diff options
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index c874b3cf59..bdd0330cca 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -528,7 +528,7 @@ void LLViewerShaderMgr::setShaders() } // Trigger a full rebuild of the fallback skybox / cubemap if we've toggled windlight shaders - if (mShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull()) + if (!wl_class || (mShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull())) { gSky.mVOSkyp->forceSkyUpdate(); } @@ -2281,6 +2281,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gDeferredUnderWaterProgram.createShader(NULL, NULL); llassert(success); } |