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path: root/indra/newview/llviewershadermgr.cpp
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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 49eeffe228..e887766492 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -83,6 +83,11 @@ LLGLSLShader gSkinnedObjectFullbrightProgram;
LLGLSLShader gSkinnedObjectFullbrightShinyProgram;
LLGLSLShader gSkinnedObjectShinySimpleProgram;
+LLGLSLShader gSkinnedObjectSimpleWaterProgram;
+//LLGLSLShader gSkinnedObjectFullbrightProgram;
+//LLGLSLShader gSkinnedObjectFullbrightShinyProgram;
+//LLGLSLShader gSkinnedObjectShinySimpleProgram;
+
//environment shaders
LLGLSLShader gTerrainProgram;
LLGLSLShader gTerrainWaterProgram;
@@ -159,6 +164,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gObjectFullbrightProgram);
mShaderList.push_back(&gObjectFullbrightShinyProgram);
mShaderList.push_back(&gSkinnedObjectSimpleProgram);
+ mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram);
mShaderList.push_back(&gSkinnedObjectFullbrightProgram);
mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram);
mShaderList.push_back(&gSkinnedObjectShinySimpleProgram);
@@ -570,6 +576,7 @@ void LLViewerShaderMgr::unloadShaders()
gObjectShinyWaterProgram.unload();
gSkinnedObjectSimpleProgram.unload();
+ gSkinnedObjectSimpleWaterProgram.unload();
gSkinnedObjectFullbrightProgram.unload();
gSkinnedObjectFullbrightShinyProgram.unload();
gSkinnedObjectShinySimpleProgram.unload();
@@ -1299,6 +1306,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightProgram.unload();
gObjectFullbrightWaterProgram.unload();
gSkinnedObjectSimpleProgram.unload();
+ gSkinnedObjectSimpleWaterProgram.unload();
gSkinnedObjectFullbrightProgram.unload();
gSkinnedObjectFullbrightShinyProgram.unload();
gSkinnedObjectShinySimpleProgram.unload();
@@ -1430,6 +1438,23 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{
+ gSkinnedObjectSimpleWaterProgram.mName = "Skinned Simple Water Shader";
+ gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesLighting = true;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.hasGamma = true;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.hasLighting = true;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear();
+ gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+ success = gSkinnedObjectSimpleWaterProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gSkinnedObjectFullbrightProgram.mName = "Skinned Fullbright Shader";
gSkinnedObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true;
gSkinnedObjectFullbrightProgram.mFeatures.hasGamma = true;