diff options
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 32 |
1 files changed, 27 insertions, 5 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 820e18290f..ebbf331d30 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -176,7 +176,7 @@ LLGLSLShader gImpostorProgram; // WindLight shader handles LLGLSLShader gWLSkyProgram; LLGLSLShader gWLCloudProgram; - +LLGLSLShader gWLMoonProgram; // Effects Shaders LLGLSLShader gGlowProgram; @@ -250,6 +250,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : //ONLY shaders that need WL Param management should be added here mShaderList.push_back(&gWLSkyProgram); mShaderList.push_back(&gWLCloudProgram); + mShaderList.push_back(&gWLMoonProgram); mShaderList.push_back(&gAvatarProgram); mShaderList.push_back(&gObjectShinyProgram); mShaderList.push_back(&gObjectShinyNonIndexedProgram); @@ -828,6 +829,7 @@ void LLViewerShaderMgr::unloadShaders() gWLSkyProgram.unload(); gWLCloudProgram.unload(); + gWLMoonProgram.unload(); gPostColorFilterProgram.unload(); gPostNightVisionProgram.unload(); @@ -1058,12 +1060,12 @@ BOOL LLViewerShaderMgr::loadShadersWater() //load under water vertex shader gUnderWaterProgram.mName = "Underwater Shader"; gUnderWaterProgram.mFeatures.calculatesAtmospherics = true; + gUnderWaterProgram.mFeatures.hasWaterFog = true; gUnderWaterProgram.mShaderFiles.clear(); gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB)); gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER]; - gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - + gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER]; + gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gUnderWaterProgram.createShader(NULL, NULL); } @@ -1858,6 +1860,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() // load water shader gDeferredUnderWaterProgram.mName = "Deferred Under Water Shader"; gDeferredUnderWaterProgram.mFeatures.calculatesAtmospherics = true; + gDeferredUnderWaterProgram.mFeatures.hasWaterFog = true; gDeferredUnderWaterProgram.mFeatures.hasGamma = true; gDeferredUnderWaterProgram.mFeatures.hasTransport = true; gDeferredUnderWaterProgram.mFeatures.hasSrgb = true; @@ -3480,6 +3483,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() { gWLSkyProgram.unload(); gWLCloudProgram.unload(); + gWLMoonProgram.unload(); gDownsampleMinMaxDepthRectProgram.unload(); gInscatterRectProgram.unload(); return TRUE; @@ -3503,7 +3507,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() success = gWLSkyProgram.createShader(NULL, NULL); } - if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3)) + if (success) { gWLCloudProgram.mName = "Windlight Cloud Program"; //gWLCloudProgram.mFeatures.hasGamma = true; @@ -3515,6 +3519,24 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() success = gWLCloudProgram.createShader(NULL, NULL); } + if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3)) + { + gWLMoonProgram.mName = "Windlight Moon Program"; + gWLMoonProgram.mShaderFiles.clear(); + gWLMoonProgram.mFeatures.calculatesAtmospherics = true; + gWLMoonProgram.mFeatures.hasTransport = true; + gWLMoonProgram.mFeatures.hasGamma = true; + gWLMoonProgram.mFeatures.hasAtmospherics = true; + gWLMoonProgram.mFeatures.isFullbright = true; + gWLMoonProgram.mFeatures.disableTextureIndex = true; + gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER_ARB)); + gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWLMoonProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; + gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + success = gWLMoonProgram.createShader(NULL, NULL); + } + return success; } |