diff options
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 46 |
1 files changed, 41 insertions, 5 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 995eb599b8..1a8636b71f 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -74,6 +74,8 @@ LLGLSLShader gGlowCombineProgram; LLGLSLShader gSplatTextureRectProgram; LLGLSLShader gGlowCombineFXAAProgram; LLGLSLShader gTwoTextureAddProgram; +LLGLSLShader gTwoTextureCompareProgram; +LLGLSLShader gOneTextureFilterProgram; LLGLSLShader gOneTextureNoColorProgram; LLGLSLShader gDebugProgram; LLGLSLShader gClipProgram; @@ -470,7 +472,7 @@ void LLViewerShaderMgr::setShaders() // Shaders LL_INFOS("ShaderLoading") << "\n~~~~~~~~~~~~~~~~~~\n Loading Shaders:\n~~~~~~~~~~~~~~~~~~" << LL_ENDL; - LL_INFOS("ShaderLoading") << llformat("Using GLSL %d.%d", gGLManager.mGLSLVersionMajor, gGLManager.mGLSLVersionMinor) << llendl; + LL_INFOS("ShaderLoading") << llformat("Using GLSL %d.%d", gGLManager.mGLSLVersionMajor, gGLManager.mGLSLVersionMinor) << LL_ENDL; for (S32 i = 0; i < SHADER_COUNT; i++) { @@ -725,6 +727,8 @@ void LLViewerShaderMgr::unloadShaders() gSplatTextureRectProgram.unload(); gGlowCombineFXAAProgram.unload(); gTwoTextureAddProgram.unload(); + gTwoTextureCompareProgram.unload(); + gOneTextureFilterProgram.unload(); gOneTextureNoColorProgram.unload(); gSolidColorProgram.unload(); @@ -886,7 +890,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); } shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); - + boost::unordered_map<std::string, std::string> attribs; // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. @@ -941,7 +945,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - + for (U32 i = 0; i < shaders.size(); i++) { // Note usage of GL_FRAGMENT_SHADER_ARB @@ -1296,7 +1300,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredBumpProgram.createShader(NULL, NULL); } - + gDeferredMaterialProgram[1].mFeatures.hasLighting = false; gDeferredMaterialProgram[5].mFeatures.hasLighting = false; gDeferredMaterialProgram[9].mFeatures.hasLighting = false; @@ -1901,7 +1905,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; } - + if (success) { gDeferredPostGammaCorrectProgram.mName = "Deferred Gamma Correction Post Process"; @@ -3145,6 +3149,38 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { + gTwoTextureCompareProgram.mName = "Two Texture Compare Shader"; + gTwoTextureCompareProgram.mShaderFiles.clear(); + gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER_ARB)); + gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTwoTextureCompareProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gTwoTextureCompareProgram.createShader(NULL, NULL); + if (success) + { + gTwoTextureCompareProgram.bind(); + gTwoTextureCompareProgram.uniform1i("tex0", 0); + gTwoTextureCompareProgram.uniform1i("tex1", 1); + gTwoTextureCompareProgram.uniform1i("dither_tex", 2); + } + } + + if (success) + { + gOneTextureFilterProgram.mName = "One Texture Filter Shader"; + gOneTextureFilterProgram.mShaderFiles.clear(); + gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER_ARB)); + gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOneTextureFilterProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gOneTextureFilterProgram.createShader(NULL, NULL); + if (success) + { + gOneTextureFilterProgram.bind(); + gOneTextureFilterProgram.uniform1i("tex0", 0); + } + } + + if (success) + { gOneTextureNoColorProgram.mName = "One Texture No Color Shader"; gOneTextureNoColorProgram.mShaderFiles.clear(); gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER_ARB)); |