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path: root/indra/newview/llviewershadermgr.cpp
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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp113
1 files changed, 108 insertions, 5 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 086b433c72..e76f0b36ee 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -49,6 +49,8 @@
#include "lljoint.h"
#include "llskinningutil.h"
+//#pragma optimize("", off)
+
static LLStaticHashedString sTexture0("texture0");
static LLStaticHashedString sTexture1("texture1");
static LLStaticHashedString sTex0("tex0");
@@ -82,6 +84,9 @@ LLGLSLShader gOcclusionCubeProgram;
LLGLSLShader gCustomAlphaProgram;
LLGLSLShader gGlowCombineProgram;
LLGLSLShader gSplatTextureRectProgram;
+LLGLSLShader gReflectionMipProgram;
+LLGLSLShader gRadianceGenProgram;
+LLGLSLShader gIrradianceGenProgram;
LLGLSLShader gGlowCombineFXAAProgram;
LLGLSLShader gTwoTextureAddProgram;
LLGLSLShader gTwoTextureCompareProgram;
@@ -258,6 +263,8 @@ LLGLSLShader gNormalMapGenProgram;
// Deferred materials shaders
LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2];
+LLGLSLShader gDeferredPBROpaqueProgram;
+LLGLSLShader gDeferredSkinnedPBROpaqueProgram;
//helper for making a rigged variant of a given shader
bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader)
@@ -489,6 +496,7 @@ void LLViewerShaderMgr::setShaders()
bool canRenderDeferred = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred");
bool hasWindLightShaders = LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders");
S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
+ bool pbr = gSavedSettings.getBOOL("RenderPBR");
bool doingWindLight = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders");
bool useRenderDeferred = doingWindLight && canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred");
@@ -528,6 +536,11 @@ void LLViewerShaderMgr::setShaders()
}
}
+ if (deferred_class > 0 && pbr)
+ {
+ deferred_class = 3;
+ }
+
if (doingWindLight)
{
// user has disabled WindLight in their settings, downgrade
@@ -641,7 +654,6 @@ void LLViewerShaderMgr::setShaders()
}
if (loaded)
-
{
loaded = loadTransformShaders();
if (loaded)
@@ -660,8 +672,8 @@ void LLViewerShaderMgr::setShaders()
// Load max avatar shaders to set the max level
mShaderLevel[SHADER_AVATAR] = 3;
mMaxAvatarShaderLevel = 3;
-
- if (loadShadersObject())
+
+ if (loadShadersObject())
{ //hardware skinning is enabled and rigged attachment shaders loaded correctly
BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth");
@@ -752,6 +764,9 @@ void LLViewerShaderMgr::unloadShaders()
gCustomAlphaProgram.unload();
gGlowCombineProgram.unload();
gSplatTextureRectProgram.unload();
+ gReflectionMipProgram.unload();
+ gRadianceGenProgram.unload();
+ gIrradianceGenProgram.unload();
gGlowCombineFXAAProgram.unload();
gTwoTextureAddProgram.unload();
gTwoTextureCompareProgram.unload();
@@ -975,6 +990,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/deferredUtil.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/shadowUtil.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/aoUtil.glsl", 1) );
+ index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/reflectionProbeF.glsl", llmax(mShaderLevel[SHADER_DEFERRED], 1)) );
index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
@@ -1218,7 +1234,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
BOOL LLViewerShaderMgr::loadShadersDeferred()
{
- bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1;
+ bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1 &&
+ gSavedSettings.getS32("RenderShadowDetail") > 0;
BOOL ambient_kill = gSavedSettings.getBOOL("AmbientDisable");
BOOL sunlight_kill = gSavedSettings.getBOOL("SunlightDisable");
@@ -1307,6 +1324,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[i].unload();
gDeferredMaterialWaterProgram[i].unload();
}
+
+ gDeferredPBROpaqueProgram.unload();
+ gDeferredSkinnedPBROpaqueProgram.unload();
+
return TRUE;
}
@@ -1498,6 +1519,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[i].mFeatures.hasGamma = true;
gDeferredMaterialProgram[i].mFeatures.hasShadows = use_sun_shadow;
+ if (mShaderLevel[SHADER_DEFERRED] > 2)
+ {
+ gDeferredMaterialProgram[i].mFeatures.hasReflectionProbes = true;
+ gDeferredMaterialProgram[i].addPermutation("HAS_REFLECTION_PROBES", "1");
+ }
+
if (has_skin)
{
gDeferredMaterialProgram[i].addPermutation("HAS_SKIN", "1");
