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-rw-r--r--indra/newview/llviewerpartsource.h422
1 files changed, 211 insertions, 211 deletions
diff --git a/indra/newview/llviewerpartsource.h b/indra/newview/llviewerpartsource.h
index 37c1d451ee..682d545b94 100644
--- a/indra/newview/llviewerpartsource.h
+++ b/indra/newview/llviewerpartsource.h
@@ -1,211 +1,211 @@
-/**
- * @file llviewerpartsource.h
- * @brief LLViewerPartSource class header file
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLVIEWERPARTSOURCE_H
-#define LL_LLVIEWERPARTSOURCE_H
-
-#include "llrefcount.h"
-#include "llpartdata.h"
-#include "llpointer.h"
-#include "llquaternion.h"
-#include "v3math.h"
-
-////////////////////
-//
-// A particle source - subclassed to generate particles with different behaviors
-//
-//
-
-class LLViewerTexture;
-class LLViewerObject;
-class LLViewerPart;
-class LLVOAvatar;
-
-class LLViewerPartSource : public LLRefCount
-{
-public:
- enum
- {
- LL_PART_SOURCE_NULL,
- LL_PART_SOURCE_SCRIPT,
- LL_PART_SOURCE_SPIRAL,
- LL_PART_SOURCE_BEAM,
- LL_PART_SOURCE_CHAT
- };
-
- LLViewerPartSource(const U32 type);
-
- virtual void update(const F32 dt); // Return false if this source is dead...
-
- virtual void setDead();
- bool isDead() const { return mIsDead; }
- void setSuspended( bool state ) { mIsSuspended = state; }
- bool isSuspended() const { return mIsSuspended; }
- U32 getType() const { return mType; }
- static void updatePart(LLViewerPart &part, const F32 dt);
- void setOwnerUUID(const LLUUID& owner_id) { mOwnerUUID = owner_id; }
- LLUUID getOwnerUUID() const { return mOwnerUUID; }
- U32 getID() const { return mID; }
- LLUUID getImageUUID() const;
- void setStart() ;
-
- LLVector3 mPosAgent; // Location of the particle source
- LLVector3 mTargetPosAgent; // Location of the target position
- LLVector3 mLastUpdatePosAgent;
- LLPointer<LLViewerObject> mSourceObjectp;
- U32 mID;
- LLViewerPart* mLastPart; //last particle emitted (for making particle ribbons)
-
-protected:
- U32 mType;
- bool mIsDead;
- bool mIsSuspended;
- F32 mLastUpdateTime;
- F32 mLastPartTime;
- LLUUID mOwnerUUID;
- LLPointer<LLVOAvatar> mOwnerAvatarp;
- LLPointer<LLViewerTexture> mImagep;
- // Particle information
- U32 mPartFlags; // Flags for the particle
- U32 mDelay ; //delay to start particles
-};
-
-
-
-///////////////////////////////
-//
-// LLViewerPartSourceScript
-//
-// Particle source that handles the "generic" script-drive particle source
-// attached to objects
-//
-
-
-class LLViewerPartSourceScript : public LLViewerPartSource
-{
-public:
- LLViewerPartSourceScript(LLViewerObject *source_objp);
- /*virtual*/ void update(const F32 dt);
-
- /*virtual*/ void setDead();
-
- bool updateFromMesg();
-
- // Returns a new particle source to attach to an object...
