diff options
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 565 |
1 files changed, 414 insertions, 151 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 5090d53140..d43d6fea37 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -69,6 +69,14 @@ bool LLViewerShaderMgr::sSkipReload = false; LLVector4 gShinyOrigin; +S32 clamp_terrain_mapping(S32 mapping) +{ + // 1 = "flat", 2 not implemented, 3 = triplanar mapping + mapping = llclamp(mapping, 1, 3); + if (mapping == 2) { mapping = 1; } + return mapping; +} + //utility shaders LLGLSLShader gOcclusionProgram; LLGLSLShader gSkinnedOcclusionProgram; @@ -77,12 +85,15 @@ LLGLSLShader gGlowCombineProgram; LLGLSLShader gReflectionMipProgram; LLGLSLShader gGaussianProgram; LLGLSLShader gRadianceGenProgram; +LLGLSLShader gHeroRadianceGenProgram; LLGLSLShader gIrradianceGenProgram; LLGLSLShader gGlowCombineFXAAProgram; LLGLSLShader gTwoTextureCompareProgram; LLGLSLShader gOneTextureFilterProgram; LLGLSLShader gDebugProgram; LLGLSLShader gSkinnedDebugProgram; +LLGLSLShader gNormalDebugProgram[NORMAL_DEBUG_SHADER_COUNT]; +LLGLSLShader gSkinnedNormalDebugProgram[NORMAL_DEBUG_SHADER_COUNT]; LLGLSLShader gClipProgram; LLGLSLShader gAlphaMaskProgram; LLGLSLShader gBenchmarkProgram; @@ -95,7 +106,6 @@ LLGLSLShader gObjectPreviewProgram; LLGLSLShader gSkinnedObjectPreviewProgram; LLGLSLShader gPhysicsPreviewProgram; LLGLSLShader gObjectFullbrightAlphaMaskProgram; -LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram; LLGLSLShader gObjectBumpProgram; LLGLSLShader gSkinnedObjectBumpProgram; LLGLSLShader gObjectAlphaMaskNoColorProgram; @@ -186,10 +196,12 @@ LLGLSLShader gDeferredPostGammaCorrectProgram; LLGLSLShader gNoPostGammaCorrectProgram; LLGLSLShader gLegacyPostGammaCorrectProgram; LLGLSLShader gExposureProgram; +LLGLSLShader gExposureProgramNoFade; LLGLSLShader gLuminanceProgram; LLGLSLShader gFXAAProgram; LLGLSLShader gDeferredPostNoDoFProgram; LLGLSLShader gDeferredWLSkyProgram; +LLGLSLShader gEnvironmentMapProgram; LLGLSLShader gDeferredWLCloudProgram; LLGLSLShader gDeferredWLSunProgram; LLGLSLShader gDeferredWLMoonProgram; @@ -214,27 +226,151 @@ LLGLSLShader gDeferredSkinnedPBROpaqueProgram; LLGLSLShader gHUDPBRAlphaProgram; LLGLSLShader gDeferredPBRAlphaProgram; LLGLSLShader gDeferredSkinnedPBRAlphaProgram; +LLGLSLShader gDeferredPBRTerrainProgram; + +LLGLSLShader gGLTFPBRMetallicRoughnessProgram; + //helper for making a rigged variant of a given shader -bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader) +static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader) { riggedShader.mName = llformat("Skinned %s", shader.mName.c_str()); riggedShader.mFeatures = shader.mFeatures; riggedShader.mFeatures.hasObjectSkinning = true; riggedShader.mDefines = shader.mDefines; // NOTE: Must come before addPermutation + riggedShader.addPermutation("HAS_SKIN", "1"); riggedShader.mShaderFiles = shader.mShaderFiles; riggedShader.mShaderLevel = shader.mShaderLevel; riggedShader.mShaderGroup = shader.mShaderGroup; shader.mRiggedVariant = &riggedShader; - return riggedShader.createShader(NULL, NULL); + return riggedShader.createShader(); } + +static bool make_gltf_variant(LLGLSLShader& shader, LLGLSLShader& variant, bool alpha_blend, bool rigged, bool unlit, bool use_sun_shadow) +{ + variant.mName = shader.mName.c_str(); + variant.mFeatures = shader.mFeatures; + variant.mShaderFiles = shader.mShaderFiles; + variant.mShaderLevel = shader.mShaderLevel; + variant.mShaderGroup = shader.mShaderGroup; + + variant.mDefines = shader.mDefines; // NOTE: Must come before addPermutation + + variant.addPermutation("MAX_JOINTS_PER_GLTF_OBJECT", std::to_string(LLSkinningUtil::getMaxGLTFJointCount())); + + if (rigged) + { + variant.addPermutation("HAS_SKIN", "1"); + } + + if (unlit) + { + variant.addPermutation("UNLIT", "1"); + } + + if (alpha_blend) + { + variant.addPermutation("ALPHA_BLEND", "1"); + + variant.mFeatures.calculatesLighting = false; + variant.mFeatures.hasLighting = false; + variant.mFeatures.isAlphaLighting = true; + variant.mFeatures.hasSrgb = true; + variant.mFeatures.calculatesAtmospherics = true; + variant.mFeatures.hasAtmospherics = true; + variant.mFeatures.hasGamma = true; + variant.mFeatures.hasShadows = use_sun_shadow; + variant.mFeatures.isDeferred = true; // include deferredUtils + variant.mFeatures.hasReflectionProbes = true; + + if (use_sun_shadow) + { + variant.addPermutation("HAS_SUN_SHADOW", "1"); + } + + bool success = variant.createShader(); + llassert(success); + + // Alpha Shader Hack + // See: LLRender::syncMatrices() + variant.mFeatures.calculatesLighting = true; + variant.mFeatures.hasLighting = true; + + return success; + } + else + { + return variant.createShader(); + } +} + +static bool make_gltf_variants(LLGLSLShader& shader, bool use_sun_shadow) +{ + shader.mFeatures.mGLTF = true; + shader.mGLTFVariants.resize(LLGLSLShader::NUM_GLTF_VARIANTS); + + for (U32 i = 0; i < LLGLSLShader::NUM_GLTF_VARIANTS; ++i) + { + bool alpha_blend = i & LLGLSLShader::GLTFVariant::ALPHA_BLEND; + bool rigged = i & LLGLSLShader::GLTFVariant::RIGGED; + bool unlit = i & LLGLSLShader::GLTFVariant::UNLIT; + + if (!make_gltf_variant(shader, shader.mGLTFVariants[i], alpha_blend, rigged, unlit, use_sun_shadow)) + { + return false; + } + } + + return true; +} + +#ifdef SHOW_ASSERT +// return true if there are no redundant shaders in the given vector +// also checks for redundant variants +static bool no_redundant_shaders(const std::vector<LLGLSLShader*>& shaders) +{ + std::set<std::string> names; + for (LLGLSLShader* shader : shaders) + { + if (names.find(shader->mName) != names.end()) + { + LL_WARNS("Shader") << "Redundant shader: " << shader->mName << LL_ENDL; + return false; + } + names.insert(shader->mName); + + if (shader->mRiggedVariant) + { + if (names.find(shader->mRiggedVariant->mName) != names.end()) + { + LL_WARNS("Shader") << "Redundant shader: " << shader->mRiggedVariant->mName << LL_ENDL; + return false; + } + names.insert(shader->mRiggedVariant->mName); + } + } + return true; +} +#endif + + LLViewerShaderMgr::LLViewerShaderMgr() : mShaderLevel(SHADER_COUNT, 0), mMaxAvatarShaderLevel(0) { +} + +LLViewerShaderMgr::~LLViewerShaderMgr() +{ + mShaderLevel.clear(); + mShaderList.clear(); +} + +void LLViewerShaderMgr::finalizeShaderList() +{ //ONLY shaders that need WL Param management should be added here mShaderList.push_back(&gAvatarProgram); mShaderList.push_back(&gWaterProgram); @@ -242,9 +378,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gImpostorProgram); mShaderList.push_back(&gObjectBumpProgram); - mShaderList.push_back(&gSkinnedObjectBumpProgram); mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram); - mShaderList.push_back(&gSkinnedObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gObjectAlphaMaskNoColorProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); @@ -253,9 +387,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredSoftenProgram); mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gHUDAlphaProgram); - mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredAlphaImpostorProgram); - mShaderList.push_back(&gDeferredSkinnedAlphaImpostorProgram); mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gHUDFullbrightProgram); mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram); @@ -264,31 +396,32 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gHUDFullbrightAlphaMaskAlphaProgram); mShaderList.push_back(&gDeferredFullbrightShinyProgram); mShaderList.push_back(&gHUDFullbrightShinyProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskAlphaProgram); mShaderList.push_back(&gDeferredEmissiveProgram); - mShaderList.push_back(&gDeferredSkinnedEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); mShaderList.push_back(&gDeferredAvatarAlphaProgram); + mShaderList.push_back(&gEnvironmentMapProgram); mShaderList.push_back(&gDeferredWLSkyProgram); mShaderList.push_back(&gDeferredWLCloudProgram); mShaderList.push_back(&gDeferredWLMoonProgram); mShaderList.push_back(&gDeferredWLSunProgram); mShaderList.push_back(&gDeferredPBRAlphaProgram); mShaderList.push_back(&gHUDPBRAlphaProgram); - mShaderList.push_back(&gDeferredSkinnedPBRAlphaProgram); mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma mShaderList.push_back(&gNoPostGammaCorrectProgram); mShaderList.push_back(&gLegacyPostGammaCorrectProgram); - -} - -LLViewerShaderMgr::~LLViewerShaderMgr() -{ - mShaderLevel.clear(); - mShaderList.clear(); + mShaderList.push_back(&gDeferredDiffuseProgram); + mShaderList.push_back(&gDeferredBumpProgram); + mShaderList.push_back(&gDeferredPBROpaqueProgram); + mShaderList.push_back(&gGLTFPBRMetallicRoughnessProgram); + mShaderList.push_back(&gDeferredAvatarProgram); + mShaderList.push_back(&gDeferredTerrainProgram); + mShaderList.push_back(&gDeferredPBRTerrainProgram); + mShaderList.push_back(&gDeferredDiffuseAlphaMaskProgram); + mShaderList.push_back(&gDeferredNonIndexedDiffuseAlphaMaskProgram); + mShaderList.push_back(&gDeferredTreeProgram); + + // make sure there are no redundancies + llassert(no_redundant_shaders(mShaderList)); } // static @@ -343,6 +476,10 @@ void LLViewerShaderMgr::setShaders() return; } + mShaderList.clear(); + + LLShaderMgr::sMirrorsEnabled = LLPipeline::RenderMirrors; + if (!gGLManager.mHasRequirements) { // Viewer will show 'hardware requirements' warning later @@ -370,7 +507,10 @@ void LLViewerShaderMgr::setShaders() static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16); // when using indexed texture rendering, leave some texture units available for shadow and reflection maps - LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits-12, (S32) max_texture_index), 1); + static LLCachedControl<S32> reserved_texture_units(gSavedSettings, "RenderReservedTextureIndices", 14); + + LLGLSLShader::sIndexedTextureChannels = + llclamp<S32>(max_texture_index, 1, gGLManager.mNumTextureImageUnits-reserved_texture_units); reentrance = true; @@ -524,6 +664,8 @@ void LLViewerShaderMgr::setShaders() } gPipeline.createGLBuffers(); + finalizeShaderList(); + reentrance = false; } @@ -623,6 +765,16 @@ std::string LLViewerShaderMgr::loadBasicShaders() attribs["REF_SAMPLE_COUNT"] = "32"; } + { // PBR terrain + const S32 mapping = clamp_terrain_mapping(gSavedSettings.getS32("RenderTerrainPBRPlanarSampleCount")); + attribs["TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT"] = llformat("%d", mapping); + const F32 triplanar_factor = gSavedSettings.getF32("RenderTerrainPBRTriplanarBlendFactor"); + attribs["TERRAIN_TRIPLANAR_BLEND_FACTOR"] = llformat("%.2f", triplanar_factor); + S32 detail = gSavedSettings.getS32("RenderTerrainPBRDetail"); + detail = llclamp(detail, TERRAIN_PBR_DETAIL_MIN, TERRAIN_PBR_DETAIL_MAX); + attribs["TERRAIN_PBR_DETAIL"] = llformat("%d", detail); + } + LLGLSLShader::sGlobalDefines = attribs; // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. @@ -655,11 +807,12 @@ std::string LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mShaderLevel[SHADER_WATER] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "environment/encodeNormF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "environment/srgbF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/deferredUtil.glsl", 1) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/globalF.glsl", 1)); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/shadowUtil.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/aoUtil.glsl", 1) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/pbrterrainUtilF.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/reflectionProbeF.glsl", has_reflection_probes ? 3 : 2) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/screenSpaceReflUtil.glsl", ssr ? 3 : 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); @@ -723,7 +876,7 @@ bool LLViewerShaderMgr::loadShadersWater() gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; - success = gWaterProgram.createShader(NULL, NULL); + success = gWaterProgram.createShader(); llassert(success); } @@ -753,7 +906,7 @@ bool LLViewerShaderMgr::loadShadersWater() } gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; - success = gWaterEdgeProgram.createShader(NULL, NULL); + success = gWaterEdgeProgram.createShader(); llassert(success); } @@ -773,7 +926,7 @@ bool LLViewerShaderMgr::loadShadersWater() { gUnderWaterProgram.addPermutation("TRANSPARENT_WATER", "1"); } - success = gUnderWaterProgram.createShader(NULL, NULL); + success = gUnderWaterProgram.createShader(); llassert(success); } @@ -822,7 +975,7 @@ bool LLViewerShaderMgr::loadShadersEffects() gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER)); gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER)); gGlowProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT]; - success = gGlowProgram.createShader(NULL, NULL); + success = gGlowProgram.createShader(); if (!success) { LLPipeline::sRenderGlow = false; @@ -845,7 +998,7 @@ bool LLViewerShaderMgr::loadShadersEffects() gGlowExtractProgram.addPermutation("HAS_NOISE", "1"); } - success = gGlowExtractProgram.createShader(NULL, NULL); + success = gGlowExtractProgram.createShader(); if (!success) { LLPipeline::sRenderGlow = false; @@ -917,11 +1070,13 