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-rwxr-xr-xindra/newview/llviewerparceloverlay.cpp504
1 files changed, 114 insertions, 390 deletions
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp
index 6eb6bd8424..5c9dbcea76 100755
--- a/indra/newview/llviewerparceloverlay.cpp
+++ b/indra/newview/llviewerparceloverlay.cpp
@@ -50,18 +50,15 @@
#include "pipeline.h"
-const U8 OVERLAY_IMG_COMPONENTS = 4;
+static const U8 OVERLAY_IMG_COMPONENTS = 4;
+static const F32 LINE_WIDTH = 0.0625f;
LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_width_meters)
: mRegion( region ),
mParcelGridsPerEdge( S32( region_width_meters / PARCEL_GRID_STEP_METERS ) ),
mDirty( FALSE ),
mTimeSinceLastUpdate(),
- mOverlayTextureIdx(-1),
- mVertexCount(0),
- mVertexArray(NULL),
- mColorArray(NULL)
-// mTexCoordArray(NULL),
+ mOverlayTextureIdx(-1)
{
// Create a texture to hold color information.
// 4 components
@@ -99,17 +96,6 @@ LLViewerParcelOverlay::~LLViewerParcelOverlay()
{
delete[] mOwnership;
mOwnership = NULL;
-
- delete[] mVertexArray;
- mVertexArray = NULL;
-
- delete[] mColorArray;
- mColorArray = NULL;
-
-// JC No textures.
-// delete mTexCoordArray;
-// mTexCoordArray = NULL;
-
mImageRaw = NULL;
}
@@ -312,7 +298,6 @@ F32 LLViewerParcelOverlay::getOwnedRatio() const
}
return (F32)total / (F32)size;
-
}
//---------------------------------------------------------------------------
@@ -329,14 +314,13 @@ F32 LLViewerParcelOverlay::getOwnedRatio() const
// Note: Assumes that the ownership array and
void LLViewerParcelOverlay::updateOverlayTexture()
{
- if (mOverlayTextureIdx < 0 && mDirty)
- {
- mOverlayTextureIdx = 0;
- }
if (mOverlayTextureIdx < 0)
{
- return;
+ if (!mDirty)
+ return;
+ mOverlayTextureIdx = 0;
}
+
const LLColor4U avail = LLUIColorTable::instance().getColor("PropertyColorAvail").get();
const LLColor4U owned = LLUIColorTable::instance().getColor("PropertyColorOther").get();
const LLColor4U group = LLUIColorTable::instance().getColor("PropertyColorGroup").get();
@@ -441,38 +425,44 @@ void LLViewerParcelOverlay::uncompressLandOverlay(S32 chunk, U8 *packed_overlay)
setDirty();
}
-
void LLViewerParcelOverlay::updatePropertyLines()
{
- if (!gSavedSettings.getBOOL("ShowPropertyLines"))
- return;
+ static LLCachedControl<bool> show(gSavedSettings, "ShowPropertyLines");
- S32 row, col;
+ if (!show)
+ return;
- const LLColor4U self_coloru = LLUIColorTable::instance().getColor("PropertyColorSelf").get();
- const LLColor4U other_coloru = LLUIColorTable::instance().getColor("PropertyColorOther").get();
- const LLColor4U group_coloru = LLUIColorTable::instance().getColor("PropertyColorGroup").get();
- const LLColor4U for_sale_coloru = LLUIColorTable::instance().getColor("PropertyColorForSale").get();
- const LLColor4U auction_coloru = LLUIColorTable::instance().getColor("PropertyColorAuction").get();
+ LLColor4U colors[PARCEL_COLOR_MASK + 1];
+ colors[PARCEL_SELF] = LLUIColorTable::instance().getColor("PropertyColorSelf").get();
+ colors[PARCEL_OWNED] = LLUIColorTable::instance().getColor("PropertyColorOther").get();
+ colors[PARCEL_GROUP] = LLUIColorTable::instance().getColor("PropertyColorGroup").get();
+ colors[PARCEL_FOR_SALE] = LLUIColorTable::instance().getColor("PropertyColorForSale").get();
+ colors[PARCEL_AUCTION] = LLUIColorTable::instance().getColor("PropertyColorAuction").get();
- // Build into dynamic arrays, then copy into static arrays.
