summaryrefslogtreecommitdiff
path: root/indra/newview/llviewershadermgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp43
1 files changed, 42 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 52fd75f672..4d248af5d5 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -87,6 +87,7 @@ LLGLSLShader gRadianceGenProgram;
LLGLSLShader gHeroRadianceGenProgram;
LLGLSLShader gIrradianceGenProgram;
LLGLSLShader gGlowCombineFXAAProgram;
+LLGLSLShader gFXAALumaGenProgram;
LLGLSLShader gTwoTextureCompareProgram;
LLGLSLShader gOneTextureFilterProgram;
LLGLSLShader gDebugProgram;
@@ -206,6 +207,7 @@ LLGLSLShader gFXAAProgram[4];
LLGLSLShader gSMAAEdgeDetectProgram[4];
LLGLSLShader gSMAABlendWeightsProgram[4];
LLGLSLShader gSMAANeighborhoodBlendProgram[4];
+LLGLSLShader gSMAANeighborhoodBlendGlowCombineProgram[4];
LLGLSLShader gCASProgram;
LLGLSLShader gCASLegacyGammaProgram;
LLGLSLShader gDeferredPostNoDoFProgram;
@@ -2496,6 +2498,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gSMAANeighborhoodBlendProgram[i].clearPermutations();
gSMAANeighborhoodBlendProgram[i].addPermutations(defines);
+ gSMAANeighborhoodBlendProgram[i].addPermutation("NO_GLOW", "1");
gSMAANeighborhoodBlendProgram[i].mShaderFiles.clear();
gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendF.glsl", GL_FRAGMENT_SHADER_ARB));
@@ -2503,8 +2506,27 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
gSMAANeighborhoodBlendProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
success = gSMAANeighborhoodBlendProgram[i].createShader();
}
+
+ if (success)
+ {
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mName = llformat("SMAA Neighborhood Blending Glow Combine (%s)", smaa_pair.second.c_str());
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mFeatures.isDeferred = true;
+
+ gSMAANeighborhoodBlendGlowCombineProgram[i].clearPermutations();
+ gSMAANeighborhoodBlendGlowCombineProgram[i].addPermutations(defines);
+
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mShaderFiles.clear();
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendV.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAANeighborhoodBlendGlowCombineProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ success = gSMAANeighborhoodBlendGlowCombineProgram[i].createShader();
+ }
++i;
}
}
@@ -2970,7 +2992,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
if (success)
{
- gGlowCombineFXAAProgram.mName = "Glow CombineFXAA Shader";
+ gGlowCombineFXAAProgram.mName = "Glow Combine FXAA Luma Gen Shader";
gGlowCombineFXAAProgram.mShaderFiles.clear();
gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER));
gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER));
@@ -2985,6 +3007,25 @@ bool LLViewerShaderMgr::loadShadersInterface()
}
}
+ if (success)
+ {
+ gFXAALumaGenProgram.mName = "FXAA Luma Gen Shader";
+ gFXAALumaGenProgram.mShaderFiles.clear();
+ gFXAALumaGenProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER));
+ gFXAALumaGenProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER));
+ gFXAALumaGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ gFXAALumaGenProgram.clearPermutations();
+ gFXAALumaGenProgram.addPermutation("NO_GLOW", "1");
+ success = gFXAALumaGenProgram.createShader();
+ if (success)
+ {
+ gFXAALumaGenProgram.bind();
+ gFXAALumaGenProgram.uniform1i(sGlowMap, 0);
+ gFXAALumaGenProgram.uniform1i(sScreenMap, 1);
+ gFXAALumaGenProgram.unbind();
+ }
+ }
+
#ifdef LL_WINDOWS
if (success)
{