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Diffstat (limited to 'indra/newview/llviewerparceloverlay.h')
-rw-r--r--indra/newview/llviewerparceloverlay.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/llviewerparceloverlay.h b/indra/newview/llviewerparceloverlay.h
index 03ae464cb8..7271c85701 100644
--- a/indra/newview/llviewerparceloverlay.h
+++ b/indra/newview/llviewerparceloverlay.h
@@ -34,12 +34,11 @@
#include "llframetimer.h"
#include "lluuid.h"
#include "llviewertexture.h"
-#include "llgl.h"
-#include "lluicolor.h"
class LLViewerRegion;
class LLVector3;
class LLColor4U;
+class LLUIColor;
class LLVector2;
class LLViewerParcelOverlay : public LLGLUpdate
@@ -65,19 +64,18 @@ public:
bool isSoundLocal(const LLVector3& pos) const;
- bool isBuildCameraAllowed(const LLVector3& pos) const;
F32 getOwnedRatio() const;
// Returns the number of vertices drawn
void renderPropertyLines();
void renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32* parcel_outline_color);
- U8 ownership( const LLVector3& pos) const;
- U8 parcelLineFlags( const LLVector3& pos) const;
+ U8 ownership(const LLVector3& pos) const;
+ U8 parcelLineFlags(const LLVector3& pos) const;
U8 parcelLineFlags(S32 row, S32 col) const;
// MANIPULATE
- void uncompressLandOverlay(S32 chunk, U8 *compressed_overlay);
+ void uncompressLandOverlay(S32 chunk, U8* compressed_overlay);
// Indicate property lines and overlay texture need to be rebuilt.
void setDirty();
@@ -88,8 +86,7 @@ public:
private:
// This is in parcel rows and columns, not grid rows and columns
// Stored in bottom three bits.
- U8 ownership(S32 row, S32 col) const
- { return parcelFlags(row, col, (U8)0x7); }
+ U8 ownership(S32 row, S32 col) const { return parcelFlags(row, col, (U8)0x7); }
U8 parcelFlags(S32 row, S32 col, U8 flags) const;
@@ -119,7 +116,10 @@ private:
struct Edge
{
- std::vector<LLVector3> vertices;
+ void pushVertex(U32 lod, F32 x, F32 y, F32 z, F32 water_z);
+ // LOD: 0 - detailized, 1 - simplified
+ std::vector<LLVector4a> verticesAboveWater[2];
+ std::vector<LLVector4a> verticesUnderWater[2];
LLColor4U color;
};