- std::vector<LLVector3> new_vertex_array;
- new_vertex_array.reserve(256);
- std::vector<LLColor4U> new_color_array;
- new_color_array.reserve(256);
- std::vector<LLVector2> new_coord_array;
- new_coord_array.reserve(256);
+ mEdges.clear();
- U8 overlay = 0;
- BOOL add_edge = FALSE;
const F32 GRID_STEP = PARCEL_GRID_STEP_METERS;
const S32 GRIDS_PER_EDGE = mParcelGridsPerEdge;
- for (row = 0; row < GRIDS_PER_EDGE; row++)
+ for (S32 row = 0; row < GRIDS_PER_EDGE; row++)
{
- for (col = 0; col < GRIDS_PER_EDGE; col++)
+ for (S32 col = 0; col < GRIDS_PER_EDGE; col++)
{
- overlay = mOwnership[row*GRIDS_PER_EDGE+col];
+ U8 overlay = mOwnership[row*GRIDS_PER_EDGE+col];
+ S32 colorIndex = overlay & PARCEL_COLOR_MASK;
+ switch(colorIndex)
+ {
+ case PARCEL_SELF:
+ case PARCEL_GROUP:
+ case PARCEL_OWNED:
+ case PARCEL_FOR_SALE:
+ case PARCEL_AUCTION:
+ break;
+ default:
+ continue;
+ }
+
+ const LLColor4U& color = colors[colorIndex];
F32 left = col*GRID_STEP;
F32 right = left+GRID_STEP;
@@ -483,259 +473,41 @@ void LLViewerParcelOverlay::updatePropertyLines()
// West edge
if (overlay & PARCEL_WEST_LINE)
{
- switch(overlay & PARCEL_COLOR_MASK)
- {
- case PARCEL_SELF:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, bottom, WEST, self_coloru);
- break;
- case PARCEL_GROUP:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, bottom, WEST, group_coloru);
- break;
- case PARCEL_OWNED:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, bottom, WEST, other_coloru);
- break;
- case PARCEL_FOR_SALE:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, bottom, WEST, for_sale_coloru);
- break;
- case PARCEL_AUCTION:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, bottom, WEST, auction_coloru);
- break;
- default:
- break;
- }
+ addPropertyLine(left, bottom, 0, 1, LINE_WIDTH, 0, color);
}
// East edge
- if (col < GRIDS_PER_EDGE-1)
+ if (col == GRIDS_PER_EDGE - 1 || mOwnership[row * GRIDS_PER_EDGE + col + 1] & PARCEL_WEST_LINE)
{
- U8 east_overlay = mOwnership[row*GRIDS_PER_EDGE+col+1];
- add_edge = east_overlay & PARCEL_WEST_LINE;
- }
- else
- {
- add_edge = TRUE;
- }
-
- if (add_edge)
- {
- switch(overlay & PARCEL_COLOR_MASK)
- {
- case PARCEL_SELF:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- right, bottom, EAST, self_coloru);
- break;
- case PARCEL_GROUP:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- right, bottom, EAST, group_coloru);
- break;
- case PARCEL_OWNED:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- right, bottom, EAST, other_coloru);
- break;
- case PARCEL_FOR_SALE:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- right, bottom, EAST, for_sale_coloru);
- break;
- case PARCEL_AUCTION:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- right, bottom, EAST, auction_coloru);
- break;
- default:
- break;
- }
+ addPropertyLine(right, bottom, 0, 1, -LINE_WIDTH, 0, color);
}
// South edge
if (overlay & PARCEL_SOUTH_LINE)
{
- switch(overlay & PARCEL_COLOR_MASK)
- {
- case PARCEL_SELF:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, bottom, SOUTH, self_coloru);
- break;
- case PARCEL_GROUP:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, bottom, SOUTH, group_coloru);
- break;
- case PARCEL_OWNED:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, bottom, SOUTH, other_coloru);
- break;
- case PARCEL_FOR_SALE:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, bottom, SOUTH, for_sale_coloru);
- break;
- case PARCEL_AUCTION:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, bottom, SOUTH, auction_coloru);
- break;
- default:
- break;
- }
+ addPropertyLine(left, bottom, 1, 0, 0, LINE_WIDTH, color);
}
-
// North edge
- if (row < GRIDS_PER_EDGE-1)
- {
- U8 north_overlay = mOwnership[(row+1)*GRIDS_PER_EDGE+col];
- add_edge = north_overlay & PARCEL_SOUTH_LINE;
- }
- else
- {
- add_edge = TRUE;
- }
-
- if (add_edge)
+ if (row == GRIDS_PER_EDGE - 1 || mOwnership[(row + 1) * GRIDS_PER_EDGE + col] & PARCEL_SOUTH_LINE)
{
- switch(overlay & PARCEL_COLOR_MASK)
- {
- case PARCEL_SELF:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, top, NORTH, self_coloru);
- break;
- case PARCEL_GROUP:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, top, NORTH, group_coloru);
- break;
- case PARCEL_OWNED:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, top, NORTH, other_coloru);
- break;
- case PARCEL_FOR_SALE:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, top, NORTH, for_sale_coloru);
- break;
- case PARCEL_AUCTION:
- addPropertyLine(new_vertex_array, new_color_array, new_coord_array,
- left, top, NORTH, auction_coloru);
- break;
- default:
- break;
- }
+ addPropertyLine(left, top, 1, 0, 0, -LINE_WIDTH, color);
}
}
}
- // Now copy into static arrays for faster rendering.
