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path: root/indra/newview/llviewershadermgr.cpp
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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp182
1 files changed, 95 insertions, 87 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 55f0164a30..6783875161 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -849,6 +849,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
shaders.push_back( make_pair( "lighting/lightSpecularV.glsl", mShaderLevel[SHADER_LIGHTING] ) );
shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "windlight/atmosphericsV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
+ shaders.push_back( make_pair( "environment/srgbF.glsl", 1 ) );
shaders.push_back( make_pair( "avatar/avatarSkinV.glsl", 1 ) );
shaders.push_back( make_pair( "avatar/objectSkinV.glsl", 1 ) );
if (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)
@@ -959,6 +960,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
BOOL LLViewerShaderMgr::loadShadersEnvironment()
{
+#if 1 // DEPRECATED -- forward rendering is deprecated
BOOL success = TRUE;
if (mShaderLevel[SHADER_ENVIRONMENT] == 0)
@@ -994,12 +996,13 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()
}
LLWorld::getInstance()->updateWaterObjects();
-
+#endif
return TRUE;
}
BOOL LLViewerShaderMgr::loadShadersWater()
{
+#if 1 // DEPRECATED -- forward rendering is deprecated
BOOL success = TRUE;
BOOL terrainWaterSuccess = TRUE;
@@ -1112,6 +1115,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
LLWorld::getInstance()->updateWaterObjects();
+#endif
return TRUE;
}
@@ -2874,7 +2878,83 @@ BOOL LLViewerShaderMgr::loadShadersObject()
{
BOOL success = TRUE;
- if (success)
+ if (success)
+ {
+ gObjectBumpProgram.mName = "Bump Shader";
+ gObjectBumpProgram.mFeatures.encodesNormal = true;
+ gObjectBumpProgram.mShaderFiles.clear();
+ gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER));
+ gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER));
+ gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
+ success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram);
+ success = success && gObjectBumpProgram.createShader(NULL, NULL);
+ if (success)
+ { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1
+ LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram };
+ for (int i = 0; i < 2; ++i)
+ {
+ shader[i]->bind();
+ shader[i]->uniform1i(sTexture0, 0);
+ shader[i]->uniform1i(sTexture1, 1);
+ shader[i]->unbind();
+ }
+ }
+ }
+
+ if (success)
+ {
+ gObjectSimpleProgram.mName = "Simple Shader";
+ gObjectSimpleProgram.mFeatures.calculatesLighting = true;
+ gObjectSimpleProgram.mFeatures.calculatesAtmospherics = true;
+ gObjectSimpleProgram.mFeatures.hasGamma = true;
+ gObjectSimpleProgram.mFeatures.hasAtmospherics = true;
+ gObjectSimpleProgram.mFeatures.hasLighting = true;
+ gObjectSimpleProgram.mFeatures.mIndexedTextureChannels = 0;
+ gObjectSimpleProgram.mShaderFiles.clear();
+ gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
+ gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
+ success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram);
+ success = success && gObjectSimpleProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gObjectFullbrightProgram.mName = "Fullbright Shader";
+ gObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true;
+ gObjectFullbrightProgram.mFeatures.hasGamma = true;
+ gObjectFullbrightProgram.mFeatures.hasTransport = true;
+ gObjectFullbrightProgram.mFeatures.isFullbright = true;
+ gObjectFullbrightProgram.mFeatures.hasSrgb = true;
+ gObjectFullbrightProgram.mFeatures.mIndexedTextureChannels = 0;
+ gObjectFullbrightProgram.mShaderFiles.clear();
+ gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
+ gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
+ success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram);
+ success = success && gObjectFullbrightProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gObjectFullbrightShinyWaterProgram.mName = "Fullbright Shiny Water Shader";
+ gObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true;
+ gObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true;
+ gObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true;
+ gObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true;
+ gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true;
+ gObjectFullbrightShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0;
+ gObjectFullbrightShinyWaterProgram.mShaderFiles.clear();
+ gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER));
+ gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
+ gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram);
+ success = success && gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
{
gObjectSimpleNonIndexedTexGenProgram.mName = "Non indexed tex-gen Shader";
gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesLighting = true;
@@ -2907,6 +2987,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
success = gObjectSimpleNonIndexedTexGenWaterProgram.createShader(NULL, NULL);
}
+#if 1 // DEPRECATED -- forward rendering is deprecated
+
if (success)
{
gObjectAlphaMaskNonIndexedProgram.mName = "Non indexed alpha mask Shader";
@@ -3094,23 +3176,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{
- gObjectSimpleProgram.mName = "Simple Shader";
- gObjectSimpleProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleProgram.mFeatures.hasGamma = true;
- gObjectSimpleProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleProgram.mFeatures.hasLighting = true;
- gObjectSimpleProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectSimpleProgram.mShaderFiles.clear();
- gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
- gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
- gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram);
- success = success && gObjectSimpleProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gObjectSimpleImpostorProgram.mName = "Simple Impostor Shader";
gObjectSimpleImpostorProgram.mFeatures.calculatesLighting = true;
gObjectSimpleImpostorProgram.mFeatures.calculatesAtmospherics = true;
@@ -3150,30 +3215,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{
- gObjectBumpProgram.mName = "Bump Shader";
- gObjectBumpProgram.mFeatures.encodesNormal = true;
- gObjectBumpProgram.mShaderFiles.clear();
- gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER));
- gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER));
- gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram);
- success = success && gObjectBumpProgram.createShader(NULL, NULL);
- if (success)
- { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1
- LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram };
- for (int i = 0; i < 2; ++i)
- {
- shader[i]->bind();
- shader[i]->uniform1i(sTexture0, 0);
- shader[i]->uniform1i(sTexture1, 1);
- shader[i]->unbind();
- }
- }
- }
-
-
- if (success)
- {
gObjectSimpleAlphaMaskProgram.mName = "Simple Alpha Mask Shader";
gObjectSimpleAlphaMaskProgram.mFeatures.calculatesLighting = true;
gObjectSimpleAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
@@ -3211,23 +3252,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{
- gObjectFullbrightProgram.mName = "Fullbright Shader";
- gObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightProgram.mFeatures.hasGamma = true;
- gObjectFullbrightProgram.mFeatures.hasTransport = true;
- gObjectFullbrightProgram.mFeatures.isFullbright = true;
- gObjectFullbrightProgram.mFeatures.hasSrgb = true;
- gObjectFullbrightProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectFullbrightProgram.mShaderFiles.clear();
- gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
- gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
- gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram);
- success = success && gObjectFullbrightProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gObjectFullbrightWaterProgram.mName = "Fullbright Water Shader";
gObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;
gObjectFullbrightWaterProgram.mFeatures.isFullbright = true;
@@ -3365,36 +3389,20 @@ BOOL LLViewerShaderMgr::loadShadersObject()
success = success && gObjectFullbrightShinyProgram.createShader(NULL, NULL);
}
- if (success)
- {
- gObjectFullbrightShinyWaterProgram.mName = "Fullbright Shiny Water Shader";
- gObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectFullbrightShinyWaterProgram.mShaderFiles.clear();
- gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
- gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER));
- gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram);
- success = success && gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL);
- }
+#endif
+
+ if (!success)
+ {
+ mShaderLevel[SHADER_OBJECT] = 0;
+ return FALSE;
+ }
- if( !success )
- {
- mShaderLevel[SHADER_OBJECT] = 0;
- return FALSE;
- }
-
return TRUE;
}
BOOL LLViewerShaderMgr::loadShadersAvatar()
{
+#if 1 // DEPRECATED -- forward rendering is deprecated
BOOL success = TRUE;
if (mShaderLevel[SHADER_AVATAR] == 0)
@@ -3486,7 +3494,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
mMaxAvatarShaderLevel = 0;
return FALSE;
}
-
+#endif
return TRUE;
}
@@ -3838,7 +3846,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
BOOL LLViewerShaderMgr::loadShadersWindLight()
{
BOOL success = TRUE;
-
+#if 1 // DEPRECATED -- forward rendering is deprecated
if (mShaderLevel[SHADER_WINDLIGHT] < 2)
{
gWLSkyProgram.unload();
@@ -3913,7 +3921,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLMoonProgram.createShader(NULL, NULL);
}
-
+#endif
return success;
}