diff options
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 132 |
1 files changed, 52 insertions, 80 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 5c65a3630c..54c1a602d9 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -153,6 +153,7 @@ LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; LLGLSLShader gTerrainProgram; LLGLSLShader gTerrainWaterProgram; LLGLSLShader gWaterProgram; +LLGLSLShader gWaterEdgeProgram; LLGLSLShader gUnderWaterProgram; //interface shaders @@ -263,6 +264,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectShinyProgram); mShaderList.push_back(&gObjectShinyNonIndexedProgram); mShaderList.push_back(&gWaterProgram); + mShaderList.push_back(&gWaterEdgeProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); mShaderList.push_back(&gObjectSimpleImpostorProgram); @@ -865,6 +867,7 @@ void LLViewerShaderMgr::unloadShaders() gWaterProgram.unload(); + gWaterEdgeProgram.unload(); gUnderWaterProgram.unload(); gTerrainProgram.unload(); gTerrainWaterProgram.unload(); @@ -1098,6 +1101,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() if (mShaderLevel[SHADER_WATER] == 0) { gWaterProgram.unload(); + gWaterEdgeProgram.unload(); gUnderWaterProgram.unload(); gTerrainWaterProgram.unload(); return TRUE; @@ -1119,6 +1123,23 @@ BOOL LLViewerShaderMgr::loadShadersWater() llassert(success); } + if (success) + { + // load water shader + gWaterEdgeProgram.mName = "Water Edge Shader"; + gWaterEdgeProgram.mFeatures.calculatesAtmospherics = true; + gWaterEdgeProgram.mFeatures.hasGamma = true; + gWaterEdgeProgram.mFeatures.hasTransport = true; + gWaterEdgeProgram.mShaderFiles.clear(); + gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB)); + gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWaterEdgeProgram.addPermutation("WATER_EDGE", "1"); + gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; + success = gWaterEdgeProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { //load under water vertex shader @@ -1305,8 +1326,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader"; gDeferredDiffuseProgram.mFeatures.encodesNormal = true; - gDeferredDiffuseProgram.mFeatures.isDeferred = true; - gDeferredDiffuseProgram.mShaderFiles.clear(); + gDeferredDiffuseProgram.mShaderFiles.clear(); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -1319,8 +1339,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Alpha Mask Shader"; gDeferredDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true; - gDeferredDiffuseAlphaMaskProgram.mFeatures.isDeferred = true; - gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear(); + gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear(); gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -1333,8 +1352,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true; - gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.isDeferred = true; - gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear(); + gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear(); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -1346,8 +1364,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.encodesNormal = true; - gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.isDeferred = true; - gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear(); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear(); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -1359,8 +1376,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredNonIndexedDiffuseProgram.mName = "Non Indexed Deferred Diffuse Shader"; gDeferredNonIndexedDiffuseProgram.mFeatures.encodesNormal = true; - gDeferredNonIndexedDiffuseProgram.mFeatures.isDeferred = true; - gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear(); + gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear(); gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredNonIndexedDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -1373,8 +1389,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedDiffuseProgram.mName = "Deferred Skinned Diffuse Shader"; gDeferredSkinnedDiffuseProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedDiffuseProgram.mFeatures.encodesNormal = true; - gDeferredSkinnedDiffuseProgram.mFeatures.isDeferred = true; - gDeferredSkinnedDiffuseProgram.mShaderFiles.clear(); + gDeferredSkinnedDiffuseProgram.mShaderFiles.clear(); gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -1387,8 +1402,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedBumpProgram.mName = "Deferred Skinned Bump Shader"; gDeferredSkinnedBumpProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedBumpProgram.mFeatures.encodesNormal = true; - gDeferredSkinnedBumpProgram.mFeatures.isDeferred = true; - gDeferredSkinnedBumpProgram.mShaderFiles.clear(); + gDeferredSkinnedBumpProgram.mShaderFiles.clear(); gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -1411,9 +1425,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedAlphaProgram.mFeatures.hasTransport = true; gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; gDeferredSkinnedAlphaProgram.mFeatures.hasShadows = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasIndirect = true; - gDeferredSkinnedAlphaProgram.mFeatures.isDeferred = true; - + gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1434,8 +1446,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredBumpProgram.mName = "Deferred Bump Shader"; gDeferredBumpProgram.mFeatures.encodesNormal = true; - gDeferredBumpProgram.mFeatures.isDeferred = true; - gDeferredBumpProgram.mShaderFiles.clear(); + gDeferredBumpProgram.mShaderFiles.clear(); gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -1487,9 +1498,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].mFeatures.hasAtmospherics = true; gDeferredMaterialProgram[i].mFeatures.hasGamma = true; gDeferredMaterialProgram[i].mFeatures.hasShadows = true; - gDeferredMaterialProgram[i].mFeatures.hasIndirect = true; - gDeferredMaterialProgram[i].mFeatures.isDeferred = true; - + if (has_skin) { gDeferredMaterialProgram[i].mFeatures.hasObjectSkinning = true; @@ -1528,9 +1537,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialWaterProgram[i].mFeatures.hasTransport = true; gDeferredMaterialWaterProgram[i].mFeatures.hasShadows = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasIndirect = true; - gDeferredMaterialWaterProgram[i].mFeatures.isDeferred = true; - + if (has_skin) { gDeferredMaterialWaterProgram[i].mFeatures.hasObjectSkinning = true; @@ -1565,8 +1572,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeProgram.mName = "Deferred Tree Shader"; gDeferredTreeProgram.mShaderFiles.clear(); gDeferredTreeProgram.mFeatures.encodesNormal = true; - gDeferredTreeProgram.mFeatures.isDeferred = true; - gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredTreeProgram.createShader(NULL, NULL); @@ -1688,7 +1694,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.mName = "Deferred Sun Shader"; gDeferredSunProgram.mFeatures.isDeferred = true; gDeferredSunProgram.mFeatures.hasShadows = true; - gDeferredSunProgram.mFeatures.hasIndirect = true; gDeferredSunProgram.mFeatures.hasAmbientOcclusion = use_ao; gDeferredSunProgram.mShaderFiles.clear(); @@ -1728,9 +1733,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredAlphaProgram.mFeatures.hasGamma = true; gDeferredAlphaProgram.mFeatures.hasTransport = true; - gDeferredAlphaProgram.mFeatures.isDeferred = true; gDeferredAlphaProgram.mFeatures.hasShadows = true; - gDeferredAlphaProgram.mFeatures.hasIndirect = true; if (mShaderLevel[SHADER_DEFERRED] < 1) { @@ -1766,9 +1769,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaImpostorProgram.mFeatures.isAlphaLighting = true; gDeferredAlphaImpostorProgram.mFeatures.hasSrgb = true; gDeferredAlphaImpostorProgram.mFeatures.encodesNormal = true; - gDeferredAlphaImpostorProgram.mFeatures.isDeferred = true; gDeferredAlphaImpostorProgram.mFeatures.hasShadows = true; - gDeferredAlphaImpostorProgram.mFeatures.hasIndirect = true; gDeferredAlphaImpostorProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels if (mShaderLevel[SHADER_DEFERRED] < 1) @@ -1812,9 +1813,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaWaterProgram.mFeatures.hasAtmospherics = true; gDeferredAlphaWaterProgram.mFeatures.hasGamma = true; gDeferredAlphaWaterProgram.mFeatures.hasTransport = true; - gDeferredAlphaWaterProgram.mFeatures.isDeferred = true; gDeferredAlphaWaterProgram.mFeatures.hasShadows = true; - gDeferredAlphaWaterProgram.mFeatures.hasIndirect = true; if (mShaderLevel[SHADER_DEFERRED] < 1) { @@ -1851,7 +1850,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true; gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true; - gDeferredAvatarEyesProgram.mFeatures.isDeferred = true; gDeferredAvatarEyesProgram.mFeatures.hasShadows = true; gDeferredAvatarEyesProgram.mShaderFiles.clear(); @@ -1869,8 +1867,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mFeatures.hasGamma = true; gDeferredFullbrightProgram.mFeatures.hasTransport = true; gDeferredFullbrightProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightProgram.mFeatures.isDeferred = true; - + gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightProgram.mShaderFiles.clear(); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1887,8 +1884,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightAlphaMaskProgram.mFeatures.isDeferred = true; - + gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear(); gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1907,8 +1903,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true; gDeferredFullbrightWaterProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightWaterProgram.mFeatures.isDeferred = true; - gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightWaterProgram.mShaderFiles.clear(); gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1927,8 +1922,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true; gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.isDeferred = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear(); gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1946,8 +1940,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true; gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true; - gDeferredFullbrightShinyProgram.mFeatures.isDeferred = true; - gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-1; + gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-1; gDeferredFullbrightShinyProgram.mShaderFiles.clear(); gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1965,8 +1958,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedFullbrightProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedFullbrightProgram.mFeatures.disableTextureIndex = true; gDeferredSkinnedFullbrightProgram.mFeatures.hasSrgb = true; - gDeferredSkinnedFullbrightProgram.mFeatures.isDeferred = true; - gDeferredSkinnedFullbrightProgram.mShaderFiles.clear(); + gDeferredSkinnedFullbrightProgram.mShaderFiles.clear(); gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; @@ -1982,8 +1974,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasTransport = true; gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedFullbrightShinyProgram.mFeatures.disableTextureIndex = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.isDeferred = true; - gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.clear(); + gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.clear(); gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; @@ -1997,8 +1988,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true; gDeferredEmissiveProgram.mFeatures.hasGamma = true; gDeferredEmissiveProgram.mFeatures.hasTransport = true; - gDeferredEmissiveProgram.mFeatures.isDeferred = true; - gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredEmissiveProgram.mShaderFiles.clear(); gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -2015,9 +2005,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWaterProgram.mFeatures.hasGamma = true; gDeferredWaterProgram.mFeatures.hasTransport = true; gDeferredWaterProgram.mFeatures.encodesNormal = true; - gDeferredWaterProgram.mFeatures.isDeferred = true; gDeferredWaterProgram.mFeatures.hasShadows = true; - gDeferredWaterProgram.mFeatures.hasIndirect = true; gDeferredWaterProgram.mShaderFiles.clear(); gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2038,9 +2026,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredUnderWaterProgram.mFeatures.hasTransport = true; gDeferredUnderWaterProgram.mFeatures.hasSrgb = true; gDeferredUnderWaterProgram.mFeatures.encodesNormal = true; - gDeferredUnderWaterProgram.mFeatures.isDeferred = true; gDeferredUnderWaterProgram.mFeatures.hasShadows = true; - gDeferredUnderWaterProgram.mFeatures.hasIndirect = true; gDeferredUnderWaterProgram.mShaderFiles.clear(); gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2061,7 +2047,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.mFeatures.hasGamma = true; gDeferredSoftenProgram.mFeatures.isDeferred = true; gDeferredSoftenProgram.mFeatures.hasShadows = true; - gDeferredSoftenProgram.mFeatures.hasIndirect = true; gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -2104,7 +2089,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenWaterProgram.mFeatures.hasGamma = true; gDeferredSoftenWaterProgram.mFeatures.isDeferred = true; gDeferredSoftenWaterProgram.mFeatures.hasShadows = true; - gDeferredSoftenWaterProgram.mFeatures.hasIndirect = true; if (gAtmosphere && gDeferredSoftenWaterProgram.mShaderLevel > 2) { @@ -2158,8 +2142,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader"; gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - gDeferredShadowAlphaMaskProgram.mFeatures.isDeferred = true; - gDeferredShadowAlphaMaskProgram.mFeatures.hasShadows = true; + gDeferredShadowAlphaMaskProgram.mShaderFiles.clear(); gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -2176,8 +2159,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredAvatarShadowProgram.mName = "Deferred Avatar Shadow Shader"; gDeferredAvatarShadowProgram.mFeatures.hasSkinning = true; - gDeferredAvatarShadowProgram.mFeatures.isDeferred = true; - gDeferredAvatarShadowProgram.mFeatures.hasShadows = true; + gDeferredAvatarShadowProgram.mShaderFiles.clear(); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -2194,8 +2176,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredAttachmentShadowProgram.mName = "Deferred Attachment Shadow Shader"; gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true; - gDeferredAttachmentShadowProgram.mFeatures.isDeferred = true; - gDeferredAttachmentShadowProgram.mFeatures.hasShadows = true; + gDeferredAttachmentShadowProgram.mShaderFiles.clear(); gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -2212,8 +2193,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gTerrainProgram.mName = "Deferred Terrain Shader"; gDeferredTerrainProgram.mFeatures.encodesNormal = true; - gDeferredTerrainProgram.mFeatures.isDeferred = true; - gDeferredTerrainProgram.mShaderFiles.clear(); + gDeferredTerrainProgram.mShaderFiles.clear(); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -2226,8 +2206,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mName = "Avatar Shader"; gDeferredAvatarProgram.mFeatures.hasSkinning = true; gDeferredAvatarProgram.mFeatures.encodesNormal = true; - gDeferredAvatarProgram.mFeatures.isDeferred = true; - gDeferredAvatarProgram.mShaderFiles.clear(); + gDeferredAvatarProgram.mShaderFiles.clear(); gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -2251,7 +2230,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true; gDeferredAvatarAlphaProgram.mFeatures.isDeferred = true; gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true; - gDeferredAvatarAlphaProgram.mFeatures.hasIndirect = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2347,14 +2325,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader"; - //gWLSkyProgram.mFeatures.hasGamma = true; - gDeferredWLSkyProgram.mShaderFiles.clear(); + gDeferredWLSkyProgram.mShaderFiles.clear(); gDeferredWLSkyProgram.mFeatures.calculatesAtmospherics = true; gDeferredWLSkyProgram.mFeatures.hasTransport = true; gDeferredWLSkyProgram.mFeatures.hasGamma = true; gDeferredWLSkyProgram.mFeatures.hasSrgb = true; - gDeferredWLSkyProgram.mFeatures.isDeferred = true; - + gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; @@ -2375,8 +2351,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mFeatures.hasTransport = true; gDeferredWLCloudProgram.mFeatures.hasGamma = true; gDeferredWLCloudProgram.mFeatures.hasSrgb = true; - gDeferredWLCloudProgram.mFeatures.isDeferred = true; - + gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; @@ -2450,8 +2425,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSunProgram.mFeatures.hasAtmospherics = true; gDeferredWLSunProgram.mFeatures.isFullbright = true; gDeferredWLSunProgram.mFeatures.disableTextureIndex = true; - gDeferredWLSunProgram.mFeatures.isDeferred = true; - gDeferredWLSunProgram.mShaderFiles.clear(); + gDeferredWLSunProgram.mShaderFiles.clear(); gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -2469,8 +2443,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true; gDeferredWLMoonProgram.mFeatures.isFullbright = true; gDeferredWLMoonProgram.mFeatures.disableTextureIndex = true; - gDeferredWLMoonProgram.mFeatures.isDeferred = true; - + gDeferredWLMoonProgram.mShaderFiles.clear(); gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -2483,8 +2456,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredStarProgram.mName = "Deferred Star Program"; - gDeferredStarProgram.mFeatures.isDeferred = true; - gDeferredStarProgram.mShaderFiles.clear(); + gDeferredStarProgram.mShaderFiles.clear(); gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; |