- // Attempt to recycle old arrays if possible to avoid memory
- // shuffling.
- S32 new_vertex_count = new_vertex_array.size();
-
- if (!(mVertexArray && mColorArray && new_vertex_count == mVertexCount))
- {
- // ...need new arrays
- delete[] mVertexArray;
- mVertexArray = NULL;
- delete[] mColorArray;
- mColorArray = NULL;
-
- mVertexCount = new_vertex_count;
-
- if (new_vertex_count > 0)
- {
- mVertexArray = new F32[3 * mVertexCount];
- mColorArray = new U8 [4 * mVertexCount];
- }
- }
-
- // Copy the new data into the arrays
- S32 i;
- F32* vertex = mVertexArray;
- for (i = 0; i < mVertexCount; i++)
- {
- const LLVector3& point = new_vertex_array.at(i);
- *vertex = point.mV[VX];
- vertex++;
- *vertex = point.mV[VY];
- vertex++;
- *vertex = point.mV[VZ];
- vertex++;
- }
-
- U8* colorp = mColorArray;
- for (i = 0; i < mVertexCount; i++)
- {
- const LLColor4U& color = new_color_array.at(i);
- *colorp = color.mV[VRED];
- colorp++;
- *colorp = color.mV[VGREEN];
- colorp++;
- *colorp = color.mV[VBLUE];
- colorp++;
- *colorp = color.mV[VALPHA];
- colorp++;
- }
-
// Everything's clean now
mDirty = FALSE;
}
-
-void LLViewerParcelOverlay::addPropertyLine(
- std::vector<LLVector3>& vertex_array,
- std::vector<LLColor4U>& color_array,
- std::vector<LLVector2>& coord_array,
- const F32 start_x, const F32 start_y,
- const U32 edge,
- const LLColor4U& color)
+void LLViewerParcelOverlay::addPropertyLine(F32 start_x, F32 start_y, F32 dx, F32 dy, F32 tick_dx, F32 tick_dy, const LLColor4U& color)
{
- LLColor4U underwater( color );
- underwater.mV[VALPHA] /= 2;
-
- vertex_array.reserve(16);
- color_array.reserve(16);
- coord_array.reserve(16);
-
LLSurface& land = mRegion->getLand();
+ F32 water_z = land.getWaterHeight();
- F32 dx;
- F32 dy;
- F32 tick_dx;
- F32 tick_dy;
- //const F32 LINE_WIDTH = 0.125f;
- const F32 LINE_WIDTH = 0.0625f;
-
- switch(edge)
- {
- case WEST:
- dx = 0.f;
- dy = 1.f;
- tick_dx = LINE_WIDTH;
- tick_dy = 0.f;
- break;
-
- case EAST:
- dx = 0.f;
- dy = 1.f;
- tick_dx = -LINE_WIDTH;
- tick_dy = 0.f;
- break;
-
- case NORTH:
- dx = 1.f;
- dy = 0.f;
- tick_dx = 0.f;
- tick_dy = -LINE_WIDTH;
- break;
-
- case SOUTH:
- dx = 1.f;
- dy = 0.f;
- tick_dx = 0.f;
- tick_dy = LINE_WIDTH;
- break;
-
- default:
- LL_ERRS() << "Invalid edge in addPropertyLine" << LL_ENDL;
- return;
- }
+ mEdges.resize(mEdges.size() + 1);
+ Edge& edge = mEdges.back();
+ edge.color = color;
F32 outside_x = start_x;
F32 outside_y = start_y;
@@ -744,14 +516,31 @@ void LLViewerParcelOverlay::addPropertyLine(
F32 inside_y = start_y + tick_dy;
F32 inside_z = 0.f;
+ auto split = [&](const LLVector3& start, F32 x, F32 y, F32 z, F32 part)
+ {
+ F32 new_x = start.mV[0] + (x - start.mV[0]) * part;
+ F32 new_y = start.mV[1] + (y - start.mV[1]) * part;
+ F32 new_z = start.mV[2] + (z - start.mV[2]) * part;
+ edge.vertices.emplace_back(new_x, new_y, new_z);
+ };
+
+ auto checkForSplit = [&]()
+ {
+ const LLVector3& last_outside = edge.vertices.back();
+ F32 z0 = last_outside.mV[2];
+ F32 z1 = outside_z;
+ if ((z0 >= water_z && z1 >= water_z) || (z0 < water_z && z1 < water_z))
+ return;
+ F32 part = (water_z - z0) / (z1 - z0);
