diff options
Diffstat (limited to 'indra/newview/llviewerparceloverlay.cpp')
-rwxr-xr-x | indra/newview/llviewerparceloverlay.cpp | 89 |
1 files changed, 48 insertions, 41 deletions
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp index a1c12c5cd6..e29eef2dda 100755 --- a/indra/newview/llviewerparceloverlay.cpp +++ b/indra/newview/llviewerparceloverlay.cpp @@ -432,9 +432,12 @@ void LLViewerParcelOverlay::updatePropertyLines() const LLColor4U auction_coloru = LLUIColorTable::instance().getColor("PropertyColorAuction").get(); // Build into dynamic arrays, then copy into static arrays. - LLDynamicArray<LLVector3, 256> new_vertex_array; - LLDynamicArray<LLColor4U, 256> new_color_array; - LLDynamicArray<LLVector2, 256> new_coord_array; + std::vector<LLVector3> new_vertex_array; + new_vertex_array.reserve(256); + std::vector<LLColor4U> new_color_array; + new_color_array.reserve(256); + std::vector<LLVector2> new_coord_array; + new_coord_array.reserve(256); U8 overlay = 0; BOOL add_edge = FALSE; @@ -599,7 +602,7 @@ void LLViewerParcelOverlay::updatePropertyLines() // Now copy into static arrays for faster rendering. // Attempt to recycle old arrays if possible to avoid memory // shuffling. - S32 new_vertex_count = new_vertex_array.count(); + S32 new_vertex_count = new_vertex_array.size(); if (!(mVertexArray && mColorArray && new_vertex_count == mVertexCount)) { @@ -623,7 +626,7 @@ void LLViewerParcelOverlay::updatePropertyLines() F32* vertex = mVertexArray; for (i = 0; i < mVertexCount; i++) { - const LLVector3& point = new_vertex_array.get(i); + const LLVector3& point = new_vertex_array.at(i); *vertex = point.mV[VX]; vertex++; *vertex = point.mV[VY]; @@ -635,7 +638,7 @@ void LLViewerParcelOverlay::updatePropertyLines() U8* colorp = mColorArray; for (i = 0; i < mVertexCount; i++) { - const LLColor4U& color = new_color_array.get(i); + const LLColor4U& color = new_color_array.at(i); *colorp = color.mV[VRED]; colorp++; *colorp = color.mV[VGREEN]; @@ -652,9 +655,9 @@ void LLViewerParcelOverlay::updatePropertyLines() void LLViewerParcelOverlay::addPropertyLine( - LLDynamicArray<LLVector3, 256>& vertex_array, - LLDynamicArray<LLColor4U, 256>& color_array, - LLDynamicArray<LLVector2, 256>& coord_array, + std::vector<LLVector3>& vertex_array, + std::vector<LLColor4U>& color_array, + std::vector<LLVector2>& coord_array, const F32 start_x, const F32 start_y, const U32 edge, const LLColor4U& color) @@ -662,6 +665,10 @@ void LLViewerParcelOverlay::addPropertyLine( LLColor4U underwater( color ); underwater.mV[VALPHA] /= 2; + vertex_array.reserve(16); + color_array.reserve(16); + coord_array.reserve(16); + LLSurface& land = mRegion->getLand(); F32 dx; @@ -716,11 +723,11 @@ void LLViewerParcelOverlay::addPropertyLine( // First part, only one vertex outside_z = land.resolveHeightRegion( outside_x, outside_y ); - if (outside_z > 20.f) color_array.put( color ); - else color_array.put( underwater ); + if (outside_z > 20.f) color_array.push_back( color ); + else color_array.push_back( underwater ); - vertex_array.put( LLVector3(outside_x, outside_y, outside_z) ); - coord_array.put( LLVector2(outside_x - start_x, 0.f) ); + vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); + coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); inside_x += dx * LINE_WIDTH; inside_y += dy * LINE_WIDTH; @@ -732,17 +739,17 @@ void LLViewerParcelOverlay::addPropertyLine( inside_z = land.resolveHeightRegion( inside_x, inside_y ); outside_z = land.resolveHeightRegion( outside_x, outside_y ); - if (inside_z > 20.f) color_array.put( color ); - else color_array.put( underwater ); + if (inside_z > 