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path: root/indra/newview/llviewershadermgr.cpp
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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp79
1 files changed, 49 insertions, 30 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 61ccc1d43f..9bd5814ed4 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -69,6 +69,14 @@ bool LLViewerShaderMgr::sSkipReload = false;
LLVector4 gShinyOrigin;
+S32 clamp_terrain_mapping(S32 mapping)
+{
+ // 1 = "flat", 2 not implemented, 3 = triplanar mapping
+ mapping = llclamp(mapping, 1, 3);
+ if (mapping == 2) { mapping = 1; }
+ return mapping;
+}
+
//utility shaders
LLGLSLShader gOcclusionProgram;
LLGLSLShader gSkinnedOcclusionProgram;
@@ -138,7 +146,6 @@ LLGLSLShader gDeferredSkinnedDiffuseProgram;
LLGLSLShader gDeferredSkinnedBumpProgram;
LLGLSLShader gDeferredBumpProgram;
LLGLSLShader gDeferredTerrainProgram;
-LLGLSLShader gDeferredTerrainWaterProgram;
LLGLSLShader gDeferredTreeProgram;
LLGLSLShader gDeferredTreeShadowProgram;
LLGLSLShader gDeferredSkinnedTreeShadowProgram;
@@ -226,6 +233,7 @@ LLGLSLShader gDeferredPBRAlphaProgram;
LLGLSLShader gDeferredSkinnedPBRAlphaProgram;
LLGLSLShader gDeferredPBRAlphaWaterProgram;
LLGLSLShader gDeferredSkinnedPBRAlphaWaterProgram;
+LLGLSLShader gDeferredPBRTerrainProgram;
//helper for making a rigged variant of a given shader
bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader)
@@ -291,7 +299,6 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredEmissiveProgram);
mShaderList.push_back(&gDeferredSkinnedEmissiveProgram);
mShaderList.push_back(&gDeferredAvatarEyesProgram);
- mShaderList.push_back(&gDeferredTerrainWaterProgram);
mShaderList.push_back(&gDeferredAvatarAlphaProgram);
mShaderList.push_back(&gDeferredWLSkyProgram);
mShaderList.push_back(&gDeferredWLCloudProgram);
@@ -647,6 +654,15 @@ std::string LLViewerShaderMgr::loadBasicShaders()
attribs["REF_SAMPLE_COUNT"] = "32";
}
+ { // PBR terrain
+ const S32 mapping = clamp_terrain_mapping(gSavedSettings.getS32("RenderTerrainPBRPlanarSampleCount"));
+ attribs["TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT"] = llformat("%d", mapping);
+ const F32 triplanar_factor = gSavedSettings.getF32("RenderTerrainPBRTriplanarBlendFactor");
+ attribs["TERRAIN_TRIPLANAR_BLEND_FACTOR"] = llformat("%.2f", triplanar_factor);
+ S32 detail = gSavedSettings.getS32("RenderTerrainPBRDetail");
+ attribs["TERRAIN_PBR_DETAIL"] = llformat("%d", detail);
+ }
+
LLGLSLShader::sGlobalDefines = attribs;
// We no longer have to bind the shaders to global glhandles, they are automatically added to a map now.