@@ -1611,6 +1638,28 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ if (success)
+ {
+ gDeferredPBROpaqueProgram.mName = "Deferred PBR Opaque Shader";
+ gDeferredPBROpaqueProgram.mFeatures.encodesNormal = true;
+ gDeferredPBROpaqueProgram.mFeatures.hasSrgb = true;
+
+ gDeferredPBROpaqueProgram.mShaderFiles.clear();
+ gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gDeferredPBROpaqueProgram.addPermutation("HAS_NORMAL_MAP", "1");
+ gDeferredPBROpaqueProgram.addPermutation("HAS_SPECULAR_MAP", "1");
+ gDeferredPBROpaqueProgram.addPermutation("HAS_EMISSIVE_MAP", "1");
+ gDeferredPBROpaqueProgram.addPermutation("DIFFUSE_ALPHA_MODE", "0");
+
+ success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram);
+ if (success)
+ {
+ success = gDeferredPBROpaqueProgram.createShader(NULL, NULL);
+ }
+ llassert(success);
+ }
if (success)
{
@@ -2181,6 +2230,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ if (gDeferredFullbrightShinyProgram.mShaderLevel > 2)
+ {
+ gDeferredFullbrightShinyProgram.addPermutation("HAS_REFLECTION_PROBES", "1");
+ gDeferredFullbrightShinyProgram.mFeatures.hasReflectionProbes = true;
+ }
success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram);
success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL);
llassert(success);
@@ -2253,6 +2307,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.mFeatures.hasGamma = true;
gDeferredSoftenProgram.mFeatures.isDeferred = true;
gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow;
+ gDeferredSoftenProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2;
gDeferredSoftenProgram.clearPermutations();
gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2260,6 +2315,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ if (use_sun_shadow)
+ {
+ gDeferredSoftenProgram.addPermutation("HAS_SUN_SHADOW", "1");
+ }
+
if (ambient_kill)
{
gDeferredSoftenProgram.addPermutation("AMBIENT_KILL", "1");
@@ -2278,6 +2338,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
{ //if using SSAO, take screen space light map into account as if shadows are enabled
gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2);
+ gDeferredSoftenProgram.addPermutation("HAS_SSAO", "1");
}
success = gDeferredSoftenProgram.createShader(NULL, NULL);
@@ -2303,6 +2364,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenWaterProgram.mFeatures.hasGamma = true;
gDeferredSoftenWaterProgram.mFeatures.isDeferred = true;
gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow;
+ gDeferredSoftenWaterProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2;
+
+ if (use_sun_shadow)
+ {
+ gDeferredSoftenWaterProgram.addPermutation("HAS_SUN_SHADOW", "1");
+ }
if (ambient_kill)
{
@@ -2317,6 +2384,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (local_light_kill)
{
gDeferredSoftenWaterProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
+ gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1");
}
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
@@ -3574,7 +3642,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
}
}
-
if (success)
{
gTwoTextureAddProgram.mName = "Two Texture Add Shader";
@@ -3750,6 +3817,42 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
success = gAlphaMaskProgram.createShader(NULL, NULL);
}
+ if (success)
+ {
+ gReflectionMipProgram.mName = "Reflection Mip Shader";
+ gReflectionMipProgram.mShaderFiles.clear();
+ gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB));
+ gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gReflectionMipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ success = gReflectionMipProgram.createShader(NULL, NULL);
+ if (success)
+ {
+ gReflectionMipProgram.bind();
+ gReflectionMipProgram.uniform1i(sScreenMap, 0);
+ gReflectionMipProgram.unbind();
+ }
+ }
+
+ if (success)
+ {
+ gRadianceGenProgram.mName = "Radiance Gen Shader";
+ gRadianceGenProgram.mShaderFiles.clear();
+ gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenV.glsl", GL_VERTEX_SHADER_ARB));
+ gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ success = gRadianceGenProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gIrradianceGenProgram.mName = "Irradiance Gen Shader";
+ gIrradianceGenProgram.mShaderFiles.clear();
+ gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER_ARB));
+ gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gIrradianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ success = gIrradianceGenProgram.createShader(NULL, NULL);
+ }
+
if( !success )
{
mShaderLevel[SHADER_INTERFACE] = 0;