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredCoFProgram.unload(); gDeferredDoFCombineProgram.unload(); gExposureProgram.unload(); + gExposureProgramNoFade.unload(); gLuminanceProgram.unload(); gDeferredPostGammaCorrectProgram.unload(); gNoPostGammaCorrectProgram.unload(); gLegacyPostGammaCorrectProgram.unload(); gFXAAProgram.unload(); + gEnvironmentMapProgram.unload(); gDeferredWLSkyProgram.unload(); gDeferredWLCloudProgram.unload(); gDeferredWLSunProgram.unload(); @@ -948,9 +1103,11 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDPBROpaqueProgram.unload(); gPBRGlowProgram.unload(); gDeferredPBROpaqueProgram.unload(); + gGLTFPBRMetallicRoughnessProgram.unload(); gDeferredSkinnedPBROpaqueProgram.unload(); gDeferredPBRAlphaProgram.unload(); gDeferredSkinnedPBRAlphaProgram.unload(); + gDeferredPBRTerrainProgram.unload(); return true; } @@ -964,13 +1121,12 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER)); gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER)); gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gDeferredHighlightProgram.createShader(NULL, NULL); + success = gDeferredHighlightProgram.createShader(); } if (success) { gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader"; - gDeferredDiffuseProgram.mFeatures.encodesNormal = true; gDeferredDiffuseProgram.mFeatures.hasSrgb = true; gDeferredDiffuseProgram.mShaderFiles.clear(); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); @@ -978,56 +1134,52 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram); - success = success && gDeferredDiffuseProgram.createShader(NULL, NULL); + success = success && gDeferredDiffuseProgram.createShader(); } if (success) { gDeferredDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Alpha Mask Shader"; - gDeferredDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true; gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear(); gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER)); gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram); - success = success && gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredDiffuseAlphaMaskProgram.createShader(); } if (success) { gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; - gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true; gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear(); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL); + success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(); llassert(success); } if (success) { gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask No Color Shader"; - gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.encodesNormal = true; gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear(); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL); + success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(); llassert(success); } if (success) { gDeferredBumpProgram.mName = "Deferred Bump Shader"; - gDeferredBumpProgram.mFeatures.encodesNormal = true; gDeferredBumpProgram.mShaderFiles.clear(); gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER)); gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER)); gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram); - success = success && gDeferredBumpProgram.createShader(NULL, NULL); + success = success && gDeferredBumpProgram.createShader(); llassert(success); } @@ -1044,9 +1196,17 @@ bool LLViewerShaderMgr::loadShadersDeferred() { if (success) { - mShaderList.push_back(&gDeferredMaterialProgram[i]); + bool has_skin = i & 0x10; - gDeferredMaterialProgram[i].mName = llformat("Deferred Material Shader %d", i); + if (!has_skin) + { + mShaderList.push_back(&gDeferredMaterialProgram[i]); + gDeferredMaterialProgram[i].mName = llformat("Material Shader %d", i); + } + else + { + gDeferredMaterialProgram[i].mName = llformat("Skinned Material Shader %d", i); + } U32 alpha_mode = i & 0x3; @@ -1083,9 +1243,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].addPermutation("HAS_SUN_SHADOW", "1"); } - bool has_skin = i & 0x10; + gDeferredMaterialProgram[i].mFeatures.hasSrgb = true; - gDeferredMaterialProgram[i].mFeatures.encodesNormal = true; gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true; gDeferredMaterialProgram[i].mFeatures.hasAtmospherics = true; gDeferredMaterialProgram[i].mFeatures.hasGamma = true; @@ -1102,7 +1261,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].mRiggedVariant = &gDeferredMaterialProgram[i + 0x10]; } - success = gDeferredMaterialProgram[i].createShader(NULL, NULL); + success = gDeferredMaterialProgram[i].createShader(); llassert(success); } } @@ -1119,7 +1278,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredPBROpaqueProgram.mName = "Deferred PBR Opaque Shader"; - gDeferredPBROpaqueProgram.mFeatures.encodesNormal = true; gDeferredPBROpaqueProgram.mFeatures.hasSrgb = true; gDeferredPBROpaqueProgram.mShaderFiles.clear(); @@ -1131,13 +1289,29 @@ bool LLViewerShaderMgr::loadShadersDeferred() success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram); if (success) { - success = gDeferredPBROpaqueProgram.createShader(NULL, NULL); + success = gDeferredPBROpaqueProgram.createShader(); } llassert(success); } if (success) { + gGLTFPBRMetallicRoughnessProgram.mName = "GLTF PBR Metallic Roughness Shader"; + gGLTFPBRMetallicRoughnessProgram.mFeatures.hasSrgb = true; + + gGLTFPBRMetallicRoughnessProgram.mShaderFiles.clear(); + gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessV.glsl", GL_VERTEX_SHADER)); + gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessF.glsl", GL_FRAGMENT_SHADER)); + gGLTFPBRMetallicRoughnessProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gGLTFPBRMetallicRoughnessProgram.clearPermutations(); + + success = make_gltf_variants(gGLTFPBRMetallicRoughnessProgram, use_sun_shadow); + + llassert(success); + } + + if (success) + { gPBRGlowProgram.mName = " PBR Glow Shader"; gPBRGlowProgram.mFeatures.hasSrgb = true; gPBRGlowProgram.mShaderFiles.clear(); @@ -1148,7 +1322,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() success = make_rigged_variant(gPBRGlowProgram, gPBRGlowSkinnedProgram); if (success) { - success = gPBRGlowProgram.createShader(NULL, NULL); + success = gPBRGlowProgram.createShader(); } llassert(success); } @@ -1164,7 +1338,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDPBROpaqueProgram.clearPermutations(); gHUDPBROpaqueProgram.addPermutation("IS_HUD", "1"); - success = gHUDPBROpaqueProgram.createShader(NULL, NULL); + success = gHUDPBROpaqueProgram.createShader(); llassert(success); } @@ -1180,7 +1354,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->mFeatures.hasLighting = false; shader->mFeatures.isAlphaLighting = true; shader->mFeatures.hasSrgb = true; - shader->mFeatures.encodesNormal = true; shader->mFeatures.calculatesAtmospherics = true; shader->mFeatures.hasAtmospherics = true; shader->mFeatures.hasGamma = true; @@ -1210,7 +1383,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaProgram); if (success) { - success = shader->createShader(NULL, NULL); + success = shader->createShader(); } llassert(success); @@ -1239,7 +1412,34 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->addPermutation("IS_HUD", "1"); shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = shader->createShader(NULL, NULL); + success = shader->createShader(); + llassert(success); + } + + if (success) + { + S32 detail = gSavedSettings.getS32("RenderTerrainPBRDetail"); + detail = llclamp(detail, TERRAIN_PBR_DETAIL_MIN, TERRAIN_PBR_DETAIL_MAX); + const S32 mapping = clamp_terrain_mapping(gSavedSettings.getS32("RenderTerrainPBRPlanarSampleCount")); + gDeferredPBRTerrainProgram.mName = llformat("Deferred PBR Terrain Shader %d %s", + detail, + (mapping == 1 ? "flat" : "triplanar")); + gDeferredPBRTerrainProgram.mFeatures.hasSrgb = true; + gDeferredPBRTerrainProgram.mFeatures.isAlphaLighting = true; + gDeferredPBRTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + gDeferredPBRTerrainProgram.mFeatures.calculatesAtmospherics = true; + gDeferredPBRTerrainProgram.mFeatures.hasAtmospherics = true; + gDeferredPBRTerrainProgram.mFeatures.hasGamma = true; + gDeferredPBRTerrainProgram.mFeatures.hasTransport = true; + gDeferredPBRTerrainProgram.mFeatures.isPBRTerrain = true; + + gDeferredPBRTerrainProgram.mShaderFiles.clear(); + gDeferredPBRTerrainProgram.mShaderFiles.push_back(make_pair("deferred/pbrterrainV.glsl", GL_VERTEX_SHADER)); + gDeferredPBRTerrainProgram.mShaderFiles.push_back(make_pair("deferred/pbrterrainF.glsl", GL_FRAGMENT_SHADER)); + gDeferredPBRTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PBR_DETAIL", llformat("%d", detail)); + gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT", llformat("%d", mapping)); + success = gDeferredPBRTerrainProgram.createShader(); llassert(success); } @@ -1247,11 +1447,10 @@ bool LLViewerShaderMgr::loadShadersDeferred() { gDeferredTreeProgram.mName = "Deferred Tree Shader"; gDeferredTreeProgram.mShaderFiles.clear(); - gDeferredTreeProgram.mFeatures.encodesNormal = true; gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER)); gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER)); gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredTreeProgram.createShader(NULL, NULL); + success = gDeferredTreeProgram.createShader(); } if (success) @@ -1262,7 +1461,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram; - success = gDeferredTreeShadowProgram.createShader(NULL, NULL); + success = gDeferredTreeShadowProgram.createShader(); llassert(success); } @@ -1274,7 +1473,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER)); gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL); + success = gDeferredSkinnedTreeShadowProgram.createShader(); llassert(success); } @@ -1282,13 +1481,11 @@ bool LLViewerShaderMgr::loadShadersDeferred() { gDeferredImpostorProgram.mName = "Deferred Impostor Shader"; gDeferredImpostorProgram.mFeatures.hasSrgb = true; - gDeferredImpostorProgram.mFeatures.encodesNormal = true; - //gDeferredImpostorProgram.mFeatures.isDeferred = true; gDeferredImpostorProgram.mShaderFiles.clear(); gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER)); gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER)); gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredImpostorProgram.createShader(NULL, NULL); + success = gDeferredImpostorProgram.createShader(); llassert(success); } @@ -1306,7 +1503,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredLightProgram.clearPermutations(); - success = gDeferredLightProgram.createShader(NULL, NULL); + success = gDeferredLightProgram.createShader(); llassert(success); } @@ -1326,7 +1523,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1)); - success = gDeferredMultiLightProgram[i].createShader(NULL, NULL); + success = gDeferredMultiLightProgram[i].createShader(); llassert(success); } } @@ -1344,7 +1541,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSpotLightProgram.createShader(NULL, NULL); + success = gDeferredSpotLightProgram.createShader(); llassert(success); } @@ -1362,7 +1559,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); + success = gDeferredMultiSpotLightProgram.createShader(); llassert(success); } @@ -1396,7 +1593,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER)); gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSunProgram.createShader(NULL, NULL); + success = gDeferredSunProgram.createShader(); llassert(success); } @@ -1410,7 +1607,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredBlurLightProgram.createShader(NULL, NULL); + success = gDeferredBlurLightProgram.createShader(); llassert(success); } @@ -1445,7 +1642,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->mFeatures.isAlphaLighting = true; shader->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels shader->mFeatures.hasSrgb = true; - shader->mFeatures.encodesNormal = true; shader->mFeatures.calculatesAtmospherics = true; shader->mFeatures.hasAtmospherics = true; shader->mFeatures.hasGamma = true; @@ -1478,7 +1674,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = shader->createShader(NULL, NULL); + success = shader->createShader(); llassert(success); // Hack @@ -1507,7 +1703,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->mFeatures.hasSrgb = true; shader->mFeatures.isAlphaLighting = true; - shader->mFeatures.encodesNormal = true; shader->mFeatures.hasShadows = use_sun_shadow; shader->mFeatures.hasReflectionProbes = true; shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -1538,7 +1733,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() { shader->mRiggedVariant = shaders[1]; } - success = shader->createShader(NULL, NULL); + success = shader->createShader(); llassert(success); // End Hack @@ -1555,14 +1750,13 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarEyesProgram.mFeatures.hasAtmospherics = true; gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true; - gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true; gDeferredAvatarEyesProgram.mFeatures.hasShadows = true; gDeferredAvatarEyesProgram.mShaderFiles.clear(); gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarEyesProgram.createShader(NULL, NULL); + success = gDeferredAvatarEyesProgram.createShader(); llassert(success); } @@ -1579,7 +1773,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram); - success = gDeferredFullbrightProgram.createShader(NULL, NULL); + success = gDeferredFullbrightProgram.createShader(); llassert(success); } @@ -1597,7 +1791,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gHUDFullbrightProgram.clearPermutations(); gHUDFullbrightProgram.addPermutation("IS_HUD", "1"); - success = gHUDFullbrightProgram.createShader(NULL, NULL); + success = gHUDFullbrightProgram.createShader(); llassert(success); } @@ -1616,7 +1810,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram); - success = success && gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredFullbrightAlphaMaskProgram.createShader(); llassert(success); } @@ -1635,7 +1829,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK", "1"); gHUDFullbrightAlphaMaskProgram.addPermutation("IS_HUD", "1"); gHUDFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gHUDFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = gHUDFullbrightAlphaMaskProgram.createShader(); llassert(success); } @@ -1656,7 +1850,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1"); gDeferredFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightAlphaMaskAlphaProgram, gDeferredSkinnedFullbrightAlphaMaskAlphaProgram); - success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL); + success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader(); llassert(success); } @@ -1677,7 +1871,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1"); gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_HUD", "1"); gHUDFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL); + success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader(); llassert(success); } @@ -1695,7 +1889,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredFullbrightShinyProgram.mFeatures.hasReflectionProbes = true; success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram); - success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL); + success = success && gDeferredFullbrightShinyProgram.createShader(); llassert(success); } @@ -1714,7 +1908,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightShinyProgram.mFeatures.hasReflectionProbes = true; gHUDFullbrightShinyProgram.clearPermutations(); gHUDFullbrightShinyProgram.addPermutation("IS_HUD", "1"); - success = gHUDFullbrightShinyProgram.createShader(NULL, NULL); + success = gHUDFullbrightShinyProgram.createShader(); llassert(success); } @@ -1730,7 +1924,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER)); gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram); - success = success && gDeferredEmissiveProgram.createShader(NULL, NULL); + success = success && gDeferredEmissiveProgram.createShader(); llassert(success); } @@ -1763,7 +1957,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.addPermutation("HAS_SSAO", "1"); } - success = gDeferredSoftenProgram.createShader(NULL, NULL); + success = gDeferredSoftenProgram.createShader(); llassert(success); } @@ -1785,7 +1979,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHazeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gHazeProgram.createShader(NULL, NULL); + success = gHazeProgram.createShader(); llassert(success); } @@ -1809,7 +2003,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHazeWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gHazeWaterProgram.createShader(NULL, NULL); + success = gHazeWaterProgram.createShader(); llassert(success); } @@ -1822,7 +2016,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram; - success = gDeferredShadowProgram.createShader(NULL, NULL); + success = gDeferredShadowProgram.createShader(); llassert(success); } @@ -1837,7 +2031,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; // gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now - success = gDeferredSkinnedShadowProgram.createShader(NULL, NULL); + success = gDeferredSkinnedShadowProgram.createShader(); llassert(success); } @@ -1851,7 +2045,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); // gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1"); gDeferredShadowCubeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredShadowCubeProgram.createShader(NULL, NULL); + success = gDeferredShadowCubeProgram.createShader(); llassert(success); } @@ -1869,7 +2063,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredShadowFullbrightAlphaMaskProgram, gDeferredSkinnedShadowFullbrightAlphaMaskProgram); - success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader(); llassert(success); } @@ -1883,7 +2077,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredShadowAlphaMaskProgram, gDeferredSkinnedShadowAlphaMaskProgram); - success = success && gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredShadowAlphaMaskProgram.createShader(); llassert(success); } @@ -1897,7 +2091,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowGLTFAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowGLTFAlphaMaskProgram.clearPermutations(); success = make_rigged_variant(gDeferredShadowGLTFAlphaMaskProgram, gDeferredSkinnedShadowGLTFAlphaMaskProgram); - success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader(); llassert(success); } @@ -1910,7 +2104,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowGLTFAlphaBlendProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowGLTFAlphaBlendProgram.clearPermutations(); success = make_rigged_variant(gDeferredShadowGLTFAlphaBlendProgram, gDeferredSkinnedShadowGLTFAlphaBlendProgram); - success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader(NULL, NULL); + success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader(); llassert(success); } @@ -1923,7 +2117,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarShadowProgram.createShader(NULL, NULL); + success = gDeferredAvatarShadowProgram.createShader(); llassert(success); } @@ -1935,7 +2129,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL); + success = gDeferredAvatarAlphaShadowProgram.createShader(); llassert(success); } if (success) @@ -1946,17 +2140,14 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL); + success = gDeferredAvatarAlphaMaskShadowProgram.createShader(); llassert(success); } if (success) { gDeferredTerrainProgram.mName = "Deferred Terrain Shader"; - gDeferredTerrainProgram.mFeatures.encodesNormal = true; gDeferredTerrainProgram.mFeatures.hasSrgb = true; - gDeferredTerrainProgram.mFeatures.calculatesLighting = false; - gDeferredTerrainProgram.mFeatures.hasLighting = false; gDeferredTerrainProgram.mFeatures.isAlphaLighting = true; gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true; @@ -1967,7 +2158,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER)); gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredTerrainProgram.createShader(NULL, NULL); + success = gDeferredTerrainProgram.createShader(); llassert(success); } @@ -1975,12 +2166,11 @@ bool LLViewerShaderMgr::loadShadersDeferred() { gDeferredAvatarProgram.mName = "Deferred Avatar Shader"; gDeferredAvatarProgram.mFeatures.hasSkinning = true; - gDeferredAvatarProgram.mFeatures.encodesNormal = true; gDeferredAvatarProgram.mShaderFiles.clear(); gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarProgram.createShader(NULL, NULL); + success = gDeferredAvatarProgram.createShader(); llassert(success); } @@ -1993,7 +2183,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mFeatures.hasSrgb = true; - gDeferredAvatarAlphaProgram.mFeatures.encodesNormal = true; gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true; @@ -2015,7 +2204,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL); + success = gDeferredAvatarAlphaProgram.createShader(); llassert(success); gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; @@ -2029,10 +2218,25 @@ bool LLViewerShaderMgr::loadShadersDeferred() gExposureProgram.mFeatures.isDeferred = true; gExposureProgram.mShaderFiles.clear(); gExposureProgram.clearPermutations(); + gExposureProgram.addPermutation("USE_LAST_EXPOSURE", "1"); gExposureProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gExposureProgram.