@@ -685,6 +701,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/deferredUtil.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/shadowUtil.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/aoUtil.glsl", 1) );
+ index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/pbrterrainUtilF.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/reflectionProbeF.glsl", has_reflection_probes ? 3 : 2) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/screenSpaceReflUtil.glsl", ssr ? 3 : 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
@@ -908,7 +925,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedBumpProgram.unload();
gDeferredImpostorProgram.unload();
gDeferredTerrainProgram.unload();
- gDeferredTerrainWaterProgram.unload();
gDeferredLightProgram.unload();
for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; ++i)
{
@@ -995,6 +1011,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedPBRAlphaProgram.unload();
gDeferredPBRAlphaWaterProgram.unload();
gDeferredSkinnedPBRAlphaWaterProgram.unload();
+ gDeferredPBRTerrainProgram.unload();
return TRUE;
}
@@ -1431,6 +1448,35 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = shader->createShader(NULL, NULL);
llassert(success);
}
+
+ if (success)
+ {
+ S32 detail = gSavedSettings.getS32("RenderTerrainPBRDetail");
+ detail = llclamp(detail, TERRAIN_PBR_DETAIL_MIN, TERRAIN_PBR_DETAIL_MAX);
+ const S32 mapping = clamp_terrain_mapping(gSavedSettings.getS32("RenderTerrainPBRPlanarSampleCount"));
+ gDeferredPBRTerrainProgram.mName = llformat("Deferred PBR Terrain Shader %d %s",
+ detail,
+ (mapping == 1 ? "flat" : "triplanar"));
+ gDeferredPBRTerrainProgram.mFeatures.encodesNormal = true;
+ gDeferredPBRTerrainProgram.mFeatures.hasSrgb = true;
+ gDeferredPBRTerrainProgram.mFeatures.isAlphaLighting = true;
+ gDeferredPBRTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
+ gDeferredPBRTerrainProgram.mFeatures.hasWaterFog = true;
+ gDeferredPBRTerrainProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredPBRTerrainProgram.mFeatures.hasAtmospherics = true;
+ gDeferredPBRTerrainProgram.mFeatures.hasGamma = true;
+ gDeferredPBRTerrainProgram.mFeatures.hasTransport = true;
+ gDeferredPBRTerrainProgram.mFeatures.isPBRTerrain = true;
+
+ gDeferredPBRTerrainProgram.mShaderFiles.clear();
+ gDeferredPBRTerrainProgram.mShaderFiles.push_back(make_pair("deferred/pbrterrainV.glsl", GL_VERTEX_SHADER));
+ gDeferredPBRTerrainProgram.mShaderFiles.push_back(make_pair("deferred/pbrterrainF.glsl", GL_FRAGMENT_SHADER));
+ gDeferredPBRTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PBR_DETAIL", llformat("%d", detail));
+ gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT", llformat("%d", mapping));
+ success = gDeferredPBRTerrainProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
if (success)
{
@@ -2260,8 +2306,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mName = "Deferred Terrain Shader";
gDeferredTerrainProgram.mFeatures.encodesNormal = true;
gDeferredTerrainProgram.mFeatures.hasSrgb = true;
- gDeferredTerrainProgram.mFeatures.calculatesLighting = false;
- gDeferredTerrainProgram.mFeatures.hasLighting = false;
gDeferredTerrainProgram.mFeatures.isAlphaLighting = true;
gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
gDeferredTerrainProgram.mFeatures.hasWaterFog = true;
@@ -2279,31 +2323,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gDeferredTerrainWaterProgram.mName = "Deferred Terrain Underwater Shader";
- gDeferredTerrainWaterProgram.mFeatures.encodesNormal = true;
- gDeferredTerrainWaterProgram.mFeatures.hasSrgb = true;
- gDeferredTerrainWaterProgram.mFeatures.calculatesLighting = false;
- gDeferredTerrainWaterProgram.mFeatures.hasLighting = false;
- gDeferredTerrainWaterProgram.mFeatures.isAlphaLighting = true;
- gDeferredTerrainWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
- gDeferredTerrainWaterProgram.mFeatures.hasWaterFog = true;
- gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true;
- gDeferredTerrainWaterProgram.mFeatures.hasGamma = true;
-
- gDeferredTerrainWaterProgram.mShaderFiles.clear();
- gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
- gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
- gDeferredTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- gDeferredTerrainWaterProgram.clearPermutations();
- gDeferredTerrainWaterProgram.addPermutation("WATER_FOG", "1");
- success = gDeferredTerrainWaterProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
gDeferredAvatarProgram.mName = "Deferred Avatar Shader";
gDeferredAvatarProgram.mFeatures.hasSkinning = true;
gDeferredAvatarProgram.mFeatures.encodesNormal = true;