diff options
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 176 |
1 files changed, 8 insertions, 168 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 2ebe0f826f..296a383ed0 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -70,13 +70,6 @@ bool LLViewerShaderMgr::sSkipReload = false; LLVector4 gShinyOrigin; -//transform shaders -LLGLSLShader gTransformPositionProgram; -LLGLSLShader gTransformTexCoordProgram; -LLGLSLShader gTransformNormalProgram; -LLGLSLShader gTransformColorProgram; -LLGLSLShader gTransformTangentProgram; - //utility shaders LLGLSLShader gOcclusionProgram; LLGLSLShader gSkinnedOcclusionProgram; @@ -469,7 +462,7 @@ void LLViewerShaderMgr::setShaders() initAttribsAndUniforms(); gPipeline.releaseGLBuffers(); - LLPipeline::sWaterReflections = gGLManager.mHasCubeMap && LLPipeline::sRenderTransparentWater; + LLPipeline::sWaterReflections = LLPipeline::sRenderTransparentWater; LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow"); LLPipeline::updateRenderDeferred(); @@ -513,13 +506,6 @@ void LLViewerShaderMgr::setShaders() S32 wl_class = 1; S32 water_class = 2; S32 deferred_class = 0; - S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0; - - static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false); - if (!use_transform_feedback) - { - transform_class = 0; - } if (useRenderDeferred) { @@ -572,7 +558,6 @@ void LLViewerShaderMgr::setShaders() mShaderLevel[SHADER_EFFECT] = effect_class; mShaderLevel[SHADER_WINDLIGHT] = wl_class; mShaderLevel[SHADER_DEFERRED] = deferred_class; - mShaderLevel[SHADER_TRANSFORM] = transform_class; std::string shader_name = loadBasicShaders(); if (shader_name.empty()) @@ -659,20 +644,6 @@ void LLViewerShaderMgr::setShaders() if (loaded) { - loaded = loadTransformShaders(); - if (loaded) - { - LL_INFOS() << "Loaded transform shaders." << LL_ENDL; - } - else - { - LL_WARNS() << "Failed to load transform shaders." << LL_ENDL; - llassert(loaded); - } - } - - if (loaded) - { // Load max avatar shaders to set the max level mShaderLevel[SHADER_AVATAR] = 3; mMaxAvatarShaderLevel = 3; @@ -816,12 +787,6 @@ void LLViewerShaderMgr::unloadShaders() gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); - gTransformPositionProgram.unload(); - gTransformTexCoordProgram.unload(); - gTransformNormalProgram.unload(); - gTransformColorProgram.unload(); - gTransformTangentProgram.unload(); - mShaderLevel[SHADER_LIGHTING] = 0; mShaderLevel[SHADER_OBJECT] = 0; mShaderLevel[SHADER_AVATAR] = 0; @@ -830,7 +795,6 @@ void LLViewerShaderMgr::unloadShaders() mShaderLevel[SHADER_INTERFACE] = 0; mShaderLevel[SHADER_EFFECT] = 0; mShaderLevel[SHADER_WINDLIGHT] = 0; - mShaderLevel[SHADER_TRANSFORM] = 0; gPipeline.mShadersLoaded = false; } @@ -1643,8 +1607,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED]; shader->mShaderFiles.clear(); - shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER_ARB)); - shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER)); + shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER)); shader->clearPermutations(); @@ -2437,10 +2401,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER)); gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - if (gGLManager.mHasDepthClamp) - { - gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1"); - } + // gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram; success = gDeferredShadowProgram.createShader(NULL, NULL); llassert(success); @@ -2456,10 +2417,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER)); gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - if (gGLManager.mHasDepthClamp) - { - gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); - } + // gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now success = gDeferredSkinnedShadowProgram.createShader(NULL, NULL); llassert(success); } @@ -2472,10 +2430,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowCubeProgram.mShaderFiles.clear(); gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER)); gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); - if (gGLManager.mHasDepthClamp) - { - gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1"); - } + // gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1"); gDeferredShadowCubeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredShadowCubeProgram.createShader(NULL, NULL); llassert(success); @@ -2491,10 +2446,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowFullbrightAlphaMaskProgram.clearPermutations(); - if (gGLManager.mHasDepthClamp) - { - gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); - } + gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowFullbrightAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowFullbrightAlphaMaskProgram; @@ -2512,10 +2464,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations(); - if (gGLManager.mHasDepthClamp) - { - gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); - } + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredSkinnedShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL); @@ -2530,10 +2479,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowAlphaMaskProgram.mShaderFiles.clear(); gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER)); gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); - if (gGLManager.mHasDepthClamp) - { - gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); - } gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowAlphaMaskProgram; success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL); @@ -2548,10 +2493,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear(); gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER)); gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); - if (gGLManager.mHasDepthClamp) - { - gDeferredSkinnedShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); - } gDeferredSkinnedShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredSkinnedShadowAlphaMaskProgram.createShader(NULL, NULL); llassert(success); @@ -2565,10 +2506,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.mShaderFiles.clear(); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER)); - if (gGLManager.mHasDepthClamp) - { - gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", "1"); - } gDeferredAvatarShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarShadowProgram.createShader(NULL, NULL); llassert(success); @@ -2581,7 +2518,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaShadowProgram.mShaderFiles.clear(); gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER)); - gDeferredAvatarAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL); llassert(success); @@ -2594,7 +2530,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.clear(); gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER)); - gDeferredAvatarAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL); llassert(success); @@ -2608,10 +2543,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAttachmentShadowProgram.mShaderFiles.clear(); gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER)); - if (gGLManager.mHasDepthClamp) - { - gDeferredAttachmentShadowProgram.addPermutation("DEPTH_CLAMP", "1"); - } gDeferredAttachmentShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAttachmentShadowProgram.createShader(NULL, NULL); llassert(success); @@ -2624,7 +2555,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAttachmentAlphaShadowProgram.mShaderFiles.clear(); gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER)); - gDeferredAttachmentAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredAttachmentAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAttachmentAlphaShadowProgram.createShader(NULL, NULL); llassert(success); @@ -2637,7 +2567,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.clear(); gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER)); - gDeferredAttachmentAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredAttachmentAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAttachmentAlphaMaskShadowProgram.createShader(NULL, NULL); llassert(success); @@ -3976,95 +3905,6 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() return success; } -BOOL LLViewerShaderMgr::loadTransformShaders() -{ - BOOL success = TRUE; - - if (mShaderLevel[SHADER_TRANSFORM] < 1) - { - gTransformPositionProgram.unload(); - gTransformTexCoordProgram.unload(); - gTransformNormalProgram.unload(); - gTransformColorProgram.unload(); - gTransformTangentProgram.unload(); - return TRUE; - } - - if (success) - { - gTransformPositionProgram.mName = "Position Transform Shader"; - gTransformPositionProgram.mShaderFiles.clear(); - gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER)); - gTransformPositionProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; - - const char* varyings[] = { - "position_out", - "texture_index_out", - }; - - success = gTransformPositionProgram.createShader(NULL, NULL, 2, varyings); - } - - if (success) - { - gTransformTexCoordProgram.mName = "TexCoord Transform Shader"; - gTransformTexCoordProgram.mShaderFiles.clear(); - gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER)); - gTransformTexCoordProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; - - const char* varyings[] = { - "texcoord_out", - }; - - success = gTransformTexCoordProgram.createShader(NULL, NULL, 1, varyings); - } - - if (success) - { - gTransformNormalProgram.mName = "Normal Transform Shader"; - gTransformNormalProgram.mShaderFiles.clear(); - gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER)); - gTransformNormalProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; - - const char* varyings[] = { - "normal_out", - }; - - success = gTransformNormalProgram.createShader(NULL, NULL, 1, varyings); - } - - if (success) - { - gTransformColorProgram.mName = "Color Transform Shader"; - gTransformColorProgram.mShaderFiles.clear(); - gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER)); - gTransformColorProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; - - const char* varyings[] = { - "color_out", - }; - - success = gTransformColorProgram.createShader(NULL, NULL, 1, varyings); - } - - if (success) - { - gTransformTangentProgram.mName = "Binormal Transform Shader"; - gTransformTangentProgram.mShaderFiles.clear(); - gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER)); - gTransformTangentProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; - - const char* varyings[] = { - "tangent_out", - }; - - success = gTransformTangentProgram.createShader(NULL, NULL, 1, varyings); - } - - - return success; -} - std::string LLViewerShaderMgr::getShaderDirPrefix(void) { return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders/class"); |