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path: root/indra/newview/llviewershadermgr.cpp
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Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp113
1 files changed, 112 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 0473e2b7c0..485e3af62d 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -63,6 +63,13 @@ bool LLViewerShaderMgr::sSkipReload = false;
LLVector4 gShinyOrigin;
+//transform shaders
+LLGLSLShader gTransformPositionProgram;
+LLGLSLShader gTransformTexCoordProgram;
+LLGLSLShader gTransformNormalProgram;
+LLGLSLShader gTransformColorProgram;
+LLGLSLShader gTransformBinormalProgram;
+
//utility shaders
LLGLSLShader gOcclusionProgram;
LLGLSLShader gCustomAlphaProgram;
@@ -438,7 +445,8 @@ void LLViewerShaderMgr::setShaders()
S32 wl_class = 2;
S32 water_class = 2;
S32 deferred_class = 0;
-
+ S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0;
+
if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
gSavedSettings.getBOOL("RenderDeferred") &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
@@ -476,6 +484,7 @@ void LLViewerShaderMgr::setShaders()
gSky.mVOSkyp->forceSkyUpdate();
}
+
// Load lighting shaders
mVertexShaderLevel[SHADER_LIGHTING] = light_class;
mVertexShaderLevel[SHADER_INTERFACE] = light_class;
@@ -485,6 +494,7 @@ void LLViewerShaderMgr::setShaders()
mVertexShaderLevel[SHADER_EFFECT] = effect_class;
mVertexShaderLevel[SHADER_WINDLIGHT] = wl_class;
mVertexShaderLevel[SHADER_DEFERRED] = deferred_class;
+ mVertexShaderLevel[SHADER_TRANSFORM] = transform_class;
BOOL loaded = loadBasicShaders();
@@ -518,6 +528,11 @@ void LLViewerShaderMgr::setShaders()
if (loaded)
{
+ loaded = loadTransformShaders();
+ }
+
+ if (loaded)
+ {
// Load max avatar shaders to set the max level
mVertexShaderLevel[SHADER_AVATAR] = 3;
mMaxAvatarShaderLevel = 3;
@@ -733,6 +748,12 @@ void LLViewerShaderMgr::unloadShaders()
gDeferredSkinnedBumpProgram.unload();
gDeferredSkinnedAlphaProgram.unload();
+ gTransformPositionProgram.unload();
+ gTransformTexCoordProgram.unload();
+ gTransformNormalProgram.unload();
+ gTransformColorProgram.unload();
+ gTransformBinormalProgram.unload();
+
mVertexShaderLevel[SHADER_LIGHTING] = 0;
mVertexShaderLevel[SHADER_OBJECT] = 0;
mVertexShaderLevel[SHADER_AVATAR] = 0;
@@ -741,6 +762,7 @@ void LLViewerShaderMgr::unloadShaders()
mVertexShaderLevel[SHADER_INTERFACE] = 0;
mVertexShaderLevel[SHADER_EFFECT] = 0;
mVertexShaderLevel[SHADER_WINDLIGHT] = 0;
+ mVertexShaderLevel[SHADER_TRANSFORM] = 0;
gPipeline.mVertexShadersLoaded = 0;
}
@@ -2763,6 +2785,95 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
return success;
}
+BOOL LLViewerShaderMgr::loadTransformShaders()
+{
+ BOOL success = TRUE;
+
+ if (mVertexShaderLevel[SHADER_TRANSFORM] < 1)
+ {
+ gTransformPositionProgram.unload();
+ gTransformTexCoordProgram.unload();
+ gTransformNormalProgram.unload();
+ gTransformColorProgram.unload();
+ gTransformBinormalProgram.unload();
+ return TRUE;
+ }
+
+ if (success)
+ {
+ gTransformPositionProgram.mName = "Position Transform Shader";
+ gTransformPositionProgram.mShaderFiles.clear();
+ gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformPositionProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
+
+ const char* varyings[] = {
+ "position_out",
+ "texture_index_out",
+ };
+
+ success = gTransformPositionProgram.createShader(NULL, NULL, 2, varyings);
+ }
+
+ if (success)
+ {
+ gTransformTexCoordProgram.mName = "TexCoord Transform Shader";
+ gTransformTexCoordProgram.mShaderFiles.clear();
+ gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformTexCoordProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
+
+ const char* varyings[] = {
+ "texcoord_out",
+ };
+
+ success = gTransformTexCoordProgram.createShader(NULL, NULL, 1, varyings);
+ }
+
+ if (success)
+ {
+ gTransformNormalProgram.mName = "Normal Transform Shader";
+ gTransformNormalProgram.mShaderFiles.clear();
+ gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformNormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
+
+ const char* varyings[] = {
+ "normal_out",
+ };
+
+ success = gTransformNormalProgram.createShader(NULL, NULL, 1, varyings);
+ }
+
+ if (success)
+ {
+ gTransformColorProgram.mName = "Color Transform Shader";
+ gTransformColorProgram.mShaderFiles.clear();
+ gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
+
+ const char* varyings[] = {
+ "color_out",
+ };
+
+ success = gTransformColorProgram.createShader(NULL, NULL, 1, varyings);
+ }
+
+ if (success)
+ {
+ gTransformBinormalProgram.mName = "Binormal Transform Shader";
+ gTransformBinormalProgram.mShaderFiles.clear();
+ gTransformBinormalProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformBinormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
+
+ const char* varyings[] = {
+ "binormal_out",
+ };
+
+ success = gTransformBinormalProgram.createShader(NULL, NULL, 1, varyings);
+ }
+
+
+ return success;
+}
+
std::string LLViewerShaderMgr::getShaderDirPrefix(void)
{
return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders/class");