diff options
Diffstat (limited to 'indra/newview/llviewerparceloverlay.cpp')
-rw-r--r-- | indra/newview/llviewerparceloverlay.cpp | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp index 866c2a91eb..d76ec0dedb 100644 --- a/indra/newview/llviewerparceloverlay.cpp +++ b/indra/newview/llviewerparceloverlay.cpp @@ -36,6 +36,7 @@ // indra includes #include "llparcel.h" +#include "llfloaterreg.h" #include "llgl.h" #include "llrender.h" #include "v4color.h" @@ -205,13 +206,12 @@ void LLViewerParcelOverlay::updateOverlayTexture() { return; } - // Can do this because gColors are actually stored as LLColor4U - const LLColor4U avail = gColors.getColor4U("PropertyColorAvail"); - const LLColor4U owned = gColors.getColor4U("PropertyColorOther"); - const LLColor4U group = gColors.getColor4U("PropertyColorGroup"); - const LLColor4U self = gColors.getColor4U("PropertyColorSelf"); - const LLColor4U for_sale = gColors.getColor4U("PropertyColorForSale"); - const LLColor4U auction = gColors.getColor4U("PropertyColorAuction"); + const LLColor4U avail = gSavedSkinSettings.getColor4("PropertyColorAvail"); + const LLColor4U owned = gSavedSkinSettings.getColor4("PropertyColorOther"); + const LLColor4U group = gSavedSkinSettings.getColor4("PropertyColorGroup"); + const LLColor4U self = gSavedSkinSettings.getColor4("PropertyColorSelf"); + const LLColor4U for_sale = gSavedSkinSettings.getColor4("PropertyColorForSale"); + const LLColor4U auction = gSavedSkinSettings.getColor4("PropertyColorAuction"); // Create the base texture. U8 *raw = mImageRaw->getData(); @@ -314,12 +314,11 @@ void LLViewerParcelOverlay::updatePropertyLines() S32 row, col; - // Can do this because gColors are actually stored as LLColor4U - const LLColor4U self_coloru = gColors.getColor4U("PropertyColorSelf"); - const LLColor4U other_coloru = gColors.getColor4U("PropertyColorOther"); - const LLColor4U group_coloru = gColors.getColor4U("PropertyColorGroup"); - const LLColor4U for_sale_coloru = gColors.getColor4U("PropertyColorForSale"); - const LLColor4U auction_coloru = gColors.getColor4U("PropertyColorAuction"); + const LLColor4U self_coloru = gSavedSkinSettings.getColor4("PropertyColorSelf"); + const LLColor4U other_coloru = gSavedSkinSettings.getColor4("PropertyColorOther"); + const LLColor4U group_coloru = gSavedSkinSettings.getColor4("PropertyColorGroup"); + const LLColor4U for_sale_coloru = gSavedSkinSettings.getColor4("PropertyColorForSale"); + const LLColor4U auction_coloru = gSavedSkinSettings.getColor4("PropertyColorAuction"); // Build into dynamic arrays, then copy into static arrays. LLDynamicArray<LLVector3, 256> new_vertex_array; @@ -841,8 +840,8 @@ S32 LLViewerParcelOverlay::renderPropertyLines () drawn += vertex_per_edge; gGL.end(); - - if (LLSelectMgr::sRenderHiddenSelections && gFloaterTools && gFloaterTools->getVisible()) + + if (LLSelectMgr::sRenderHiddenSelections && LLFloaterReg::instanceVisible("build")) { LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); |