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path: root/indra/newview/llviewershadermgr.cpp
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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index c97b1d914b..1cb2c6b9ee 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -102,6 +102,7 @@ LLGLSLShader gSkinnedObjectSimpleProgram;
LLGLSLShader gObjectSimpleImpostorProgram;
LLGLSLShader gSkinnedObjectSimpleImpostorProgram;
LLGLSLShader gObjectPreviewProgram;
+LLGLSLShader gPhysicsPreviewProgram;
LLGLSLShader gObjectSimpleWaterProgram;
LLGLSLShader gSkinnedObjectSimpleWaterProgram;
LLGLSLShader gObjectSimpleAlphaMaskProgram;
@@ -758,6 +759,7 @@ void LLViewerShaderMgr::unloadShaders()
gObjectSimpleImpostorProgram.unload();
gSkinnedObjectSimpleImpostorProgram.unload();
gObjectPreviewProgram.unload();
+ gPhysicsPreviewProgram.unload();
gImpostorProgram.unload();
gObjectSimpleAlphaMaskProgram.unload();
gSkinnedObjectSimpleAlphaMaskProgram.unload();
@@ -1874,6 +1876,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->clearPermutations();
shader->addPermutation("USE_VERTEX_COLOR", "1");
+ shader->addPermutation("HAS_ALPHA_MASK", "1");
shader->addPermutation("USE_INDEXED_TEX", "1");
if (use_sun_shadow)
{
@@ -1950,6 +1953,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->clearPermutations();
shader->addPermutation("USE_INDEXED_TEX", "1");
shader->addPermutation("FOR_IMPOSTOR", "1");
+ shader->addPermutation("HAS_ALPHA_MASK", "1");
shader->addPermutation("USE_VERTEX_COLOR", "1");
if (rigged)
{
@@ -2021,6 +2025,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader[i]->addPermutation("USE_INDEXED_TEX", "1");
shader[i]->addPermutation("WATER_FOG", "1");
shader[i]->addPermutation("USE_VERTEX_COLOR", "1");
+ shader[i]->addPermutation("HAS_ALPHA_MASK", "1");
if (use_sun_shadow)
{
shader[i]->addPermutation("HAS_SHADOW", "1");
@@ -3023,6 +3028,24 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{
+ gPhysicsPreviewProgram.mName = "Preview Physics Shader";
+ gPhysicsPreviewProgram.mFeatures.calculatesLighting = false;
+ gPhysicsPreviewProgram.mFeatures.calculatesAtmospherics = false;
+ gPhysicsPreviewProgram.mFeatures.hasGamma = false;
+ gPhysicsPreviewProgram.mFeatures.hasAtmospherics = false;
+ gPhysicsPreviewProgram.mFeatures.hasLighting = false;
+ gPhysicsPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
+ gPhysicsPreviewProgram.mFeatures.disableTextureIndex = true;
+ gPhysicsPreviewProgram.mShaderFiles.clear();
+ gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER_ARB));
+ gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
+ success = gPhysicsPreviewProgram.createShader(NULL, NULL);
+ gPhysicsPreviewProgram.mFeatures.hasLighting = false;
+ }
+
+ if (success)
+ {
gObjectSimpleProgram.mName = "Simple Shader";
gObjectSimpleProgram.mFeatures.calculatesLighting = true;
gObjectSimpleProgram.mFeatures.calculatesAtmospherics = true;