram.mFeatures.isShiny = true;
- gObjectFullbrightShinyProgram.mFeatures.hasGamma = true;
- gObjectFullbrightShinyProgram.mFeatures.hasTransport = true;
- gObjectFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectFullbrightShinyProgram.mShaderFiles.clear();
- gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
- gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER));
- gObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectFullbrightShinyProgram, gSkinnedObjectFullbrightShinyProgram);
- success = success && gObjectFullbrightShinyProgram.createShader(NULL, NULL);
- }
-
-#endif
-
if (!success)
{
mShaderLevel[SHADER_OBJECT] = 0;
@@ -3471,7 +2835,6 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarProgram.unload();
gAvatarWaterProgram.unload();
gAvatarEyeballProgram.unload();
- gAvatarPickProgram.unload();
return TRUE;
}
@@ -3521,18 +2884,6 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
if (success)
{
- gAvatarPickProgram.mName = "Avatar Pick Shader";
- gAvatarPickProgram.mFeatures.hasSkinning = true;
- gAvatarPickProgram.mFeatures.disableTextureIndex = true;
- gAvatarPickProgram.mShaderFiles.clear();
- gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER));
- gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER));
- gAvatarPickProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
- success = gAvatarPickProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gAvatarEyeballProgram.mName = "Avatar Eyeball Program";
gAvatarEyeballProgram.mFeatures.calculatesLighting = true;
gAvatarEyeballProgram.mFeatures.isSpecular = true;
@@ -3627,32 +2978,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
- gCustomAlphaProgram.mName = "Custom Alpha Shader";
- gCustomAlphaProgram.mShaderFiles.clear();
- gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER));
- gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER));
- gCustomAlphaProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gCustomAlphaProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gSplatTextureRectProgram.mName = "Splat Texture Rect Shader";
- gSplatTextureRectProgram.mShaderFiles.clear();
- gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
- gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER));
- gSplatTextureRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gSplatTextureRectProgram.createShader(NULL, NULL);
- if (success)
- {
- gSplatTextureRectProgram.bind();
- gSplatTextureRectProgram.uniform1i(sScreenMap, 0);
- gSplatTextureRectProgram.unbind();
- }
- }
-
- if (success)
- {
gGlowCombineProgram.mName = "Glow Combine Shader";
gGlowCombineProgram.mShaderFiles.clear();
gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER));
@@ -3685,22 +3010,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
}
}
- if (success)
- {
- gTwoTextureAddProgram.mName = "Two Texture Add Shader";
- gTwoTextureAddProgram.mShaderFiles.clear();
- gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER));
- gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER));
- gTwoTextureAddProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gTwoTextureAddProgram.createShader(NULL, NULL);
- if (success)
- {
- gTwoTextureAddProgram.bind();
- gTwoTextureAddProgram.uniform1i(sTex0, 0);
- gTwoTextureAddProgram.uniform1i(sTex1, 1);
- }
- }
-
#ifdef LL_WINDOWS
if (success)
{
@@ -3737,21 +3046,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
- gOneTextureNoColorProgram.mName = "One Texture No Color Shader";
- gOneTextureNoColorProgram.mShaderFiles.clear();
- gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER));
- gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER));
- gOneTextureNoColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gOneTextureNoColorProgram.createShader(NULL, NULL);
- if (success)
- {
- gOneTextureNoColorProgram.bind();
- gOneTextureNoColorProgram.uniform1i(sTex0, 0);
- }
- }
-
- if (success)
- {
gSolidColorProgram.mName = "Solid Color Shader";
gSolidColorProgram.mShaderFiles.clear();
gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER));
@@ -3822,16 +3116,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
- gDownsampleDepthProgram.mName = "DownsampleDepth Shader";
- gDownsampleDepthProgram.mShaderFiles.clear();
- gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER));
- gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER));
- gDownsampleDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gDownsampleDepthProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gBenchmarkProgram.mName = "Benchmark Shader";
gBenchmarkProgram.mShaderFiles.clear();
gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
@@ -3881,16 +3165,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
- gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader";
- gDownsampleDepthRectProgram.mShaderFiles.clear();
- gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER));
- gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER));
- gDownsampleDepthRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gDownsampleDepthRectProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gAlphaMaskProgram.mName = "Alpha Mask Shader";
gAlphaMaskProgram.mShaderFiles.clear();
gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER));
@@ -3948,90 +3222,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
return TRUE;
}
-BOOL LLViewerShaderMgr::loadShadersWindLight()
-{
- LL_PROFILE_ZONE_SCOPED;
- BOOL success = TRUE;
-#if 1 // DEPRECATED -- forward rendering is deprecated
- if (mShaderLevel[SHADER_WINDLIGHT] < 2)
- {
- gWLSkyProgram.unload();
- gWLCloudProgram.unload();
- gWLSunProgram.unload();
- gWLMoonProgram.unload();
- return TRUE;
- }
-
- if (success)
- {
- gWLSkyProgram.mName = "Windlight Sky Shader";
- gWLSkyProgram.mShaderFiles.clear();
- gWLSkyProgram.mFeatures.calculatesAtmospherics = true;
- gWLSkyProgram.mFeatures.hasTransport = true;
- gWLSkyProgram.mFeatures.hasGamma = true;
- gWLSkyProgram.mFeatures.hasSrgb = true;
- gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER));
- gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER));
- gWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
- gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gWLSkyProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gWLCloudProgram.mName = "Windlight Cloud Program";
- gWLCloudProgram.mShaderFiles.clear();
- gWLCloudProgram.mFeatures.calculatesAtmospherics = true;
- gWLCloudProgram.mFeatures.hasTransport = true;
- gWLCloudProgram.mFeatures.hasGamma = true;
- gWLCloudProgram.mFeatures.hasSrgb = true;
- gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER));
- gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER));
- gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
- gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
- success = gWLCloudProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gWLSunProgram.mName = "Windlight Sun Program";
- gWLSunProgram.mShaderFiles.clear();
- gWLSunProgram.mFeatures.calculatesAtmospherics = true;
- gWLSunProgram.mFeatures.hasTransport = true;
- gWLSunProgram.mFeatures.hasGamma = true;
- gWLSunProgram.mFeatures.hasAtmospherics = true;
- gWLSunProgram.mFeatures.isFullbright = true;
- gWLSunProgram.mFeatures.disableTextureIndex = true;
- gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER));
- gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER));
- gWLSunProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
- gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gWLSunProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gWLMoonProgram.mName = "Windlight Moon Program";
- gWLMoonProgram.mShaderFiles.clear();
- gWLMoonProgram.mFeatures.calculatesAtmospherics = true;
- gWLMoonProgram.mFeatures.hasTransport = true;
- gWLMoonProgram.mFeatures.hasGamma = true;
- gWLMoonProgram.mFeatures.hasAtmospherics = true;
- gWLMoonProgram.mFeatures.isFullbright = true;
- gWLMoonProgram.mFeatures.disableTextureIndex = true;
- gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER));
- gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER));
- gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
- gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
- success = gWLMoonProgram.createShader(NULL, NULL);
- }
-#endif
- return success;
-}
std::string LLViewerShaderMgr::getShaderDirPrefix(void)
{