- static LLPointer<LLViewerPartSourceScript> unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, const S32 block_num);
- static LLPointer<LLViewerPartSourceScript> unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, LLDataPacker &dp, bool legacy);
- static LLPointer<LLViewerPartSourceScript> createPSS(LLViewerObject *source_objp, const LLPartSysData& particle_parameters);
-
- LLViewerTexture *getImage() const { return mImagep; }
- void setImage(LLViewerTexture *imagep);
- LLPartSysData mPartSysData;
-
- void setTargetObject(LLViewerObject *objp);
-
-protected:
- LLQuaternion mRotation; // Current rotation for particle source
- LLPointer<LLViewerObject> mTargetObjectp; // Target object for the particle source
-};
-
-
-////////////////////////////
-//
-// Particle source for spiral effect (customize avatar, mostly)
-//
-
-class LLViewerPartSourceSpiral : public LLViewerPartSource
-{
-public:
- LLViewerPartSourceSpiral(const LLVector3 &pos);
-
- /*virtual*/ void setDead();
-
- /*virtual*/ void update(const F32 dt);
-
- void setSourceObject(LLViewerObject *objp);
- void setColor(const LLColor4 &color);
-
- static void updatePart(LLViewerPart &part, const F32 dt);
- LLColor4 mColor;
-protected:
- LLVector3d mLKGSourcePosGlobal;
-};
-
-
-////////////////////////////
-//
-// Particle source for tractor(editing) beam
-//
-
-class LLViewerPartSourceBeam : public LLViewerPartSource
-{
-public:
- LLViewerPartSourceBeam();
-
- /*virtual*/ void setDead();
-
- /*virtual*/ void update(const F32 dt);
-
- void setSourceObject(LLViewerObject *objp);
- void setTargetObject(LLViewerObject *objp);
- void setSourcePosGlobal(const LLVector3d &pos_global);
- void setTargetPosGlobal(const LLVector3d &pos_global);
- void setColor(const LLColor4 &color);
-
- static void updatePart(LLViewerPart &part, const F32 dt);
- LLPointer<LLViewerObject> mTargetObjectp;
- LLVector3d mLKGTargetPosGlobal;
- LLColor4 mColor;
-protected:
- ~LLViewerPartSourceBeam();
-};
-
-
-
-//////////////////////////
-//
-// Particle source for chat effect
-//
-
-class LLViewerPartSourceChat : public LLViewerPartSource
-{
-public:
- LLViewerPartSourceChat(const LLVector3 &pos);
-
- /*virtual*/ void setDead();
-
- /*virtual*/ void update(const F32 dt);
-
- void setSourceObject(LLViewerObject *objp);
- void setColor(const LLColor4 &color);
- static void updatePart(LLViewerPart &part, const F32 dt);
- LLColor4 mColor;
-protected:
- LLVector3d mLKGSourcePosGlobal;
-};
-
-
-#endif // LL_LLVIEWERPARTSOURCE_H
+/**
+ * @file llviewerpartsource.h
+ * @brief LLViewerPartSource class header file
+ *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVIEWERPARTSOURCE_H
+#define LL_LLVIEWERPARTSOURCE_H
+
+#include "llrefcount.h"
+#include "llpartdata.h"
+#include "llpointer.h"
+#include "llquaternion.h"
+#include "v3math.h"
+
+////////////////////
+//
+// A particle source - subclassed to generate particles with different behaviors
+//
+//
+
+class LLViewerTexture;
+class LLViewerObject;
+class LLViewerPart;
+class LLVOAvatar;
+
+class LLViewerPartSource : public LLRefCount
+{
+public:
+ enum
+ {
+ LL_PART_SOURCE_NULL,
+ LL_PART_SOURCE_SCRIPT,
+ LL_PART_SOURCE_SPIRAL,
+ LL_PART_SOURCE_BEAM,
+ LL_PART_SOURCE_CHAT
+ };
+
+ LLViewerPartSource(const U32 type);
+
+ virtual void update(const F32 dt); // Return false if this source is dead...
