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-rw-r--r--indra/newview/llviewerparceloverlay.h165
1 files changed, 82 insertions, 83 deletions
diff --git a/indra/newview/llviewerparceloverlay.h b/indra/newview/llviewerparceloverlay.h
index c466cc3b6b..7587dbb826 100644
--- a/indra/newview/llviewerparceloverlay.h
+++ b/indra/newview/llviewerparceloverlay.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llviewerparceloverlay.h
* @brief LLViewerParcelOverlay class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -44,86 +44,85 @@ class LLVector2;
class LLViewerParcelOverlay : public LLGLUpdate
{
public:
- LLViewerParcelOverlay(LLViewerRegion* region, F32 region_width_meters);
- ~LLViewerParcelOverlay();
-
- // ACCESS
- LLViewerTexture* getTexture() const { return mTexture; }
-
- BOOL isOwned(const LLVector3& pos) const;
- BOOL isOwnedSelf(const LLVector3& pos) const;
- BOOL isOwnedGroup(const LLVector3& pos) const;
- BOOL isOwnedOther(const LLVector3& pos) const;
-
- // "encroaches" means the prim hangs over the parcel, but its center
- // might be in another parcel. for now, we simply test axis aligned
- // bounding boxes which isn't perfect, but is close
- bool encroachesOwned(const std::vector<LLBBox>& boxes) const;
- bool encroachesOnUnowned(const std::vector<LLBBox>& boxes) const;
- bool encroachesOnNearbyParcel(const std::vector<LLBBox>& boxes) const;
-
- BOOL isSoundLocal(const LLVector3& pos) const;
-
- BOOL isBuildCameraAllowed(const LLVector3& pos) const;
- F32 getOwnedRatio() const;
-
- // Returns the number of vertices drawn
- S32 renderPropertyLines();
- void renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32* parcel_outline_color);
-
- U8 ownership( const LLVector3& pos) const;
- U8 parcelLineFlags( const LLVector3& pos) const;
- U8 parcelLineFlags(S32 row, S32 col) const;
-
- // MANIPULATE
- void uncompressLandOverlay(S32 chunk, U8 *compressed_overlay);
-
- // Indicate property lines and overlay texture need to be rebuilt.
- void setDirty();
-
- void idleUpdate(bool update_now = false);
- void updateGL();
-
+ LLViewerParcelOverlay(LLViewerRegion* region, F32 region_width_meters);
+ ~LLViewerParcelOverlay();
+
+ // ACCESS
+ LLViewerTexture* getTexture() const { return mTexture; }
+
+ BOOL isOwned(const LLVector3& pos) const;
+ BOOL isOwnedSelf(const LLVector3& pos) const;
+ BOOL isOwnedGroup(const LLVector3& pos) const;
+ BOOL isOwnedOther(const LLVector3& pos) const;
+
+ // "encroaches" means the prim hangs over the parcel, but its center
+ // might be in another parcel. for now, we simply test axis aligned
+ // bounding boxes which isn't perfect, but is close
+ bool encroachesOwned(const std::vector<LLBBox>& boxes) const;
+ bool encroachesOnUnowned(const std::vector<LLBBox>& boxes) const;
+ bool encroachesOnNearbyParcel(const std::vector<LLBBox>& boxes) const;
+
+ BOOL isSoundLocal(const LLVector3& pos) const;
+
+ BOOL isBuildCameraAllowed(const LLVector3& pos) const;
+ F32 getOwnedRatio() const;
+
+ // Returns the number of vertices drawn
+ void renderPropertyLines();
+ void renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32* parcel_outline_color);
+
+ U8 ownership( const LLVector3& pos) const;
+ U8 parcelLineFlags( const LLVector3& pos) const;
+ U8 parcelLineFlags(S32 row, S32 col) const;
+
+ // MANIPULATE
+ void uncompressLandOverlay(S32 chunk, U8 *compressed_overlay);
+
+ // Indicate property lines and overlay texture need to be rebuilt.
+ void setDirty();
+
+ void idleUpdate(bool update_now = false);
+ void updateGL();
+
private:
- // This is in parcel rows and columns, not grid rows and columns
- // Stored in bottom three bits.
- U8 ownership(S32 row, S32 col) const
- { return parcelFlags(row, col, (U8)0x7); }
-
- U8 parcelFlags(S32 row, S32 col, U8 flags) const;
-
- void addPropertyLine(std::vector<LLVector3>& vertex_array,
- std::vector<LLColor4U>& color_array,
- std::vector<LLVector2>& coord_array,
- const F32 start_x, const F32 start_y,
- const U32 edge,
- const LLColor4U& color);
-
- void updateOverlayTexture();
- void updatePropertyLines();
-
+ // This is in parcel rows and columns, not grid rows and columns
+ // Stored in bottom three bits.
+ U8 ownership(S32 row, S32 col) const
+ { return parcelFlags(row, col, (U8)0x7); }
+
+ U8 parcelFlags(S32 row, S32 col, U8 flags) const;
+
+ void addPropertyLine(F32 start_x, F32 start_y, F32 dx, F32 dy, F32 tick_dx, F32 tick_dy, const LLColor4U& color);
+
+ void updateOverlayTexture();
+ void updatePropertyLines();
+
private:
- // Back pointer to the region that owns this structure.
- LLViewerRegion* mRegion;
-
- S32 mParcelGridsPerEdge;
-
- LLPointer<LLViewerTexture> mTexture;
- LLPointer<LLImageRaw> mImageRaw;
-
- // Size: mParcelGridsPerEdge * mParcelGridsPerEdge
- // Each value is 0-3, PARCEL_AVAIL to PARCEL_SELF in the two low bits
- // and other flags in the upper bits.
- U8 *mOwnership;
-
- // Update propery lines and overlay texture
- BOOL mDirty;
- LLFrameTimer mTimeSinceLastUpdate;
- S32 mOverlayTextureIdx;
-
- S32 mVertexCount;
- F32* mVertexArray;
- U8* mColorArray;
+ // Back pointer to the region that owns this structure.
+ LLViewerRegion* mRegion;
+
+ S32 mParcelGridsPerEdge;
+
+ LLPointer<LLViewerTexture> mTexture;
+ LLPointer<LLImageRaw> mImageRaw;
+
+ // Size: mParcelGridsPerEdge * mParcelGridsPerEdge
+ // Each value is 0-3, PARCEL_AVAIL to PARCEL_SELF in the two low bits
+ // and other flags in the upper bits.
+ U8 *mOwnership;
+
+ // Update propery lines and overlay texture
+ BOOL mDirty;
+ LLFrameTimer mTimeSinceLastUpdate;
+ S32 mOverlayTextureIdx;
+
+ struct Edge
+ {
+ std::vector<LLVector3> vertices;
+ LLColor4U color;
+ };
+
+ std::vector<Edge> mEdges;
};
#endif