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER)); gExposureProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gExposureProgram.createShader(NULL, NULL); + success = gExposureProgram.createShader(); + llassert(success); + } + + if (success) + { + gExposureProgramNoFade.mName = "Exposure (no fade)"; + gExposureProgramNoFade.mFeatures.hasSrgb = true; + gExposureProgramNoFade.mFeatures.isDeferred = true; + gExposureProgramNoFade.mShaderFiles.clear(); + gExposureProgramNoFade.clearPermutations(); + gExposureProgramNoFade.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gExposureProgramNoFade.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER)); + gExposureProgramNoFade.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gExposureProgramNoFade.createShader(); llassert(success); } @@ -2044,7 +2248,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER)); gLuminanceProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gLuminanceProgram.createShader(NULL, NULL); + success = gLuminanceProgram.createShader(); llassert(success); } @@ -2058,7 +2262,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER)); gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL); + success = gDeferredPostGammaCorrectProgram.createShader(); llassert(success); } @@ -2073,7 +2277,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER)); gNoPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gNoPostGammaCorrectProgram.createShader(NULL, NULL); + success = gNoPostGammaCorrectProgram.createShader(); llassert(success); } @@ -2088,7 +2292,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER)); gLegacyPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gLegacyPostGammaCorrectProgram.createShader(NULL, NULL); + success = gLegacyPostGammaCorrectProgram.createShader(); llassert(success); } @@ -2101,7 +2305,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER)); gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER)); gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gFXAAProgram.createShader(NULL, NULL); + success = gFXAAProgram.createShader(); llassert(success); } @@ -2113,7 +2317,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER)); gDeferredPostProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredPostProgram.createShader(NULL, NULL); + success = gDeferredPostProgram.createShader(); llassert(success); } @@ -2125,7 +2329,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER)); gDeferredCoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredCoFProgram.createShader(NULL, NULL); + success = gDeferredCoFProgram.createShader(); llassert(success); } @@ -2137,7 +2341,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER)); gDeferredDoFCombineProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredDoFCombineProgram.createShader(NULL, NULL); + success = gDeferredDoFCombineProgram.createShader(); llassert(success); } @@ -2149,7 +2353,27 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER)); gDeferredPostNoDoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); + success = gDeferredPostNoDoFProgram.createShader(); + llassert(success); + } + + if (success) + { + gEnvironmentMapProgram.mName = "Environment Map Program"; + gEnvironmentMapProgram.mShaderFiles.clear(); + gEnvironmentMapProgram.mFeatures.calculatesAtmospherics = true; + gEnvironmentMapProgram.mFeatures.hasAtmospherics = true; + gEnvironmentMapProgram.mFeatures.hasGamma = true; + gEnvironmentMapProgram.mFeatures.hasSrgb = true; + + gEnvironmentMapProgram.clearPermutations(); + gEnvironmentMapProgram.addPermutation("HAS_HDRI", "1"); + gEnvironmentMapProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER)); + gEnvironmentMapProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER)); + gEnvironmentMapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gEnvironmentMapProgram.mShaderGroup = LLGLSLShader::SG_SKY; + + success = gEnvironmentMapProgram.createShader(); llassert(success); } @@ -2167,7 +2391,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gDeferredWLSkyProgram.createShader(NULL, NULL); + success = gDeferredWLSkyProgram.createShader(); llassert(success); } @@ -2185,7 +2409,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 - success = gDeferredWLCloudProgram.createShader(NULL, NULL); + success = gDeferredWLCloudProgram.createShader(); llassert(success); } @@ -2203,7 +2427,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER)); gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gDeferredWLSunProgram.createShader(NULL, NULL); + success = gDeferredWLSunProgram.createShader(); llassert(success); } @@ -2223,7 +2447,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 - success = gDeferredWLMoonProgram.createShader(NULL, NULL); + success = gDeferredWLMoonProgram.createShader(); llassert(success); } @@ -2236,7 +2460,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 - success = gDeferredStarProgram.createShader(NULL, NULL); + success = gDeferredStarProgram.createShader(); llassert(success); } @@ -2248,7 +2472,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER)); gNormalMapGenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gNormalMapGenProgram.createShader(NULL, NULL); + success = gNormalMapGenProgram.createShader(); } if (success) @@ -2258,7 +2482,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutV.glsl", GL_VERTEX_SHADER)); gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutF.glsl", GL_FRAGMENT_SHADER)); gDeferredGenBrdfLutProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredGenBrdfLutProgram.createShader(NULL, NULL); + success = gDeferredGenBrdfLutProgram.createShader(); } if (success) { @@ -2269,7 +2493,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gPostScreenSpaceReflectionProgram.mFeatures.hasScreenSpaceReflections = true; gPostScreenSpaceReflectionProgram.mFeatures.isDeferred = true; gPostScreenSpaceReflectionProgram.mShaderLevel = 3; - success = gPostScreenSpaceReflectionProgram.createShader(NULL, NULL); + success = gPostScreenSpaceReflectionProgram.createShader(); } if (success) { @@ -2278,7 +2502,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredVisualizeBuffers.glsl", GL_FRAGMENT_SHADER)); gDeferredBufferVisualProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredBufferVisualProgram.createShader(NULL, NULL); + success = gDeferredBufferVisualProgram.createShader(); } return success; @@ -2292,13 +2516,12 @@ bool LLViewerShaderMgr::loadShadersObject() if (success) { gObjectBumpProgram.mName = "Bump Shader"; - gObjectBumpProgram.mFeatures.encodesNormal = true; gObjectBumpProgram.mShaderFiles.clear(); gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER)); gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER)); gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram); - success = success && gObjectBumpProgram.createShader(NULL, NULL); + success = success && gObjectBumpProgram.createShader(); if (success) { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1 LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram }; @@ -2326,7 +2549,7 @@ bool LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER)); gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gObjectAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL); + success = gObjectAlphaMaskNoColorProgram.createShader(); } if (success) @@ -2338,7 +2561,7 @@ bool LLViewerShaderMgr::loadShadersObject() gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER)); gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER)); gImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gImpostorProgram.createShader(NULL, NULL); + success = gImpostorProgram.createShader(); } if (success) @@ -2350,7 +2573,7 @@ bool LLViewerShaderMgr::loadShadersObject() gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER)); gObjectPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectPreviewProgram, gSkinnedObjectPreviewProgram); - success = gObjectPreviewProgram.createShader(NULL, NULL); + success = gObjectPreviewProgram.createShader(); gObjectPreviewProgram.mFeatures.hasLighting = true; gSkinnedObjectPreviewProgram.mFeatures.hasLighting = true; } @@ -2369,7 +2592,7 @@ bool LLViewerShaderMgr::loadShadersObject() gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER)); gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER)); gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gPhysicsPreviewProgram.createShader(NULL, NULL); + success = gPhysicsPreviewProgram.createShader(); gPhysicsPreviewProgram.mFeatures.hasLighting = false; } @@ -2410,7 +2633,7 @@ bool LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER)); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER)); gAvatarProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR]; - success = gAvatarProgram.createShader(NULL, NULL); + success = gAvatarProgram.createShader(); /// Keep track of avatar levels if (gAvatarProgram.mShaderLevel != mShaderLevel[SHADER_AVATAR]) @@ -2434,7 +2657,7 @@ bool LLViewerShaderMgr::loadShadersAvatar() gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER)); gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER)); gAvatarEyeballProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR]; - success = gAvatarEyeballProgram.createShader(NULL, NULL); + success = gAvatarEyeballProgram.createShader(); } if( !success ) @@ -2460,7 +2683,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = make_rigged_variant(gHighlightProgram, gSkinnedHighlightProgram); - success = success && gHighlightProgram.createShader(NULL, NULL); + success = success && gHighlightProgram.createShader(); } if (success) @@ -2470,7 +2693,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER)); gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gHighlightNormalProgram.createShader(NULL, NULL); + success = gHighlightNormalProgram.createShader(); } if (success) @@ -2480,7 +2703,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER)); gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gHighlightSpecularProgram.createShader(NULL, NULL); + success = gHighlightSpecularProgram.createShader(); } if (success) @@ -2490,7 +2713,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER)); gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER)); gUIProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gUIProgram.createShader(NULL, NULL); + success = gUIProgram.createShader(); } if (success) @@ -2500,7 +2723,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER)); gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER)); gPathfindingProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gPathfindingProgram.createShader(NULL, NULL); + success = gPathfindingProgram.createShader(); } if (success) @@ -2510,7 +2733,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER)); gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER)); gPathfindingNoNormalsProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gPathfindingNoNormalsProgram.createShader(NULL, NULL); + success = gPathfindingNoNormalsProgram.createShader(); } if (success) @@ -2520,7 +2743,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER)); gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER)); gGlowCombineProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gGlowCombineProgram.createShader(NULL, NULL); + success = gGlowCombineProgram.createShader(); if (success) { gGlowCombineProgram.bind(); @@ -2537,7 +2760,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER)); gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER)); gGlowCombineFXAAProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gGlowCombineFXAAProgram.createShader(NULL, NULL); + success = gGlowCombineFXAAProgram.createShader(); if (success) { gGlowCombineFXAAProgram.bind(); @@ -2555,7 +2778,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER)); gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER)); gTwoTextureCompareProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gTwoTextureCompareProgram.createShader(NULL, NULL); + success = gTwoTextureCompareProgram.createShader(); if (success) { gTwoTextureCompareProgram.bind(); @@ -2572,7 +2795,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER)); gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER)); gOneTextureFilterProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gOneTextureFilterProgram.createShader(NULL, NULL); + success = gOneTextureFilterProgram.createShader(); if (success) { gOneTextureFilterProgram.bind(); @@ -2588,7 +2811,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER)); gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER)); gSolidColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gSolidColorProgram.createShader(NULL, NULL); + success = gSolidColorProgram.createShader(); if (success) { gSolidColorProgram.bind(); @@ -2605,7 +2828,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram; - success = gOcclusionProgram.createShader(NULL, NULL); + success = gOcclusionProgram.createShader(); } if (success) @@ -2616,7 +2839,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER)); gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gSkinnedOcclusionProgram.createShader(NULL, NULL); + success = gSkinnedOcclusionProgram.createShader(); } if (success) @@ -2626,7 +2849,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER)); gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gOcclusionCubeProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gOcclusionCubeProgram.createShader(NULL, NULL); + success = gOcclusionCubeProgram.createShader(); } if (success) @@ -2638,7 +2861,34 @@ bool LLViewerShaderMgr::loadShadersInterface() gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram; gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram); - success = success && gDebugProgram.createShader(NULL, NULL); + success = success && gDebugProgram.createShader(); + } + + if (success) + { + for (S32 variant = 0; variant < NORMAL_DEBUG_SHADER_COUNT; ++variant) + { + LLGLSLShader& shader = gNormalDebugProgram[variant]; + LLGLSLShader& skinned_shader = gSkinnedNormalDebugProgram[variant]; + shader.mName = "Normal Debug Shader"; + shader.mShaderFiles.clear(); + shader.mShaderFiles.push_back(make_pair("interface/normaldebugV.glsl", GL_VERTEX_SHADER)); + // *NOTE: Geometry shaders have a reputation for being slow. + // Consider using compute shaders instead, which have a reputation + // for being fast. This geometry shader in particular seems to run + // fine on my machine, but I won't vouch for this in + // performance-critical areas. -Cosmic,2023-09-28 + shader.mShaderFiles.push_back(make_pair("interface/normaldebugG.glsl", GL_GEOMETRY_SHADER)); + shader.mShaderFiles.push_back(make_pair("interface/normaldebugF.glsl", GL_FRAGMENT_SHADER)); + shader.mRiggedVariant = &skinned_shader; + shader.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + if (variant == NORMAL_DEBUG_SHADER_WITH_TANGENTS) + { + shader.addPermutation("HAS_ATTRIBUTE_TANGENT", "1"); + } + success = make_rigged_variant(shader, skinned_shader); + success = success && shader.createShader(); + } } if (success) @@ -2648,7 +2898,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER)); gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER)); gClipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gClipProgram.createShader(NULL, NULL); + success = gClipProgram.createShader(); } if (success) @@ -2658,7 +2908,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER)); gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER)); gBenchmarkProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gBenchmarkProgram.createShader(NULL, NULL); + success = gBenchmarkProgram.createShader(); } if (success) @@ -2674,7 +2924,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeV.glsl", GL_VERTEX_SHADER)); gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeF.glsl", GL_FRAGMENT_SHADER)); gReflectionProbeDisplayProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gReflectionProbeDisplayProgram.createShader(NULL, NULL); + success = gReflectionProbeDisplayProgram.createShader(); } if (success) @@ -2684,7 +2934,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gCopyProgram.mShaderFiles.push_back(make_pair("interface/copyV.glsl", GL_VERTEX_SHADER)); gCopyProgram.mShaderFiles.push_back(make_pair("interface/copyF.glsl", GL_FRAGMENT_SHADER)); gCopyProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gCopyProgram.createShader(NULL, NULL); + success = gCopyProgram.createShader(); } if (success) @@ -2696,7 +2946,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gCopyDepthProgram.clearPermutations(); gCopyDepthProgram.addPermutation("COPY_DEPTH", "1"); gCopyDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gCopyDepthProgram.createShader(NULL, NULL); + success = gCopyDepthProgram.createShader(); } if (success) @@ -2706,7 +2956,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER)); gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER)); gAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gAlphaMaskProgram.createShader(NULL, NULL); + success = gAlphaMaskProgram.createShader(); } if (success) @@ -2720,7 +2970,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER)); gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER)); gReflectionMipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gReflectionMipProgram.createShader(NULL, NULL); + success = gReflectionMipProgram.createShader(); } if (success) @@ -2734,7 +2984,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gGaussianProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER)); gGaussianProgram.mShaderFiles.push_back(make_pair("interface/gaussianF.glsl", GL_FRAGMENT_SHADER)); gGaussianProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gGaussianProgram.createShader(NULL, NULL); + success = gGaussianProgram.createShader(); } if (success && gGLManager.mHasCubeMapArray) @@ -2744,7 +2994,20 @@ bool LLViewerShaderMgr::loadShadersInterface() gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenV.glsl", GL_VERTEX_SHADER)); gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER)); gRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gRadianceGenProgram.createShader(NULL, NULL); + gRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "32"); + success = gRadianceGenProgram.createShader(); + } + + if (success && gGLManager.mHasCubeMapArray) + { + gHeroRadianceGenProgram.mName = "Hero Radiance Gen Shader"; + gHeroRadianceGenProgram.mShaderFiles.clear(); + gHeroRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenV.glsl", GL_VERTEX_SHADER)); + gHeroRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER)); + gHeroRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + gHeroRadianceGenProgram.addPermutation("HERO_PROBES", "1"); + gHeroRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "4"); + success = gHeroRadianceGenProgram.createShader(); } if (success && gGLManager.mHasCubeMapArray) @@ -2754,7 +3017,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER)); gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER)); gIrradianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gIrradianceGenProgram.createShader(NULL, NULL); + success = gIrradianceGenProgram.createShader(); } if( !success ) |