diff options
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 35 |
1 files changed, 28 insertions, 7 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 875f585310..d4ee754d5c 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -49,6 +49,8 @@ #include "lljoint.h" #include "llskinningutil.h" +//#pragma optimize("", off) + static LLStaticHashedString sTexture0("texture0"); static LLStaticHashedString sTexture1("texture1"); static LLStaticHashedString sTex0("tex0"); @@ -491,6 +493,7 @@ void LLViewerShaderMgr::setShaders() bool canRenderDeferred = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); bool hasWindLightShaders = LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"); S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); + bool pbr = gSavedSettings.getBOOL("RenderPBR"); bool doingWindLight = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders"); bool useRenderDeferred = doingWindLight && canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred"); @@ -530,6 +533,11 @@ void LLViewerShaderMgr::setShaders() } } + if (deferred_class > 0 && pbr) + { + deferred_class = 3; + } + if (doingWindLight) { // user has disabled WindLight in their settings, downgrade @@ -661,8 +669,8 @@ void LLViewerShaderMgr::setShaders() // Load max avatar shaders to set the max level mShaderLevel[SHADER_AVATAR] = 3; mMaxAvatarShaderLevel = 3; - - if (loadShadersObject()) + + if (loadShadersObject()) { //hardware skinning is enabled and rigged attachment shaders loaded correctly BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth"); @@ -1221,7 +1229,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects() BOOL LLViewerShaderMgr::loadShadersDeferred() { - bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1; + bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1 && + gSavedSettings.getS32("RenderShadowDetail") > 0; BOOL ambient_kill = gSavedSettings.getBOOL("AmbientDisable"); BOOL sunlight_kill = gSavedSettings.getBOOL("SunlightDisable"); @@ -1504,7 +1513,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].mFeatures.hasGamma = true; gDeferredMaterialProgram[i].mFeatures.hasShadows = use_sun_shadow; - if (mShaderLevel[SHADER_DEFERRED] > 1) + if (mShaderLevel[SHADER_DEFERRED] > 2) { gDeferredMaterialProgram[i].mFeatures.hasReflectionProbes = true; gDeferredMaterialProgram[i].addPermutation("HAS_REFLECTION_PROBES", "1"); @@ -2209,7 +2218,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - if (gDeferredFullbrightShinyProgram.mShaderLevel >= 2) // TODO : make this a 3 when reflection probes are restricted to class 3 + if (gDeferredFullbrightShinyProgram.mShaderLevel > 2) { gDeferredFullbrightShinyProgram.addPermutation("HAS_REFLECTION_PROBES", "1"); gDeferredFullbrightShinyProgram.mFeatures.hasReflectionProbes = true; @@ -2286,7 +2295,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.mFeatures.hasGamma = true; gDeferredSoftenProgram.mFeatures.isDeferred = true; gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow; - gDeferredSoftenProgram.mFeatures.hasReflectionProbes = true; + gDeferredSoftenProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; gDeferredSoftenProgram.clearPermutations(); gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2294,6 +2303,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (use_sun_shadow) + { + gDeferredSoftenProgram.addPermutation("HAS_SUN_SHADOW", "1"); + } + if (ambient_kill) { gDeferredSoftenProgram.addPermutation("AMBIENT_KILL", "1"); @@ -2312,6 +2326,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { //if using SSAO, take screen space light map into account as if shadows are enabled gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2); + gDeferredSoftenProgram.addPermutation("HAS_SSAO", "1"); } success = gDeferredSoftenProgram.createShader(NULL, NULL); @@ -2337,7 +2352,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenWaterProgram.mFeatures.hasGamma = true; gDeferredSoftenWaterProgram.mFeatures.isDeferred = true; gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow; - gDeferredSoftenWaterProgram.mFeatures.hasReflectionProbes = true; + gDeferredSoftenWaterProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; + + if (use_sun_shadow) + { + gDeferredSoftenWaterProgram.addPermutation("HAS_SUN_SHADOW", "1"); + } if (ambient_kill) { @@ -2352,6 +2372,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (local_light_kill) { gDeferredSoftenWaterProgram.addPermutation("LOCAL_LIGHT_KILL", "1"); + gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1"); } if (gSavedSettings.getBOOL("RenderDeferredSSAO")) |