+ const LLVector3& last_inside = edge.vertices[edge.vertices.size() - 2];
+ split(last_inside, inside_x, inside_y, inside_z, part);
+ split(last_outside, outside_x, outside_y, outside_z, part);
+ };
+
// First part, only one vertex
outside_z = land.resolveHeightRegion( outside_x, outside_y );
- if (outside_z > 20.f) color_array.push_back( color );
- else color_array.push_back( underwater );
-
- vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) );
- coord_array.push_back( LLVector2(outside_x - start_x, 0.f) );
+ edge.vertices.emplace_back(outside_x, outside_y, outside_z);
inside_x += dx * LINE_WIDTH;
inside_y += dy * LINE_WIDTH;
@@ -763,17 +552,8 @@ void LLViewerParcelOverlay::addPropertyLine(
inside_z = land.resolveHeightRegion( inside_x, inside_y );
outside_z = land.resolveHeightRegion( outside_x, outside_y );
- if (inside_z > 20.f) color_array.push_back( color );
- else color_array.push_back( underwater );
-
- if (outside_z > 20.f) color_array.push_back( color );
- else color_array.push_back( underwater );
-
- vertex_array.push_back( LLVector3(inside_x, inside_y, inside_z) );
- vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) );
-
- coord_array.push_back( LLVector2(outside_x - start_x, 1.f) );
- coord_array.push_back( LLVector2(outside_x - start_x, 0.f) );
+ edge.vertices.emplace_back(inside_x, inside_y, inside_z);
+ edge.vertices.emplace_back(outside_x, outside_y, outside_z);
inside_x += dx * (dx - LINE_WIDTH);
inside_y += dy * (dy - LINE_WIDTH);
@@ -782,24 +562,16 @@ void LLViewerParcelOverlay::addPropertyLine(
outside_y += dy * (dy - LINE_WIDTH);
// Middle part, full width
- S32 i;
const S32 GRID_STEP = S32( PARCEL_GRID_STEP_METERS );
- for (i = 1; i < GRID_STEP; i++)
+ for (S32 i = 1; i < GRID_STEP; i++)
{
inside_z = land.resolveHeightRegion( inside_x, inside_y );
outside_z = land.resolveHeightRegion( outside_x, outside_y );
- if (inside_z > 20.f) color_array.push_back( color );
- else color_array.push_back( underwater );
-
- if (outside_z > 20.f) color_array.push_back( color );
- else color_array.push_back( underwater );
+ checkForSplit();
- vertex_array.push_back( LLVector3(inside_x, inside_y, inside_z) );
- vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) );
-
- coord_array.push_back( LLVector2(outside_x - start_x, 1.f) );
- coord_array.push_back( LLVector2(outside_x - start_x, 0.f) );
+ edge.vertices.emplace_back(inside_x, inside_y, inside_z);
+ edge.vertices.emplace_back(outside_x, outside_y, outside_z);
inside_x += dx;
inside_y += dy;
@@ -818,20 +590,10 @@ void LLViewerParcelOverlay::addPropertyLine(
inside_z = land.resolveHeightRegion( inside_x, inside_y );
outside_z = land.resolveHeightRegion( outside_x, outside_y );
- if (inside_z > 20.f) color_array.push_back( color );
- else color_array.push_back( underwater );
-
- if (outside_z > 20.f) color_array.push_back( color );
- else color_array.push_back( underwater );
+ checkForSplit();
- vertex_array.push_back( LLVector3(inside_x, inside_y, inside_z) );
- vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) );
-
- coord_array.push_back( LLVector2(outside_x - start_x, 1.f) );
- coord_array.push_back( LLVector2(outside_x - start_x, 0.f) );