20.f) color_array.push_back( color ); + else color_array.push_back( underwater ); - if (outside_z > 20.f) color_array.put( color ); - else color_array.put( underwater ); + if (outside_z > 20.f) color_array.push_back( color ); + else color_array.push_back( underwater ); - vertex_array.put( LLVector3(inside_x, inside_y, inside_z) ); - vertex_array.put( LLVector3(outside_x, outside_y, outside_z) ); + vertex_array.push_back( LLVector3(inside_x, inside_y, inside_z) ); + vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); - coord_array.put( LLVector2(outside_x - start_x, 1.f) ); - coord_array.put( LLVector2(outside_x - start_x, 0.f) ); + coord_array.push_back( LLVector2(outside_x - start_x, 1.f) ); + coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); inside_x += dx * (dx - LINE_WIDTH); inside_y += dy * (dy - LINE_WIDTH); @@ -758,17 +765,17 @@ void LLViewerParcelOverlay::addPropertyLine( inside_z = land.resolveHeightRegion( inside_x, inside_y ); outside_z = land.resolveHeightRegion( outside_x, outside_y ); - if (inside_z > 20.f) color_array.put( color ); - else color_array.put( underwater ); + if (inside_z > 20.f) color_array.push_back( color ); + else color_array.push_back( underwater ); - if (outside_z > 20.f) color_array.put( color ); - else color_array.put( underwater ); + if (outside_z > 20.f) color_array.push_back( color ); + else color_array.push_back( underwater ); - vertex_array.put( LLVector3(inside_x, inside_y, inside_z) ); - vertex_array.put( LLVector3(outside_x, outside_y, outside_z) ); + vertex_array.push_back( LLVector3(inside_x, inside_y, inside_z) ); + vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); - coord_array.put( LLVector2(outside_x - start_x, 1.f) ); - coord_array.put( LLVector2(outside_x - start_x, 0.f) ); + coord_array.push_back( LLVector2(outside_x - start_x, 1.f) ); + coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); inside_x += dx; inside_y += dy; @@ -787,17 +794,17 @@ void LLViewerParcelOverlay::addPropertyLine( inside_z = land.resolveHeightRegion( inside_x, inside_y ); outside_z = land.resolveHeightRegion( outside_x, outside_y ); - if (inside_z > 20.f) color_array.put( color ); - else color_array.put( underwater ); + if (inside_z > 20.f) color_array.push_back( color ); + else color_array.push_back( underwater ); - if (outside_z > 20.f) color_array.put( color ); - else color_array.put( underwater ); + if (outside_z > 20.f) color_array.push_back( color ); + else color_array.push_back( underwater ); - vertex_array.put( LLVector3(inside_x, inside_y, inside_z) ); - vertex_array.put( LLVector3(outside_x, outside_y, outside_z) ); + vertex_array.push_back( LLVector3(inside_x, inside_y, inside_z) ); + vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); - coord_array.put( LLVector2(outside_x - start_x, 1.f) ); - coord_array.put( LLVector2(outside_x - start_x, 0.f) ); + coord_array.push_back( LLVector2(outside_x - start_x, 1.f) ); + coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); inside_x += dx * LINE_WIDTH; inside_y += dy * LINE_WIDTH; @@ -808,11 +815,11 @@ void LLViewerParcelOverlay::addPropertyLine( // Last edge is not drawn to the edge outside_z = land.resolveHeightRegion( outside_x, outside_y ); - if (outside_z > 20.f) color_array.put( color ); - else color_array.put( underwater ); + if (outside_z > 20.f) color_array.push_back( color ); + else color_array.push_back( underwater ); - vertex_array.put( LLVector3(outside_x, outside_y, outside_z) ); - coord_array.put( LLVector2(outside_x - start_x, 0.f) ); + vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); + coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); } |