+
+ virtual void setDead();
+ bool isDead() const { return mIsDead; }
+ void setSuspended( bool state ) { mIsSuspended = state; }
+ bool isSuspended() const { return mIsSuspended; }
+ U32 getType() const { return mType; }
+ static void updatePart(LLViewerPart &part, const F32 dt);
+ void setOwnerUUID(const LLUUID& owner_id) { mOwnerUUID = owner_id; }
+ LLUUID getOwnerUUID() const { return mOwnerUUID; }
+ U32 getID() const { return mID; }
+ LLUUID getImageUUID() const;
+ void setStart() ;
+
+ LLVector3 mPosAgent; // Location of the particle source
+ LLVector3 mTargetPosAgent; // Location of the target position
+ LLVector3 mLastUpdatePosAgent;
+ LLPointer<LLViewerObject> mSourceObjectp;
+ U32 mID;
+ LLViewerPart* mLastPart; //last particle emitted (for making particle ribbons)
+
+protected:
+ U32 mType;
+ bool mIsDead;
+ bool mIsSuspended;
+ F32 mLastUpdateTime;
+ F32 mLastPartTime;
+ LLUUID mOwnerUUID;
+ LLPointer<LLVOAvatar> mOwnerAvatarp;
+ LLPointer<LLViewerTexture> mImagep;
+ // Particle information
+ U32 mPartFlags; // Flags for the particle
+ U32 mDelay ; //delay to start particles
+};
+
+
+
+///////////////////////////////
+//
+// LLViewerPartSourceScript
+//
+// Particle source that handles the "generic" script-drive particle source
+// attached to objects
+//
+
+
+class LLViewerPartSourceScript : public LLViewerPartSource
+{
+public:
+ LLViewerPartSourceScript(LLViewerObject *source_objp);
+ /*virtual*/ void update(const F32 dt);
+
+ /*virtual*/ void setDead();
+
+ bool updateFromMesg();
+
+ // Returns a new particle source to attach to an object...
+ static LLPointer<LLViewerPartSourceScript> unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, const S32 block_num);
+ static LLPointer<LLViewerPartSourceScript> unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, LLDataPacker &dp, bool legacy);
+ static LLPointer<LLViewerPartSourceScript> createPSS(LLViewerObject *source_objp, const LLPartSysData& particle_parameters);
+
+ LLViewerTexture *getImage() const { return mImagep; }
+ void setImage(LLViewerTexture *imagep);
+ LLPartSysData mPartSysData;
+
+ void setTargetObject(LLViewerObject *objp);
+
+protected:
+ LLQuaternion mRotation; // Current rotation for particle source
+ LLPointer<LLViewerObject> mTargetObjectp; // Target object for the particle source
+};
+
+
+////////////////////////////
+//
+// Particle source for spiral effect (customize avatar, mostly)
+//
+
+class LLViewerPartSourceSpiral : public LLViewerPartSource
+{
+public:
+ LLViewerPartSourceSpiral(const LLVector3 &pos);
+
+ /*virtual*/ void setDead();
+
+ /*virtual*/ void update(const F32 dt);
+
+ void setSourceObject(LLViewerObject *objp);
+ void setColor(const LLColor4 &color);
+
+ static void updatePart(LLViewerPart &part, const F32 dt);
+ LLColor4 mColor;
+protected:
+ LLVector3d mLKGSourcePosGlobal;
+};
+
+
+////////////////////////////
+//
+// Particle source for tractor(editing) beam
+//
+
+class LLViewerPartSourceBeam : public LLViewerPartSource
+{
+public:
+ LLViewerPartSourceBeam();
+
+ /*virtual*/ void setDead();
+
+ /*virtual*/ void update(const F32 dt);
+
+ void setSourceObject(LLViewerObject *objp);
+ void setTargetObject(LLViewerObject *objp);
+ void setSourcePosGlobal(const LLVector3d &pos_global);
+ void setTargetPosGlobal(const LLVector3d &pos_global);
+ void setColor(const LLColor4 &color);
+
+ static void updatePart(LLViewerPart &part, const F32 dt);
+ LLPointer<LLViewerObject> mTargetObjectp;
+ LLVector3d mLKGTargetPosGlobal;
+ LLColor4 mColor;
+protected:
+ ~LLViewerPartSourceBeam();
+};
+
+
+
+//////////////////////////
+//
+// Particle source for chat effect
+//
+
+class LLViewerPartSourceChat : public LLViewerPartSource
+{
+public:
+ LLViewerPartSourceChat(const LLVector3 &pos);
+
+ /*virtual*/ void setDead();
+
+ /*virtual*/ void update(const F32 dt);
+
+ void setSourceObject(LLViewerObject *objp);
+ void setColor(const LLColor4 &color);
+ static void updatePart(LLViewerPart &part, const F32 dt);
+ LLColor4 mColor;
+protected:
+ LLVector3d mLKGSourcePosGlobal;
+};
+
+
+#endif // LL_LLVIEWERPARTSOURCE_H