-
- inside_x += dx * LINE_WIDTH;
- inside_y += dy * LINE_WIDTH;
+ edge.vertices.emplace_back(inside_x, inside_y, inside_z);
+ edge.vertices.emplace_back(outside_x, outside_y, outside_z);
outside_x += dx * LINE_WIDTH;
outside_y += dy * LINE_WIDTH;
@@ -839,14 +601,9 @@ void LLViewerParcelOverlay::addPropertyLine(
// Last edge is not drawn to the edge
outside_z = land.resolveHeightRegion( outside_x, outside_y );
- if (outside_z > 20.f) color_array.push_back( color );
- else color_array.push_back( underwater );
-
- vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) );
- coord_array.push_back( LLVector2(outside_x - start_x, 0.f) );
+ edge.vertices.emplace_back(outside_x, outside_y, outside_z);
}
-
void LLViewerParcelOverlay::setDirty()
{
mDirty = TRUE;
@@ -882,18 +639,15 @@ void LLViewerParcelOverlay::idleUpdate(bool force_update)
}
}
-S32 LLViewerParcelOverlay::renderPropertyLines ()
+void LLViewerParcelOverlay::renderPropertyLines()
{
- if (!gSavedSettings.getBOOL("ShowPropertyLines"))
- {
- return 0;
- }
- if (!mVertexArray || !mColorArray)
- {
- return 0;
- }
+ static LLCachedControl<bool> show(gSavedSettings, "ShowPropertyLines");
+
+ if (!show)
+ return;
LLSurface& land = mRegion->getLand();
+ F32 water_z = land.getWaterHeight() + 0.01f;
LLGLSUIDefault gls_ui; // called from pipeline
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -920,16 +674,11 @@ S32 LLViewerParcelOverlay::renderPropertyLines ()
// Move to appropriate region coords
LLVector3 origin = mRegion->getOriginAgent();
- gGL.translatef( origin.mV[VX], origin.mV[VY], origin.mV[VZ] );
+ gGL.translatef(origin.mV[VX], origin.mV[VY], origin.mV[VZ]);
gGL.translatef(pull_toward_camera.mV[VX], pull_toward_camera.mV[VY],
pull_toward_camera.mV[VZ]);
- // Include +1 because vertices are fenceposts.
- // *2 because it's a quad strip
- const S32 GRID_STEP = S32( PARCEL_GRID_STEP_METERS );
- const S32 vertex_per_edge = 3 + 2 * (GRID_STEP-1) + 3;
-
// Stomp the camera into two dimensions
LLVector3 camera_region = mRegion->getPosRegionFromGlobal( gAgentCamera.getCameraPositionGlobal() );
@@ -939,91 +688,68 @@ S32 LLViewerParcelOverlay::renderPropertyLines ()
cull_plane_point *= -2.f * PARCEL_GRID_STEP_METERS;
cull_plane_point += camera_region;
- LLVector3 vertex;
-
- const S32 BYTES_PER_COLOR = 4;
- const S32 FLOATS_PER_VERTEX = 3;
- //const S32 FLOATS_PER_TEX_COORD = 2;
- S32 i, j;
- S32 drawn = 0;
- F32* vertexp;
- U8* colorp;
bool render_hidden = LLSelectMgr::sRenderHiddenSelections && LLFloaterReg::instanceVisible("build");
const F32 PROPERTY_LINE_CLIP_DIST_SQUARED = 256.f * 256.f;
- for (i = 0; i < mVertexCount; i += vertex_per_edge)
+ for (const Edge& edge : mEdges)
{
- colorp = mColorArray + BYTES_PER_COLOR * i;
- vertexp = mVertexArray + FLOATS_PER_VERTEX * i;
-
- vertex.mV[VX] = *(vertexp);
- vertex.mV[VY] = *(vertexp+1);
- vertex.mV[VZ] = *(vertexp+2);
+ LLVector3 center = edge.vertices[edge.vertices.size() >> 1];
- if (dist_vec_squared2D(vertex, camera_region) > PROPERTY_LINE_CLIP_DIST_SQUARED)
+ if (dist_vec_squared2D(center, camera_region) > PROPERTY_LINE_CLIP_DIST_SQUARED)
{
continue;
}
// Destroy vertex, transform to plane-local.
