diff options
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 104 |
1 files changed, 31 insertions, 73 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index fc7e51d06c..7d7889845d 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -311,47 +311,6 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) if (mReservedAttribs.empty()) { LLShaderMgr::initAttribsAndUniforms(); - - mAvatarUniforms.push_back(LLStaticHashedString("matrixPalette")); - mAvatarUniforms.push_back(LLStaticHashedString("gWindDir")); - mAvatarUniforms.push_back(LLStaticHashedString("gSinWaveParams")); - mAvatarUniforms.push_back(LLStaticHashedString("gGravity")); - - mWLUniforms.push_back(LLStaticHashedString("camPosLocal")); - - mTerrainUniforms.reserve(5); - mTerrainUniforms.push_back(LLStaticHashedString("detail_0")); - mTerrainUniforms.push_back(LLStaticHashedString("detail_1")); - mTerrainUniforms.push_back(LLStaticHashedString("detail_2")); - mTerrainUniforms.push_back(LLStaticHashedString("detail_3")); - mTerrainUniforms.push_back(LLStaticHashedString("alpha_ramp")); - - mGlowUniforms.push_back(LLStaticHashedString("glowDelta")); - mGlowUniforms.push_back(LLStaticHashedString("glowStrength")); - - mGlowExtractUniforms.push_back(LLStaticHashedString("minLuminance")); - mGlowExtractUniforms.push_back(LLStaticHashedString("maxExtractAlpha")); - mGlowExtractUniforms.push_back(LLStaticHashedString("lumWeights")); - mGlowExtractUniforms.push_back(LLStaticHashedString("warmthWeights")); - mGlowExtractUniforms.push_back(LLStaticHashedString("warmthAmount")); - - mShinyUniforms.push_back(LLStaticHashedString("origin")); - - mWaterUniforms.reserve(12); - mWaterUniforms.push_back(LLStaticHashedString("screenTex")); - mWaterUniforms.push_back(LLStaticHashedString("screenDepth")); - mWaterUniforms.push_back(LLStaticHashedString("refTex")); - mWaterUniforms.push_back(LLStaticHashedString("eyeVec")); - mWaterUniforms.push_back(LLStaticHashedString("time")); - mWaterUniforms.push_back(LLStaticHashedString("d1")); - mWaterUniforms.push_back(LLStaticHashedString("d2")); - mWaterUniforms.push_back(LLStaticHashedString("lightDir")); - mWaterUniforms.push_back(LLStaticHashedString("specular")); - mWaterUniforms.push_back(LLStaticHashedString("lightExp")); - mWaterUniforms.push_back(LLStaticHashedString("fogCol")); - mWaterUniforms.push_back(LLStaticHashedString("kd")); - mWaterUniforms.push_back(LLStaticHashedString("refScale")); - mWaterUniforms.push_back(LLStaticHashedString("waterHeight")); } } @@ -922,7 +881,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB)); gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); gTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT]; - success = gTerrainProgram.createShader(NULL, &mTerrainUniforms); + success = gTerrainProgram.createShader(NULL, NULL); } if (!success) @@ -960,7 +919,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB)); gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); gWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER]; - success = gWaterProgram.createShader(NULL, &mWaterUniforms); + success = gWaterProgram.createShader(NULL, NULL); } if (success) @@ -974,7 +933,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER]; gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gUnderWaterProgram.createShader(NULL, &mWaterUniforms); + success = gUnderWaterProgram.createShader(NULL, NULL); } if (success) @@ -992,7 +951,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gTerrainWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT]; gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, &mTerrainUniforms); + terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, NULL); } /// Keep track of water shader levels @@ -1041,7 +1000,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects() gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER_ARB)); gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER_ARB)); gGlowProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; - success = gGlowProgram.createShader(NULL, &mGlowUniforms); + success = gGlowProgram.createShader(NULL, NULL); if (!success) { LLPipeline::sRenderGlow = FALSE; @@ -1055,7 +1014,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects() gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB)); gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB)); gGlowExtractProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; - success = gGlowExtractProgram.createShader(NULL, &mGlowExtractUniforms); + success = gGlowExtractProgram.createShader(NULL, NULL); if (!success) { LLPipeline::sRenderGlow = FALSE; @@ -1415,7 +1374,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredWaterProgram.createShader(NULL, &mWaterUniforms); + success = gDeferredWaterProgram.createShader(NULL, NULL); } if (success) @@ -1474,7 +1433,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarShadowProgram.createShader(NULL, &mAvatarUniforms); + success = gDeferredAvatarShadowProgram.createShader(NULL, NULL); } if (success) @@ -1495,7 +1454,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredTerrainProgram.createShader(NULL, &mTerrainUniforms); + success = gDeferredTerrainProgram.createShader(NULL, NULL); } if (success) @@ -1506,7 +1465,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarProgram.createShader(NULL, &mAvatarUniforms); + success = gDeferredAvatarProgram.createShader(NULL, NULL); } if (success) @@ -1526,7 +1485,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); + success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL); gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; @@ -1591,7 +1550,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gDeferredWLSkyProgram.createShader(NULL, &mWLUniforms); + success = gDeferredWLSkyProgram.createShader(NULL, NULL); } if (success) @@ -1602,7 +1561,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gDeferredWLCloudProgram.createShader(NULL, &mWLUniforms); + success = gDeferredWLCloudProgram.createShader(NULL, NULL); } if (success) @@ -1613,7 +1572,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredStarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gDeferredStarProgram.createShader(NULL, &mWLUniforms); + success = gDeferredStarProgram.createShader(NULL, NULL); } if (success) @@ -1964,7 +1923,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectShinyNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectShinyNonIndexedProgram.createShader(NULL, &mShinyUniforms); + success = gObjectShinyNonIndexedProgram.createShader(NULL, NULL); } if (success) @@ -1981,7 +1940,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms); + success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, NULL); } if (success) @@ -1997,7 +1956,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, &mShinyUniforms); + success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, NULL); } if (success) @@ -2015,7 +1974,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectFullbrightShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms); + success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, NULL); } if (success) @@ -2094,7 +2053,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectBumpProgram.createShader(NULL, NULL); - if (success) { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1 gObjectBumpProgram.bind(); @@ -2248,7 +2206,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectShinyProgram.createShader(NULL, &mShinyUniforms); + success = gObjectShinyProgram.createShader(NULL, NULL); } if (success) @@ -2265,7 +2223,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectShinyWaterProgram.createShader(NULL, &mShinyUniforms); + success = gObjectShinyWaterProgram.createShader(NULL, NULL); } if (success) @@ -2281,7 +2239,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); + success = gObjectFullbrightShinyProgram.createShader(NULL, NULL); } if (success) @@ -2299,7 +2257,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); + success = gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); } if (mVertexShaderLevel[SHADER_AVATAR] > 0) @@ -2384,7 +2342,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gSkinnedObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); + success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, NULL); } if (success) @@ -2401,7 +2359,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gSkinnedObjectShinySimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectShinySimpleProgram.createShader(NULL, &mShinyUniforms); + success = gSkinnedObjectShinySimpleProgram.createShader(NULL, NULL); } if (success) @@ -2458,7 +2416,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gSkinnedObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); + success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); } if (success) @@ -2477,7 +2435,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gSkinnedObjectShinySimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, &mShinyUniforms); + success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, NULL); } } @@ -2518,7 +2476,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarProgram.createShader(NULL, &mAvatarUniforms); + success = gAvatarProgram.createShader(NULL, NULL); if (success) { @@ -2537,7 +2495,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() // Note: no cloth under water: gAvatarWaterProgram.mShaderLevel = llmin(mVertexShaderLevel[SHADER_AVATAR], 1); gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gAvatarWaterProgram.createShader(NULL, &mAvatarUniforms); + success = gAvatarWaterProgram.createShader(NULL, NULL); } /// Keep track of avatar levels @@ -2556,7 +2514,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarPickProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarPickProgram.createShader(NULL, &mAvatarUniforms); + success = gAvatarPickProgram.createShader(NULL, NULL); } if (success) @@ -2824,7 +2782,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gWLSkyProgram.createShader(NULL, &mWLUniforms); + success = gWLSkyProgram.createShader(NULL, NULL); } if (success) @@ -2836,7 +2794,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gWLCloudProgram.createShader(NULL, &mWLUniforms); + success = gWLCloudProgram.createShader(NULL, NULL); } return success; |