- vertex -= cull_plane_point;
+ center -= cull_plane_point;
- // negative dot product means it is in back of the plane
- if ( vertex * CAMERA_AT < 0.f )
+ // Negative dot product means it is in back of the plane
+ if (center * CAMERA_AT < 0.f)
{
continue;
}
gGL.begin(LLRender::TRIANGLE_STRIP);
- for (j = 0; j < vertex_per_edge; j++)
- {
- gGL.color4ubv(colorp);
- gGL.vertex3fv(vertexp);
+ gGL.color4ubv(edge.color.mV);
- colorp += BYTES_PER_COLOR;
- vertexp += FLOATS_PER_VERTEX;
+ for (const LLVector3& vertex : edge.vertices)
+ {
+ if (render_hidden || camera_z < water_z || vertex.mV[2] >= water_z)
+ {
+ gGL.vertex3fv(vertex.mV);
+ }
+ else
+ {
+ LLVector3 visible = vertex;
+ visible.mV[2] = water_z;
+ gGL.vertex3fv(visible.mV);
+ }
}
- drawn += vertex_per_edge;
-
gGL.end();
if (render_hidden)
{
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
- colorp = mColorArray + BYTES_PER_COLOR * i;
- vertexp = mVertexArray + FLOATS_PER_VERTEX * i;
-
gGL.begin(LLRender::TRIANGLE_STRIP);
- for (j = 0; j < vertex_per_edge; j++)
- {
- U8 color[4];
- color[0] = colorp[0];
- color[1] = colorp[1];
- color[2] = colorp[2];
- color[3] = colorp[3]/4;
+ LLColor4U color = edge.color;
+ color.mV[3] /= 4;
+ gGL.color4ubv(color.mV);
- gGL.color4ubv(color);
- gGL.vertex3fv(vertexp);
-
- colorp += BYTES_PER_COLOR;
- vertexp += FLOATS_PER_VERTEX;
+ for (const LLVector3& vertex : edge.vertices)
+ {
+ gGL.vertex3fv(vertex.mV);
}
- drawn += vertex_per_edge;
-
gGL.end();
}
-
}
gGL.popMatrix();
-
- return drawn;
}
// Draw half of a single cell (no fill) in a grid drawn from left to right and from bottom to top
@@ -1047,11 +773,9 @@ void grid_2d_part_lines(const F32 left, const F32 top, const F32 right, const F3
void LLViewerParcelOverlay::renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32 *parcel_outline_color)
{
- if (!mOwnership)
- {
- return;
- }
- if (!gSavedSettings.getBOOL("MiniMapShowPropertyLines"))
+ static LLCachedControl<bool> show(gSavedSettings, "MiniMapShowPropertyLines");
+
+ if (!mOwnership || !show)
{
return;
}
@@ -1066,11 +790,11 @@ void LLViewerParcelOverlay::renderPropertyLinesOnMinimap(F32 scale_pixels_per_me
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glLineWidth(1.0f);
gGL.color4fv(parcel_outline_color);
- for (S32 i = 0; i < GRIDS_PER_EDGE + 1; i++)
+ for (S32 i = 0; i <= GRIDS_PER_EDGE; i++)
{
const F32 bottom = region_bottom + (i * map_parcel_width);
const F32 top = bottom + map_parcel_width;
- for (S32 j = 0; j < GRIDS_PER_EDGE + 1; j++)
+ for (S32 j = 0; j <= GRIDS_PER_EDGE; j++)
{
const F32 left = region_left + (j * map_parcel_width);
const F32 right = left + map_parcel_width;